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       #Post#: 1469--------------------------------------------------
       Re: Changes Take 2
       By: blah Date: December 28, 2020, 3:52 pm
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       unless a tutorial is introduced into the game, these changes are
       only applicable to regular players, and new players are having a
       much bigger impact because it takes them X number of games to
       learn the basics.
       #Post#: 1551--------------------------------------------------
       Re: Changes Take 2
       By: malph Date: January 7, 2021, 3:21 am
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       [quote author=RickSanchez link=topic=138.msg1328#msg1328
       date=1608156235]
       Tankling
       Bad and/or atleast bad balanced change.
       The Tanklings purpose shouldn't be to bust walls. There is a
       unit for that role called Banelings. Rather make that one good
       in its role.
       Themewise i'd rather want to see buffs that affect Tanklings
       role to drain energy by adding more scaling with armor upgrades.
       [/quote]
       Sorry for double post, just want to say I'd love to see exactly
       this for tankling.  It should be an energy sponge in the early
       mid game, instead of being the first unit zerg spams.
       #Post#: 1891--------------------------------------------------
       Re: Changes Take 2
       By: Asiown Date: February 18, 2021, 4:53 pm
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       so when will these ideas will be done? pretty confusing as many
       things exist but some not (tier 1 up for zerg not 400)
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