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#Post#: 66--------------------------------------------------
Fruitfarm Worker Count
DIR By: RickSanchez
Date: November 7, 2020, 11:48 am
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Worker tab for fruit farms, showing current amount of animals
X/3 to help terrans optimize their mineral economy.
#Post#: 218--------------------------------------------------
Re: Fruitfarm Worker Count
DIR By: WMaster
Date: November 11, 2020, 2:56 pm
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I like the idea! I've already been thinking how to implement it.
Some overhaul is required, like linking animals to the farm.
Because right now animals can shift around. Linking could then
be done manually, automatic and by rally.
#Post#: 219--------------------------------------------------
Re: Fruitfarm Worker Count
DIR By: RickSanchez
Date: November 11, 2020, 3:08 pm
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--- Quote from: WMaster link ---
>
> I like the idea! I've already been thinking how to implement
it.
>
> Some overhaul is required, like linking animals to the farm.
Because right now animals can shift around. Linking could then
be done manually, automatic and by rally.
>
--- End Quote ---
for me it sounds like a challenge. also it is possible that it
looks annoying ??? ;D i hope you find a solution
#Post#: 220--------------------------------------------------
Re: Fruitfarm Worker Count
DIR By: Pizzateig
Date: November 11, 2020, 3:31 pm
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What about a fence?
#Post#: 221--------------------------------------------------
Re: Fruitfarm Worker Count
DIR By: RickSanchez
Date: November 11, 2020, 3:40 pm
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--- Quote from: Pizzateig link ---
>
> What about a fence?
>
--- End Quote ---
At first i was like ... but it is more than genius. An indirect
indicator if the farm is filled, like a red or green lamp on top
of the fruit farm and to not having to change fruit or animal
behavior just check count footprint of fruitfarm via hook. maybe
no light if < 3, green on 3 and red if oversaturated. :)
sry if you actually really wanted a fence :P ;D
#Post#: 318--------------------------------------------------
Re: Fruitfarm Worker Count
DIR By: Xcage
Date: November 13, 2020, 4:07 pm
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similar to zergs extractors to spawners ratio info maybe?
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