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#Post#: 1586--------------------------------------------------
Re: Patch Notes 4.5
By: Oayoo Date: January 9, 2021, 10:05 am
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[quote author=GrumpyKitten link=topic=158.msg1581#msg1581
date=1610199962]
It's clear that hexnab just want to have the game in a state
where terran can easily win, so they can 2 man party win games,
and ejaculate furiously onto each other while shitposting.
[/quote]
You really need medical support turbo fast...
While we are being insulted by some unstable guy, i will just
ignore it and continue to try to explain my point of vue:
-Tanklings used by average players right now are good
-Tanklings used by really good players right now are overpowered
You can abuse tanklings if you are clever x) They are kinda the
new Firebats (but for Zergs)
#Post#: 1588--------------------------------------------------
Re: Patch Notes 4.5
By: Speed Date: January 9, 2021, 10:26 am
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I solo carry games ez and ejaculate on myself no problemo.
On a more serious note, no I don't want terran to win easily, I
just look at the more average terrans and I know that if the
game is balanced around hexnab terran lobbies zerg will win all
random pub lobbies easily, which isn't something anyone would
want.
Old roach behind additional 4.3k research? Sure it was good, but
it wasn't that good haha. But this is about what I'd expect from
a player that doesn't control group marines and calls zerg
players "sandngger" and tells them to kill theirself for going
full capacity x) Then come to forum and make posts like this^^.
Knowing your terran level it is very much in your interest that
terran has a definitive edge over zerg. Knowing your zerg... you
hard-focus oayoo made drones for attack in midgame and then you
quit when that stuff doesn't work x) And that was in 3.x where
roach was "fine" (it wasn't, it was OP).
But hey, I'm the asshole for trying to keep random public
lobbies playable while trying to figure out buffs for zerg that
help them in the midgame, when terran have their power spike and
that actually require some skill to use.
A lot of the issues come from terran's massive skill sceiling,
that only few people really understand + have the mechanics to
use, but those that do... those are pretty insane and nearly
impossible for zerg to play against due to zerg's incredibly low
skill cap, which is mostly decision making, but very little
micro and your choices are usually limited by income, so either
you are rich enough to deal with something or you aren't and in
the case of facing a skilled terran usually your income is too
low by game design so less skilled terrans can do something
before zerg are rich enough. That's why I'm more in favor to add
defensive tools to zerg that rely more on micro / timing /
combination rather than money. Because money will always be too
low to deal with fast terran, and if it isn't, then slow terran
is essentially removed from game lol. I'm 38/0 with zerg, duoing
with oayoo and ejaculating on random pub lobbies btw, so don't
tell me I'm not playing / understanding zerg or that I hate zerg
so much I just want to nerf it so it auto-loses every game lol.
You can check out my latest stream
(
HTML https://www.twitch.tv/SpeedSCII)
the last 3 games or so is me
playing zerg with adam and the majority of games is decided in
zerg favour before or at 10minutes, which I find rather boring
(one game I talk about how the game is over at 15min and the 3-4
remaining terrans decide to just leave a minute after lol).
The game as is has always heavily favoured terran, but for many
patches this was fine due to new and / or bad terrans tilting
the favour towards zerg naturally. A lot of this just is design
rather than balance issue, the most imbalanced thing terrans
ever had as far as I know got removed in 4.0. Starts with "f"
and ends in "irebat". Roach at least got nerfed, but as you can
tell from the spreadsheet hecari made (which for some reason
doesn't get into your numb skull grumpy) it's still one of the
better units for zerg to make, which strongly hints that old
roach was in fact very OP.
I don't really know what to say, zerg always had this potential
insane power spike by upgrading all starting spawners, which
could be used to delay terrans but would of course delay zerg,
too. That power spike imo has always been pretty big (is on last
VOD and I kinda plan to make to make some sort of guide about
it), but it got further amplified by tankling buff more than
anything else, meanwhile the midgame is still total nightmare
for zerg because nothing got changed for zerg regarding the
issue of terran power spike. You seem to somewhat agree with
that even, however your conclusion is total non-sense x)
#Post#: 1622--------------------------------------------------
Re: Patch Notes 4.5
By: GrumpyKitten Date: January 11, 2021, 11:34 am
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[quote author=Oayoo link=topic=158.msg1586#msg1586
date=1610208304]
[quote author=GrumpyKitten link=topic=158.msg1581#msg1581
date=1610199962]
It's clear that hexnab just want to have the game in a state
where terran can easily win, so they can 2 man party win games,
and ejaculate furiously onto each other while shitposting.
[/quote]
You really need medical support turbo fast...
While we are being insulted by some unstable guy, i will just
ignore it and continue to try to explain my point of vue:
-Tanklings used by average players right now are good
-Tanklings used by really good players right now are overpowered
You can abuse tanklings if you are clever x) They are kinda the
new Firebats (but for Zergs)
[/quote]
You are wrong, i am right
- The post
#Post#: 1623--------------------------------------------------
Re: Patch Notes 4.5
By: ExtraLemon Date: January 11, 2021, 11:38 am
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You realize that by making early Zerg all-ins better, you're
encouraging more Terrans to play in parties so that they don't
get hardfocused and die alone without any teammate response?
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