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#Post#: 1657--------------------------------------------------
hydra transport through tumours? and other ideas.
By: blah Date: January 13, 2021, 10:06 am
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hydra might be more viable offensively if they could transport
through creep tumours.
have some infestors spawn at each tier upgrade with a note for
newbs that explains what they do, and they get energy by
attacking.
an option to upgrade spine crawlers, as the basic ones fall off
after early game and aren't much use for defence. being able to
upgrade them can help zerg hold pushes.
and what about putting all the spawners at the begining of the
game in the middle near the ramp in a control group that zerg
can decide where to send? this may require faster spawn times to
balance out the distance increase.
#Post#: 1665--------------------------------------------------
Re: hydra transport through tumours? and other ideas.
By: blah Date: January 14, 2021, 1:41 am
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what about reducing wall vision? It's range is 2 squares bigger
than a marine. this ends up buffing italis and shock trooper
which have an attack range bigger than their vision range. the
shock troopers being the attack spell researched in the armory.
How about not destroying an infestor when it builds a spawner?
this makes it more viable to use energy that is built up for
other spells like healing or spores, rather than disappearing
after it makes a spawner.
a buff to creep tumours creep range? it could help hydras move
around and assist infestors. 1-2 squares?
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