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       #Post#: 1822--------------------------------------------------
       idea
       By: Asiown Date: February 12, 2021, 12:03 am
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       i think zerg is too weak, the only way i see zerg wins is when
       there are noob terrans, and if 2 pro people play zerg still 4
       good terrans will kill them. i think more tactics should be in
       early game and micro.
       the idea: zerg will start with 45 supply and not 27
       terran will start with  3 marines shock trooper and a reaper
       also:
       too many games are being thrown because 1 zerg leave because the
       other zerg is first timer. its indeed frustrating to play with
       first timer zerg for 30-40m knowing u will lose. please block
       zerg to 50 games terran or something
       #Post#: 1832--------------------------------------------------
       Re: idea
       By: ZergTriumph Date: February 12, 2021, 12:51 pm
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       Zerg is fine early game (some would argue too strong with
       upgraded capacity at spawners).
       Zerg needs a better unit after roach.  Primal and ultras are
       useless, and brutas' attack is too slow.
       #Post#: 1833--------------------------------------------------
       Re: idea
       By: Speed Date: February 12, 2021, 4:33 pm
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       The new hydras actually shine between 9 and 13 minutes to slow
       down the T1 pushes a bit, but I guess that's the end of the
       early game^^.
       While I agree that zerg early game is kinda dull and boring, I
       don't think they should have more early supply, they can already
       make an obnoxious amount of units early on, it would be really
       nice if capacity wasn't possible before certain time, but even
       without capacity, 27 supply = 6 spawners of lings and / or
       creepers, and even without capacity it will be a bit annoying
       for terran to defend, especially when zerg constantly redirects
       the units forcing terran to reposition.
       I'd prefer a rather low impact eco minigame for zerg, like some
       mineral pick ups spawning on their creep that can be collected
       for a small mineral reward, nothing crazy, just something like
       +5 or+10 minerals and they spawn 5x/min for a maximum bonus
       income of 25 or 50/min. Right now early game for me is just
       looking at terrans and what they do, so I have an idea how hard
       the game will be. With the hydra change I feel very comfortable
       to just go full eco and slow terrans with a few hydras as
       defense, the stronger big spines also make everything terrans
       can do less scary. Makes it a lot easier to just eco into a few
       brutalisk at 20min and then continue eco and add infestor
       spawners a little later.
       My MVP hydra had like 27 kills at 15min, he was 1 out of 6
       hydras I made :D Super value imo.
       The average public lobby seems extremely easy for skilled
       premade zerg right now, though stacked high level lobby is still
       going to be a terran win 99.9% of the time.
       I have not yet figured out hydra 100%, but it's really good vs.
       T1 marines, but vs. T2 and T3 it struggles, the 7 range really
       makes them suffer against there.
       And yeah, late game is not as good for zerg as it should be, if
       terrans can make a good economy (700+ minerals/min) and then
       tech into elites zerg will have a really hard time. I'm not sure
       how to change this though. Currently the counter for mass elite
       in my book is to throw more stuff at them than they can handle,
       but it's irrelevant what that stuff is (lings, brutas, infused,
       torra, hydras, infestors) and you need a very ridicoulus amount
       of it, so it really is a shitty counter, I'm not going to deny
       that x)
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