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       #Post#: 1801--------------------------------------------------
       Patch Notes from 4.0 to 4.9
   DIR By: WMaster
       Date: February 11, 2021, 10:15 am
       ---------------------------------------------------------
       Patch 4.9 went live on 19.02.2021
       - Creep Tumor
       [li]Now requires Armor 1 research.
       - Increased cost from 150 to 160 minerals.
       [/li]
       - Nest
       [li]Now requires Armor 1 research.
       [/li]
       ---------------------------------------------------------
       Patch 4.8 went live on 13.02.2021
       - Fixes
       [li]Fixed Hydralisk giving high ground vision.
       - Attempting to fix Construction Yard lights floating around.
       [/li]
       ---------------------------------------------------------
       Patch 4.7 went live on 11.02.2021
       Careful, Large Spines cover a bit more area.
       - New Zerg Base
       [li]Inner base buildable area is reduced during makeover.
       (Losing 220 tiles) (684 tiles remain)
       - Increased area covered by Large Spine Crawlers by
       repositioning and adding 2 more.
       - Introduced a Zerg defensive barrier that prevents attacking
       through around the inner base.
       - Raised East and West Nest locations by one cliff level.
       - Placed permanent creep within inner base and a short distance
       outside the barrier.
       - Zerg now has permanent vision within the inner base.
       - Scans no longer give visability within the inner base, only a
       radar effect.
       [/li]
       - Hydralisk
       [li]Now start with +1 life.
       - Removed Hydralisk Size upgrade.
       - Decreased maximum lives from +3 to +2.
       - Increased regeneration rate from 0.4 to 3.0.
       - Decreased life gaining time from 120 to 50 sec.
       - Model is now a regular Hydralisk model when the Hydralisk has
       no lives left.
       [/li]
       - Baneling
       [li]Now is a light unit.
       - Decreased health from 90 to 30.
       - Increased armor from 0 to 3.
       - Removed +100% damage bonus to Armored.
       - Added effect: Launching 3 Acid Spores to random locations when
       exploding, dealing 25 damage to impact area.
       - Removed Spawner unit count limitation.
       - Spawner training time increases exponentially by 10% for every
       unit still alive, starting from 45 seconds.
       [/li]
       - Large Spine Crawler
       [li]Increased base damage from 70 to 75.
       - Increased splash damage from 60%/35%/20% to 60%/40%/20%.
       - Increased splash radius from 0.7/1.2/1.5 to 0.7/1.2/1.7.
       [/li]
       - Construction Yard
       [li]Renamed research 'Sentry Supercharge' to 'Plasma Cannons'.
       - Can now construct a single Siege Tank which requires 'Plasma
       Cannons'.
       [/li]
       - Siege Tank Rework
       [li]Can no longer be trained from the Barracks, can now only be
       trained from the Construction Yard.
       - Can now only have one at a time.
       - Siege Tanks are visible to the Zerg at all times.
       - Can now upgrade itself, but upgrades are lost when destroyed.
       - Now has 2 attack abilities, both significantly stronger than
       before.
       [/li]
       - Other
       [li]Infestors can no longer attack neutral units.
       - Sheep and Cow farms can now properly cancel training by
       pressing ESC.
       - Gas Extraction can now only be researched when the
       Construction Yard is built outside the main base.
       [/li]
       ---------------------------------------------------------
       Patch 4.6 went live on 11.01.2021
       - Tankling
       [li]Decreased bonus damage to Structures from +9 to +3 and no
       longer increases.
       - Attacks now ignore any damage reduction from armor or
       Construction Yard.
       [/li]
       ---------------------------------------------------------
       Patch 4.5 went live on 05.01.2021
       - Construction Yard
       [li]Added research/ability: Gas Extraction (1/2/3 gas per 3
       seconds when built outside the main base)
       - Added passive ability: Solid Foundation (Boosts Gas Extraction
       after 5 minutes of construction).
       [/li]
       - Fortifaction Upgrade
       [li]Decreased wall and gates armor gain from 2 to 1.
       - Increased wall and gates health gain from +25% to +30%.
       [/li]
       - Tankling
       [li]Now attacks closest target instead of closest attacking
       target.
       - Now deals +9 bonus damage to structures and increases by +0.5
       per attack upgrade.
       - Decreased Spawner mineral cost from 120 to 100.
       [/li]
       - Beastling
       [li]Now deals 60% damage to adjacent walls when attacking a
       wall.
       - Now deals up to +20% more damage to walls depending on their
       missing health percentage.
       [/li]
       - Armory Researches
       [li]Provided default hotkeys for researches.
       - Penetrating Laser now also increases Reaper damage by +1.
       [/li]
       ---------------------------------------------------------
       Patch 4.4 went live on 20.12.2020
       - Firebat
       [li]Increased health from 100 to 200.
       - Decreased Armory Heavy Plating research cost from 250 to 200
       gas.
       [/li]
       - Infestor Transfusion
       [li]Now casts instantly.
       - Increased structure health bonus from 100 to 200. (Max from
       800 to 1600.)
       - Fixed healing only 200 HP to structures when at maximum health
       bonus.
       [/li]
       - Other
       [li]Now allowing Zerg to create up to 60 Strikeling Spawners
       when an ally leaves.
       - Fixed Torralisk dealing double damage to primary target.
       [/li]
       ---------------------------------------------------------
       Patch 4.3 went live on 29.11.2020
       - General
       [li]Zerg can no longer damage allied structures.
       - Shattering Lasers no longer have an impact model to help
       prevent lags.
       [/li]
       - Fixes
       [li]Fixed Greater Mineral Extractor not refunding when
       destroyed.
       - Fixed building animation to be seen through fog of war for
       Tech Labs and Pylons.
       [/li]
       ---------------------------------------------------------
       Patch 4.2 went live on 26.11.2020
       - Fix
       [li]Fixed Infused Roach Spawners having the same selection group
       as Roach Spawners.
       [/li]
       - New Fruit Farm System
       [li]Fruit Farm now displays the amount of animals eating from
       the farm.
       - Animals can now be assigned to farms and will not shift
       around.
       - Animals not eating fruit will now have an indicator.
       - Cows now have a higher priority for farms and will
       automatically push off Sheep.
       - Cows and Sheep no longer select together with other units.
       [/li]
       ---------------------------------------------------------
       Patch 4.1 went live on 22.11.2020
       - Fixed Zerg Rally Copy also copying current health.
       ---------------------------------------------------------
       Patch 4.0 went live on 21.11.2020
       - Removal
       [li]Removed Chemical Plant and its tech.
       [/li]
       - Firebat Rework
       [li]Firebat is now available with Tier 2 Equipment.
       - Changed cost from 40/30 to 30/40.
       - Firebat now uses 2 energy per attack.
       - Firebat now deals 15 damage to light and 5 to others.
       - Firebat now has a rapid continuous regneration. (5HP/s)
       - Decreased armor from 10 to 2.
       - Decreased health from 200 to 100.
       - Added upgrade Heavy Plating at Armory to increase health by
       200.
       - Increased movement speed from 3 to 3.5.
       [/li]
       - Marines Shattering Laser
       [li]Increased base damage from 1/2/4 to 1/3/5.
       [/li]
       - Marine
       [li]Increased mineral cost from 15 to 16.
       [/li]
       - Veteran Marine
       [li]Decreased mineral cost from 45 to 40.
       [/li]
       - Tar Roach (Spawnling)
       [li]Decreased health from 50 to 40.
       - Decreased attack speed from 0.5 to 1.0.
       - Decreased movement speed from 5 to equal the Roach movement
       speed.
       - Now is a light unit and no longer is armored.
       - Now does reduced damage to armored instead of structures.
       - Now has increased attack and movement speed when spawned from
       the Tar Rush ability.
       - Tar Rush ability now requires 50% health
       [/li]
       - Primal Roach
       [li]Increased health from 110 to 120.
       [/li]
       - Hydralisk
       [li]No longer is a light unit.
       [/li]
       - Beastling
       [li]Increased spawn rate - spawn time from 30 to 12 seconds.
       - No longer is a light unit.
       [/li]
       - Defender - Link to Construction Yard
       [li]No longer gives bonus damage reduction.
       - Now gives bonus regeneration equal to 40% of Defenders repair
       rate.
       - Decreased maximum stacks from 4 to 3.
       - Defender can no longer repair while linked.
       [/li]
       - Fortification Upgrade
       [li]Increased armor gain for walls and gates from +1 to +2.
       [/li]
       - Starting Resources
       [li]Increased Terran starting minerals from 10 to 12.
       [/li]
       - Sheep and Cow Farm
       [li]Now allowing animals to be trained from any farm of given
       type, charges are shared across farms.
       - An animal charge is generated on farm construction. (Note that
       no charge is removed on destruction)
       - An animal charge is also generated if an animal dies and then
       if there are more farms than animals. (respawn effect)
       - Changed health/progress bar size and offset to be coherent.
       [/li]
       - Improved Zerg Rally Copy
       [li]Now also works when Spawner to be copied from is within
       selection.
       - Now also works for Spawners under construction to copy from
       finished Spawners.
       [/li]
       - Other
       [li]Fixed Deflective Shatter not being accurate with Marines and
       Veteran Marines.
       - Fixed Infused Roach still dealing area damage when in stasis.
       - Enabled advanced pings.
       - Disabled Barrack's and Generator's health bars.
       - Renamed Tar Rush upgrade to Tar Spawn.
       - Terran Self Destruct now costs 1 mineral to prevent players
       with shared control from using it.
       - Added a requirement of 1 game to select race at start, new
       players are put in the Terran position.
       - Added a preventive measure against too much animal feeding.
       - Fixed Cow still having the 30 click-death behavior from
       critters.
       [/li]
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