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#Post#: 1484--------------------------------------------------
As the Best Zerg Hex player Ever, I have some minor suggestions
By: Hecari Date: December 31, 2020, 8:57 pm
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I am the most supreme Zerg Hex player of all time. Here are my
very legitimate credentials.
HTML https://i.imgur.com/UBNxYzq.png
HTML https://i.imgur.com/f3v2lBV.png
Yes, my first name is Local and my last name is Player, no it's
not a debug name it's my real username. Don't look me up.
Now that we've established my absolute authority and eminence, I
have but some minor game changes to suggest to WMaster. Who
should take everything I say with no salt whatsoever. I
guarantee these changes will make Zerg Hex the number one most
popular game in the StarCraft II Arcade!
[list]
[li]The supply system is too complicated, spawners should just
cost minerals and have their costs adjusted.[/li]
[li]The energy system is too complicated, units should just
attack normally and have their costs adjusted.[/li]
[li]Zerg has too many tech tiers, it should be reduced to three
tiers just like Terran.[/li]
[li]Having Vespene and Minerals be separate resources is too
confusing, we should just use Minerals only and make Vespene
Geysers provide minerals instead.[/li]
[li]Protoss is a cool race. We should add it as a playable
faction.[/li]
[li]Hexagons are too asymmetrical for StarCraft II's square
grids. We should make the entire map linear instead.[/li]
[li]Zergs and Terrans are too different from each other, Terrans
should be spawner-based too.[/li]
[li]We should have access to more units, maybe even all the
existing units in base StarCraft II.[/li]
[li]There are too many arguments over how important micro is, so
we should remove it entirely and have all units automatically
attack move towards the enemy base.[/li]
[li]Having buildings be destroyable is too demoralizing for the
average player. We should move all spawners to a safe zone where
they cannot be attacked.[/li]
[li]"Hex" means "Six", so there should be six total players on
the map, three on each side.[/li]
[li]"Zerg Hex" is a lame name, we should rebrand to something
cooler, like "Head-on Strike," or maybe "Direct Attack".[/li]
[/list]
WMaster pls
#Post#: 1485--------------------------------------------------
Re: As the Best Zerg Hex player Ever, I have some minor suggesti
ons
By: Turb007 Date: December 31, 2020, 10:20 pm
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Clearly, with this very obviously legit win rate, this man is
the one to listen to. Can confirm, I've played with him. I agree
100% and we should listen to 100% what he has to say. I have an
even better win rate on an alt account of 1/0, which is a 100%
win rate which is much better, so you should even listen to me
more. And I agree totally, which just gives more evidence to
what hes saying. So much trueth, much appreciation. In addition
to what he stated, I suggest providing each zerg with 3
omegalisks that are already hatched at the start of the game.
This way, we can assert protoss as the domininate race, because
terran is nothing more than a pathetic human race that wishes it
had psionic powers.
Btw, if you think a woman will make you happy in life - you're
wrong... Drugs... Drugs will make you happy.
#Post#: 1488--------------------------------------------------
Re: As the Best Zerg Hex player Ever, I have some minor suggesti
ons
By: Speed Date: January 1, 2021, 7:38 am
---------------------------------------------------------
Fuck, my 80/3 win rate seems really bad right now. I'll happily
hand over design and balance matter to these guys, you need to
be aware when you are outclassed.
I like the name "Direct Attack", it seems familiar. :)
#Post#: 1493--------------------------------------------------
Re: As the Best Zerg Hex player Ever, I have some minor suggesti
ons
By: blah Date: January 1, 2021, 3:45 pm
---------------------------------------------------------
[quote author=Hecari link=topic=154.msg1484#msg1484
date=1609469875]
I am the most supreme Zerg Hex player of all time. Here are my
very legitimate credentials.
HTML https://i.imgur.com/UBNxYzq.png
HTML https://i.imgur.com/f3v2lBV.png
Yes, my first name is Local and my last name is Player, no it's
not a debug name it's my real username. Don't look me up.
Now that we've established my absolute authority and eminence, I
have but some minor game changes to suggest to WMaster. Who
should take everything I say with no salt whatsoever. I
guarantee these changes will make Zerg Hex the number one most
popular game in the StarCraft II Arcade!
[list]
[li]The supply system is too complicated, spawners should just
cost minerals and have their costs adjusted.[/li]
[li]The energy system is too complicated, units should just
attack normally and have their costs adjusted.[/li]
[li]Zerg has too many tech tiers, it should be reduced to three
tiers just like Terran.[/li]
[li]Having Vespene and Minerals be separate resources is too
confusing, we should just use Minerals only and make Vespene
Geysers provide minerals instead.[/li]
[li]Protoss is a cool race. We should add it as a playable
faction.[/li]
[li]Hexagons are too asymmetrical for StarCraft II's square
grids. We should make the entire map linear instead.[/li]
[li]Zergs and Terrans are too different from each other, Terrans
should be spawner-based too.[/li]
[li]We should have access to more units, maybe even all the
existing units in base StarCraft II.[/li]
[li]There are too many arguments over how important micro is, so
we should remove it entirely and have all units automatically
attack move towards the enemy base.[/li]
[li]Having buildings be destroyable is too demoralizing for the
average player. We should move all spawners to a safe zone where
they cannot be attacked.[/li]
[li]"Hex" means "Six", so there should be six total players on
the map, three on each side.[/li]
[li]"Zerg Hex" is a lame name, we should rebrand to something
cooler, like "Head-on Strike," or maybe "Direct Attack".[/li]
[/list]
WMaster pls
[/quote]
i like this post and the replies.
agree i sometimes wonder whether it's necessary to have the
supply.
#Post#: 1496--------------------------------------------------
Re: As the Best Zerg Hex player Ever, I have some minor suggesti
ons
By: WMaster Date: January 2, 2021, 1:04 pm
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I can understand your concerns, I’ve already completed most of
changes to your liking. However, I’m still unable to patch the
game due to server issues. Please be patient while I report to
Blizzard that it’s unacceptable for players having to endure
this game in its current state. They’ll surely fix it by
tomorrow then. Stay strong.
Actually I just noticed, the battle.net service does not allow
me to change the game name. So it will publish like a different
game. I think it would be best if I were to publish this version
with a different account so people won’t link it to the current
awful representation of a game. I’ll come up with a good name
for it, your name suggestions are great. Cheers.
#Post#: 1500--------------------------------------------------
Re: As the Best Zerg Hex player Ever, I have some minor suggesti
ons
By: Hecari Date: January 2, 2021, 8:05 pm
---------------------------------------------------------
Wow, I am impressed. You work fast, WMaster! This new version of
Zerg Hex is already topping the charts!! I can't believe you got
Premium custom map status already, too!!
How did you manage to upload while the servers are broken? You
must have temporarily fixed Blizzard's servers for them.
Marvelous!
HTML https://i.imgur.com/jOvJDVL.png
I especially like the new name you thought of, "Direct Strike."
That's much better than any of my suggestions. Very dynamic,
very cool.
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