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       #Post#: 66--------------------------------------------------
       Fruitfarm Worker Count
       By: RickSanchez Date: November 7, 2020, 11:48 am
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       Worker tab for fruit farms, showing current amount of animals
       X/3 to help terrans optimize their mineral economy.
       #Post#: 218--------------------------------------------------
       Re: Fruitfarm Worker Count
       By: WMaster Date: November 11, 2020, 2:56 pm
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       I like the idea! I've already been thinking how to implement it.
       Some overhaul is required, like linking animals to the farm.
       Because right now animals can shift around. Linking could then
       be done manually, automatic and by rally.
       #Post#: 219--------------------------------------------------
       Re: Fruitfarm Worker Count
       By: RickSanchez Date: November 11, 2020, 3:08 pm
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       [quote author=WMaster link=topic=14.msg218#msg218
       date=1605128161]
       I like the idea! I've already been thinking how to implement it.
       Some overhaul is required, like linking animals to the farm.
       Because right now animals can shift around. Linking could then
       be done manually, automatic and by rally.
       [/quote]
       for me it sounds like a challenge. also it is possible that it
       looks annoying ??? ;D i hope you find a solution
       #Post#: 220--------------------------------------------------
       Re: Fruitfarm Worker Count
       By: Pizzateig Date: November 11, 2020, 3:31 pm
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       What about a fence?
       #Post#: 221--------------------------------------------------
       Re: Fruitfarm Worker Count
       By: RickSanchez Date: November 11, 2020, 3:40 pm
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       [quote author=Pizzateig link=topic=14.msg220#msg220
       date=1605130261]
       What about a fence?
       [/quote]
       At first i was like ... but it is more than genius. An indirect
       indicator if the farm is filled, like a red or green lamp on top
       of the fruit farm and to not having to change fruit or animal
       behavior just check count footprint of fruitfarm via hook. maybe
       no light if < 3, green on 3 and red if oversaturated. :)
       sry if you actually really wanted a fence  :P ;D
       #Post#: 318--------------------------------------------------
       Re: Fruitfarm Worker Count
       By: Xcage Date: November 13, 2020, 4:07 pm
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       similar to zergs extractors to spawners ratio info maybe?
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