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       #Post#: 1765--------------------------------------------------
       Terran can now maintain their normal gases and will be ahead of 
       an eco'ing zerg
       By: AAAAPPPPP Date: February 3, 2021, 10:58 pm
       ---------------------------------------------------------
       With the addition of the construction yard gas upgrades, the
       terran player can now sit on the 4 gases around their base + the
       upgraded construction yard without even attempting to get the
       additional 2-3 gases outside of their immediate base. An eco'ing
       zerg is now in a state where they will actually be behind an
       ecoing terran, without the terran even needing to attempt to
       expand past their normal area. The construction yard buff has
       been a major buff for Terran with nothing provided to the Zerg
       that would sufficiently even out this advantage. Terran can sit
       on those gases and then choose to win the game through either
       ions or maxed upgraded T3 marines. The Zerg's reward for killing
       off additional gases on the map is that they die slightly later
       than they otherwise would. This is another deficit to add to the
       growing list of recent patch changes that have made Terrans more
       powerful while Zergs have had little in contrast to deal with
       good Terrans.
       Zerg's options currently:
       1. Eco - they will be at most tied with eco'ing Terran players,
       and still need to be on guard from pushes for which the only
       defense is hydras (sets Zerg eco back significantly) and
       infestors (enough to transfuse spines and get upgraded units
       later on will set Zerg eco back significantly). Every Zerg
       tradeoff to increase their survivability comes at a detriment to
       their economy, which does not have the flexibility to allow for
       it
       2. Upgraded early spawners/aggression - As usual, reliant on the
       non-focused Terran's partners being bad players. If the Terran
       survives the aggression, they will be far ahead in economy as a
       team and win before long
       Which leaves Zerg's only current winning option:
       3. Hope that the Terran team has multiple noob players
       #Post#: 1767--------------------------------------------------
       Re: Terran can now maintain their normal gases and will be ahead
        of an eco'ing zerg
       By: Adam Date: February 4, 2021, 5:05 am
       ---------------------------------------------------------
       short answer - no
       longer answer - no, u are wrong
       #Post#: 1768--------------------------------------------------
       Re: Terran can now maintain their normal gases and will be ahead
        of an eco'ing zerg
       By: Speed Date: February 4, 2021, 7:16 am
       ---------------------------------------------------------
       YaRd UpGrAdE iS mEaNt To HeLp PrEsSuReD / bUnKeRiNg TeRrAnS.
       And then rich 3 gas terran gets it keeeeeeeeeeeekw.
       Yeah, I was against this yard up when it was proposed. (I was
       against tankling change, too, it almost seems like I have some
       sort of idea how the game OUGHT to work lol).
       Sure it is a source of gas for a terran that's bunkering on 1
       gas, but it is even more so a source of gas for a terran that
       isn't.
       I could say a lot more about this, but I prefer to keep it
       short. Suggestion:
       Remove the yard up as it doesn't even work the way it's
       intended, nor is it good design or particularly balanced.
       Lock capacity behind armor 1 and / or give terran the option for
       a cheap 2nd refinery upgrade that adds another +1 or even +2 gas
       income per income cycle, but this upgrade is only available if
       terran has only 1 or maybe 2 refineries and it will be removed
       if a terran ever breaks the limit of refineries after. Delaying
       the option of zerg upgrading capacity will make it a lot easier
       for terrans to expand, thus not needing secondary ways of
       keeping their income stable and giving a "poor man's refinery
       upgrade" that can not be used by rich 4+ gas terrans could help
       the actually poor terrans, without buffing the rich terrans
       needlessly.
       #Post#: 1771--------------------------------------------------
       Re: Terran can now maintain their normal gases and will be ahead
        of an eco'ing zerg
       By: Ecanos Date: February 4, 2021, 8:57 am
       ---------------------------------------------------------
       [quote author=AAAAPPPPP link=topic=183.msg1765#msg1765
       date=1612414724]
       With the addition of the construction yard gas upgrades, the
       terran player can now sit on the 4 gases around their base + the
       upgraded construction yard without even attempting to get the
       additional 2-3 gases outside of their immediate base. An eco'ing
       zerg is now in a state where they will actually be behind an
       ecoing terran, without the terran even needing to attempt to
       expand past their normal area. The construction yard buff has
       been a major buff for Terran with nothing provided to the Zerg
       that would sufficiently even out this advantage. Terran can sit
       on those gases and then choose to win the game through either
       ions or maxed upgraded T3 marines. The Zerg's reward for killing
       off additional gases on the map is that they die slightly later
       than they otherwise would. This is another deficit to add to the
       growing list of recent patch changes that have made Terrans more
       powerful while Zergs have had little in contrast to deal with
       good Terrans.
       Zerg's options currently:
       1. Eco - they will be at most tied with eco'ing Terran players,
       and still need to be on guard from pushes for which the only
       defense is hydras (sets Zerg eco back significantly) and
       infestors (enough to transfuse spines and get upgraded units
       later on will set Zerg eco back significantly). Every Zerg
       tradeoff to increase their survivability comes at a detriment to
       their economy, which does not have the flexibility to allow for
       it
       2. Upgraded early spawners/aggression - As usual, reliant on the
       non-focused Terran's partners being bad players. If the Terran
       survives the aggression, they will be far ahead in economy as a
       team and win before long
       Which leaves Zerg's only current winning option:
       3. Hope that the Terran team has multiple noob players
       [/quote]
       You can Hydra Rush everyone with Yard.
       But its simple Hard, that they will play more together or be
       scare or you just got 1 Terran with that.
       If you got him = gg = you win.
       IF not, you did good = ok game
       If not, and everywhere on the map is attack = you have a good
       game, but you lost.
       The Heavy is the REALLY EXTREM HP of the yard after 300s.
       +300hp.
       If the yard got the new hp... its extremly hard to kill.
       It required 5-20x F2 or the good Roach team :D
       The good roach team maybe kill all normal terran, with no wall 1
       enter. (eingang)
       game is extremly unbalanced, you just can kill one. And not all.
       But you can kill one... but you can t because, the other save
       him. Because Terran has super good defence Things. Massiv
       overpowered ShieldBonus +3 Attack, Stasis +300 blocked Kills...
       (frozen units).
       Stasis really overpowered.
       Zerg Power really underpowered vs Stasis. (Infestoren get
       Stasis, (frozen)), so BigSpine is in 1s down vs 40 Veteran in a
       bubble Attack Shield Bonus Power).
       If the Terran dezent know all. Super Terran OP.
       Aufgrund von Frühschicht, habe ich diese Woche noch kein Spiel
       gespielt.
       Es ist aber sehr langweilig geworden, weil der Zerg alle
       vollSchwärmt (early all in Zergs...).
       Das eco vom zerg ist schwer zu handeln, wenn man eco zerg macht.
       So Strikling and Creeper and Slowling everytime till Brutalisk,
       is easyst win. Have a really good ZergMate WIN WIN.
       Share your damn Ressources at start , +50% win... or be just a
       very good supply full maker, fast as possible...
       HAPpY neW Year
       Happy Februar
       Good Luck there..
       SC2 get to boring game XD
       Kann mir nicht vorstellen eine Frau damit zu begeistern :D
       (can t help to get a Wife :D)
       #Post#: 1772--------------------------------------------------
       Re: Terran can now maintain their normal gases and will be ahead
        of an eco'ing zerg
       By: RickSanchez Date: February 4, 2021, 9:32 am
       ---------------------------------------------------------
       [quote author=<heXnab>Speed link=topic=183.msg1768#msg1768
       date=1612444571][...]give terran the option for a cheap 2nd
       refinery upgrade that adds another +1 or even +2 gas income per
       income cycle, but this upgrade is only available if terran has
       only 1 or maybe 2 refineries and it will be removed if a terran
       ever breaks the limit of refineries after. [...][/quote]
       beside the fact that it will maybe lead into i rather get 2
       ultragasses than normal growth it is a great idea in generell.
       #Post#: 1773--------------------------------------------------
       Re: Terran can now maintain their normal gases and will be ahead
        of an eco'ing zerg
       By: Speed Date: February 4, 2021, 10:45 am
       ---------------------------------------------------------
       [quote author=RickSanchez link=topic=183.msg1772#msg1772
       date=1612452750]
       [quote author=<heXnab>Speed link=topic=183.msg1768#msg1768
       date=1612444571][...]give terran the option for a cheap 2nd
       refinery upgrade that adds another +1 or even +2 gas income per
       income cycle, but this upgrade is only available if terran has
       only 1 or maybe 2 refineries and it will be removed if a terran
       ever breaks the limit of refineries after. [...][/quote]
       beside the fact that it will maybe lead into i rather get 2
       ultragasses than normal growth it is a great idea in generell.
       [/quote]
       You can only up one and maybe it's limited to having 1 refinery,
       though I think most people would prefer it if you could 1 gas
       yard on low ground while having the upped gas in the back, I'm
       personally more of a high ground player when it comes to
       bunkering, but if I was limited to 1 ref I shouldn't even try to
       sneak any gasses because it would destroy the extra upgraded
       pocket refinery. So I kinda feel like terran should be allowed
       to have 2 refineries in total, just the rich 4+ gas terrans may
       not have it^^ x)
       There might be some  attempts to get more eco with the extra up
       while having the low ground (and not taking all gasses there),
       but the way I envision this change you need to do the 80 mineral
       upgrade first, so even if the extra upgrade is cheap it's
       probably not worth trying to rush that and staying on the
       refinery limit for a while when you could just have 3-4 or even
       more gasses with standard upgrade in the same time.
       #Post#: 1775--------------------------------------------------
       Re: Terran can now maintain their normal gases and will be ahead
        of an eco'ing zerg
       By: ZergTriumph Date: February 4, 2021, 3:10 pm
       ---------------------------------------------------------
       Why not increase the gas yield the farther the geysers are from
       the terran base?
       Pocket and natural geysers:  1 gas every 3 seconds
       2nd and 3rd geysers:  2 gas every 3 seconds
       Side geysers:  3 gas every 3 seconds
       Take away the ability to upgrade refineries, and wah lah, no
       more turtle terrans.  Now every game is about terrans trying to
       expand.
       #Post#: 1777--------------------------------------------------
       Re: Terran can now maintain their normal gases and will be ahead
        of an eco'ing zerg
       By: BigNoob Date: February 6, 2021, 12:23 am
       ---------------------------------------------------------
       [quote author=ZergTriumph link=topic=183.msg1775#msg1775
       date=1612473057]
       Why not increase the gas yield the farther the geysers are from
       the terran base?
       Pocket and natural geysers:  1 gas every 3 seconds
       2nd and 3rd geysers:  2 gas every 3 seconds
       Side geysers:  3 gas every 3 seconds
       Take away the ability to upgrade refineries, and wah lah, no
       more turtle terrans.  Now every game is about terrans trying to
       expand.
       [/quote]
       +1.
       Also bumping the idea of switching conservation cost from gas to
       minerals
       #Post#: 1821--------------------------------------------------
       Re: Terran can now maintain their normal gases and will be ahead
        of an eco'ing zerg
       By: CBDH Date: February 11, 2021, 10:53 pm
       ---------------------------------------------------------
       Gas extraction from yard is a noob trap ... with converters you
       can have full cow eco at ~16 minute mark if the zergs leave you
       alone that long ...
       #Post#: 1825--------------------------------------------------
       Re: Terran can now maintain their normal gases and will be ahead
        of an eco'ing zerg
       By: Speed Date: February 12, 2021, 2:34 am
       ---------------------------------------------------------
       Nah, gas extraction is not a noob trap, it takes a while to pay
       off, but you can actually play the long game with it and once
       you've got to strong eco + elites it will be a pain for zerg to
       break you and hard to stop a push. With current patch I'm
       unironically thinking camp terran with max yard might be the way
       to go. Which would definetely need a patch, but we'll see if
       it's that bad. If anything I dislike this upgrade because it was
       implemented to "help pressured terrans get more gas income", but
       really it's much easier for the rich terrans to get even richer,
       while the pressured terrans need a long long time to get online
       with the yard (though they do get online eventually and are
       probably stronger than they should be).
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