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       #Post#: 1534--------------------------------------------------
       Re: Patch Notes 4.5
       By: GrumpyKitten Date: January 6, 2021, 10:18 am
       ---------------------------------------------------------
       [quote author=<heXnab>Speed link=topic=158.msg1527#msg1527
       date=1609888302]
       [quote author=ExtraLemon link=topic=158.msg1526#msg1526
       date=1609886624]
       [quote author=GrumpyKitten link=topic=158.msg1522#msg1522
       date=1609878975]
       I'm not sure what you are into boy, but your head need some oil
       check.
       I dont understand why ppl still cry about roach. It is now the
       same as tankling was: eco cemetery.
       I recon you refer to that Excel sheet some guy made, and the
       conclusions yall made that roach is the best unit.
       This is wrong on so many basis, that i cannot even express.
       Let me explain with this:
       It's like you saying Ace is the best card in poker. It is true,
       in a sense, but you miss the whole point of the game. The game
       winning mechanism in the game is not having the best card, but
       having the best combinations of cards.
       Same here:
       The excel made only a rough estimate on how much energy it takes
       to kill zerg units. This is while not a negligible part of the
       game, but that is not the whole point.
       It never calculate about how much time it takes to kill a unit.
       What is the range of the marines? How much MS the zerg unit has?
       If it can reach / kill any of your marines.
       I still dont understand his calculation with shattering. You
       just cannot calculate that into single unit killing. PERIOD.
       This is the whole point of it: it damages nearby units too. If
       you are talking about single unit, or single spawner like the
       excel does, you cannot calculate shattering into. The whole idea
       is wrong and the whole equation is wrong there. Maybe i am
       missing something, really correct me if im stupid.
       I mean dont misunderstand me, i'm not shitting on the kid who
       made this, rather than shitting on you for taking it as face
       value, and make statements like: cAlCuLaTiOnS sHoWn ThAt TaR
       rOaCh Is BeTtEr ThAn PrImALs AnD uLtRas
       The excel is OK until calculating how much energy is needed to
       kill a single unit. Everything after is based on wrong equation,
       thus completely wrong.
       Stop shitting on roach. She suffered enough.
       Roach is love
       Roach is life.
       [/quote]
       Read the spreadsheet again. The spreadsheet assumes that shatter
       is always bouncing to its max extent, so it's maximizing the
       marine damage as much as possible. Shatter does 1/2 dmg,
       bouncing 2 times, effectively doubling marine DPS. Roaches
       conditionally outperform Primals and Ultralisks vs Veteran and
       Elite Marines. That is all that the spreadsheet is saying. If
       you want to bring in other factors, like Roaches moving quicker
       then Ultralisks and coming in at a lower tech level, you aren't
       exactly swinging it in favor of the Primals and the Ultralisks.
       Finally, you can not call roaches an eco cemetery while also
       ignoring that Primals and Ultralisks cost more, both in supply,
       tech upgrades, and overall spawner cost. If you want to adjust
       this to cost, Roaches are generally more efficient at tanking
       Terran DPS then spawners which come in at a higher armor level.
       [/quote]
       Noooooooooooooo, you can't use facts and logic, that's not fair!
       Clearly GrumpyKiddo outsmarted the spreadsheet by realizing
       marines hit 3 targets so calculations based on 1 target must be
       incorrect. How dare you outsmart his outsmarting??!
       Lmao.
       [/quote]
       Cringe
       #Post#: 1535--------------------------------------------------
       Re: Patch Notes 4.5
       By: Speed Date: January 6, 2021, 11:36 am
       ---------------------------------------------------------
       [quote author=GrumpyKitten link=topic=158.msg1534#msg1534
       date=1609949896]
       Cringe
       [/quote]
       Accurate self-description.
       #Post#: 1536--------------------------------------------------
       Re: Patch Notes 4.5
       By: blah Date: January 6, 2021, 12:11 pm
       ---------------------------------------------------------
       and is the mineral cost reduction warranted? If the creator
       thought it cost 120 and was planning to reduce it to 100, but it
       already cost 100, does it make sense to reduce it to 80?
       #Post#: 1537--------------------------------------------------
       Re: Patch Notes 4.5
       By: Speed Date: January 6, 2021, 12:19 pm
       ---------------------------------------------------------
       [quote author=blah link=topic=158.msg1536#msg1536
       date=1609956716]
       and is the mineral cost reduction warranted? If the creator
       thought it cost 120 and was planning to reduce it to 100, but it
       already cost 100, does it make sense to reduce it to 80?
       [/quote]
       Drone is 20 minerals, when spawner  is 100 mins then total cost
       is 120 ( pre patch 4.5), when spawner cost is 80 + drone then
       total cost is 100.
       #Post#: 1538--------------------------------------------------
       Re: Patch Notes 4.5
       By: GrumpyKitten Date: January 6, 2021, 1:21 pm
       ---------------------------------------------------------
       [quote author=ExtraLemon link=topic=158.msg1526#msg1526
       date=1609886624]
       [quote author=GrumpyKitten link=topic=158.msg1522#msg1522
       date=1609878975]
       I'm not sure what you are into boy, but your head need some oil
       check.
       I dont understand why ppl still cry about roach. It is now the
       same as tankling was: eco cemetery.
       I recon you refer to that Excel sheet some guy made, and the
       conclusions yall made that roach is the best unit.
       This is wrong on so many basis, that i cannot even express.
       Let me explain with this:
       It's like you saying Ace is the best card in poker. It is true,
       in a sense, but you miss the whole point of the game. The game
       winning mechanism in the game is not having the best card, but
       having the best combinations of cards.
       Same here:
       The excel made only a rough estimate on how much energy it takes
       to kill zerg units. This is while not a negligible part of the
       game, but that is not the whole point.
       It never calculate about how much time it takes to kill a unit.
       What is the range of the marines? How much MS the zerg unit has?
       If it can reach / kill any of your marines.
       I still dont understand his calculation with shattering. You
       just cannot calculate that into single unit killing. PERIOD.
       This is the whole point of it: it damages nearby units too. If
       you are talking about single unit, or single spawner like the
       excel does, you cannot calculate shattering into. The whole idea
       is wrong and the whole equation is wrong there. Maybe i am
       missing something, really correct me if im stupid.
       I mean dont misunderstand me, i'm not shitting on the kid who
       made this, rather than shitting on you for taking it as face
       value, and make statements like: cAlCuLaTiOnS sHoWn ThAt TaR
       rOaCh Is BeTtEr ThAn PrImALs AnD uLtRas
       The excel is OK until calculating how much energy is needed to
       kill a single unit. Everything after is based on wrong equation,
       thus completely wrong.
       Stop shitting on roach. She suffered enough.
       Roach is love
       Roach is life.
       [/quote]
       Read the spreadsheet again. The spreadsheet assumes that shatter
       is always bouncing to its max extent, so it's maximizing the
       marine damage as much as possible. Shatter does 1/2 dmg,
       bouncing 2 times, effectively doubling marine DPS. Roaches
       conditionally outperform Primals and Ultralisks vs Veteran and
       Elite Marines. That is all that the spreadsheet is saying. If
       you want to bring in other factors, like Roaches moving quicker
       then Ultralisks and coming in at a lower tech level, you aren't
       exactly swinging it in favor of the Primals and the Ultralisks.
       Finally, you can not call roaches an eco cemetery while also
       ignoring that Primals and Ultralisks cost more, both in supply,
       tech upgrades, and overall spawner cost. If you want to adjust
       this to cost, Roaches are generally more efficient at tanking
       Terran DPS then spawners which come in at a higher armor level.
       [/quote]
       Sooooooo.First of all for some reason you missed my main point:
       How retarded general conclusion some guy made from the excel .
       Namely: "tar roach is better than primals and ultras"
       Do you agree with that statement?
       Second of all:
       The argument of me, stating - that guy is retarded - was that
       it's not the game's main and or only aspect the energy
       efficiency.
       I think i don't have to further explain this: the game is
       complex. Again: this was aimed at the statement.
       Thrid:
       "calculation with shattering. You just cannot calculate that
       into single unit killing."
       Do you agree with that?
       I mean come on man. If you wanna argue about strawman arguments,
       points that i did not make, let me know and i'll do the same.
       It's literally there: you cannot calculate shattering into
       single unit killing. This is a direct critique of the excel what
       you defend so vividly, but still missing the point i made.
       Whenever you make like a study or experiment, first you make
       rules. The spreadsheet's first rule that it calculates data on
       killing single units (single spawner units). Then it changes
       halfway in to address shattering.
       AND then calculates with that data, on how much marine you need
       to defend against 1 spawner (based on bad equation, later
       explained).
       I'll just leave this here:
  HTML https://en.wikipedia.org/wiki/Selection_bias#Data
       Whatever, i stated too: it is good for energy / unit but
       everything after is wrong.
       I really don't see your argument based on all of this... I think
       this is a typical example when someone reacts based on what he
       feels was communicated. You felt like i am attacking the
       spreadsheet, when my main point was not that. (however yes, i
       made points about the spreadsheet to prove my point)
       --------------------------------------------------------
       Again: this was a strawman argument, nevertheless i will address
       it:
       "If you want to bring in other factors, like Roaches moving
       quicker then Ultralisks and coming in at a lower tech level, you
       aren't exactly swinging it in favor of the Primals and the
       Ultralisks. Finally, you can not call roaches an eco cemetery
       while also ignoring that Primals and Ultralisks cost more, both
       in supply, tech upgrades, and overall spawner cost. If you want
       to adjust this to cost, Roaches are generally more efficient at
       tanking Terran DPS then spawners which come in at a higher armor
       level."
       I don't want to bring in factors just for my entertainment, or
       to be a smartass. The spreadsheet calculates: "Marines necessary
       to defend against one spawner". How can you do that without
       having AT LEAST the MS of different units? But let's just make a
       broad measurement / statement that "3 seconds until roach reach
       attack range of a marine". I'm okay with that, and you can
       calculate that.
       The equation it uses i think actually calculates how many
       marines needed to kill X unit UNTIL the next spawns. So let's
       say the ultra for example: 8 second respawn time -> the amount
       of marines you need to kill an ultra in 8 second.
       Then add to that: it calculate to this the flawed shattering dmg
       to single unit killing, skewing this number much much more. It
       effectively triples the marine single unit damage (when looking
       at armor 3+ units against t1 marine) . Good luck holding 1 ultra
       spawner with 5 marines with shattering. Nobody need to go ingame
       testing this to know you wont hold an ultra sapwner even with 15
       T1 marines. Or feel free to do it, and let me know the results.
       So yeah, just as i said: it's nice calculation about energy
       usage and stuff, nothing else. And the statement that was made
       based on this is just pure single digit IQ.
       #Post#: 1539--------------------------------------------------
       Re: Patch Notes 4.5
       By: GrumpyKitten Date: January 6, 2021, 1:25 pm
       ---------------------------------------------------------
       [quote author=<heXnab>Speed link=topic=158.msg1535#msg1535
       date=1609954576]
       [quote author=GrumpyKitten link=topic=158.msg1534#msg1534
       date=1609949896]
       Cringe
       [/quote]
       Accurate self-description.
       [/quote]
       :D :D :D :D :D :D :D :D :D :D :D
       Really? Kindergarten-style "no you"? This is a new low even from
       you
       Pls dont stop
       #Post#: 1540--------------------------------------------------
       Re: Patch Notes 4.5
       By: ZergTriumph Date: January 6, 2021, 1:44 pm
       ---------------------------------------------------------
       [quote author=Mett Gaming link=topic=158.msg1528#msg1528
       date=1609889444]
       Granted tanklings fall off as soon as the terran has enough
       reapers/marines to shoot them down but that's not before 6-7
       mins into the game.
       [/quote]
       And that's the problem.  Wmaster is giving all his attention to
       the zerg's options in the first 6-7 minutes of the game.  What
       about the rest of the game?  Most games last more than half an
       hour.  And nearly every game is roach roach roach, because
       primals and ultras are garbage.  WMASTER ARE YOU LISTENING????
       #Post#: 1541--------------------------------------------------
       Re: Patch Notes 4.5
       By: RickSanchez Date: January 6, 2021, 1:53 pm
       ---------------------------------------------------------
       [quote author=ZergTriumph link=topic=158.msg1540#msg1540
       date=1609962277][...]  Most games last more than half an hour.
       [...][/quote]
       what garbage tier mates you're playing with? game has to be over
       20-25 mins or terran missplayed and should lose. arguable ion is
       too strong in that regard atm.
       #Post#: 1542--------------------------------------------------
       Re: Patch Notes 4.5
       By: Speed Date: January 6, 2021, 3:20 pm
       ---------------------------------------------------------
       Hmm hydra regeneration seems to be slow again, that's kinda sad.
       Really felt like I could almost incorporate those into my
       gameplay, but now with 6 minutes grow time and super slow
       regeneration it's kinda a worthless unit to make x)
       (Yes, it wasn't in patch notes, but I'm pretty sure it was there
       and is gone now, maybe I'm just hallucinating though haha)
       Tryptophan suggested on discord to make spawners give +2 income,
       but only your own spawners count, removing the shared eco. While
       this might have some balance issues, with how some people over /
       underbuild spires and are unawere / too lazy to check tool tip
       ratios it's a pain to eco efficiently with them. Would prefer it
       if my eco was in my own control, affected by my own choices only
       lol. I think most people would agree with this, I'm just a
       little concerned to how it tips the game balance (dealing dmg to
       a zerg will be a lot more severe for that 1 zerg's economy while
       the other doesn't lose anything).
       Played some solo games so I started to realize how much most
       zerg suck at understanding how economy works lmao.
       #Post#: 1543--------------------------------------------------
       Re: Patch Notes 4.5
       By: Hecari Date: January 6, 2021, 6:13 pm
       ---------------------------------------------------------
       The excel sheet is not simulating a situation where a Terran
       army is facing exactly one spawner. It is estimating on average
       how an additional spawner of each type will affect various
       aspects of Terran economy. This reflects in-game situations.
       Because of this, it is perfectly acceptable to factor in
       shattering laser into damage calculations; on average, each unit
       will be hit by twice as many shattering laser hits than direct
       laser hits, so estimating it as such is absolutely accurate.
       Please do not spread misinformation.
       *****************************************************
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