URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Zerg Hex Forum
  HTML https://zerghex.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Balance Discussion
       *****************************************************
       #Post#: 1332--------------------------------------------------
       Re: Changes Take 2
       By: ZergTriumph Date: December 16, 2020, 5:13 pm
       ---------------------------------------------------------
       I think Speed pointed out the main issue you are overlooking:
       mass roach is still the best zerg strategy in 90% of games.
       Mass roach is nearly always better than primals or ultras, which
       are still useless.  Brutas are still useful for countering vets
       and breaking down walls, but it's almost always better to mass a
       lot of roaches first.  So the lack of strategic variety is on
       the zerg side.  As others have said, instead of worrying about
       pointless early units like tankling and beastling, give zerg
       something to do in the midgame other than make more roaches than
       the terrans can handle.  You are focused too much on the early
       game and ignoring the fact that nearly every game boils down to
       a contest between mass roach and vets.
       T1 marine push really isn't an issue anymore for big spines.
       Almost every terran is getting vets before they attack big
       spines, because it's more efficient to convert to vets first and
       that way not lose any (or very few) marines to the big spine.
       So the game will continue to become more "one dimensional" with
       your proposed patch.  Terran will rush vets and zerg will mass
       roach.
       I also think you've listened to the crowd (which used to include
       me) too much about ion not being viable.  Having tried it
       several games and seen others try it, ion is definitely still
       very viable in this patch.  You see it so rarely because most
       players just assume it isn't feasible, but it is definitely
       possible for a terran to get off 3-4 ions before the zerg can
       push them up to the high ground.  Which means if multiple
       terrans go for ion, it is a viable strategy.  So please don't
       strengthen terran bunker.  It is fine just the way it is, and as
       time goes on, more players will figure this out.
       #Post#: 1333--------------------------------------------------
       Re: Changes Take 2
       By: Adam Date: December 16, 2020, 5:19 pm
       ---------------------------------------------------------
       [quote author=ZergTriumph link=topic=138.msg1332#msg1332
       date=1608160380]
       I think Speed pointed out the main issue you are overlooking:
       mass roach is still the best zerg strategy in 90% of games.
       Mass roach is nearly always better than primals or ultras, which
       are still useless.  Brutas are still useful for countering vets
       and breaking down walls, but it's almost always better to mass a
       lot of roaches first.  So the lack of strategic variety is on
       the zerg side.  As others have said, instead of worrying about
       pointless early units like tankling and beastling, give zerg
       something to do in the midgame other than make more roaches than
       the terrans can handle.
       T1 marine push really isn't an issue anymore for big spines.
       Almost every terran is getting vets before they attack big
       spines, because it's more efficient to convert to vets first and
       that way not lose any (or very few) marines to the big spine.
       So the game will continue to become more "one dimensional" with
       your proposed patch.  Terran will rush vets and zerg will mass
       roach.
       I also think you've listened to the crowd (which used to include
       me) too much about ion not being viable.  Having tried it
       several games and seen others try it, ion is definitely still
       very viable in this patch.  You see it so rarely because most
       players just assume it isn't feasible, but it is definitely
       possible for a terran to get off 3-4 ions before the zerg can
       push them up to the high ground.  Which means if multiple
       terrans go for ion, it is a viable strategy.  So please don't
       strengthen terran bunker.  It is fine just the way it is, and as
       time goes on, more players will figure this out.
       [/quote]
       sorry but all of this is simply not true...
       roach is garbage unit now (I wanted speed to come and prove
       otherwise- he didnt want to)
       t1 pushes still happen (just saw najdorf pushing with t1 against
       ultra few days ago) and when I myself did skip t1 at the start
       of the patch now I am back to push with t1 first as it gave zerg
       too much freedom to zerg to just skip them
       didnt lose single game to ion since patch, either terrans knew
       how to autocast rins faster than festors could get energy to
       heal big spines and they just won, or they didnt in which case
       infused,bruta, torra pick one rolled over all before even 1 hive
       could be ioned down
       but I agree that with party of 4 we messed around with 1
       gas/inbase ion rush 1 day for memes and it somehow worked even
       despite us messing around... but again it was party of 4 good
       terrans almost everything works then
       #Post#: 1334--------------------------------------------------
       Re: Changes Take 2
       By: AAAAPPPPP Date: December 16, 2020, 5:33 pm
       ---------------------------------------------------------
       [quote author=ZergTriumph link=topic=138.msg1332#msg1332
       date=1608160380]
       I think Speed pointed out the main issue you are overlooking:
       mass roach is still the best zerg strategy in 90% of games.
       Mass roach is nearly always better than primals or ultras, which
       are still useless.  Brutas are still useful for countering vets
       and breaking down walls, but it's almost always better to mass a
       lot of roaches first.  So the lack of strategic variety is on
       the zerg side.  As others have said, instead of worrying about
       pointless early units like tankling and beastling, give zerg
       something to do in the midgame other than make more roaches than
       the terrans can handle.
       T1 marine push really isn't an issue anymore for big spines.
       Almost every terran is getting vets before they attack big
       spines, because it's more efficient to convert to vets first and
       that way not lose any (or very few) marines to the big spine.
       So the game will continue to become more "one dimensional" with
       your proposed patch.  Terran will rush vets and zerg will mass
       roach.
       I also think you've listened to the crowd (which used to include
       me) too much about ion not being viable.  Having tried it
       several games and seen others try it, ion is definitely still
       very viable in this patch.  You see it so rarely because most
       players just assume it isn't feasible, but it is definitely
       possible for a terran to get off 3-4 ions before the zerg can
       push them up to the high ground.  Which means if multiple
       terrans go for ion, it is a viable strategy.  So please don't
       strengthen terran bunker.  It is fine just the way it is, and as
       time goes on, more players will figure this out.
       [/quote]
       Have you played this patch? Roaches are absolute trash now
       against T1 and T2 marines with shatter, primals are if anything
       the more winnable strategy between the two because they drain so
       much energy
       #Post#: 1335--------------------------------------------------
       Re: Changes Take 2
       By: ZergTriumph Date: December 16, 2020, 6:41 pm
       ---------------------------------------------------------
       [quote author=Adam link=topic=138.msg1333#msg1333
       date=1608160747]
       [quote author=ZergTriumph link=topic=138.msg1332#msg1332
       date=1608160380]
       I think Speed pointed out the main issue you are overlooking:
       mass roach is still the best zerg strategy in 90% of games.
       Mass roach is nearly always better than primals or ultras, which
       are still useless.  Brutas are still useful for countering vets
       and breaking down walls, but it's almost always better to mass a
       lot of roaches first.  So the lack of strategic variety is on
       the zerg side.  As others have said, instead of worrying about
       pointless early units like tankling and beastling, give zerg
       something to do in the midgame other than make more roaches than
       the terrans can handle.
       T1 marine push really isn't an issue anymore for big spines.
       Almost every terran is getting vets before they attack big
       spines, because it's more efficient to convert to vets first and
       that way not lose any (or very few) marines to the big spine.
       So the game will continue to become more "one dimensional" with
       your proposed patch.  Terran will rush vets and zerg will mass
       roach.
       I also think you've listened to the crowd (which used to include
       me) too much about ion not being viable.  Having tried it
       several games and seen others try it, ion is definitely still
       very viable in this patch.  You see it so rarely because most
       players just assume it isn't feasible, but it is definitely
       possible for a terran to get off 3-4 ions before the zerg can
       push them up to the high ground.  Which means if multiple
       terrans go for ion, it is a viable strategy.  So please don't
       strengthen terran bunker.  It is fine just the way it is, and as
       time goes on, more players will figure this out.
       [/quote]
       sorry but all of this is simply not true...
       roach is garbage unit now (I wanted speed to come and prove
       otherwise- he didnt want to)
       t1 pushes still happen (just saw najdorf pushing with t1 against
       ultra few days ago) and when I myself did skip t1 at the start
       of the patch now I am back to push with t1 first as it gave zerg
       too much freedom to zerg to just skip them
       didnt lose single game to ion since patch, either terrans knew
       how to autocast rins faster than festors could get energy to
       heal big spines and they just won, or they didnt in which case
       infused,bruta, torra pick one rolled over all before even 1 hive
       could be ioned down
       but I agree that with party of 4 we messed around with 1
       gas/inbase ion rush 1 day for memes and it somehow worked even
       despite us messing around... but again it was party of 4 good
       terrans almost everything works then
       [/quote]
       Najdorf can make anything work.  Come on man.
       Almost every game I've seen zerg win, it is with mass
       roach/ravator/infused.  Primals get rekt by vets.  Roaches win
       because they are cheaper and easier to overwhelm the terran
       with.
       I didn't say terran is skipping T1 marines.  I said terran is
       attacking big spines with vets.  Almost every game, terran makes
       20-30 T1 marines, clears everything in front of big spines,
       upgrades to vets, and then attacks big spines.
       Ion isn't popular now but it does work, as you just admitted.
       #Post#: 1336--------------------------------------------------
       Re: Changes Take 2
       By: Adam Date: December 16, 2020, 6:53 pm
       ---------------------------------------------------------
       [quote author=ZergTriumph link=topic=138.msg1335#msg1335
       date=1608165705]
       [quote author=Adam link=topic=138.msg1333#msg1333
       date=1608160747]
       [quote author=ZergTriumph link=topic=138.msg1332#msg1332
       date=1608160380]
       I think Speed pointed out the main issue you are overlooking:
       mass roach is still the best zerg strategy in 90% of games.
       Mass roach is nearly always better than primals or ultras, which
       are still useless.  Brutas are still useful for countering vets
       and breaking down walls, but it's almost always better to mass a
       lot of roaches first.  So the lack of strategic variety is on
       the zerg side.  As others have said, instead of worrying about
       pointless early units like tankling and beastling, give zerg
       something to do in the midgame other than make more roaches than
       the terrans can handle.
       T1 marine push really isn't an issue anymore for big spines.
       Almost every terran is getting vets before they attack big
       spines, because it's more efficient to convert to vets first and
       that way not lose any (or very few) marines to the big spine.
       So the game will continue to become more "one dimensional" with
       your proposed patch.  Terran will rush vets and zerg will mass
       roach.
       I also think you've listened to the crowd (which used to include
       me) too much about ion not being viable.  Having tried it
       several games and seen others try it, ion is definitely still
       very viable in this patch.  You see it so rarely because most
       players just assume it isn't feasible, but it is definitely
       possible for a terran to get off 3-4 ions before the zerg can
       push them up to the high ground.  Which means if multiple
       terrans go for ion, it is a viable strategy.  So please don't
       strengthen terran bunker.  It is fine just the way it is, and as
       time goes on, more players will figure this out.
       [/quote]
       sorry but all of this is simply not true...
       roach is garbage unit now (I wanted speed to come and prove
       otherwise- he didnt want to)
       t1 pushes still happen (just saw najdorf pushing with t1 against
       ultra few days ago) and when I myself did skip t1 at the start
       of the patch now I am back to push with t1 first as it gave zerg
       too much freedom to zerg to just skip them
       didnt lose single game to ion since patch, either terrans knew
       how to autocast rins faster than festors could get energy to
       heal big spines and they just won, or they didnt in which case
       infused,bruta, torra pick one rolled over all before even 1 hive
       could be ioned down
       but I agree that with party of 4 we messed around with 1
       gas/inbase ion rush 1 day for memes and it somehow worked even
       despite us messing around... but again it was party of 4 good
       terrans almost everything works then
       [/quote]
       Najdorf can make anything work.  Come on man.
       Almost every game I've seen zerg win, it is with mass
       roach/ravator/infused.  Primals get rekt by vets.  Roaches win
       because they are cheaper and easier to overwhelm the terran
       with.
       I didn't say terran is skipping T1 marines.  I said terran is
       attacking big spines with vets.  Almost every game, terran makes
       20-30 T1 marines, clears everything in front of big spines,
       upgrades to vets, and then attacks big spines.
       Ion isn't popular now but it does work, as you just admitted.
       [/quote]
       ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
       ??? ??? ??? ??? ??? ??? ???
       did u actualy read what I wrote or just saw some words and went
       to giving reply?
       did I say najdorf is only one who is pushing with t1? no, I just
       gave him as an exaple, in oposite to what u say t1 pushes on big
       spines still happen
       winning with roach and winning with infused are 2 completely
       different things, as of now roach do s*** to stop pushing if its
       only 1 supply I dont even bother uping to vets, if it is 2+ then
       zerg just killed his eco and if I up at least half of my rins to
       vets they melt not stop anything
       if I see roach on 16 min then unless I am only one who is
       pushing I know we just got free win as there wont be any
       infused/bruta for next few min... just get vets and deflective
       and roll over
       I admited ion works? rly? where? I admited it works IN  PARTY OF
       4 COMPETENT PEOPLE, SITUATION IN WHICH MASS REAPERS WOULD
       PROBABLY WORK
       #Post#: 1337--------------------------------------------------
       Re: Changes Take 2
       By: ZergTriumph Date: December 16, 2020, 7:11 pm
       ---------------------------------------------------------
       [quote author=Adam link=topic=138.msg1336#msg1336
       date=1608166402]
       did u actualy read what I wrote or just saw some words and went
       to giving reply?
       did I say najdorf is only one who is pushing with t1? no, I just
       gave him as an exaple, in oposite to what u say t1 pushes on big
       spines still happen
       winning with roach and winning with infused are 2 completely
       different things, as of now roach do s*** to stop pushing if its
       only 1 supply I dont even bother uping to vets, if it is 2+ then
       zerg just killed his eco and if I up at least half of my rins to
       vets they melt not stop anything
       if I see roach on 16 min then unless I am only one who is
       pushing I know we just got free win as there wont be any
       infused/bruta for next few min... just get vets and deflective
       and roll over
       I admited ion works? rly? where? I admited it works IN  PARTY OF
       4 COMPETENT PEOPLE, SITUATION IN WHICH MASS REAPERS WOULD
       PROBABLY WORK
       [/quote]
       Did you actually read what I wrote? I said terrans are usually
       upgrading to vets before attacking big spines, and now you've
       gone off on two tangents about terrans skipping T1 entirely ...
       Yes, zerg kills their eco to mass roach, but it's the only
       viable zerg strat.  Roaches are still more economically
       efficient than primals. And because zerg kills their economy to
       get roach, ion is viable.  If you and your buddies keep doing
       it, more players will catch on.  Turtle terran doesn't need any
       more buffs.
       Ion should be a viable alternative strategy in response to
       certain zerg strategies (like massing roach).  It should not be
       something that terrans can willy nilly choose from the start of
       the game, which is what it was before 4.0.
       #Post#: 1338--------------------------------------------------
       Re: Changes Take 2
       By: Adam Date: December 16, 2020, 7:19 pm
       ---------------------------------------------------------
       " mass roach, but it's the only viable zerg strat"
       XD
       ok I dont want to argue with u anymore... feel free to belive
       so...  I will always take 1 more zerg being free roll in players
       pool... just pls dont go zerg with me, now that killing hive is
       no longer possible it takes way to long for my liking to kill
       all my nests and big spines before leaving
       #Post#: 1339--------------------------------------------------
       Re: Changes Take 2
       By: dapperdann11 Date: December 16, 2020, 9:56 pm
       ---------------------------------------------------------
       Terran strategy has two main paths strong offense with
       marines/shock troopers or a full turtle and ion down. The main
       problem is is not the viability of either path but that these
       strategies are in opposition to each other. Every terrain that
       plays defense is a terran that can be ignored sabotaging the
       offensive terrans. Every terran that goes offense is
       fewer/slower ion cannons to burn down the zerg allowing time for
       zerg to break a bunker.
       instead of buffing the defensive terrans by making an op tank or
       massive resource collection give a hybrid approach that is easy
       to execute and that one that can transition into either offense
       or defense.
       Something that could work well at this is to give terrans a
       spawner with similar restrictions as the zerg.
       For example, a gateway that spawns disposable zealots. The
       gateway will have no tech requirements but will have upgrades in
       both the construction yard and the armory allowing for a solid
       transition into either marine push or turtle.
       #Post#: 1341--------------------------------------------------
       Re: Changes Take 2
       By: Oayoo Date: December 17, 2020, 2:45 am
       ---------------------------------------------------------
       [quote author=Adam link=topic=138.msg1338#msg1338
       date=1608167944]
       just pls dont go zerg with me, now that killing hive is no
       longer possible it takes way to long for my liking to kill all
       my nests and big spines before leaving
       [/quote]
       Nice way to play Zerg hex.
       [quote author=ZergTriumph link=topic=138.msg1332#msg1332
       date=1608160380]
       I also think you've listened to the crowd (which used to include
       me) too much about ion not being viable.
       [/quote]
       Glad to see that you understood your mistakes about the map.
       Welcome to the critical mind side :)
       [quote author=AAAAPPPPP link=topic=138.msg1334#msg1334
       date=1608161602]
       Have you played this patch? Roaches are absolute trash now
       against T1 and T2 marines with shatter.
       [/quote]
       It is fun how in every patch you guys are missing what is the
       real strength of the game. Roaches are without doubt the best
       Zerg unit of the current patch. Why ?
       - You can have them really early. In a push meta it is the most
       important thing.
       - Used correctly, they can kill any type of marines.
       - You don't need to tech into ultra or bruts for the entire
       game.
       - You can break every low-ground with 1 or 2 ravators + mass
       roaches and even high-ground.
       - They are more lethal than primal/ultra and drain a lot of
       energy.
       - You will be able to have roaches speed 3 full upgraded + some
       damage ultra fast (obviously if you don't share money, it will
       be slower).
       - Only really good players will be able to defend your roaches,
       all the new/average players will instantly die.
       - no skill required, you just need to f2 then click.
       - You will be able to easily kill even Elites because Terrans
       will not be able to sustain energy this early.
       - They have low supply cost which means you can still go eco
       while going all-in with them
       I played lot of games on this patch, tried every strats possible
       as Zergs.
       The strongest build is to rush roaches sadly. And you guys can
       be sure that i really hate that x)
       If you guys want some replays you can find them in our discord
       :) channel replays.
       [quote author=ZergTriumph link=topic=138.msg1337#msg1337
       date=1608167509]
       Ion should be a viable alternative strategy in response to
       certain zerg strategies (like massing roach).  It should not be
       something that terrans can willy nilly choose from the start of
       the game, which is what it was before 4.0.
       [/quote]
       YES ! ZergTriumph, i'm proud of you.
       Wmaster, PLEASE, don't give defenders armor % again.
       Now i wanna explain the mistakes of this potential patch:
       What you are doing, Wmaster, is giving Zergs static buffs. What
       Zergs need is to be able to express skill.
       To do that, they need spellcasters units. If you give them
       static buff, you will just have to nerf/buff stuff infinitly.
       What you are doing with Terrans is the same mistake you did in
       the past with chem/firebats.
       You are creating a build out of the Terran tech tree. You are
       encouraging Terran to expand to invest into a bunker build.
       You need to understand that if you want to be able to do correct
       damages to the zerg and maybe win the game (why not ?), there is
       no way you can invest gas in yard early game.
       If you want to encourage bunker, you should create a path for a
       mid/late game bunker. If you want to give more gas, just put a
       second upgrade on the gas geyser or buff converter.
       Bunker is a mid/late game oportunity. Early bunker should be
       banned from this game.
       To conclude: Yard + defenders back + wall armor*2 + defenders
       regen + Tank + Italis ===> bunker meta, here we go again.
       Don't publish this patch please ! If you have questions, don't
       hesitate to ask me.
       #Post#: 1344--------------------------------------------------
       Re: Changes Take 2
       By: elon.schools@yahoo.com Date: December 17, 2020, 7:56 am
       ---------------------------------------------------------
       Here we are again, saying what zerghex is in our own opinions,
       at this point we need wmaster to put his foot down and say what
       he thinks zerghex should be so that we can stop arguing how we
       all see it should be and then talk about how to balance it in
       the way wmaster sees it should be. Granted, I dont expect him to
       come out and say what he wants it to be, but as it is right now
       everyone has their own ideas of what it should be.
       *****************************************************
   DIR Previous Page
   DIR Next Page