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       #Post#: 1691--------------------------------------------------
       Re: Zerg Patch (4.7??)
   DIR By: Oayoo
       Date: January 19, 2021, 9:36 am
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       My turn to refresh this really good post for Wmaster.
       #Post#: 1698--------------------------------------------------
       Re: Zerg Patch (4.7??)
   DIR By: ZergTriumph
       Date: January 19, 2021, 11:33 am
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       [attachimg=1]
       #Post#: 1709--------------------------------------------------
       Re: Zerg Patch (4.7??)
   DIR By: blah
       Date: January 20, 2021, 1:28 pm
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       --- Quote from: Turb007 link ---
       >
       > [quote author=blah link=topic=169.msg1683#msg1683
       date=1610940991]
       > the lack of map development may be limited by the creator's
       personal time limitations. An option would be for volunteer
       community developers like in undead assault.
       >
       --- End Quote ---
       There has been volunteers for assistant game devs for some time.
       I don't think WMaster is too fond of the idea however. Perhaps
       he may change his mind at some point though? Who knows.
       Bump day number 3
       [/quote]
       --- Quote from: ZergTriumph link ---
       >
       > [attachimg=1]
       >
       --- End Quote ---
       could always do some local fundraising too, to see if that would
       help with game development.
       love the image. lol.
       #Post#: 1710--------------------------------------------------
       Re: Zerg Patch (4.7??)
   DIR By: Mett Gaming
       Date: January 21, 2021, 11:14 am
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       blah your post are always very entertaining, or frustrating
       depending on what mood you are in. This one is on the more
       entertaining side:
       --- Quote from: blah link ---
       >
       >
       > could always do some local fundraising too.
       >
       --- End Quote ---
       You asking WMaster to grab a blanket, sit outside all day long
       and hold a tin can to people passing by? :D
       Bump Day 6
       #Post#: 1711--------------------------------------------------
       Re: Zerg Patch (4.7??)
   DIR By: blah
       Date: January 21, 2021, 11:38 am
       ---------------------------------------------------------
       I was thinking of a gofundme.
       i think the midgame eco for zerg needs to double to hold six
       strong terran. i find as zerg my eco when my teammate leaves is
       where it needs to be to hold 3 strong terran, anyone else
       experience this? Is it possible to give zerg an eco boost to
       match terran gas collected? I was thinking in the form of
       spires. The stronger the terran players get, the stronger the
       zerg becomes?
       #Post#: 1712--------------------------------------------------
       Re: Zerg Patch (4.7??)
   DIR By: Adam
       Date: January 21, 2021, 3:45 pm
       ---------------------------------------------------------
       --- Quote from: blah link ---
       >
       > I was thinking of a gofundme.
       >
       > i think the midgame eco for zerg needs to double to hold six
       strong terran. i find as zerg my eco when my teammate leaves is
       where it needs to be to hold 3 strong terran, anyone else
       experience this? Is it possible to give zerg an eco boost to
       match terran gas collected? I was thinking in the form of
       spires. The stronger the terran players get, the stronger the
       zerg becomes?
       >
       --- End Quote ---
       terrible idea... so then being good will not only be punised by
       getting all zerg focus when ur allies do nothing, u will boost
       zergs eco by playing right? then why even bother leaving
       highground and take gases if it helps zerg, just in base ion
       every game
       #Post#: 1713--------------------------------------------------
       Re: Zerg Patch (4.7??)
   DIR By: RickSanchez
       Date: January 21, 2021, 3:57 pm
       ---------------------------------------------------------
       --- Quote from: blah link ---
       >
       > I was thinking of a gofundme.
       >
       > i think the midgame eco for zerg needs to double to hold six
       strong terran. i find as zerg my eco when my teammate leaves is
       where it needs to be to hold 3 strong terran, anyone else
       experience this? Is it possible to give zerg an eco boost to
       match terran gas collected? I was thinking in the form of
       spires. The stronger the terran players get, the stronger the
       zerg becomes?
       >
       --- End Quote ---
       #Post#: 1714--------------------------------------------------
       Re: Zerg Patch (4.7??)
   DIR By: blah
       Date: January 21, 2021, 6:58 pm
       ---------------------------------------------------------
       i was thinking more in terms of the total gas collected from
       three terrans combined at certain time points in the game where
       zerg may need a boost to remain competitive. so say three
       terrans manage to collect gas from 4+ gysers and have collected
       x amount of gas by the 10 minute mark, zerg only has x eco, then
       give a boost in anticipation of the impending terran push. or
       give extra supply. whatever it is, zerg needs something other
       than inexperienced players to remain competitive in the game.
       Conversely, if there are terrans that are inexperienced and
       don't collect x amount of gas by x point in time, then no boost.
       It's a suggestion that could use community input, so bring on
       the triple face palms.
       There's also the spire sharing that may be more beneficial to
       helping boost zerg eco. that might be too strong in the early
       game but that could be adjusted.
       #Post#: 1716--------------------------------------------------
       Re: Zerg Patch (4.7??)
   DIR By: ICEBear
       Date: January 21, 2021, 7:44 pm
       ---------------------------------------------------------
       --- Quote from: blah link ---
       >
       > i was thinking more in terms of the total gas collected from
       three terrans combined at certain time points in the game where
       zerg may need a boost to remain competitive. so say three
       terrans manage to collect gas from 4+ gysers and have collected
       x amount of gas by the 10 minute mark, zerg only has x eco, then
       give a boost in anticipation of the impending terran push. or
       give extra supply. whatever it is, zerg needs something other
       than inexperienced players to remain competitive in the game.
       >
       > Conversely, if there are terrans that are inexperienced and
       don't collect x amount of gas by x point in time, then no boost.
       >
       > It's a suggestion that could use community input, so bring on
       the triple face palms.
       >
       > There's also the spire sharing that may be more beneficial to
       helping boost zerg eco. that might be too strong in the early
       game but that could be adjusted.
       >
       --- End Quote ---
       :( If zerg just mass spawners and delay or not do any econ, its
       the consequence of their own decision. Giving noobs "benefit" to
       their wrong decision would encourage them to play in that
       playstyle, like some noobs like massing creepers and tanklings
       on one person for the first 15:00 minutes. Instead, showing some
       tips in text(which can be turned off), to teach them how to
       boost their income or some suggestion when their econ is too
       much behind might be better to let them improve.
       #Post#: 1721--------------------------------------------------
       Re: Zerg Patch (4.7??)
   DIR By: Turb007
       Date: January 22, 2021, 9:40 pm
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       Bump day number 9.
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