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#Post#: 1801--------------------------------------------------
Patch Notes from 4.0 to 4.9
By: WMaster Date: February 11, 2021, 10:15 am
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Patch 4.9 went live on 19.02.2021
[list]
[li]Creep Tumor
[list]
[li]Now requires Armor 1 research.[/li]
[li]Increased cost from 150 to 160 minerals.[/li]
[/list][/li]
[li]Nest
[list]
[li]Now requires Armor 1 research.[/li]
[/list][/li]
[/list]
[hr]
Patch 4.8 went live on 13.02.2021
[list]
[li]Fixes
[list]
[li]Fixed Hydralisk giving high ground vision.[/li]
[li]Attempting to fix Construction Yard lights floating
around.[/li]
[/list][/li]
[/list]
[hr]
Patch 4.7 went live on 11.02.2021
Careful, Large Spines cover a bit more area.
[list]
[li]New Zerg Base
[list]
[li]Inner base buildable area is reduced during makeover.
(Losing 220 tiles) (684 tiles remain)[/li]
[li]Increased area covered by Large Spine Crawlers by
repositioning and adding 2 more.[/li]
[li]Introduced a Zerg defensive barrier that prevents attacking
through around the inner base.[/li]
[li]Raised East and West Nest locations by one cliff level.[/li]
[li]Placed permanent creep within inner base and a short
distance outside the barrier.[/li]
[li]Zerg now has permanent vision within the inner base.[/li]
[li]Scans no longer give visability within the inner base, only
a radar effect.[/li]
[/list][/li]
[li]Hydralisk
[list]
[li]Now start with +1 life.[/li]
[li]Removed Hydralisk Size upgrade.[/li]
[li]Decreased maximum lives from +3 to +2.[/li]
[li]Increased regeneration rate from 0.4 to 3.0.[/li]
[li]Decreased life gaining time from 120 to 50 sec.[/li]
[li]Model is now a regular Hydralisk model when the Hydralisk
has no lives left.[/li]
[/list][/li]
[li]Baneling
[list]
[li]Now is a light unit.[/li]
[li]Decreased health from 90 to 30.[/li]
[li]Increased armor from 0 to 3.[/li]
[li]Removed +100% damage bonus to Armored.[/li]
[li]Added effect: Launching 3 Acid Spores to random locations
when exploding, dealing 25 damage to impact area.[/li]
[li]Removed Spawner unit count limitation.[/li]
[li]Spawner training time increases exponentially by 10% for
every unit still alive, starting from 45 seconds.[/li]
[/list][/li]
[li]Large Spine Crawler
[list]
[li]Increased base damage from 70 to 75.[/li]
[li]Increased splash damage from 60%/35%/20% to
60%/40%/20%.[/li]
[li]Increased splash radius from 0.7/1.2/1.5 to
0.7/1.2/1.7.[/li]
[/list][/li]
[li]Construction Yard
[list]
[li]Renamed research 'Sentry Supercharge' to 'Plasma
Cannons'.[/li]
[li]Can now construct a single Siege Tank which requires 'Plasma
Cannons'.[/li]
[/list][/li]
[li]Siege Tank Rework
[list]
[li]Can no longer be trained from the Barracks, can now only be
trained from the Construction Yard.[/li]
[li]Can now only have one at a time.[/li]
[li]Siege Tanks are visible to the Zerg at all times.[/li]
[li]Can now upgrade itself, but upgrades are lost when
destroyed.[/li]
[li]Now has 2 attack abilities, both significantly stronger than
before.[/li]
[/list][/li]
[li]Other
[list]
[li]Infestors can no longer attack neutral units.[/li]
[li]Sheep and Cow farms can now properly cancel training by
pressing ESC.[/li]
[li]Gas Extraction can now only be researched when the
Construction Yard is built outside the main base.[/li]
[/list][/li]
[/list]
[hr]
Patch 4.6 went live on 11.01.2021
[list]
[li]Tankling
[list]
[li]Decreased bonus damage to Structures from +9 to +3 and no
longer increases.[/li]
[li]Attacks now ignore any damage reduction from armor or
Construction Yard.[/li]
[/list][/li]
[/list]
[hr]
Patch 4.5 went live on 05.01.2021
[list]
[li]Construction Yard
[list]
[li]Added research/ability: Gas Extraction (1/2/3 gas per 3
seconds when built outside the main base)[/li]
[li]Added passive ability: Solid Foundation (Boosts Gas
Extraction after 5 minutes of construction).[/li]
[/list][/li]
[li]Fortifaction Upgrade
[list]
[li]Decreased wall and gates armor gain from 2 to 1.[/li]
[li]Increased wall and gates health gain from +25% to +30%.[/li]
[/list][/li]
[li]Tankling
[list]
[li]Now attacks closest target instead of closest attacking
target.[/li]
[li]Now deals +9 bonus damage to structures and increases by
+0.5 per attack upgrade.[/li]
[li]Decreased Spawner mineral cost from 120 to 100.[/li]
[/list][/li]
[li]Beastling
[list]
[li]Now deals 60% damage to adjacent walls when attacking a
wall.[/li]
[li]Now deals up to +20% more damage to walls depending on their
missing health percentage.[/li]
[/list][/li]
[li]Armory Researches
[list]
[li]Provided default hotkeys for researches.[/li]
[li]Penetrating Laser now also increases Reaper damage by
+1.[/li]
[/list][/li]
[/list]
[hr]
Patch 4.4 went live on 20.12.2020
[list]
[li]Firebat
[list]
[li]Increased health from 100 to 200.[/li]
[li]Decreased Armory Heavy Plating research cost from 250 to 200
gas.[/li]
[/list][/li]
[li]Infestor Transfusion
[list]
[li]Now casts instantly.[/li]
[li]Increased structure health bonus from 100 to 200. (Max from
800 to 1600.)[/li]
[li]Fixed healing only 200 HP to structures when at maximum
health bonus.[/li]
[/list][/li]
[li]Other
[list]
[li]Now allowing Zerg to create up to 60 Strikeling Spawners
when an ally leaves.[/li]
[li]Fixed Torralisk dealing double damage to primary
target.[/li]
[/list][/li]
[/list]
[hr]
Patch 4.3 went live on 29.11.2020
[list]
[li]General
[list]
[li]Zerg can no longer damage allied structures.[/li]
[li]Shattering Lasers no longer have an impact model to help
prevent lags.[/li]
[/list][/li]
[li]Fixes
[list]
[li]Fixed Greater Mineral Extractor not refunding when
destroyed.[/li]
[li]Fixed building animation to be seen through fog of war for
Tech Labs and Pylons.[/li]
[/list][/li]
[/list]
[hr]
Patch 4.2 went live on 26.11.2020
[list]
[li]Fix
[list]
[li]Fixed Infused Roach Spawners having the same selection group
as Roach Spawners.[/li]
[/list][/li]
[li]New Fruit Farm System
[list]
[li]Fruit Farm now displays the amount of animals eating from
the farm.[/li]
[li]Animals can now be assigned to farms and will not shift
around.[/li]
[li]Animals not eating fruit will now have an indicator.[/li]
[li]Cows now have a higher priority for farms and will
automatically push off Sheep.[/li]
[li]Cows and Sheep no longer select together with other
units.[/li]
[/list][/li]
[/list]
[hr]
Patch 4.1 went live on 22.11.2020
[list]
[li]Fixed Zerg Rally Copy also copying current health.[/li]
[/list]
[hr]
Patch 4.0 went live on 21.11.2020
[list]
[li]Removal
[list]
[li]Removed Chemical Plant and its tech.[/li]
[/list][/li]
[li]Firebat Rework
[list]
[li]Firebat is now available with Tier 2 Equipment.[/li]
[li]Changed cost from 40/30 to 30/40.[/li]
[li]Firebat now uses 2 energy per attack.[/li]
[li]Firebat now deals 15 damage to light and 5 to others.[/li]
[li]Firebat now has a rapid continuous regneration. (5HP/s)[/li]
[li]Decreased armor from 10 to 2.[/li]
[li]Decreased health from 200 to 100.[/li]
[li]Added upgrade Heavy Plating at Armory to increase health by
200.[/li]
[li]Increased movement speed from 3 to 3.5.[/li]
[/list][/li]
[li]Marines Shattering Laser
[list]
[li]Increased base damage from 1/2/4 to 1/3/5.[/li]
[/list][/li]
[li]Marine
[list]
[li]Increased mineral cost from 15 to 16.[/li]
[/list][/li]
[li]Veteran Marine
[list]
[li]Decreased mineral cost from 45 to 40.[/li]
[/list][/li]
[li]Tar Roach (Spawnling)
[list]
[li]Decreased health from 50 to 40.[/li]
[li]Decreased attack speed from 0.5 to 1.0.[/li]
[li]Decreased movement speed from 5 to equal the Roach movement
speed.[/li]
[li]Now is a light unit and no longer is armored.[/li]
[li]Now does reduced damage to armored instead of
structures.[/li]
[li]Now has increased attack and movement speed when spawned
from the Tar Rush ability.[/li]
[li]Tar Rush ability now requires 50% health[/li]
[/list][/li]
[li]Primal Roach
[list]
[li]Increased health from 110 to 120.[/li]
[/list][/li]
[li]Hydralisk
[list]
[li]No longer is a light unit.[/li]
[/list][/li]
[li]Beastling
[list]
[li]Increased spawn rate - spawn time from 30 to 12
seconds.[/li]
[li]No longer is a light unit.[/li]
[/list][/li]
[li]Defender - Link to Construction Yard
[list]
[li]No longer gives bonus damage reduction.[/li]
[li]Now gives bonus regeneration equal to 40% of Defenders
repair rate.[/li]
[li]Decreased maximum stacks from 4 to 3.[/li]
[li]Defender can no longer repair while linked.[/li]
[/list][/li]
[li]Fortification Upgrade
[list]
[li]Increased armor gain for walls and gates from +1 to +2.[/li]
[/list][/li]
[li]Starting Resources
[list]
[li]Increased Terran starting minerals from 10 to 12.[/li]
[/list][/li]
[li]Sheep and Cow Farm
[list]
[li]Now allowing animals to be trained from any farm of given
type, charges are shared across farms.[/li]
[li]An animal charge is generated on farm construction. (Note
that no charge is removed on destruction)[/li]
[li]An animal charge is also generated if an animal dies and
then if there are more farms than animals. (respawn effect)[/li]
[li]Changed health/progress bar size and offset to be
coherent.[/li]
[/list][/li]
[li]Improved Zerg Rally Copy
[list]
[li]Now also works when Spawner to be copied from is within
selection.[/li]
[li]Now also works for Spawners under construction to copy from
finished Spawners.[/li]
[/list][/li]
[li]Other
[list]
[li]Fixed Deflective Shatter not being accurate with Marines and
Veteran Marines.[/li]
[li]Fixed Infused Roach still dealing area damage when in
stasis.[/li]
[li]Enabled advanced pings.[/li]
[li]Disabled Barrack's and Generator's health bars.[/li]
[li]Renamed Tar Rush upgrade to Tar Spawn.[/li]
[li]Terran Self Destruct now costs 1 mineral to prevent players
with shared control from using it.[/li]
[li]Added a requirement of 1 game to select race at start, new
players are put in the Terran position.[/li]
[li]Added a preventive measure against too much animal
feeding.[/li]
[li]Fixed Cow still having the 30 click-death behavior from
critters.[/li]
[/list][/li]
[/list]
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