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       #Post#: 1873--------------------------------------------------
       New Unit (because yes, that is what we NEED)
       By: Turb007 Date: February 15, 2021, 10:49 pm
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       After much thought, consideration, and discussion with the best
       of Zerg Hex players, it has become apparent that we need a new
       zerg unit to deal with this new overpowered tank, and this
       disgusting human race in general.
       This unit will solve each of the following problems with Zerg
       Hex:
       - Everything
       Now that you have taken the time to read through all of the
       benefits that this new unit will have to the game, what is this
       new unit and how will it function?
       Introducing.... "The OhMyGodYourFkedOlisk"!!! This is an
       unkillable massive unit that each Zerg player is granted at the
       start of each game. It has a slow movement speed (about as slow
       as a useless strikling) BUT if each Zerg player reaches at least
       20 capacity upgraded spawners by the 10 minute mark, it gains a
       teleportation ability where it can teleport anywhere on the map.
       After mathematically analyzing this abililty with much used
       science, we've determined that the cooldown for this
       teleportation ability should be precisely 0.420 seconds.
       This post is about as useful as +90% of the posts on this forum
       so please give this amazing idea a like so WMaster can see this
       obviously amazing idea. Thank you.
       #Post#: 1877--------------------------------------------------
       Re: New Unit (because yes, that is what we NEED)
       By: Oayoo Date: February 16, 2021, 6:10 am
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       nice :)
       #Post#: 1884--------------------------------------------------
       Re: New Unit (because yes, that is what we NEED)
       By: Statistics Date: February 17, 2021, 5:58 am
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       I think the unit you're proposing sounds a bit too overpowered
       for Zerg. I don't think it's that good an idea.
       Since last patch, it appears that Terran has issues with dealing
       with units outside their range, especially while turtling. I
       think our first priority should be giving them tools to deal
       with that, especially Spore Crawlers, I feel those can be really
       hard to deal with. So, let's add a new unit from the barracks to
       help with this.
       This unit would be required to have long range (naturally) to
       serve this position - and range is obviously one of the most
       important stats in the game. I believe it should be locked
       behind a high tier because of this, let's say... tier 3? It also
       should cost a large amount of energy to use its weapon to make
       sure it isn't too overpowered when used for pushes. Since it has
       such high range, it might be annoying if it started firing at
       units in the distance when it shouldn't, so let's make the
       attack toggleable, or just make it an ability. That way it takes
       less micro to use effectively.
       I think the best skin for this unit would be either the Warhound
       or the Goliath. I know both can be found in the editor. There
       may be some other options for skins, but I don't play too much
       ladder so I'll leave it up to you guys what it should be. I
       think this unit would add a lot to the game.
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