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#Post#: 1765--------------------------------------------------
Terran can now maintain their normal gases and will be ahead of
an eco'ing zerg
By: AAAAPPPPP Date: February 3, 2021, 10:58 pm
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With the addition of the construction yard gas upgrades, the
terran player can now sit on the 4 gases around their base + the
upgraded construction yard without even attempting to get the
additional 2-3 gases outside of their immediate base. An eco'ing
zerg is now in a state where they will actually be behind an
ecoing terran, without the terran even needing to attempt to
expand past their normal area. The construction yard buff has
been a major buff for Terran with nothing provided to the Zerg
that would sufficiently even out this advantage. Terran can sit
on those gases and then choose to win the game through either
ions or maxed upgraded T3 marines. The Zerg's reward for killing
off additional gases on the map is that they die slightly later
than they otherwise would. This is another deficit to add to the
growing list of recent patch changes that have made Terrans more
powerful while Zergs have had little in contrast to deal with
good Terrans.
Zerg's options currently:
1. Eco - they will be at most tied with eco'ing Terran players,
and still need to be on guard from pushes for which the only
defense is hydras (sets Zerg eco back significantly) and
infestors (enough to transfuse spines and get upgraded units
later on will set Zerg eco back significantly). Every Zerg
tradeoff to increase their survivability comes at a detriment to
their economy, which does not have the flexibility to allow for
it
2. Upgraded early spawners/aggression - As usual, reliant on the
non-focused Terran's partners being bad players. If the Terran
survives the aggression, they will be far ahead in economy as a
team and win before long
Which leaves Zerg's only current winning option:
3. Hope that the Terran team has multiple noob players
#Post#: 1767--------------------------------------------------
Re: Terran can now maintain their normal gases and will be ahead
of an eco'ing zerg
By: Adam Date: February 4, 2021, 5:05 am
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short answer - no
longer answer - no, u are wrong
#Post#: 1768--------------------------------------------------
Re: Terran can now maintain their normal gases and will be ahead
of an eco'ing zerg
By: Speed Date: February 4, 2021, 7:16 am
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YaRd UpGrAdE iS mEaNt To HeLp PrEsSuReD / bUnKeRiNg TeRrAnS.
And then rich 3 gas terran gets it keeeeeeeeeeeekw.
Yeah, I was against this yard up when it was proposed. (I was
against tankling change, too, it almost seems like I have some
sort of idea how the game OUGHT to work lol).
Sure it is a source of gas for a terran that's bunkering on 1
gas, but it is even more so a source of gas for a terran that
isn't.
I could say a lot more about this, but I prefer to keep it
short. Suggestion:
Remove the yard up as it doesn't even work the way it's
intended, nor is it good design or particularly balanced.
Lock capacity behind armor 1 and / or give terran the option for
a cheap 2nd refinery upgrade that adds another +1 or even +2 gas
income per income cycle, but this upgrade is only available if
terran has only 1 or maybe 2 refineries and it will be removed
if a terran ever breaks the limit of refineries after. Delaying
the option of zerg upgrading capacity will make it a lot easier
for terrans to expand, thus not needing secondary ways of
keeping their income stable and giving a "poor man's refinery
upgrade" that can not be used by rich 4+ gas terrans could help
the actually poor terrans, without buffing the rich terrans
needlessly.
#Post#: 1771--------------------------------------------------
Re: Terran can now maintain their normal gases and will be ahead
of an eco'ing zerg
By: Ecanos Date: February 4, 2021, 8:57 am
---------------------------------------------------------
[quote author=AAAAPPPPP link=topic=183.msg1765#msg1765
date=1612414724]
With the addition of the construction yard gas upgrades, the
terran player can now sit on the 4 gases around their base + the
upgraded construction yard without even attempting to get the
additional 2-3 gases outside of their immediate base. An eco'ing
zerg is now in a state where they will actually be behind an
ecoing terran, without the terran even needing to attempt to
expand past their normal area. The construction yard buff has
been a major buff for Terran with nothing provided to the Zerg
that would sufficiently even out this advantage. Terran can sit
on those gases and then choose to win the game through either
ions or maxed upgraded T3 marines. The Zerg's reward for killing
off additional gases on the map is that they die slightly later
than they otherwise would. This is another deficit to add to the
growing list of recent patch changes that have made Terrans more
powerful while Zergs have had little in contrast to deal with
good Terrans.
Zerg's options currently:
1. Eco - they will be at most tied with eco'ing Terran players,
and still need to be on guard from pushes for which the only
defense is hydras (sets Zerg eco back significantly) and
infestors (enough to transfuse spines and get upgraded units
later on will set Zerg eco back significantly). Every Zerg
tradeoff to increase their survivability comes at a detriment to
their economy, which does not have the flexibility to allow for
it
2. Upgraded early spawners/aggression - As usual, reliant on the
non-focused Terran's partners being bad players. If the Terran
survives the aggression, they will be far ahead in economy as a
team and win before long
Which leaves Zerg's only current winning option:
3. Hope that the Terran team has multiple noob players
[/quote]
You can Hydra Rush everyone with Yard.
But its simple Hard, that they will play more together or be
scare or you just got 1 Terran with that.
If you got him = gg = you win.
IF not, you did good = ok game
If not, and everywhere on the map is attack = you have a good
game, but you lost.
The Heavy is the REALLY EXTREM HP of the yard after 300s.
+300hp.
If the yard got the new hp... its extremly hard to kill.
It required 5-20x F2 or the good Roach team :D
The good roach team maybe kill all normal terran, with no wall 1
enter. (eingang)
game is extremly unbalanced, you just can kill one. And not all.
But you can kill one... but you can t because, the other save
him. Because Terran has super good defence Things. Massiv
overpowered ShieldBonus +3 Attack, Stasis +300 blocked Kills...
(frozen units).
Stasis really overpowered.
Zerg Power really underpowered vs Stasis. (Infestoren get
Stasis, (frozen)), so BigSpine is in 1s down vs 40 Veteran in a
bubble Attack Shield Bonus Power).
If the Terran dezent know all. Super Terran OP.
Aufgrund von Frühschicht, habe ich diese Woche noch kein Spiel
gespielt.
Es ist aber sehr langweilig geworden, weil der Zerg alle
vollSchwärmt (early all in Zergs...).
Das eco vom zerg ist schwer zu handeln, wenn man eco zerg macht.
So Strikling and Creeper and Slowling everytime till Brutalisk,
is easyst win. Have a really good ZergMate WIN WIN.
Share your damn Ressources at start , +50% win... or be just a
very good supply full maker, fast as possible...
HAPpY neW Year
Happy Februar
Good Luck there..
SC2 get to boring game XD
Kann mir nicht vorstellen eine Frau damit zu begeistern :D
(can t help to get a Wife :D)
#Post#: 1772--------------------------------------------------
Re: Terran can now maintain their normal gases and will be ahead
of an eco'ing zerg
By: RickSanchez Date: February 4, 2021, 9:32 am
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[quote author=<heXnab>Speed link=topic=183.msg1768#msg1768
date=1612444571][...]give terran the option for a cheap 2nd
refinery upgrade that adds another +1 or even +2 gas income per
income cycle, but this upgrade is only available if terran has
only 1 or maybe 2 refineries and it will be removed if a terran
ever breaks the limit of refineries after. [...][/quote]
beside the fact that it will maybe lead into i rather get 2
ultragasses than normal growth it is a great idea in generell.
#Post#: 1773--------------------------------------------------
Re: Terran can now maintain their normal gases and will be ahead
of an eco'ing zerg
By: Speed Date: February 4, 2021, 10:45 am
---------------------------------------------------------
[quote author=RickSanchez link=topic=183.msg1772#msg1772
date=1612452750]
[quote author=<heXnab>Speed link=topic=183.msg1768#msg1768
date=1612444571][...]give terran the option for a cheap 2nd
refinery upgrade that adds another +1 or even +2 gas income per
income cycle, but this upgrade is only available if terran has
only 1 or maybe 2 refineries and it will be removed if a terran
ever breaks the limit of refineries after. [...][/quote]
beside the fact that it will maybe lead into i rather get 2
ultragasses than normal growth it is a great idea in generell.
[/quote]
You can only up one and maybe it's limited to having 1 refinery,
though I think most people would prefer it if you could 1 gas
yard on low ground while having the upped gas in the back, I'm
personally more of a high ground player when it comes to
bunkering, but if I was limited to 1 ref I shouldn't even try to
sneak any gasses because it would destroy the extra upgraded
pocket refinery. So I kinda feel like terran should be allowed
to have 2 refineries in total, just the rich 4+ gas terrans may
not have it^^ x)
There might be some attempts to get more eco with the extra up
while having the low ground (and not taking all gasses there),
but the way I envision this change you need to do the 80 mineral
upgrade first, so even if the extra upgrade is cheap it's
probably not worth trying to rush that and staying on the
refinery limit for a while when you could just have 3-4 or even
more gasses with standard upgrade in the same time.
#Post#: 1775--------------------------------------------------
Re: Terran can now maintain their normal gases and will be ahead
of an eco'ing zerg
By: ZergTriumph Date: February 4, 2021, 3:10 pm
---------------------------------------------------------
Why not increase the gas yield the farther the geysers are from
the terran base?
Pocket and natural geysers: 1 gas every 3 seconds
2nd and 3rd geysers: 2 gas every 3 seconds
Side geysers: 3 gas every 3 seconds
Take away the ability to upgrade refineries, and wah lah, no
more turtle terrans. Now every game is about terrans trying to
expand.
#Post#: 1777--------------------------------------------------
Re: Terran can now maintain their normal gases and will be ahead
of an eco'ing zerg
By: BigNoob Date: February 6, 2021, 12:23 am
---------------------------------------------------------
[quote author=ZergTriumph link=topic=183.msg1775#msg1775
date=1612473057]
Why not increase the gas yield the farther the geysers are from
the terran base?
Pocket and natural geysers: 1 gas every 3 seconds
2nd and 3rd geysers: 2 gas every 3 seconds
Side geysers: 3 gas every 3 seconds
Take away the ability to upgrade refineries, and wah lah, no
more turtle terrans. Now every game is about terrans trying to
expand.
[/quote]
+1.
Also bumping the idea of switching conservation cost from gas to
minerals
#Post#: 1821--------------------------------------------------
Re: Terran can now maintain their normal gases and will be ahead
of an eco'ing zerg
By: CBDH Date: February 11, 2021, 10:53 pm
---------------------------------------------------------
Gas extraction from yard is a noob trap ... with converters you
can have full cow eco at ~16 minute mark if the zergs leave you
alone that long ...
#Post#: 1825--------------------------------------------------
Re: Terran can now maintain their normal gases and will be ahead
of an eco'ing zerg
By: Speed Date: February 12, 2021, 2:34 am
---------------------------------------------------------
Nah, gas extraction is not a noob trap, it takes a while to pay
off, but you can actually play the long game with it and once
you've got to strong eco + elites it will be a pain for zerg to
break you and hard to stop a push. With current patch I'm
unironically thinking camp terran with max yard might be the way
to go. Which would definetely need a patch, but we'll see if
it's that bad. If anything I dislike this upgrade because it was
implemented to "help pressured terrans get more gas income", but
really it's much easier for the rich terrans to get even richer,
while the pressured terrans need a long long time to get online
with the yard (though they do get online eventually and are
probably stronger than they should be).
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