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#Post#: 1822--------------------------------------------------
idea
By: Asiown Date: February 12, 2021, 12:03 am
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i think zerg is too weak, the only way i see zerg wins is when
there are noob terrans, and if 2 pro people play zerg still 4
good terrans will kill them. i think more tactics should be in
early game and micro.
the idea: zerg will start with 45 supply and not 27
terran will start with 3 marines shock trooper and a reaper
also:
too many games are being thrown because 1 zerg leave because the
other zerg is first timer. its indeed frustrating to play with
first timer zerg for 30-40m knowing u will lose. please block
zerg to 50 games terran or something
#Post#: 1832--------------------------------------------------
Re: idea
By: ZergTriumph Date: February 12, 2021, 12:51 pm
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Zerg is fine early game (some would argue too strong with
upgraded capacity at spawners).
Zerg needs a better unit after roach. Primal and ultras are
useless, and brutas' attack is too slow.
#Post#: 1833--------------------------------------------------
Re: idea
By: Speed Date: February 12, 2021, 4:33 pm
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The new hydras actually shine between 9 and 13 minutes to slow
down the T1 pushes a bit, but I guess that's the end of the
early game^^.
While I agree that zerg early game is kinda dull and boring, I
don't think they should have more early supply, they can already
make an obnoxious amount of units early on, it would be really
nice if capacity wasn't possible before certain time, but even
without capacity, 27 supply = 6 spawners of lings and / or
creepers, and even without capacity it will be a bit annoying
for terran to defend, especially when zerg constantly redirects
the units forcing terran to reposition.
I'd prefer a rather low impact eco minigame for zerg, like some
mineral pick ups spawning on their creep that can be collected
for a small mineral reward, nothing crazy, just something like
+5 or+10 minerals and they spawn 5x/min for a maximum bonus
income of 25 or 50/min. Right now early game for me is just
looking at terrans and what they do, so I have an idea how hard
the game will be. With the hydra change I feel very comfortable
to just go full eco and slow terrans with a few hydras as
defense, the stronger big spines also make everything terrans
can do less scary. Makes it a lot easier to just eco into a few
brutalisk at 20min and then continue eco and add infestor
spawners a little later.
My MVP hydra had like 27 kills at 15min, he was 1 out of 6
hydras I made :D Super value imo.
The average public lobby seems extremely easy for skilled
premade zerg right now, though stacked high level lobby is still
going to be a terran win 99.9% of the time.
I have not yet figured out hydra 100%, but it's really good vs.
T1 marines, but vs. T2 and T3 it struggles, the 7 range really
makes them suffer against there.
And yeah, late game is not as good for zerg as it should be, if
terrans can make a good economy (700+ minerals/min) and then
tech into elites zerg will have a really hard time. I'm not sure
how to change this though. Currently the counter for mass elite
in my book is to throw more stuff at them than they can handle,
but it's irrelevant what that stuff is (lings, brutas, infused,
torra, hydras, infestors) and you need a very ridicoulus amount
of it, so it really is a shitty counter, I'm not going to deny
that x)
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