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       #Post#: 75--------------------------------------------------
       Increase refinery cost
   DIR By: ZergTriumph
       Date: November 7, 2020, 3:06 pm
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       Right now it is always optimal for terran to try to take as many
       refineries as possible.  If terran loses a refinery, it only
       sets them back 20 gas.  It is no big deal.  They can just
       remake.  There is little strategic choice involved: it is always
       optimal for terran to take refineries.
       To make expanding more of a strategic tradeoff, refinery cost
       should be increased.  Maybe double it to 40, or even go up to
       50.  This would make the game more similar to ladder where
       taking an expansion is a big risk.
       #Post#: 76--------------------------------------------------
       Re: Increase refinery cost
   DIR By: Adam
       Date: November 7, 2020, 3:24 pm
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       I may be wrong as I dont really play ladder but I am quite sure
       ur enemy there do not have infinite respawning units so not sure
       how u want to make it more similiar to ladder
       and on more constructive note- thats terrible idea it basicaly
       means terran who got pushed in early would need to wait 2 min
       untill he has gas for 1 rafinery outside, he would be literaly
       out of the game
       #Post#: 81--------------------------------------------------
       Re: Increase refinery cost
   DIR By: ZergTriumph
       Date: November 7, 2020, 3:55 pm
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       Just thinking of ways to balance the game. Right now it is
       optimal for all 3 terrans to take every gas and attack, and zerg
       can't stop it.
       #Post#: 84--------------------------------------------------
       Re: Increase refinery cost
   DIR By: Speed
       Date: November 7, 2020, 4:04 pm
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       Bad change, terran is meant to expand as much as possible, don't
       deter players from doing so by making refineries expensive.
       #Post#: 93--------------------------------------------------
       Re: Increase refinery cost
   DIR By: ZergTriumph
       Date: November 7, 2020, 6:37 pm
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       --- Quote from: <heXnab>Speed link ---
       >
       > Bad change, terran is meant to expand as much as possible,
       don't deter players from doing so by making refineries
       expensive.
       >
       --- End Quote ---
       That's exactly the problem.  There is only one viable strategy.
       There should be counters to each strategy.
       #Post#: 101--------------------------------------------------
       Re: Increase refinery cost
   DIR By: Oayoo
       Date: November 7, 2020, 9:41 pm
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       Let's make the Terran unable to push at all to balance the fact
       that they are all bunkering.
       #Post#: 319--------------------------------------------------
       Re: Increase refinery cost
   DIR By: Xcage
       Date: November 13, 2020, 4:11 pm
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       sorry that I've nothing constructive to add, except the thought
       that you're not playing pubs as a solo without friends anymore,
       and see how Terrans behave now, they don't even expand to 2
       gasses.
       even after you told them, people with 100 games, think that
       turtling is a viable strat.
       #Post#: 329--------------------------------------------------
       Re: Increase refinery cost
   DIR By: Oayoo
       Date: November 14, 2020, 1:34 am
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       Yep, hope Wmaster will fix once for all these god damn bunker
       stuff that make the game so cancer x)
       And for the gases don't touch them !!! Terran must expand !!!
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