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#Post#: 2--------------------------------------------------
Patch Notes from 3.0 to 3.34
By: WMaster Date: November 2, 2020, 6:36 am
---------------------------------------------------------
Patch 3.34 went live on 06.11.2020
I've decided to do some more changes on Zerg Hex! (some would
say much needed)
Have a look around, or join the discussion for changes on the
new forum:
zerghex.createaforum.com
Mailing is still possible to zerghex@gmail.com but the forum is
preferred.
[list]
[li]Hydralisk
[list]
[li]Fixed shedding skin behavior not working as intended after
patch.[/li]
[/list][/li]
[li]Zerg Rally Points
[list]
[li]2 Spawners per base have their rally points set to attack
the side Geysers from the start of the game.[/li]
[li]Added Reset Rally ability for all Spawners to reset their
rally to the closest Terran base.[/li]
[li]Added behavior for Spawners to copy another Spawners rally
points when attemting to set rally to another Spawner.[/li]
[li]Rally points now gets changed when the last rally target is
within destroyed Terran base as opposed to the first rally
target.[/li]
[/list][/li]
[/list]
[hr]
Patch 3.33 went live on 16.03.2020
[list]
[li]Fixed and re-enabled gas income indicator[/li]
[/list]
[hr]
Patch 3.32 went live on 15.03.2020
[list]
[li]Hidden gas income indicator (untill fixed)[/li]
[/list]
[hr]
Patch 3.31 went live on 15.03.2020
[list]
[li]Added income per minute indicator for Terran[/li]
[li]Removed cost of Nests Absorbing Cloud ability (from 100
minerals)[/li]
[/list]
[hr]
Patch 3.30 went live on 15.02.2020
[list]
[li]Torralisk
[list]
[li]Decreased health from 3500 to 2800[/li]
[li]Increased Spawner cost from 1000 to 3000 minerals[/li]
[li]Decreased base attack damage from 40 (60 vs Structure) to
30 (55 vs Structure)[/li]
[/list][/li]
[li]Infused Roach
[list]
[li]Increased base attack damage from 25 to 40[/li]
[li]Radiation damage now scales with attack upgrades (reduced
base damage from 2 to 1.5)[/li]
[/list][/li]
[li]Other
[list]
[li]Decreased cost of Shock Beam upgrade from 300 to 200
gas[/li]
[li]Increased Ion Cannon damage vs Structures by a factor of
235% (not Hive)[/li]
[li]Removed energy requirement for Beastling Spawner[/li]
[li]Removed Fireling[/li]
[/list][/li]
[/list]
[hr]
Patch 3.29 went live on 25.01.2020
[list]
[li]Added 1 second cooldown to Omegalisk to prevent multiple
spawns (similar to Italis)[/li]
[/list]
[hr]
Patch 3.28 went live on 23.01.2020
[list]
[li]Added 1 second cooldown to Italis to prevent multiple
spawns happening with the required hardware[/li]
[li]Reduced Torralisk health from 4000 to 3500[/li]
[/list]
[hr]
Patch 3.27 went live on 11.01.2020
[list]
[li]Torralisk
[list]
[li]Decreased armor from 4 to 3[/li]
[li]Decreased base movement speed from 2 to 1.7[/li]
[li]Increased Spawner supply cost from 60 to 90[/li]
[/list][/li]
[li]Other
[list]
[li]Decreased Mineral Container health from 600 to 350[/li]
[li]Decreased Infestor health from 300 to 200[/li]
[li]Added research Mobile Squad Training at Armory[/li]
[/list][/li]
[/list]
[hr]
Patch 3.26 went live on 05.01.2020
Happy 2020 everyone!
This is mainly an update for the Zerg, hopefully providing more
veriety and strengths to their arsenal.
The new additions will likely need some tweaks as I didn't quite
test online!
[list]
[li]Fixes
[list]
[li]Fixed most Zerg spawners not refunding cost when being
destroyed[/li]
[li]Fixed issue where some spawners could refund cost before
2:15 game time[/li]
[/list][/li]
[li]Other
[list]
[li]Changed Strikeling 'damage vs Structure' to 'damage vs
Armored' (This is their damage reduction)[/li]
[li]Decreased cost of Primal Roach: Rapid Respawn from 4000 to
3000[/li]
[/list][/li]
[li]Infestor
[list]
[li]Increased energy gain from attacks from 1 to 3[/li]
[li]Reduced train time from 10 to 7 seconds[/li]
[li]Removed Ability: Fire Acid[/li]
[li]Can now construct the new Large Spawners[/li]
[/list][/li]
[li]Added
[list]
[li]Mineral Container (Build from Drone)[/li]
[li]5 Large Spawners (Build from Infestor)[/li]
[/list][/li]
[/list][list]
[li]Hidden Drone kill counter[/li]
[/list]
[hr]
Patch 3.25 went live on 29.12.2019
[list]
[li]Firebat
[list]
[li]Decreased armor from 15 to 10[/li]
[li]Set life regeneration delay from 0 to 10 seconds[/li]
[li]Increased life regeneration rate from 0.9 to 1.5 hp/s[/li]
[/list][/li]
[li]Large Spine Crawler
[list]
[li]Increased damage vs armored from 70 to 110[/li]
[/list][/li]
[li]Infestor
[list]
[li]Now requires Armor 1 research[/li]
[li]Increased base attack damage vs units from 2 to 3[/li]
[/list][/li]
[/list]
[hr]
Patch 3.24 went live on 28.12.2019
[list]
[li]Fixed Tanklings, Primal Roaches and Ultralisk not attack
moving when zerg player leaves[/li]
[li]Shock Trooper increased energy capacity from 75 to 90[/li]
[li]Added Shock Beam upgrade for Shock Troopers at the
Armory[/li]
[/list][list]
[li]Added custom Arcade Icon (Horaay Finally)[/li]
[/list]
I do read most reviews, planning to add more variety to zerg
upcoming releases.
[hr]
Patch 3.23 went live on 24.12.2019
Happy holidays everyone!
Here are some changes to the Shock Trooper, and some other minor
changes and additions.
[list]
[li]Cost Changes
[list]
[li]Battery: Cost from 25 to 20 gas[/li]
[li]Advanced Battery: Cost from 30/50 to 15/40[/li]
[li]Creeper Spawner: Cost from 70 to 65 minerals[/li]
[/list][/li]
[li]Shock Trooper
[list]
[li]Increased cost from 15/25 to 15/30[/li]
[li]Increased damage to units from 4 to 5[/li]
[li]Increased sight range from 10 to 11[/li]
[li]Ability Instant Discharge
[list]
[li]Now requires research at the Armory[/li]
[li]Decreased range from 15 to 13[/li]
[/list][/li]
[/list][/li]
[li]Armory
[list]
[li]Decreased research time of Overcharge from 30 to 20
seconds[/li]
[li]Removed all previous Shock Trooper researches[/li]
[li]Added research for Shock Trooper Instant Discharge
ability[/li]
[/list][/li]
[li]Other
[list]
[li]Stasis Cannon can no longer statis the Omegalisk[/li]
[li]Increased Tech Lab shield regen bonus per charge from +0.5
to +1 hp/s[/li]
[li]Added research Improved Farming 2 at Construction Yard[/li]
[li]Added research Upgraded Combat Shield at Armory[/li]
[li]Leaving Zerg spawner units should now be ordered to attack
nearest base (As opposed to units losing their order)[/li]
[/list][/li]
[/list]
[hr]
Patch 3.22 went live on 03.12.2019
[list]
[li]Fixed unit having to move aside for Fruit Farm and Zerg
structures (A patch broke this feature)[/li]
[li]Increased Firebat damage to units from 20 to 26[/li]
[li]Added Tech Lab ability: Stasis Cannon[/li]
[/list]
[hr]
Patch 3.21 went live on 02.12.2019
[list]
[li]Fixed Tar Roach spawning through walls[/li]
[/list]
[hr]
Patch 3.20 went live on 01.12.2019
[list]
[li]Tankling
[list]
[li]Decreased armor from 1 to 0[/li]
[/list][/li]
[li]Tankling Spawner
[list]
[li]Removed requirement: Armor 1[/li]
[li]Decreased build time from 40 to 35 seconds[/li]
[/list][/li]
[li]Zerg Research Armor 1
[list]
[li]Now increases Tankling armor by 1 instead of unlocking
Tanklings[/li]
[/list][/li]
[li]Zerg Research Armor 3 (Primal)
[list]
[li]Now also increases Tankling armor by 1[/li]
[/list][/li]
[li]Shock Trooper
[list]
[li]Increased health from 55 to 70[/li]
[/list][/li]
[li]Cost Changes
[list]
[li]Decreased cost of Firebat from 40/50 to 40/30[/li]
[li]Decreased cost of Sentry Gun from 60/40 to 50/30[/li]
[li]Decreased cost of Improved Farming research from 400 to 300
gas[/li]
[li]Decreased cost of Napalm Bomb from 500 to 400 gas[/li]
[/list][/li]
[li]Added
[list]
[li]Tar Roach[/li]
[li]Roach Research: Tar Infection[/li]
[li]Roach Research: Tar Spawn[/li]
[li]Primal Roach Research: Rapid Respawn[/li]
[/list][/li]
[/list]
[hr]
Patch 3.10 went live on 23.11.2019
[list]
[li]Infestor can now cast Transfusion on the Omegalisk
Cocoon[/li]
[li]Increased Ion Cannon trail damage to units by +150%
(Brutalisks can no longer survive walking through)[/li]
[/list]
[hr]
Patch 3.18 went live on 08.11.2019
[list]
[li]Fix
[list]
[li]Omegalisk can now be upgraded in Practice Mode (in some
situations it was still possible)[/li]
[/list][/li]
[li]Chemical Plant
[list]
[li]Decreased cost from 1000/200 to 800/200[/li]
[li]Added Napalm Bomb[/li]
[/list][/li]
[li]Firebat
[list]
[li]Decreased cost from 50/60 to 40/50[/li]
[li]Can now pickup and detonate a Napalm Bomb[/li]
[/list][/li]
[li]Veteran Marine
[list]
[li]Decreased cost from 50/10 to 45/8[/li]
[/list][/li]
[li]Construction Yard Researches
[list]
[li]Decreased cost of Chemical Plant Research from 600 to 400
gas[/li]
[li]Sentry Supercharge Research now requires Fortification level
3 (Decreased from level 5)[/li]
[/list][/li]
[li]Ion Cannon
[list]
[li]Increased Ion Trail duration from 20 seconds to 60
seconds[/li]
[li]Decreased Ion Trail damage to structures from 24hp/s to
12hp/s[/li]
[li]Ion Trail no longer damages Hives (It's a minor adjustment,
as it was close to its regeneration rate)[/li]
[li]Decreased maximum damage to Hive from 1000 to 600[/li]
[li]Decreased resource cost from 1000/500 to 500/0[/li]
[/list][/li]
[li]Generator
[list]
[li]Added Upgrade: Capabilities (+30 regen, +1000 capacity)[/li]
[li]Added Upgrade: Capacity (+4000 capacity)[/li]
[li]Now generates at 75% when more than 5000 energy is
stored[/li]
[/list][/li]
[/list]
[hr]
Patch 3.17 went live on 16.10.2019
3.17: Aims to take away hiding tactics and pass through rocks
exploits.
[list]
[li]Terran builders may no longer enter their expansion area if
the rocks are not yet destroyed[/li]
[li]Terran builders may no longer enter a defeated (or empty)
terran player base[/li]
[li]Geysers can no longer be taken from defeated player
bases[/li]
[/list]
[list]
[li]Map
[list]
[li]Replaced 4 Geysers near the zerg border with Creep
Tumors[/li]
[li]Nudged layout of North and South base to be a bit more
favorable[/li]
[/list][/li]
[/list]
[hr]
Patch 3.16 went live on 26.07.2019
[list]
[li]Infestor
[list]
[li]Increased health from 140 to 300[/li]
[li]Decreased armor from 1 to 0[/li]
[li]Increased maximum energy from 400 to 1000[/li]
[li]Enabled Transfusion to be cast upon itself[/li]
[li]Transfusion will be autocasted when taking fatal damage and
having enough energy[/li]
[/list][/li]
[/list]
[hr]
Patch 3.15 went live on 22.07.2019
[list]
[li]Fixed a generator bug/error with Sentry Guns at cost of 1
tick delay per energy transfer. (Think this bug is what most
people had)[/li]
[/list]
Thanks for the feedback, helped a lot
[hr]
Patch 3.14 went live on 17.07.2019
[list]
[li]Fixed a scenario where the generator would be on
lockdown[/li]
[/list]
If there are still bugs with the generator, feel free to inform.
[hr]
Patch 3.13 went live on 15.07.2019
[list]
[li]Added zerg Greater Mineral Extracter (Upgrade from Mineral
Extractor)[/li]
[li]Added information about how much income would increase with
a spawner (Found at Mineral Extractors)[/li]
[/list]
I've read reports and reviews about generator being bugged, you
may send a replay for me to inspect to:
zerghex@gmail.com
Thanks for playing all
[hr]
Patch 3.12 went live on 05.07.2019
[list]
[li]Omegalisk
[list]
[li]Now generates creep around him[/li]
[li]Added ability to double its health with the same cost as
creating one (single use)[/li]
[/list][/li]
[/list]
[hr]
Patch 3.11 went live on 03.07.2019
[list]
[li]Improved energy transfer system, it no longer gets stuck on
the first 2 sentry guns or batteries near the generator[/li]
[li]Fixed Sentry Gun leaking energy[/li]
[/list]
[hr]
Patch 3.10 went live on 02.07.2019
[list]
[li]Moved new zerg supply panel so it won't overlap in
multiplayer[/li]
[/list]
[hr]
Patch 3.9 went live on 02.07.2019
[list]
[li]Increased step size for zerg resource trading from 50/100 to
100/1000[/li]
[li]Made a custom supply panel for zerg players, showing amount
of "usable supply"
(Hover mouse over this amount will show used and made supply
count like before)[/li]
[li]Increased Infestor health from 80 to 140[/li]
[/list]
[hr]
Patch 3.8 went live on 01.07.2019
[list]
[li]Some hotkey customization changes[/li]
[li]Gates lowered and raised can no longer be box selected
together, double click will still work
(They are now in separate sub-group, allowing for hotkeys for
raise and lower to be the same)[/li]
[/list]
[hr]
Patch 3.7 went live on 27.06.2019
[list]
[li]Infestor: Spore Crawler now requires Armor 2 research (Roach
tech)[/li]
[/list]
[hr]
Patch 3.6 went live on 26.06.2019
[list]
[li]Removed Omegalisk from F2 army select[/li]
[li]Removed Infestor from F2 army select[/li]
[/list]
[hr]
Patch 3.5 went live on 26.06.2019
[list]
[li]Firebat
[list]
[li]Decreased armor from 20 to 15[/li]
[/list][/li]
[li]Zerg Armor Upgrades cost
[list]
[li]Armor 1 from 1000 to 800[/li]
[li]Armor 2 from 2000 to 1900[/li]
[li]Armor 3 from 4000 to 4300[/li]
[li]Armor 4 from 5000 to 5300[/li]
[/list][/li]
[li]Infestor Overhaul
[list]
[li]Removed Tar Roach zerg unit[/li]
[li]Removed Ravager zerg unit[/li]
[li]Added Spore Crawler zerg artillery structure (made by
Infestor)[/li]
[li]Infestor can now attack with minor damage[/li]
[li]Infestor can now transfuse to heal units and structures and
increase structures max health (and size)[/li]
[li]Infestor energy is now gained over time and for each
attack[/li]
[li]Infestor can no longer carry units[/li]
[li]Decreased health from 500 to 80[/li]
[/list][/li]
[li]Other
[list]
[li]Increased Hydralisk movement speed on creep from 3.75 to
4.00[/li]
[li]Gave Large Spine Crawler a light tint color[/li]
[/list][/li]
[/list]
[hr]
Patch 3.4 went live on 15.06.2019
[list]
[li]Italis no longer remains alive after the Command Center is
destroyed[/li]
[li]Increased Italis movement speed from 2.75 to 3.25[/li]
[li]Italis now requires Tier 2 Equipment[/li]
[/list]
[hr]
Patch 3.3 went live on 10.06.2019
[list]
[li]Fixed Advanced Battery (Pylon Mode) not providing energy
from generator[/li]
[li]Hidden Advanced Battery energy system ability "request
network"[/li]
[/list]
[hr]
Patch 3.2 went live on 09.06.2019
[list]
[li]Some customizable hotkey fixes[/li]
[/list]
[hr]
Patch 3.1 went live on 08.06.2019
[list]
[li]Italis overhaul
[list]
[li]Increased sight radius from 12 to 16[/li]
[li]Increased attack range from 10 to 14[/li]
[li]Increased retarget maximum range from 12 to 16[/li]
[li]Decreased damage to Massive from 60 to 32[/li]
[li]Decreased damage to Structures from 22 to 14[/li]
[li]Removed description "deals bonus damage versus the
Omegalisk"[/li]
[/list][/li]
[/list]
[list]
[li]Fortification upgrade: reduced max level from 50 to 30[/li]
[/list]
[hr]
Patch 3.0 went live on 07.06.2019
* Proudly presenting a new <Energy System> much effort went into
it
* Rather complex with: 60+ Effects, 38 Validators, 22 Behaviors
Benefits:
[list]
[li]Pylons no longer withhold energy[/li]
[li]Can now show which pylons are connected or disconnected
(shows with animation and grayed out appearance)[/li]
[li]Directly transfers from generator to the unit (within
system), allowing for faster transfer speed, and allowing for
more generator upgrades in turn (not yet implemented)[/li]
[li]Can transfer to other side of the map with ease, as opposed
to previous 9 to 11 pylons max[/li]
[li]Prioritizes batteries/structures closest to the generator at
all times[/li]
[/list]
Downsides:
[list]
[li]If there are bugs, it could lock down the generators ability
to transfer energy entirely[/li]
[li]Short delay between entering the energy grid and receiving
energy[/li]
[/list]
Patch changes:
[list]
[li]Changes Power Network
[list]
[li]Increased Generator range by 0.5[/li]
[li]Increased transfer speed from 65 (lvl 0) and 315 (lvl 50) to
500 (all)[/li]
[/list][/li]
[/list]
[list]
[li]Italis can now remain alive while the Command Center is
destroyed[/li]
[li]Decreased Italis damage to Omegalisk from 90 to 60[/li]
[li]Organized hotkey layout in option menu a bit[/li]
[li]Reduced cost of Spine Crawler from 230 to 200[/li]
[li]Increased Defender repair rate per Fortification upgrade
from +1 to +2 hp/s[/li]
[li]Siege Tanks now have a higher push priority and can no
longer be pushed by Defenders[/li]
[li]Fixed Conservation T3 energy cost for both Elite and Veteran
Marines[/li]
[li]Hydralisk now deals 50% damage versus Armored[/li]
[/list]
[list]
[li]Structures removed Armored attribute:
Fruit/Sheep/Cow Farm, Power Pylon, Sentry Gun[/li]
[/list]
[list]
[li]Added Chemical Plant[/li]
[li]Added research Chemical Plant at Construction Yard[/li]
[li]Added research Improved Farming at Construction Yard[/li]
[li]Added Firebat[/li]
[/list]
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