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#Post#: 1740--------------------------------------------------
Overcharge Gas Cost
By: ExtraLemon Date: January 27, 2021, 10:19 am
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Marine overcharge should cost at least 150 gas, it's just as
important as penetrating and shatter yet it's 4-5x cheaper. It
provides similar dps increases and is essentially as impactful
as penetrating for pushing.
#Post#: 1742--------------------------------------------------
Re: Overcharge Gas Cost
By: Ecanos Date: January 27, 2021, 5:12 pm
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[quote author=ExtraLemon link=topic=179.msg1740#msg1740
date=1611764379]
Marine overcharge should cost at least 150 gas, it's just as
important as penetrating and shatter yet it's 4-5x cheaper. It
provides similar dps increases and is essentially as impactful
as penetrating for pushing.
[/quote]
and what about unfinished Walls?
if you can handle this... haha, why you doing a wall before you
have 0v Wall tech ;P
The Stimpack has a Cooldown, what the other techs not have.
For The Attack... its Really crazy stronger as the 2.
For Example 40 Veteran in a Shield vs big Spine (1300-2500) (is
down in 1-2s with the help of all )
and Stasis is really Strong if hp is not higher as 1300.
but that is about the low Zerg. he easly can heal and have more
hp in this Spine...
glhf
if you have focus... you have no armory... and you will be
dead... Maybe Stimpack is the Bonus for make a Armory.
Like the Yard have 150 for the new Eco Performence.. so 250 is
same cost (because not have to had a yard to do).
#Post#: 1745--------------------------------------------------
Re: Overcharge Gas Cost
By: Turb007 Date: January 27, 2021, 8:44 pm
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Armor 2 structures:
t1 marine = 2.5 dps
overcharge --- Increase in 100% DPS for 50 gas (for a duration
of 5 seconds)
pen = 5 dps --- Increase in 100% DPS for 250 gas
shatter = no dps change for 200 gas
Armor 0 units (without the Armory buff):
t1 marine = 7.5 dps
Overcharge --- Increase in 16.67% DPS for 50 gas (if used
absolutely perfectly on cooldown)
pen = 10 dps --- Increase in 33.34% DPS for 250 gas
shatter = 12.5 DPS --- Increase in 66.67% DPS for 200 gas
shatter + pen = 20 dps --- Increase in 166.66% DPS for 450 gas
Armor 0 units (with the Armory buff):
t1 marine = 10 DPS
overcharge --- Increase in 16.67% DPS for 50 gas (if used
absolutely perfectly on cooldown)
pen = 12.5 DPS --- Increase in 25% DPS for 250 gas
shatter = 20 DPS --- Increase in 100% DPS for 200 gas
shatter + pen = 27.5 DPS --- Increase in 175% DPS for 450 gas
Using it 100% perfectly on cooldown defensively still only gives
a 16.67% DPS boost, which takes quite a bit of micro over the
course of a game. On top of that, if you are needing to actually
do this, then you are probably screwed if you get full F2'd.
Overcharge is an amazing "Oh s***" button and it's amazing for 5
seconds when trying to nuke down a big spine or a bunch of
spawners, fairly similar to the tech bubble. As for actual DPS
throughout a game though, it's not that great. This isn't even
considering the energy savings you get from shatter/pen compared
to the increased energy usage from overcharge.
#Post#: 1747--------------------------------------------------
Re: Overcharge Gas Cost
By: ExtraLemon Date: January 28, 2021, 7:39 am
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When you set overcharge at 50 gas, you're essentially saying
it's equal to a sheep farm in value. Overcharge should not be
1/4th the cost of similar armory upgrades, period. Your own math
averages out burst damage, one of the greatest strengths of
overcharge, over a massive period of time to get a value that
obviously seems worse than anything else. You can use dps
calculations for similarly insane results on ladder units. A
swarm host has an effective dps of 6.86, yet is still clearly
viable. You should not use DPS for something which has the main
benefit of burst damage. If you really want to play games like
this, shatter is a 0% DPS upgrade as long as you only fight zerg
units in 1v1s. Penetrating is also a 0% DPS upgrade, as long as
you're shooting strikelings. It does not take a genius to
realize that this should not be the way you compare upgrades.
At its worst, it's an upgrade that gives 16 1/3% more marines
instantly.
At its best, it halves the time to kill a big spine & lets you
handle twice the f2'd units.
This is not worth 50 gas
#Post#: 1748--------------------------------------------------
Re: Overcharge Gas Cost
By: Speed Date: January 28, 2021, 7:42 am
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Make the upgrade more expensive and good terrans will just skip
it.
Too many clicks to activate anyways. ;)
#Post#: 1749--------------------------------------------------
Re: Overcharge Gas Cost
By: Speed Date: January 28, 2021, 7:48 am
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Furthermore, Unified walls is way too strong for its cost and
effect, Capacity is too strong (lol), the first 5 generator ups
are too strong, the first speed upgrade is too strong, the
entire hydralisk upgrades are too expensive.
This is literally just distracting from actual issues of the
game. Upgrade costs can be altered AFTER some of the more
serious issues are dealt with. I don't see an issue with the
overcharge upgrade as is, if it was 150 I'd genuinly consider to
just skip it lol. It's effectiveness utterly depends on
situation and is very much needed in the dynamic that a marine
push has, imo. Penetrating is far more important when you want
to kill buildings with T1 marines, shatter is more important to
deal with mass units / F2 and those ups are far more expensive
because of that...
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