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       #Post#: 1363--------------------------------------------------
       Zerg Hex Marine vs Zerg Efficiency Spreadsheet
       By: Hecari Date: December 17, 2020, 6:12 pm
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       There is a lot of confusion and general misinformation about how
       effective certain units are, so I've created this useful
       spreadsheet that calculates a bunch of useful statistics about
       various unit matchups.
       You can visit the spreadsheet here
  HTML https://docs.google.com/spreadsheets/d/1BXpwktIet23COo3UvcmizQBH2w3a9Asd6RJZ9gItcqY/edit?usp=sharing.<br
       />Feel free to make your own copy to play around with the values
       .
       A note, this spreadsheet assumes that spawners are always
       active, i.e. that they are built close enough such that units
       will reach the Terran fast enough for there to be no idling of
       the spawner. It also assumes that there is no overkill damage;
       it works with exact decimals. These two assumptions causes
       cheaper units to appear weaker than they actually are (worst
       case, slowlings are actually 50% tankier than calculated), and
       more expensive units to appear stronger than they are
       (generally, these units are slower, and their spawners will have
       idle time). However, for most cases this should give a pretty
       good idea of unit power levels.
       Some interesting observations:
       [list]
       [li]Strikelings are very effective against elite marines, as
       expected.[/li]
       [li]The first level of Shattering Laser is one of the strongest
       power spikes.[/li]
       [li]The second level of Shattering Laser is comparable.[/li]
       [li]Packed Mass is a very strong upgrade in this calculator, but
       as mentioned above it is likely vastly overestimated due to
       assumptions.[/li]
       [li]Forward-building upgraded Primal Roaches and Packed Mass
       Slowlings might be an interesting strategy, their efficiency is
       crazy.[/li]
       [li]Tar-upgraded Roaches outperform regular Primals against
       elite marines, and conditionally against veterans.[/li]
       [li]Tar-upgraded Roaches outperform even Ultras against fully
       upgraded elite marines.[/li]
       [li]Tar-upgraded Roaches double-dip on overkill damage, which is
       not reflected in this calculator. They are likely much stronger
       their estimated efficiency, which is already considerable.[/li]
       [/list]
       Feel free to point out miscalculations, bugs, or provide
       feedback or suggestions.
       #Post#: 1364--------------------------------------------------
       Re: Zerg Hex Marine vs Zerg Efficiency Spreadsheet
       By: ZergTriumph Date: December 17, 2020, 8:21 pm
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       [quote author=Hecari link=topic=143.msg1363#msg1363
       date=1608250343]
       [list]
       [li]Tar-upgraded Roaches outperform regular Primals against
       elite marines, and conditionally against veterans.[/li]
       [li]Tar-upgraded Roaches outperform even Ultras against fully
       upgraded elite marines.[/li]
       [li]Tar-upgraded Roaches double-dip on overkill damage, which is
       not reflected in this calculator. They are likely much stronger
       their estimated efficiency, which is already considerable.[/li]
       [/list]
       [/quote]
       Thank you. WMaster, are you listening?
       #Post#: 1368--------------------------------------------------
       Re: Zerg Hex Marine vs Zerg Efficiency Spreadsheet
       By: Oayoo Date: December 18, 2020, 4:40 am
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       Roaches are still the best units rn x)
       #Post#: 1369--------------------------------------------------
       Re: Zerg Hex Marine vs Zerg Efficiency Spreadsheet
       By: WMaster Date: December 18, 2020, 6:50 am
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       Thank you for taking the time creating this. Also shows me how I
       could organize my own sheets better, looks pretty good.
       #Post#: 1396--------------------------------------------------
       Re: Zerg Hex Marine vs Zerg Efficiency Spreadsheet
       By: blah Date: December 18, 2020, 6:29 pm
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       well to add to that, here's an excel on all the eco in the game,
       generator level costs, that type of stuff, and the old firebats.
  HTML https://docs.google.com/spreadsheets/d/1CpJ0Z1L6jtWvJkfXwnZ3zKzoV-m5f7LQRv8cRGXWVmg/edit?usp=sharing
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