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       #Post#: 1546--------------------------------------------------
       Terran Eco Build
       By: Turb007 Date: January 6, 2021, 8:06 pm
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       So during these server issues, I decided to screw around in
       practice mode for awhile to figure some random things out that
       I've never taken the time to figure out before. My original
       purpose was to determine what the absolute best opening is vs
       full starting pressure (all ling spawners/1strike + cap on all)
       regarding the best fighting unit/gen up combo goes. I learned
       quite a bit from that actually, like a shock trooper is more
       energy effecient than a marine as long as it's attack is hitting
       atleast 1 other unit, while its pulse ability is only more
       energy efficent than marines if it hits 8 or more t1 units
       (still most energy-efficent for the shock trooper(s) to
       auto-attack them). Though shock troopers cost quite a bit of gas
       so overinvesting in them will slow you down, so it is a fun
       balancing game. Just random FYI's in case other didn't know
       that.
       Anyways, I went on to calculate eco, specifically around the
       yard eco up 1 and 2 (this is refering to the 300 gas and 400 gas
       upgrades for better mineral income, not the new thing). What I
       found was a bit suprising to me, as I have been investing into
       the eco ups much sooner than I should be in order to optimize
       income. KEEP IN MIND, I AM NOT FIGURING IN THE COST OF MINERALS
       FOR SHEEP/COWS/COW FARMS, this is specifically calculating the
       best possible mineral income per how much gas you spend. This is
       also assuming you have enough fruit farms for all of the animals
       (typically people will have 10-13 FF's with a proper expansion).
       Btw, if you're not interested in the math/double checking my
       work, you can just find the build at the bottom of this post
       along with a replay of me carrying it out.
       FF = Fruit Farm
       SF = Sheep Farm
       CF = Cow Farm
       etc.. Just to make this dummy proof  :P
       Lets do the easy one first. No cow, all sheep build:
       1 SF costs 40 gas - increases income by 1 mineral per 10 seconds
       = 6 minerals/minute
       Sheep - increases income by 1 mineral per 18 seconds = 3.3333
       minerals/minute (I did it this way to make calculations easier,
       as we must remember that even though the sheep is harvesting 2
       minerals per 18 seconds, the FF would be generating half of that
       without the sheep)
       Therefore, for 40 gas, a SF will increase your income by 9.3333
       minerals/minute.
       Cost of eco up 1: 300 gas
       300/40 = 7.5 SF. So, you can get eco up 1, or 7.5 SF for the
       same amount of gas. If you invest in 7 SF we get: 7*9.3333 = 65
       minerals/minute
       Therefore, for the eco up 1 to be just as good or better than
       SF, we would need it to benefit us by atleast 65
       minerals/minute.
       65/3.3333 = 19.5 = 20 SF. So we need at least 20 SF before eco
       up 1 is worth it.
       Keep in mind, our sheep are worth more now:
       1 SF costs 40 gas - increases income by 1 mineral per 10 seconds
       = 6 minerals/minute
       Sheep - increases income by 2 minerals per 18 seconds = 6.6666
       minerals/minute
       Therefore, for 40 gas, a SF will increase your income by 12.6666
       minerals/minute.
       Cost of eco up 2: 400 gas
       400/40 = 10 SF. So, you can get eco up 2, or 10 SF for the same
       amount of gas. If you invest in 10 sheep we get: 10*12.6666 =
       127 minerals/minute
       Therefore, for the eco up 2 to be just as good or better than
       SF, we would need it to benefit us by atleast 127
       minerals/minute.
       127/3.3333 = 38. So we need 38 SF before eco 2 is worth it. Keep
       in mind, this fills up 12.6666 fruit farms, so you would need
       the maximum 13 FF in a standard base for this to work 100%
       effeciently.
       Now on to the eco build which uses both SF and CF: - This build
       assumes that you have 6 SF and only build CF for eco from here
       on out.
       1 CF costs 60 gas - increases income by 2 mineral per 10 seconds
       = 12 minerals/minute
       Cow - increases income by 3 minerals per 18 seconds = 10
       minerals/minute
       Therefore, for 60 gas, a CF will increase your income by 22
       minerals/minute. (This also means that a CF + Cow will pay
       itself off mineral-wise in 2 minutes, FYI)
       Cost of eco up 1: 300 gas
       300/60 = 5 CF. So, you can get eco up 1, or 5 CF for the same
       amount of gas. If you invest in 5 CF we get: 5*22 = 110
       minerals/minute
       Therefore, for the eco up 1 to be just as good or better than
       SF, we would need it to benefit us by atleast 110
       minerals/minute.
       110/3.3333 = 33. We have 6 SF so 33 - 6 = 27. Therefore, we need
       27 CF before eco 1 is worth it (gas-wise).
       And, spoiler alert, eco up 2 is actually already worth it now
       with 27 CF due to it benefitting cows by plus 2. You can check
       the math for yourself but this post is getting a tad bit long so
       I'll leave it out.
       The general strategy/build:
       Open up with 3 gas, fill out with 10 outer FF's, take inner/4th
       gas asap and 2-3 FF's inside base. build 6 SF to use up your gas
       while you use minerals to upgrade refineries. Get yard, make up
       to 9 CF (tad bit greedy but this whole build is game dependant,
       just like every game/build, can cut CF for a quicker Arm if you
       need to). You now have a really good eco, so build an armory,
       get overcharge/shatter/pen, upgrades, and pump out t1 marines.
       Try to start doing damage around the 14 minute mark. Keep adding
       cow farms sporadically until 27, then get eco ups 1 and 2. Get
       other upgrades as you need them.
       Here is a replay of me (bot mid) following this build: (Edit:
       correct replay now :p)
  HTML https://drive.google.com/file/d/1pkare5pb46ywHa1XZ0JqTfU0MD9iXw8T/view?usp=sharing
       Keep in mind I did not do this perfectly (I was just a little
       drunk that night.....), and it was very easy to carry out
       because Speed took all of the early game pressure. But it should
       give you the general concept by seeing it in action. Key point:
       You will have a massive amount of minerals with this build, so
       spend your gas wisely.. I made a comment in the game at some
       point that I had like 2k minerals but no gas.. Probably should
       of got t3 instead of cons 2 in a more serious game but the game
       was kind of over so I just yolo'd it.
       Also, feel free to check my math and see if I messed up
       anywhere. However, I double checked almost all of these
       calculations in game so it should be.
       "If my math is right, and it always is.." - Tony Stark
       #Post#: 1552--------------------------------------------------
       Re: Terran Eco Build
       By: Mett Gaming Date: January 7, 2021, 10:16 am
       ---------------------------------------------------------
       thanks for the eco upgrade calc, that is something I hadn't done
       before.
       My 2cts to this: cows generate more income compared to sheep
       only after about 3mins. So when you are building cow farms you
       need to expect the game to last another 3mins before it ends.
       Basically that means only if you expect the game to go longer
       than 20mins should you ever consider investing into cow farms as
       they will delay your ability to push significantly.
       or in short: If teammates good then go sheep, if bad go cows.
       #Post#: 1553--------------------------------------------------
       Re: Terran Eco Build
       By: Speed Date: January 7, 2021, 10:31 am
       ---------------------------------------------------------
       [quote author=Mett Gaming link=topic=159.msg1552#msg1552
       date=1610036218]
       or in short: If teammates good then go sheep, if bad go cows.
       [/quote]
       Yup.
       Terran and zerg are extremely timing and power spike heavy,
       there is a few timings where I like to eco up (usually after
       pressuring with T1 and zerg repsponding with roaches, I know
       zerg are delayed so I can eco up and build an army that they
       cannot defeat later).
       If all terrans know how to play and play aggressive zerg just
       dies / you have plenty of time to eco up behind that.
       #Post#: 1556--------------------------------------------------
       Re: Terran Eco Build
       By: Turb007 Date: January 7, 2021, 11:21 am
       ---------------------------------------------------------
       Agree with both of you here ^^ Certainly not saying this should
       be done every game, as I stated in the post - it's very game
       dependent. There are certainly plenty of games where I just go
       straight sheep, especially if I know my team mates are good.
       With this build though, if my team mate(s) are doing good and
       pushing, I usually just stop with the original 6 SF + 9 CF and
       go kill them. However, I do like that with cows, there is a very
       easy transition into a very powerful mid and even late game in
       case your partners are "less than stellar". AKA looking like
       they're doing good and pushing but all of a sudden gets
       surrounded and killed. Just kind of gives an easy and powerful
       plan B so to speak.
       #Post#: 1558--------------------------------------------------
       Re: Terran Eco Build
       By: Speed Date: January 7, 2021, 11:47 am
       ---------------------------------------------------------
       ^^ Cows are good to solo carry and I usually implement some when
       I get my yard anyways so I have an emergency bunker, that's
       usually the case after clearing nest / big spine. It's good to
       eco when zerg can't eco, so when you're dealing damage and zerg
       makes roaches to try and survive^^. Terrans always need to
       balance between eco and aggression and if they do it right they
       win usually x)
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