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#Post#: 1345--------------------------------------------------
Re: Changes Take 2
By: Adam Date: December 17, 2020, 8:00 am
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I mean why we need wm at all? here our lord and saviour oayoo is
rdy to answer all the questions and tell creator himself what
game should be
there is a difference between giving one opinion and saying
"this is only right path and only I know how this game should
look"
so far people who dont like this path prefer the 2 option
#Post#: 1347--------------------------------------------------
Re: Changes Take 2
By: Statistics Date: December 17, 2020, 8:11 am
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I viewed patch 4.0 as a sort of a band-aid patch that would help
fix some of the glaring imbalance that was present in the game
during the firebat-chemplant era. I thought the changes were
good, even if they did reduce some build diversity and reduce
Terran options. I was hoping the next patch would bring some
more options and changes to bring life back into the game.
This patch doesn't really do any of those things. I disagree
with a great deal of the changes, for reasons already stated
above me in the thread. While I like the addition of options for
alternate playstyles, in my opinion this is not really the way
to deal with them, nor does it deal with any of the endemic
issues that have plague the game. Fixing those should be your
first priority, not... whatever this is.
Many of the changes here are obtuse and extremely difficult to
comprehend. It's like a thin coat of paint covering a wall
filled with holes. This changelog reeks of feature creep.
I hate to sound entitled, to demand any of your time after all
the hard work you've put into this game, but some more community
interaction would greatly help. I wasn't the only person who
made posts on the issues with the game, yet this patch seems to
do nothing to address any of the issues we've pointed out.
Please, at the very least, in the future, at least acknowledge
you're reading posts, because right now it feels like we're
yelling into the abyss trying to get changes made.
#Post#: 1348--------------------------------------------------
Re: Changes Take 2
By: Speed Date: December 17, 2020, 8:29 am
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Oh, the changes were sort of asked for - in very undetailed
posted complaints about gamebalance and "diversity", and this
thread is the culmination of it (look Roger, I can use some
educated words, too, just not as many bc 2nd language lol)
But yeah, I totally agree, 4.0 "hotfixed" a lot of stuff (mainly
chem and firebat), and this proposal doesn't follow up on it -
the overall consens of forum is that zerg needs some buffs, but
instead of making packed mass toggle-able on individual spawners
(the best skill based change I could come up with), we get a lot
of random stuff and some static buffs to zerg, which will help
zerg win rate(minor issue), but is not adding expression of
skill (major issue) to zerg, therefore not improving the more
important issue of zerg.
#Post#: 1349--------------------------------------------------
Re: Changes Take 2
By: Speed Date: December 17, 2020, 11:13 am
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I streamed some games, sadly I didn't get to play zerg (even
tried to do a pre-pick lobby, but sadly it didn't fill)
(removed VOD link because it automatically plays, which I found
annoying, you can easily find channel & VOD through the linked
clips)
I'll post clips of the best moments, the ones that make me look
good. I'm sure ExtraLemon will post some of the mistakes I did
(thinking of how I lost my battery especially xD )
HTML https://clips.twitch.tv/FuriousLittleLardDatSheffy
HTML https://clips.twitch.tv/DeafInquisitiveClintGrammarKing
HTML https://clips.twitch.tv/IcyDeadGerbilBleedPurple
The last one is my favourite! I know I'm a quite a bit sarcastic
/ obnoxious at times (look at title xd), but just ignore it's
"my" clip. Just looking at the way the player kills the big
spine, do you really think the proposed buff is gonna do any
good? In my "humble" (kek) opinion it will just deter newer /
slow / bad players from pushing big spine fast, while hardly, if
it all, affecting players like me.
Also I feel like I have to apologize to zergtriumph... I trolled
quite a bit on his idea-posts, because I thought they are
stupid, and regardless of them being stupid or not, just
taunting someone instead of arguing isn't a good way to go over
things. Happy to see him being more open-minded with my posts in
this thread than I was with his^^.
Furthermore, I'm not saying each and every part of the ideas in
this thread is bad, just most of it (sorry). Hydra change could
be good, firebat 500HP is probably a bit too much, but 400 could
be reasonable (needs ingame testing - currently it's an useless
unit that I ignore, it doesn't offer value to someone like me,
sadly), those 2 changes are not inherently bad, they'll just
need some tweaking. I dislike "dome" blocking vision and attack,
zerg high ground is too small anyways, it will encourage wiping
the entire low ground, everything outside of dome, prolonging
zerg losing the game. However I do think zerg could use some
more (safe) space, in mid / late game zerg territory is
extremely limited if the majority of terran is still outside.
The most simple way to address this, that I can think of, is to
add 2 more big spines to the ring of big spines, but extending
the ring so the distance between spines is same / similar. Zerg
would have a lot more territory that is somewhat protected. I'd
much prefer a change like this over the dome thing, I think it
would help zerg a lot more.
#Post#: 1350--------------------------------------------------
Re: Changes Take 2
By: Adam Date: December 17, 2020, 12:15 pm
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yes proposed change will be huge as it took ur rins so long to
kill this spine that zerg who actualy want to win the game will
have time to fuse and micro spine and after 1 click in the
middle of ur rins all this micro u pulled there would be for
nothing...fact that this particular zerg was happy with giving
his big spines for free doesnt mean anything
also about this commentary u call infused rush bad on the
example of fighting zerg who didnt even pretend he know what
fusing is,went striks but didnt micro them at all and also made
roaches before infused that just I was saying did s*** and not
slowed u down... cmon
#Post#: 1351--------------------------------------------------
Re: Changes Take 2
By: Speed Date: December 17, 2020, 12:24 pm
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[quote author=Adam link=topic=138.msg1350#msg1350
date=1608228946]
yes proposed change will be huge as it took ur rins so long to
kill this spine that zerg will have time to fuse and micro spine
and after 1 click in the middle of ur rins all this micro u
pulled there would be for nothing...
also about this commentary u call infused rush bad on the
example of fighting zerg who didnt even pretend he know what
fusing is,went striks but didnt micro them at all and also made
roaches before infused just I was saying did s*** and not slowd
u down... cmon
[/quote]
Hahahahahaha :)
You wish.
#Post#: 1352--------------------------------------------------
Re: Changes Take 2
By: Adam Date: December 17, 2020, 12:25 pm
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yes 4s from first shoots to spine being dead is totaly not
enough time to do anything
even more if u include time from when ur push was spotted
its more than enough time for zerg to do anything he want
even put cloud in front of spine if he feels like it
#Post#: 1353--------------------------------------------------
Re: Changes Take 2
By: Oayoo Date: December 17, 2020, 1:08 pm
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When firebats were doing the exact same thing last patch you
weren't against it Adam ?
Why ?
To be serious, against vets + powerfield the big spine will
still disapear in a little smoky mushroom :)
I'm fine with this spine buff. It is kinda useless but will not
hurt good player. However it doesn't really improve the Zergs
possibility which is sad x)
check previous post for my opinion on patch :)
#Post#: 1357--------------------------------------------------
Re: Changes Take 2
By: baZzZ Date: December 17, 2020, 2:33 pm
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So, just short question beside, maybe anyone can tell me,
because i saw the question many times and never been answered.
Why are these geysire blockers are not removed? THEY block tons
of variety, with them available you dont need extra gas IN your
base.. Also they give zerg way to much mapcontrol for free.. (
My opinion ) - or go a step further, open dead terran bases to
give room for "outpost", which are literally super vulnerable
due to lacking yardbuff, so it only can be used if zerg sleeps
or you annoy him much enough he misses out scouting this. And to
be fair, routing dead gases should be something you need to be
able to if you're playing zerg..? I mean i like going back to
old yardbuff, so it really can "hold" a side and many other
changes, but i also think giving advantage to players being able
to maintain 3-4 outpost should be "honored". Just my sight of
facts here, feel free to moan :)
#Post#: 1358--------------------------------------------------
Re: Changes Take 2
By: Speed Date: December 17, 2020, 2:52 pm
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[quote author=baZzZ link=topic=138.msg1357#msg1357
date=1608237191]
So, just short question beside, maybe anyone can tell me,
because i saw the question many times and never been answered.
Why are these geysire blockers are not removed? THEY block tons
of variety, with them available you dont need extra gas IN your
base.. Also they give zerg way to much mapcontrol for free.. (
My opinion )
[/quote]
Good question. I'd like to know, too. x)
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