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#Post#: 1363--------------------------------------------------
Zerg Hex Marine vs Zerg Efficiency Spreadsheet
By: Hecari Date: December 17, 2020, 6:12 pm
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There is a lot of confusion and general misinformation about how
effective certain units are, so I've created this useful
spreadsheet that calculates a bunch of useful statistics about
various unit matchups.
You can visit the spreadsheet here
HTML https://docs.google.com/spreadsheets/d/1BXpwktIet23COo3UvcmizQBH2w3a9Asd6RJZ9gItcqY/edit?usp=sharing.<br
/>Feel free to make your own copy to play around with the values
.
A note, this spreadsheet assumes that spawners are always
active, i.e. that they are built close enough such that units
will reach the Terran fast enough for there to be no idling of
the spawner. It also assumes that there is no overkill damage;
it works with exact decimals. These two assumptions causes
cheaper units to appear weaker than they actually are (worst
case, slowlings are actually 50% tankier than calculated), and
more expensive units to appear stronger than they are
(generally, these units are slower, and their spawners will have
idle time). However, for most cases this should give a pretty
good idea of unit power levels.
Some interesting observations:
[list]
[li]Strikelings are very effective against elite marines, as
expected.[/li]
[li]The first level of Shattering Laser is one of the strongest
power spikes.[/li]
[li]The second level of Shattering Laser is comparable.[/li]
[li]Packed Mass is a very strong upgrade in this calculator, but
as mentioned above it is likely vastly overestimated due to
assumptions.[/li]
[li]Forward-building upgraded Primal Roaches and Packed Mass
Slowlings might be an interesting strategy, their efficiency is
crazy.[/li]
[li]Tar-upgraded Roaches outperform regular Primals against
elite marines, and conditionally against veterans.[/li]
[li]Tar-upgraded Roaches outperform even Ultras against fully
upgraded elite marines.[/li]
[li]Tar-upgraded Roaches double-dip on overkill damage, which is
not reflected in this calculator. They are likely much stronger
their estimated efficiency, which is already considerable.[/li]
[/list]
Feel free to point out miscalculations, bugs, or provide
feedback or suggestions.
#Post#: 1364--------------------------------------------------
Re: Zerg Hex Marine vs Zerg Efficiency Spreadsheet
By: ZergTriumph Date: December 17, 2020, 8:21 pm
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[quote author=Hecari link=topic=143.msg1363#msg1363
date=1608250343]
[list]
[li]Tar-upgraded Roaches outperform regular Primals against
elite marines, and conditionally against veterans.[/li]
[li]Tar-upgraded Roaches outperform even Ultras against fully
upgraded elite marines.[/li]
[li]Tar-upgraded Roaches double-dip on overkill damage, which is
not reflected in this calculator. They are likely much stronger
their estimated efficiency, which is already considerable.[/li]
[/list]
[/quote]
Thank you. WMaster, are you listening?
#Post#: 1368--------------------------------------------------
Re: Zerg Hex Marine vs Zerg Efficiency Spreadsheet
By: Oayoo Date: December 18, 2020, 4:40 am
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Roaches are still the best units rn x)
#Post#: 1369--------------------------------------------------
Re: Zerg Hex Marine vs Zerg Efficiency Spreadsheet
By: WMaster Date: December 18, 2020, 6:50 am
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Thank you for taking the time creating this. Also shows me how I
could organize my own sheets better, looks pretty good.
#Post#: 1396--------------------------------------------------
Re: Zerg Hex Marine vs Zerg Efficiency Spreadsheet
By: blah Date: December 18, 2020, 6:29 pm
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well to add to that, here's an excel on all the eco in the game,
generator level costs, that type of stuff, and the old firebats.
HTML https://docs.google.com/spreadsheets/d/1CpJ0Z1L6jtWvJkfXwnZ3zKzoV-m5f7LQRv8cRGXWVmg/edit?usp=sharing
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