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#Post#: 1770--------------------------------------------------
Some zerg stuff
By: Speed Date: February 4, 2021, 8:38 am
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Give creep tumors a 1 time cloud charge (the ones nest's have,
but only 1 charge and no recharging). Possibly make that ability
auto cast when tumor is destroyed on the unit which destroyed
it. (just some nice defensive stuff :) )
Remove hydralisk layer mechanic and the hive upgrade "hydra
spawn size", instead make the hydra instantly spawn with at
least 8, preferably 8.5 range and 150-250 hp. Increase their
base regen / give them a decent regen out of combat. Give them a
couple upgrades in hive to increase range by +0.5, some hp,
mabye some dmg, maybe some movespeed. Make them grow over time
for more hp, regen and maybe dmg. Going past X Y Z amount of
hydras respectively possibly needs to increase their price, as a
couple of 150 mineral units is just barely affordable at
8-10minutes (when you need your first hydras), but becomes
pretty spammable 5-15minutes later (or some other sort of
limitation, I suggested a few different ways before). Remove
standard zerg attack ups affecting hydras, I feel like it's hard
to balance hydras to make them viable midgame and then have up
to 12.5 dmg multiplier late game. (50x 25% dmg up), instead give
them their own dmg upgrade in hive (like 10 upgrades multiplying
dmg 2-5 times). (Inspired by zerg square hydras btw)
Side note, with the 2 above changes creep tumors and nests
should probably be locked behind armor 1, there is no reason to
build those structures before armor 1, unless you're looking to
cheese, which is a nono for me. Just like capacity should be
locked behind armor 1, too. That should actually happen
regardless of any changes in my opinion.
Remove transfuse from infestors (why do I hear boss music),
instead give each big spine energy which it can use to heal
itself, possibly make tech upgrades of zerg increase the max
amount of energy and make nearby spawners increase the energy
accumulation of big spines. I'll be honest with you, rapid fire
transfusing 1 big spine with 5690756756231456341535634258257
infestors is NOT an experession of skill in my book, sorry. The
idea is that the longer terrans need, the more big spines can
heal themself without the zerg really investing much into it
(unlike spamming infestors)
I'd like some sort of ability for zerg to quickly generate creep
somewhere without having to build nest / tumor in the later
stages of the game (past 15 or even 20 minutes), not sure if it
should be hive ability or rather infestor or something else.
(This is meant to help zerg use their hydras, which they've used
to defend earlier, offensively later on)
Late game non-infestor units suck, I feel like they should be
buffed, but maybe the hydra change makes them useful enough as
meatshield. I do want to note though that Elites beat every zerg
late game unit (infused, ultra, bruta, torra, and even omega was
rather easy to defend when defenders gave %dmg redcution so wall
soaked 4-5 hits)
Add some "mini game" for zerg early game collecting some mineral
pickups so the first minutes of the game aren't as lame.
(literally nothing to do).
I do not think these changes fully fix zerg gameplay, but I do
think this would be a lot of steps in the right direction.
HTML https://drive.google.com/file/d/13QtIjRx5J4GoeZeS_d9moAeLAl1FF1ay/view?usp=sharing<br
/>(fun little hydra game I played on zerg square map, I have mix
ed
opinions about that map, but zerg midgame feels a lot more
playable with the hydras, they are probably not good enough to
beat 3 top terrans at the same time, but as you can see in the
replay... if you can make them work, they work really well lol).
Anyways, looking forward to Wmaster completely ignoring this
post and instead re-designing siege tank (sadge). Happy capacity
upgrading everyone (I do it*, too, these days lol)
*I don't focus everything on 1 terran all game though, because
that is simply *ed. Playing middle against me is probably really
unfunny though, as I fully abuse the fact it is the most
vulnerable position^^. Gotta get every advantage you can get as
zerg x)
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