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#Post#: 1774--------------------------------------------------
Build order request: What to do when allies are useless?
By: ZergTriumph Date: February 4, 2021, 3:02 pm
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Suppose your 2 terran allies on your side are bad and zerg is
focusing you solely. But the other 3 terrans look like they
might be able to pull off a win, so you decide to stay in the
game. Does anyone have a good build order for this scenario?
#Post#: 1779--------------------------------------------------
Re: Build order request: What to do when allies are useless?
By: piedriver Date: February 6, 2021, 12:51 am
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If its really bad, just get the construction yard on the low
ground, and if possible the first gas. Ctrl+S & Ctrl+M, and play
some tunes while you grow your economy and accumulate energy.
Then, I think, the best option is to look as unimportant as
possible. Spawning an italis or firing the ion cannon does not
assist in this regard, so stick with basic tech lab stuff to
help the better terran push in for the win.
#Post#: 1785--------------------------------------------------
Re: Build order request: What to do when allies are useless?
By: ZergTriumph Date: February 7, 2021, 8:44 am
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The problem with turtling is that if all 3 terrans on one side
are doing it, then both zergs will build on the other side. I
think it's better to push out to keep your zerg from attacking
terrans on the other side of the map.
#Post#: 1786--------------------------------------------------
Re: Build order request: What to do when allies are useless?
By: Mett Gaming Date: February 7, 2021, 9:16 am
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learn to do 1gas/in base ion. that's your best odd with noob
teammates. Most zerg don't know how to deal with that. Even
better if you can somehow convince your teammates to throw in an
ion or two themselves.
#Post#: 1787--------------------------------------------------
Re: Build order request: What to do when allies are useless?
By: Buggo Date: February 7, 2021, 9:31 pm
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here's my build order, very specific. (110/9 terran)
So the opener is:
2 gas
1 shock
3 low ground farm 1 high ground farm 1 wall between the farms
(amount of scv vary with pressure)
3 walls next to the lake form a funnel 3 scv stuck coming zerg
units
(its likely u lose the other gas, but dont worry)
slowly build farms to the 2nd gas, and place some walls to suck
some creeper fire
up to 6 shocks max and 15 reapers, then construction yard and 2
layers of walls. 1~2 turrets to help secure 2 gas and 1~2
defenders.
tech on the none con yard side. no armory
(if u cant secure 2 gas before 13 min, just wall off on low
ground do 1 gas reaper wiggle)
now should be at 14~17 mark ish, and roach starts to come out.
build up to 25 reapers to kill all hatches on ur side if
possible, if not its totally alright.
speed 2 usually come out on 19~21 min. Reaper can probably kite
the army before that. The goal is not to do any damage, just get
his attention.
23 min is where bot terran killed 2~3 big spine, and too late
for top to save bot. if no big spine killed before 23 min mark,
its likely to be a loss.
overall idea is to get attention and annoy zerg, and eco up to
400/200 and save an ion
Apply to 50%~70% Win Rate zerg
#Post#: 1789--------------------------------------------------
Re: Build order request: What to do when allies are useless?
By: Speed Date: February 8, 2021, 12:54 pm
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Buggo should post a replay, the 3x wall scv shock defense is
pretty insane^^
#Post#: 1790--------------------------------------------------
Re: Build order request: What to do when allies are useless?
By: Buggo Date: February 9, 2021, 11:22 am
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HTML https://drive.google.com/drive/folders/1Yot63lYeappLcAUCt9C1xYHQInDkRMUI?usp=sharing
Here is a link for 3 types of all in situation
#Post#: 1791--------------------------------------------------
Re: Build order request: What to do when allies are useless?
By: Buggo Date: February 9, 2021, 6:34 pm
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Just added another replay on Terrain Defence, held all the way
till 18 min when mass roach come out.
Okayish fully committed Zerg 70% WR, spore, infestors and a lot
micro.
It's a pretty good guide for ur case, my side Terrain pretty
useless.
Had a clan buddy on the other side managed to pull out a win.
#Post#: 1793--------------------------------------------------
Re: Build order request: What to do when allies are useless?
By: Turb007 Date: February 10, 2021, 12:47 pm
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[quote author=Buggo link=topic=186.msg1791#msg1791
date=1612917258]
Just added another replay on Terrain Defence, held all the way
till 18 min when mass roach come out.
Okayish fully committed Zerg 70% WR, spore, infestors and a lot
micro.
It's a pretty good guide for ur case, my side Terrain pretty
useless.
Had a clan buddy on the other side managed to pull out a win.
[/quote]
That was fun to watch, good hold!
#Post#: 1794--------------------------------------------------
Re: Build order request: What to do when allies are useless?
By: Buggo Date: February 10, 2021, 11:47 pm
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Haha thx
[quote author=Turb007 link=topic=186.msg1793#msg1793
date=1612982840]
[quote author=Buggo link=topic=186.msg1791#msg1791
date=1612917258]
Just added another replay on Terrain Defence, held all the way
till 18 min when mass roach come out.
Okayish fully committed Zerg 70% WR, spore, infestors and a lot
micro.
It's a pretty good guide for ur case, my side Terrain pretty
useless.
Had a clan buddy on the other side managed to pull out a win.
[/quote]
That was fun to watch, good hold!
[/quote]
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