URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Zerg Hex Forum
  HTML https://zerghex.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Patch Notes
       *****************************************************
       #Post#: 1801--------------------------------------------------
       Patch Notes from 4.0 to 4.9
       By: WMaster Date: February 11, 2021, 10:15 am
       ---------------------------------------------------------
       Patch 4.9 went live on 19.02.2021
       [list]
       [li]Creep Tumor
       [list]
       [li]Now requires Armor 1 research.[/li]
       [li]Increased cost from 150 to 160 minerals.[/li]
       [/list][/li]
       [li]Nest
       [list]
       [li]Now requires Armor 1 research.[/li]
       [/list][/li]
       [/list]
       [hr]
       Patch 4.8 went live on 13.02.2021
       [list]
       [li]Fixes
       [list]
       [li]Fixed Hydralisk giving high ground vision.[/li]
       [li]Attempting to fix Construction Yard lights floating
       around.[/li]
       [/list][/li]
       [/list]
       [hr]
       Patch 4.7 went live on 11.02.2021
       Careful, Large Spines cover a bit more area.
       [list]
       [li]New Zerg Base
       [list]
       [li]Inner base buildable area is reduced during makeover.
       (Losing 220 tiles) (684 tiles remain)[/li]
       [li]Increased area covered by Large Spine Crawlers by
       repositioning and adding 2 more.[/li]
       [li]Introduced a Zerg defensive barrier that prevents attacking
       through around the inner base.[/li]
       [li]Raised East and West Nest locations by one cliff level.[/li]
       [li]Placed permanent creep within inner base and a short
       distance outside the barrier.[/li]
       [li]Zerg now has permanent vision within the inner base.[/li]
       [li]Scans no longer give visability within the inner base, only
       a radar effect.[/li]
       [/list][/li]
       [li]Hydralisk
       [list]
       [li]Now start with +1 life.[/li]
       [li]Removed Hydralisk Size upgrade.[/li]
       [li]Decreased maximum lives from +3 to +2.[/li]
       [li]Increased regeneration rate from 0.4 to 3.0.[/li]
       [li]Decreased life gaining time from 120 to 50 sec.[/li]
       [li]Model is now a regular Hydralisk model when the Hydralisk
       has no lives left.[/li]
       [/list][/li]
       [li]Baneling
       [list]
       [li]Now is a light unit.[/li]
       [li]Decreased health from 90 to 30.[/li]
       [li]Increased armor from 0 to 3.[/li]
       [li]Removed +100% damage bonus to Armored.[/li]
       [li]Added effect: Launching 3 Acid Spores to random locations
       when exploding, dealing 25 damage to impact area.[/li]
       [li]Removed Spawner unit count limitation.[/li]
       [li]Spawner training time increases exponentially by 10% for
       every unit still alive, starting from 45 seconds.[/li]
       [/list][/li]
       [li]Large Spine Crawler
       [list]
       [li]Increased base damage from 70 to 75.[/li]
       [li]Increased splash damage from 60%/35%/20% to
       60%/40%/20%.[/li]
       [li]Increased splash radius from 0.7/1.2/1.5 to
       0.7/1.2/1.7.[/li]
       [/list][/li]
       [li]Construction Yard
       [list]
       [li]Renamed research 'Sentry Supercharge' to 'Plasma
       Cannons'.[/li]
       [li]Can now construct a single Siege Tank which requires 'Plasma
       Cannons'.[/li]
       [/list][/li]
       [li]Siege Tank Rework
       [list]
       [li]Can no longer be trained from the Barracks, can now only be
       trained from the Construction Yard.[/li]
       [li]Can now only have one at a time.[/li]
       [li]Siege Tanks are visible to the Zerg at all times.[/li]
       [li]Can now upgrade itself, but upgrades are lost when
       destroyed.[/li]
       [li]Now has 2 attack abilities, both significantly stronger than
       before.[/li]
       [/list][/li]
       [li]Other
       [list]
       [li]Infestors can no longer attack neutral units.[/li]
       [li]Sheep and Cow farms can now properly cancel training by
       pressing ESC.[/li]
       [li]Gas Extraction can now only be researched when the
       Construction Yard is built outside the main base.[/li]
       [/list][/li]
       [/list]
       [hr]
       Patch 4.6 went live on 11.01.2021
       [list]
       [li]Tankling
       [list]
       [li]Decreased bonus damage to Structures from +9 to +3 and no
       longer increases.[/li]
       [li]Attacks now ignore any damage reduction from armor or
       Construction Yard.[/li]
       [/list][/li]
       [/list]
       [hr]
       Patch 4.5 went live on 05.01.2021
       [list]
       [li]Construction Yard
       [list]
       [li]Added research/ability: Gas Extraction (1/2/3 gas per 3
       seconds when built outside the main base)[/li]
       [li]Added passive ability: Solid Foundation (Boosts Gas
       Extraction after 5 minutes of construction).[/li]
       [/list][/li]
       [li]Fortifaction Upgrade
       [list]
       [li]Decreased wall and gates armor gain from 2 to 1.[/li]
       [li]Increased wall and gates health gain from +25% to +30%.[/li]
       [/list][/li]
       [li]Tankling
       [list]
       [li]Now attacks closest target instead of closest attacking
       target.[/li]
       [li]Now deals +9 bonus damage to structures and increases by
       +0.5 per attack upgrade.[/li]
       [li]Decreased Spawner mineral cost from 120 to 100.[/li]
       [/list][/li]
       [li]Beastling
       [list]
       [li]Now deals 60% damage to adjacent walls when attacking a
       wall.[/li]
       [li]Now deals up to +20% more damage to walls depending on their
       missing health percentage.[/li]
       [/list][/li]
       [li]Armory Researches
       [list]
       [li]Provided default hotkeys for researches.[/li]
       [li]Penetrating Laser now also increases Reaper damage by
       +1.[/li]
       [/list][/li]
       [/list]
       [hr]
       Patch 4.4 went live on 20.12.2020
       [list]
       [li]Firebat
       [list]
       [li]Increased health from 100 to 200.[/li]
       [li]Decreased Armory Heavy Plating research cost from 250 to 200
       gas.[/li]
       [/list][/li]
       [li]Infestor Transfusion
       [list]
       [li]Now casts instantly.[/li]
       [li]Increased structure health bonus from 100 to 200. (Max from
       800 to 1600.)[/li]
       [li]Fixed healing only 200 HP to structures when at maximum
       health bonus.[/li]
       [/list][/li]
       [li]Other
       [list]
       [li]Now allowing Zerg to create up to 60 Strikeling Spawners
       when an ally leaves.[/li]
       [li]Fixed Torralisk dealing double damage to primary
       target.[/li]
       [/list][/li]
       [/list]
       [hr]
       Patch 4.3 went live on 29.11.2020
       [list]
       [li]General
       [list]
       [li]Zerg can no longer damage allied structures.[/li]
       [li]Shattering Lasers no longer have an impact model to help
       prevent lags.[/li]
       [/list][/li]
       [li]Fixes
       [list]
       [li]Fixed Greater Mineral Extractor not refunding when
       destroyed.[/li]
       [li]Fixed building animation to be seen through fog of war for
       Tech Labs and Pylons.[/li]
       [/list][/li]
       [/list]
       [hr]
       Patch 4.2 went live on 26.11.2020
       [list]
       [li]Fix
       [list]
       [li]Fixed Infused Roach Spawners having the same selection group
       as Roach Spawners.[/li]
       [/list][/li]
       [li]New Fruit Farm System
       [list]
       [li]Fruit Farm now displays the amount of animals eating from
       the farm.[/li]
       [li]Animals can now be assigned to farms and will not shift
       around.[/li]
       [li]Animals not eating fruit will now have an indicator.[/li]
       [li]Cows now have a higher priority for farms and will
       automatically push off Sheep.[/li]
       [li]Cows and Sheep no longer select together with other
       units.[/li]
       [/list][/li]
       [/list]
       [hr]
       Patch 4.1 went live on 22.11.2020
       [list]
       [li]Fixed Zerg Rally Copy also copying current health.[/li]
       [/list]
       [hr]
       Patch 4.0 went live on 21.11.2020
       [list]
       [li]Removal
       [list]
       [li]Removed Chemical Plant and its tech.[/li]
       [/list][/li]
       [li]Firebat Rework
       [list]
       [li]Firebat is now available with Tier 2 Equipment.[/li]
       [li]Changed cost from 40/30 to 30/40.[/li]
       [li]Firebat now uses 2 energy per attack.[/li]
       [li]Firebat now deals 15 damage to light and 5 to others.[/li]
       [li]Firebat now has a rapid continuous regneration. (5HP/s)[/li]
       [li]Decreased armor from 10 to 2.[/li]
       [li]Decreased health from 200 to 100.[/li]
       [li]Added upgrade Heavy Plating at Armory to increase health by
       200.[/li]
       [li]Increased movement speed from 3 to 3.5.[/li]
       [/list][/li]
       [li]Marines Shattering Laser
       [list]
       [li]Increased base damage from 1/2/4 to 1/3/5.[/li]
       [/list][/li]
       [li]Marine
       [list]
       [li]Increased mineral cost from 15 to 16.[/li]
       [/list][/li]
       [li]Veteran Marine
       [list]
       [li]Decreased mineral cost from 45 to 40.[/li]
       [/list][/li]
       [li]Tar Roach (Spawnling)
       [list]
       [li]Decreased health from 50 to 40.[/li]
       [li]Decreased attack speed from 0.5 to 1.0.[/li]
       [li]Decreased movement speed from 5 to equal the Roach movement
       speed.[/li]
       [li]Now is a light unit and no longer is armored.[/li]
       [li]Now does reduced damage to armored instead of
       structures.[/li]
       [li]Now has increased attack and movement speed when spawned
       from the Tar Rush ability.[/li]
       [li]Tar Rush ability now requires 50% health[/li]
       [/list][/li]
       [li]Primal Roach
       [list]
       [li]Increased health from 110 to 120.[/li]
       [/list][/li]
       [li]Hydralisk
       [list]
       [li]No longer is a light unit.[/li]
       [/list][/li]
       [li]Beastling
       [list]
       [li]Increased spawn rate - spawn time from 30 to 12
       seconds.[/li]
       [li]No longer is a light unit.[/li]
       [/list][/li]
       [li]Defender - Link to Construction Yard
       [list]
       [li]No longer gives bonus damage reduction.[/li]
       [li]Now gives bonus regeneration equal to 40% of Defenders
       repair rate.[/li]
       [li]Decreased maximum stacks from 4 to 3.[/li]
       [li]Defender can no longer repair while linked.[/li]
       [/list][/li]
       [li]Fortification Upgrade
       [list]
       [li]Increased armor gain for walls and gates from +1 to +2.[/li]
       [/list][/li]
       [li]Starting Resources
       [list]
       [li]Increased Terran starting minerals from 10 to 12.[/li]
       [/list][/li]
       [li]Sheep and Cow Farm
       [list]
       [li]Now allowing animals to be trained from any farm of given
       type, charges are shared across farms.[/li]
       [li]An animal charge is generated on farm construction. (Note
       that no charge is removed on destruction)[/li]
       [li]An animal charge is also generated if an animal dies and
       then if there are more farms than animals. (respawn effect)[/li]
       [li]Changed health/progress bar size and offset to be
       coherent.[/li]
       [/list][/li]
       [li]Improved Zerg Rally Copy
       [list]
       [li]Now also works when Spawner to be copied from is within
       selection.[/li]
       [li]Now also works for Spawners under construction to copy from
       finished Spawners.[/li]
       [/list][/li]
       [li]Other
       [list]
       [li]Fixed Deflective Shatter not being accurate with Marines and
       Veteran Marines.[/li]
       [li]Fixed Infused Roach still dealing area damage when in
       stasis.[/li]
       [li]Enabled advanced pings.[/li]
       [li]Disabled Barrack's and Generator's health bars.[/li]
       [li]Renamed Tar Rush upgrade to Tar Spawn.[/li]
       [li]Terran Self Destruct now costs 1 mineral to prevent players
       with shared control from using it.[/li]
       [li]Added a requirement of 1 game to select race at start, new
       players are put in the Terran position.[/li]
       [li]Added a preventive measure against too much animal
       feeding.[/li]
       [li]Fixed Cow still having the 30 click-death behavior from
       critters.[/li]
       [/list][/li]
       [/list]
       *****************************************************