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       #Post#: 1345--------------------------------------------------
       Re: Changes Take 2
       By: Adam Date: December 17, 2020, 8:00 am
       ---------------------------------------------------------
       I mean why we need wm at all? here our lord and saviour oayoo is
       rdy to answer all the questions and tell creator himself what
       game should be
       there is a difference between giving one opinion and saying
       "this is only right path and only I know how this game should
       look"
       so far people who dont like this path prefer the 2 option
       #Post#: 1347--------------------------------------------------
       Re: Changes Take 2
       By: Statistics Date: December 17, 2020, 8:11 am
       ---------------------------------------------------------
       I viewed patch 4.0 as a sort of a band-aid patch that would help
       fix some of the glaring imbalance that was present in the game
       during the firebat-chemplant era. I thought the changes were
       good, even if they did reduce some build diversity and reduce
       Terran options. I was hoping the next patch would bring some
       more options and changes to bring life back into the game.
       This patch doesn't really do any of those things. I disagree
       with a great deal of the changes, for reasons already stated
       above me in the thread. While I like the addition of options for
       alternate playstyles, in my opinion this is not really the way
       to deal with them, nor does it deal with any of the endemic
       issues that have plague the game. Fixing those should be your
       first priority, not... whatever this is.
       Many of the changes here are obtuse and extremely difficult to
       comprehend. It's like a thin coat of paint covering a wall
       filled with holes. This changelog reeks of feature creep.
       I hate to sound entitled, to demand any of your time after all
       the hard work you've put into this game, but some more community
       interaction would greatly help. I wasn't the only person who
       made posts on the issues with the game, yet this patch seems to
       do nothing to address any of the issues we've pointed out.
       Please, at the very least, in the future, at least acknowledge
       you're reading posts, because right now it feels like we're
       yelling into the abyss trying to get changes made.
       #Post#: 1348--------------------------------------------------
       Re: Changes Take 2
       By: Speed Date: December 17, 2020, 8:29 am
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       Oh, the changes were sort of asked for - in very undetailed
       posted complaints about gamebalance and "diversity", and this
       thread is the culmination of it (look Roger, I can use some
       educated words, too, just not as many bc 2nd language lol)
       But yeah, I totally agree, 4.0 "hotfixed" a lot of stuff (mainly
       chem and firebat), and this proposal doesn't follow up on it -
       the overall consens of forum is that zerg needs some buffs, but
       instead of making packed mass toggle-able on individual spawners
       (the best skill based change I could come up with), we get a lot
       of random stuff and some static buffs to zerg, which will help
       zerg win rate(minor issue), but is not adding expression of
       skill (major issue) to zerg, therefore not improving the more
       important issue of zerg.
       #Post#: 1349--------------------------------------------------
       Re: Changes Take 2
       By: Speed Date: December 17, 2020, 11:13 am
       ---------------------------------------------------------
       I streamed some games, sadly I didn't get to play zerg (even
       tried to do a pre-pick lobby, but sadly it didn't fill)
       (removed VOD link because it automatically plays, which I found
       annoying, you can easily find channel &  VOD through the linked
       clips)
       I'll post clips of the best moments, the ones that make me look
       good. I'm sure ExtraLemon will post some of the mistakes I did
       (thinking of how I lost my battery especially xD )
  HTML https://clips.twitch.tv/FuriousLittleLardDatSheffy
  HTML https://clips.twitch.tv/DeafInquisitiveClintGrammarKing
  HTML https://clips.twitch.tv/IcyDeadGerbilBleedPurple
       The last one is my favourite! I know I'm a quite a bit sarcastic
       / obnoxious at times (look at title xd), but just ignore it's
       "my" clip. Just looking at the way the player kills the big
       spine, do you really think the proposed buff is gonna do any
       good? In my "humble" (kek) opinion it will just deter newer /
       slow / bad players from pushing big spine fast, while hardly, if
       it all, affecting players like me.
       Also I feel like I have to apologize to zergtriumph... I trolled
       quite a bit on his idea-posts, because I thought they are
       stupid, and regardless of them being stupid or not, just
       taunting someone instead of arguing isn't a good way to go over
       things. Happy to see him being more open-minded with my posts in
       this thread than I was with his^^.
       Furthermore, I'm not saying each and every part of the ideas in
       this thread is bad, just most of it (sorry). Hydra change could
       be good, firebat 500HP is probably a bit too much, but 400 could
       be reasonable (needs ingame testing - currently it's an useless
       unit that I ignore, it doesn't offer value to someone like me,
       sadly), those 2 changes are not inherently bad, they'll just
       need some tweaking. I dislike "dome" blocking vision and attack,
       zerg high ground is too small anyways, it will encourage wiping
       the entire low ground, everything outside of dome, prolonging
       zerg losing the game. However I do think zerg could use some
       more (safe) space, in mid / late game zerg territory is
       extremely limited if the majority of terran is still outside.
       The most simple way to address this, that I can think of, is to
       add 2 more big spines to the ring of big spines, but extending
       the ring so the distance between spines is same / similar. Zerg
       would have a lot more territory that is somewhat protected. I'd
       much prefer a change like this over the dome thing, I think it
       would help zerg a lot more.
       #Post#: 1350--------------------------------------------------
       Re: Changes Take 2
       By: Adam Date: December 17, 2020, 12:15 pm
       ---------------------------------------------------------
       yes proposed change will be huge as it took ur rins so long to
       kill this spine that zerg who actualy want to win the game will
       have time to fuse and micro spine and after 1 click in the
       middle of ur rins all this micro u pulled there would be for
       nothing...fact that this particular zerg was happy with giving
       his big spines for free doesnt mean anything
       also about this commentary u call infused rush bad on the
       example of fighting zerg who didnt even pretend he know what
       fusing is,went striks but didnt micro them at all and also made
       roaches before infused that just I was saying did s*** and not
       slowed u down... cmon
       #Post#: 1351--------------------------------------------------
       Re: Changes Take 2
       By: Speed Date: December 17, 2020, 12:24 pm
       ---------------------------------------------------------
       [quote author=Adam link=topic=138.msg1350#msg1350
       date=1608228946]
       yes proposed change will be huge as it took ur rins so long to
       kill this spine that zerg will have time to fuse and micro spine
       and after 1 click in the middle of ur rins all this micro u
       pulled there would be for nothing...
       also about this commentary u call infused rush bad on the
       example of fighting zerg who didnt even pretend he know what
       fusing is,went striks but didnt micro them at all and also made
       roaches before infused just I was saying did s*** and not slowd
       u down... cmon
       [/quote]
       Hahahahahaha :)
       You wish.
       #Post#: 1352--------------------------------------------------
       Re: Changes Take 2
       By: Adam Date: December 17, 2020, 12:25 pm
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       yes 4s from first shoots  to spine being dead is totaly not
       enough time to do anything
       even more if u include time from when ur push was spotted
       its more than enough time for zerg to do anything he want
       even put cloud in front of spine if he feels like it
       #Post#: 1353--------------------------------------------------
       Re: Changes Take 2
       By: Oayoo Date: December 17, 2020, 1:08 pm
       ---------------------------------------------------------
       When firebats were doing the exact same thing last patch you
       weren't against it Adam ?
       Why ?
       To be serious, against vets + powerfield the big spine will
       still disapear in a little smoky mushroom :)
       I'm fine with this spine buff. It is kinda useless but will not
       hurt good player. However it doesn't really improve the Zergs
       possibility which is sad x)
       check previous post for my opinion on patch :)
       #Post#: 1357--------------------------------------------------
       Re: Changes Take 2
       By: baZzZ Date: December 17, 2020, 2:33 pm
       ---------------------------------------------------------
       So, just short question beside, maybe anyone can tell me,
       because i saw the question many times and never been answered.
       Why are these geysire blockers are not removed? THEY block tons
       of variety, with them available you dont need extra gas IN your
       base.. Also they give zerg way to much mapcontrol for free.. (
       My opinion ) - or go a step further, open dead terran bases to
       give room for "outpost", which are literally super vulnerable
       due to lacking yardbuff, so it only can be used if zerg sleeps
       or you annoy him much enough he misses out scouting this. And to
       be fair, routing dead gases should be something you need to be
       able to if you're playing zerg..? I mean i like going back to
       old yardbuff, so it really can "hold" a side and many other
       changes, but i also think giving advantage to players being able
       to maintain 3-4 outpost should be "honored". Just my sight of
       facts here, feel free to moan :)
       #Post#: 1358--------------------------------------------------
       Re: Changes Take 2
       By: Speed Date: December 17, 2020, 2:52 pm
       ---------------------------------------------------------
       [quote author=baZzZ link=topic=138.msg1357#msg1357
       date=1608237191]
       So, just short question beside, maybe anyone can tell me,
       because i saw the question many times and never been answered.
       Why are these geysire blockers are not removed? THEY block tons
       of variety, with them available you dont need extra gas IN your
       base.. Also they give zerg way to much mapcontrol for free.. (
       My opinion )
       [/quote]
       Good question. I'd like to know, too. x)
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