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#Post#: 1801--------------------------------------------------
Patch Notes from 4.0 to 4.9
DIR By: WMaster
Date: February 11, 2021, 10:15 am
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Patch 4.9 went live on 19.02.2021
- Creep Tumor
[li]Now requires Armor 1 research.
- Increased cost from 150 to 160 minerals.
[/li]
- Nest
[li]Now requires Armor 1 research.
[/li]
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Patch 4.8 went live on 13.02.2021
- Fixes
[li]Fixed Hydralisk giving high ground vision.
- Attempting to fix Construction Yard lights floating around.
[/li]
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Patch 4.7 went live on 11.02.2021
Careful, Large Spines cover a bit more area.
- New Zerg Base
[li]Inner base buildable area is reduced during makeover.
(Losing 220 tiles) (684 tiles remain)
- Increased area covered by Large Spine Crawlers by
repositioning and adding 2 more.
- Introduced a Zerg defensive barrier that prevents attacking
through around the inner base.
- Raised East and West Nest locations by one cliff level.
- Placed permanent creep within inner base and a short distance
outside the barrier.
- Zerg now has permanent vision within the inner base.
- Scans no longer give visability within the inner base, only a
radar effect.
[/li]
- Hydralisk
[li]Now start with +1 life.
- Removed Hydralisk Size upgrade.
- Decreased maximum lives from +3 to +2.
- Increased regeneration rate from 0.4 to 3.0.
- Decreased life gaining time from 120 to 50 sec.
- Model is now a regular Hydralisk model when the Hydralisk has
no lives left.
[/li]
- Baneling
[li]Now is a light unit.
- Decreased health from 90 to 30.
- Increased armor from 0 to 3.
- Removed +100% damage bonus to Armored.
- Added effect: Launching 3 Acid Spores to random locations when
exploding, dealing 25 damage to impact area.
- Removed Spawner unit count limitation.
- Spawner training time increases exponentially by 10% for every
unit still alive, starting from 45 seconds.
[/li]
- Large Spine Crawler
[li]Increased base damage from 70 to 75.
- Increased splash damage from 60%/35%/20% to 60%/40%/20%.
- Increased splash radius from 0.7/1.2/1.5 to 0.7/1.2/1.7.
[/li]
- Construction Yard
[li]Renamed research 'Sentry Supercharge' to 'Plasma Cannons'.
- Can now construct a single Siege Tank which requires 'Plasma
Cannons'.
[/li]
- Siege Tank Rework
[li]Can no longer be trained from the Barracks, can now only be
trained from the Construction Yard.
- Can now only have one at a time.
- Siege Tanks are visible to the Zerg at all times.
- Can now upgrade itself, but upgrades are lost when destroyed.
- Now has 2 attack abilities, both significantly stronger than
before.
[/li]
- Other
[li]Infestors can no longer attack neutral units.
- Sheep and Cow farms can now properly cancel training by
pressing ESC.
- Gas Extraction can now only be researched when the
Construction Yard is built outside the main base.
[/li]
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Patch 4.6 went live on 11.01.2021
- Tankling
[li]Decreased bonus damage to Structures from +9 to +3 and no
longer increases.
- Attacks now ignore any damage reduction from armor or
Construction Yard.
[/li]
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Patch 4.5 went live on 05.01.2021
- Construction Yard
[li]Added research/ability: Gas Extraction (1/2/3 gas per 3
seconds when built outside the main base)
- Added passive ability: Solid Foundation (Boosts Gas Extraction
after 5 minutes of construction).
[/li]
- Fortifaction Upgrade
[li]Decreased wall and gates armor gain from 2 to 1.
- Increased wall and gates health gain from +25% to +30%.
[/li]
- Tankling
[li]Now attacks closest target instead of closest attacking
target.
- Now deals +9 bonus damage to structures and increases by +0.5
per attack upgrade.
- Decreased Spawner mineral cost from 120 to 100.
[/li]
- Beastling
[li]Now deals 60% damage to adjacent walls when attacking a
wall.
- Now deals up to +20% more damage to walls depending on their
missing health percentage.
[/li]
- Armory Researches
[li]Provided default hotkeys for researches.
- Penetrating Laser now also increases Reaper damage by +1.
[/li]
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Patch 4.4 went live on 20.12.2020
- Firebat
[li]Increased health from 100 to 200.
- Decreased Armory Heavy Plating research cost from 250 to 200
gas.
[/li]
- Infestor Transfusion
[li]Now casts instantly.
- Increased structure health bonus from 100 to 200. (Max from
800 to 1600.)
- Fixed healing only 200 HP to structures when at maximum health
bonus.
[/li]
- Other
[li]Now allowing Zerg to create up to 60 Strikeling Spawners
when an ally leaves.
- Fixed Torralisk dealing double damage to primary target.
[/li]
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Patch 4.3 went live on 29.11.2020
- General
[li]Zerg can no longer damage allied structures.
- Shattering Lasers no longer have an impact model to help
prevent lags.
[/li]
- Fixes
[li]Fixed Greater Mineral Extractor not refunding when
destroyed.
- Fixed building animation to be seen through fog of war for
Tech Labs and Pylons.
[/li]
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Patch 4.2 went live on 26.11.2020
- Fix
[li]Fixed Infused Roach Spawners having the same selection group
as Roach Spawners.
[/li]
- New Fruit Farm System
[li]Fruit Farm now displays the amount of animals eating from
the farm.
- Animals can now be assigned to farms and will not shift
around.
- Animals not eating fruit will now have an indicator.
- Cows now have a higher priority for farms and will
automatically push off Sheep.
- Cows and Sheep no longer select together with other units.
[/li]
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Patch 4.1 went live on 22.11.2020
- Fixed Zerg Rally Copy also copying current health.
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Patch 4.0 went live on 21.11.2020
- Removal
[li]Removed Chemical Plant and its tech.
[/li]
- Firebat Rework
[li]Firebat is now available with Tier 2 Equipment.
- Changed cost from 40/30 to 30/40.
- Firebat now uses 2 energy per attack.
- Firebat now deals 15 damage to light and 5 to others.
- Firebat now has a rapid continuous regneration. (5HP/s)
- Decreased armor from 10 to 2.
- Decreased health from 200 to 100.
- Added upgrade Heavy Plating at Armory to increase health by
200.
- Increased movement speed from 3 to 3.5.
[/li]
- Marines Shattering Laser
[li]Increased base damage from 1/2/4 to 1/3/5.
[/li]
- Marine
[li]Increased mineral cost from 15 to 16.
[/li]
- Veteran Marine
[li]Decreased mineral cost from 45 to 40.
[/li]
- Tar Roach (Spawnling)
[li]Decreased health from 50 to 40.
- Decreased attack speed from 0.5 to 1.0.
- Decreased movement speed from 5 to equal the Roach movement
speed.
- Now is a light unit and no longer is armored.
- Now does reduced damage to armored instead of structures.
- Now has increased attack and movement speed when spawned from
the Tar Rush ability.
- Tar Rush ability now requires 50% health
[/li]
- Primal Roach
[li]Increased health from 110 to 120.
[/li]
- Hydralisk
[li]No longer is a light unit.
[/li]
- Beastling
[li]Increased spawn rate - spawn time from 30 to 12 seconds.
- No longer is a light unit.
[/li]
- Defender - Link to Construction Yard
[li]No longer gives bonus damage reduction.
- Now gives bonus regeneration equal to 40% of Defenders repair
rate.
- Decreased maximum stacks from 4 to 3.
- Defender can no longer repair while linked.
[/li]
- Fortification Upgrade
[li]Increased armor gain for walls and gates from +1 to +2.
[/li]
- Starting Resources
[li]Increased Terran starting minerals from 10 to 12.
[/li]
- Sheep and Cow Farm
[li]Now allowing animals to be trained from any farm of given
type, charges are shared across farms.
- An animal charge is generated on farm construction. (Note that
no charge is removed on destruction)
- An animal charge is also generated if an animal dies and then
if there are more farms than animals. (respawn effect)
- Changed health/progress bar size and offset to be coherent.
[/li]
- Improved Zerg Rally Copy
[li]Now also works when Spawner to be copied from is within
selection.
- Now also works for Spawners under construction to copy from
finished Spawners.
[/li]
- Other
[li]Fixed Deflective Shatter not being accurate with Marines and
Veteran Marines.
- Fixed Infused Roach still dealing area damage when in stasis.
- Enabled advanced pings.
- Disabled Barrack's and Generator's health bars.
- Renamed Tar Rush upgrade to Tar Spawn.
- Terran Self Destruct now costs 1 mineral to prevent players
with shared control from using it.
- Added a requirement of 1 game to select race at start, new
players are put in the Terran position.
- Added a preventive measure against too much animal feeding.
- Fixed Cow still having the 30 click-death behavior from
critters.
[/li]
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