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#Post#: 1691--------------------------------------------------
Re: Zerg Patch (4.7??)
DIR By: Oayoo
Date: January 19, 2021, 9:36 am
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My turn to refresh this really good post for Wmaster.
#Post#: 1698--------------------------------------------------
Re: Zerg Patch (4.7??)
DIR By: ZergTriumph
Date: January 19, 2021, 11:33 am
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[attachimg=1]
#Post#: 1709--------------------------------------------------
Re: Zerg Patch (4.7??)
DIR By: blah
Date: January 20, 2021, 1:28 pm
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--- Quote from: Turb007 link ---
>
> [quote author=blah link=topic=169.msg1683#msg1683
date=1610940991]
> the lack of map development may be limited by the creator's
personal time limitations. An option would be for volunteer
community developers like in undead assault.
>
--- End Quote ---
There has been volunteers for assistant game devs for some time.
I don't think WMaster is too fond of the idea however. Perhaps
he may change his mind at some point though? Who knows.
Bump day number 3
[/quote]
--- Quote from: ZergTriumph link ---
>
> [attachimg=1]
>
--- End Quote ---
could always do some local fundraising too, to see if that would
help with game development.
love the image. lol.
#Post#: 1710--------------------------------------------------
Re: Zerg Patch (4.7??)
DIR By: Mett Gaming
Date: January 21, 2021, 11:14 am
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blah your post are always very entertaining, or frustrating
depending on what mood you are in. This one is on the more
entertaining side:
--- Quote from: blah link ---
>
>
> could always do some local fundraising too.
>
--- End Quote ---
You asking WMaster to grab a blanket, sit outside all day long
and hold a tin can to people passing by? :D
Bump Day 6
#Post#: 1711--------------------------------------------------
Re: Zerg Patch (4.7??)
DIR By: blah
Date: January 21, 2021, 11:38 am
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I was thinking of a gofundme.
i think the midgame eco for zerg needs to double to hold six
strong terran. i find as zerg my eco when my teammate leaves is
where it needs to be to hold 3 strong terran, anyone else
experience this? Is it possible to give zerg an eco boost to
match terran gas collected? I was thinking in the form of
spires. The stronger the terran players get, the stronger the
zerg becomes?
#Post#: 1712--------------------------------------------------
Re: Zerg Patch (4.7??)
DIR By: Adam
Date: January 21, 2021, 3:45 pm
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--- Quote from: blah link ---
>
> I was thinking of a gofundme.
>
> i think the midgame eco for zerg needs to double to hold six
strong terran. i find as zerg my eco when my teammate leaves is
where it needs to be to hold 3 strong terran, anyone else
experience this? Is it possible to give zerg an eco boost to
match terran gas collected? I was thinking in the form of
spires. The stronger the terran players get, the stronger the
zerg becomes?
>
--- End Quote ---
terrible idea... so then being good will not only be punised by
getting all zerg focus when ur allies do nothing, u will boost
zergs eco by playing right? then why even bother leaving
highground and take gases if it helps zerg, just in base ion
every game
#Post#: 1713--------------------------------------------------
Re: Zerg Patch (4.7??)
DIR By: RickSanchez
Date: January 21, 2021, 3:57 pm
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--- Quote from: blah link ---
>
> I was thinking of a gofundme.
>
> i think the midgame eco for zerg needs to double to hold six
strong terran. i find as zerg my eco when my teammate leaves is
where it needs to be to hold 3 strong terran, anyone else
experience this? Is it possible to give zerg an eco boost to
match terran gas collected? I was thinking in the form of
spires. The stronger the terran players get, the stronger the
zerg becomes?
>
--- End Quote ---
#Post#: 1714--------------------------------------------------
Re: Zerg Patch (4.7??)
DIR By: blah
Date: January 21, 2021, 6:58 pm
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i was thinking more in terms of the total gas collected from
three terrans combined at certain time points in the game where
zerg may need a boost to remain competitive. so say three
terrans manage to collect gas from 4+ gysers and have collected
x amount of gas by the 10 minute mark, zerg only has x eco, then
give a boost in anticipation of the impending terran push. or
give extra supply. whatever it is, zerg needs something other
than inexperienced players to remain competitive in the game.
Conversely, if there are terrans that are inexperienced and
don't collect x amount of gas by x point in time, then no boost.
It's a suggestion that could use community input, so bring on
the triple face palms.
There's also the spire sharing that may be more beneficial to
helping boost zerg eco. that might be too strong in the early
game but that could be adjusted.
#Post#: 1716--------------------------------------------------
Re: Zerg Patch (4.7??)
DIR By: ICEBear
Date: January 21, 2021, 7:44 pm
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--- Quote from: blah link ---
>
> i was thinking more in terms of the total gas collected from
three terrans combined at certain time points in the game where
zerg may need a boost to remain competitive. so say three
terrans manage to collect gas from 4+ gysers and have collected
x amount of gas by the 10 minute mark, zerg only has x eco, then
give a boost in anticipation of the impending terran push. or
give extra supply. whatever it is, zerg needs something other
than inexperienced players to remain competitive in the game.
>
> Conversely, if there are terrans that are inexperienced and
don't collect x amount of gas by x point in time, then no boost.
>
> It's a suggestion that could use community input, so bring on
the triple face palms.
>
> There's also the spire sharing that may be more beneficial to
helping boost zerg eco. that might be too strong in the early
game but that could be adjusted.
>
--- End Quote ---
:( If zerg just mass spawners and delay or not do any econ, its
the consequence of their own decision. Giving noobs "benefit" to
their wrong decision would encourage them to play in that
playstyle, like some noobs like massing creepers and tanklings
on one person for the first 15:00 minutes. Instead, showing some
tips in text(which can be turned off), to teach them how to
boost their income or some suggestion when their econ is too
much behind might be better to let them improve.
#Post#: 1721--------------------------------------------------
Re: Zerg Patch (4.7??)
DIR By: Turb007
Date: January 22, 2021, 9:40 pm
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Bump day number 9.
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