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#Post#: 1478--------------------------------------------------
End of game statistics / Ingame stats tracker
By: Speed Date: December 31, 2020, 12:41 pm
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Hey, going through some replays I realized that there is some
interesting information there, but some of it is incomplete /
doesn't apply correctly to the game (since it's meant for
standard SC2, some of the more custom stuff of zerg hex isn't
tracked appropriately).
I wondered how much work it would be to take some of this stuff
that is already semi tracked by the game (apm, income, resource
spending, upgrade spending, active army, units, unit lost,
structures, etc etc) to make some actual "score screen" or
ingame stats tracker with information about opponent team hidden
until game is done.
Would be interesting for me to see stuff like:
-Buildings killed (including type, both for zerg and terran)
-Units killed (including type, both zerg and terran)
-Energy used (terran) (maybe including what it has been used
for, at least differentation between used for weapons & lab,
while I would consider energy transfer as 1k used for weapons)
-Total resources collected, high income is 1 thing, but how much
did you actually get?^^
-There's probably some more stuff that I don't have in mind
right now
-Total energy generated (Terran generator)
Not sure how hard this is to implement, I know some games
(direct strike, squadron TD, probes vs. zealot 2) that have some
data tracking similar to what I have in mind, so it's definetely
doable, just don't know how much effort.
And yes, I want this so I can tell people even more how much
better I am then they will ever be. This is pure ego-feeding :D
Nah, I just want to see some of this data cause it's
interesting. And to feed my ego. It's a mix of interests :P
#Post#: 1483--------------------------------------------------
Re: End of game statistics
By: Turb007 Date: December 31, 2020, 6:32 pm
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I would really like a graph of "units killed vs time" graph.
Might be a bit hard to do though, not sure. Just so I can talk
more shit to people that say I had nothing on me when I was the
full focus for the first 10-15 minutes ;D
#Post#: 1486--------------------------------------------------
Re: End of game statistics
By: Adam Date: January 1, 2021, 2:55 am
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[quote author=Turb007 link=topic=151.msg1483#msg1483
date=1609461130]
I would really like a graph of "units killed vs time" graph.
Might be a bit hard to do though, not sure. Just so I can talk
more **** to people that say I had nothing on me when I was the
full focus for the first 10-15 minutes ;D
[/quote]
I would go step further and say we need this thing in game and
not just as a graph on the end...
way too often I get full focus only for my ally to say "on me
expand pls"
#Post#: 1487--------------------------------------------------
Re: End of game statistics
By: Speed Date: January 1, 2021, 7:34 am
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[quote author=Adam link=topic=151.msg1486#msg1486
date=1609491352]
[quote author=Turb007 link=topic=151.msg1483#msg1483
date=1609461130]
I would really like a graph of "units killed vs time" graph.
Might be a bit hard to do though, not sure. Just so I can talk
more **** to people that say I had nothing on me when I was the
full focus for the first 10-15 minutes ;D
[/quote]
I would go step further and say we need this thing in game and
not just as a graph on the end...
way too often I get full focus only for my ally to say "on me
expand pls"
[/quote]
ExPaNd PlEaSe, YoU hAvE lIkE 0 uNiTs!!!!11!1111!eleven
yeah, I think ingame would be even better than after game (100
units in first 3minutes is very different to 300 units at
10minutes).
#Post#: 1489--------------------------------------------------
Re: End of game statistics / Ingame stats tracker
By: Speed Date: January 1, 2021, 7:50 am
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Edited the original post a bit based on replies, also added 1
more point (energy generated) to the stuff I'd like to see
tracked^^.
#Post#: 1490--------------------------------------------------
Re: End of game statistics / Ingame stats tracker
By: ZergTriumph Date: January 1, 2021, 12:22 pm
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Total damage inflicted on hives
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