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#Post#: 75--------------------------------------------------
Increase refinery cost
DIR By: ZergTriumph
Date: November 7, 2020, 3:06 pm
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Right now it is always optimal for terran to try to take as many
refineries as possible. If terran loses a refinery, it only
sets them back 20 gas. It is no big deal. They can just
remake. There is little strategic choice involved: it is always
optimal for terran to take refineries.
To make expanding more of a strategic tradeoff, refinery cost
should be increased. Maybe double it to 40, or even go up to
50. This would make the game more similar to ladder where
taking an expansion is a big risk.
#Post#: 76--------------------------------------------------
Re: Increase refinery cost
DIR By: Adam
Date: November 7, 2020, 3:24 pm
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I may be wrong as I dont really play ladder but I am quite sure
ur enemy there do not have infinite respawning units so not sure
how u want to make it more similiar to ladder
and on more constructive note- thats terrible idea it basicaly
means terran who got pushed in early would need to wait 2 min
untill he has gas for 1 rafinery outside, he would be literaly
out of the game
#Post#: 81--------------------------------------------------
Re: Increase refinery cost
DIR By: ZergTriumph
Date: November 7, 2020, 3:55 pm
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Just thinking of ways to balance the game. Right now it is
optimal for all 3 terrans to take every gas and attack, and zerg
can't stop it.
#Post#: 84--------------------------------------------------
Re: Increase refinery cost
DIR By: Speed
Date: November 7, 2020, 4:04 pm
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Bad change, terran is meant to expand as much as possible, don't
deter players from doing so by making refineries expensive.
#Post#: 93--------------------------------------------------
Re: Increase refinery cost
DIR By: ZergTriumph
Date: November 7, 2020, 6:37 pm
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--- Quote from: <heXnab>Speed link ---
>
> Bad change, terran is meant to expand as much as possible,
don't deter players from doing so by making refineries
expensive.
>
--- End Quote ---
That's exactly the problem. There is only one viable strategy.
There should be counters to each strategy.
#Post#: 101--------------------------------------------------
Re: Increase refinery cost
DIR By: Oayoo
Date: November 7, 2020, 9:41 pm
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Let's make the Terran unable to push at all to balance the fact
that they are all bunkering.
#Post#: 319--------------------------------------------------
Re: Increase refinery cost
DIR By: Xcage
Date: November 13, 2020, 4:11 pm
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sorry that I've nothing constructive to add, except the thought
that you're not playing pubs as a solo without friends anymore,
and see how Terrans behave now, they don't even expand to 2
gasses.
even after you told them, people with 100 games, think that
turtling is a viable strat.
#Post#: 329--------------------------------------------------
Re: Increase refinery cost
DIR By: Oayoo
Date: November 14, 2020, 1:34 am
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Yep, hope Wmaster will fix once for all these god damn bunker
stuff that make the game so cancer x)
And for the gases don't touch them !!! Terran must expand !!!
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