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       #Post#: 66--------------------------------------------------
       Fruitfarm Worker Count
   DIR By: RickSanchez
       Date: November 7, 2020, 11:48 am
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       Worker tab for fruit farms, showing current amount of animals
       X/3 to help terrans optimize their mineral economy.
       #Post#: 218--------------------------------------------------
       Re: Fruitfarm Worker Count
   DIR By: WMaster
       Date: November 11, 2020, 2:56 pm
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       I like the idea! I've already been thinking how to implement it.
       Some overhaul is required, like linking animals to the farm.
       Because right now animals can shift around. Linking could then
       be done manually, automatic and by rally.
       #Post#: 219--------------------------------------------------
       Re: Fruitfarm Worker Count
   DIR By: RickSanchez
       Date: November 11, 2020, 3:08 pm
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       --- Quote from: WMaster link ---
       >
       > I like the idea! I've already been thinking how to implement
       it.
       >
       > Some overhaul is required, like linking animals to the farm.
       Because right now animals can shift around. Linking could then
       be done manually, automatic and by rally.
       >
       --- End Quote ---
       for me it sounds like a challenge. also it is possible that it
       looks annoying ??? ;D i hope you find a solution
       #Post#: 220--------------------------------------------------
       Re: Fruitfarm Worker Count
   DIR By: Pizzateig
       Date: November 11, 2020, 3:31 pm
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       What about a fence?
       #Post#: 221--------------------------------------------------
       Re: Fruitfarm Worker Count
   DIR By: RickSanchez
       Date: November 11, 2020, 3:40 pm
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       --- Quote from: Pizzateig link ---
       >
       > What about a fence?
       >
       --- End Quote ---
       At first i was like ... but it is more than genius. An indirect
       indicator if the farm is filled, like a red or green lamp on top
       of the fruit farm and to not having to change fruit or animal
       behavior just check count footprint of fruitfarm via hook. maybe
       no light if < 3, green on 3 and red if oversaturated. :)
       sry if you actually really wanted a fence  :P ;D
       #Post#: 318--------------------------------------------------
       Re: Fruitfarm Worker Count
   DIR By: Xcage
       Date: November 13, 2020, 4:07 pm
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       similar to zergs extractors to spawners ratio info maybe?
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