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       #Post#: 1657--------------------------------------------------
       hydra transport through tumours? and other ideas. 
       By: blah Date: January 13, 2021, 10:06 am
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       hydra might be more viable offensively if they could transport
       through creep tumours.
       have some infestors spawn at each tier upgrade with a note for
       newbs that explains what they do, and they get energy by
       attacking.
       an option to upgrade spine crawlers, as the basic ones fall off
       after early game and aren't much use for defence. being able to
       upgrade them can help zerg hold pushes.
       and what about putting all the spawners at the begining of the
       game in the middle near the ramp in a control group that zerg
       can decide where to send? this may require faster spawn times to
       balance out the distance increase.
       #Post#: 1665--------------------------------------------------
       Re: hydra transport through tumours? and other ideas. 
       By: blah Date: January 14, 2021, 1:41 am
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       what about reducing wall vision? It's range is 2 squares bigger
       than a marine. this ends up buffing italis and shock trooper
       which have an attack range bigger than their vision range. the
       shock troopers being the attack spell researched in the armory.
       How about not destroying an infestor when it builds a spawner?
       this makes it more viable to use energy that is built up for
       other spells like healing or spores, rather than disappearing
       after it makes a spawner.
       a buff to creep tumours creep range? it could help hydras move
       around and assist infestors. 1-2 squares?
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