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       #Post#: 1462--------------------------------------------------
       Re: leave before 2:15
       By: deorai037 Date: December 27, 2020, 8:18 am
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       Roach often represents a hard skill gate, which is probably a
       big part of why they're so powerful. A good terran can handle a
       roach f2 or two, a team of good terrans can handle roach f2s (by
       supporting each other with tech lab powers), but a bad terran is
       going to get crushed into dust by a few roaches. Enough
       investment into roaches, and good terrans will hide behind walls
       'til vets and mow down the Z, who now has bad eco.
       Likewise, a good terran can push with t1s into low numbers of
       roaches, but a mediocre terran will be scared off instantly at
       the sight of them, and a bad terran won't be pushing at all.
       Naturally, this is going to end up being a frustrating situation
       for good terran if Z is wiping out their bad teammates (leaving
       them without teammates) but I find plenty of people are able to
       hold roaches just fine, even if they're not able to push out for
       a short time.
       Returning to the topic at hand, I fully agree with Speed's
       earlier proposed remedy for adjusting the leave penalty:
       "Make Zerg supply cost scale
       Explanation: The problem is Zerg’s supply goes down while the
       supply cost does not with the Terran very early leaver bonus.
       This is way too strong for Terran, as this effectively reduces
       their economy by >1/3 for the entire game. and the leaves supply
       cost the same. It should only slow down the Zerg economy and
       reduce pressure for a short time.. It is very possible for a
       good enough Terran to never lose in this kind of situation."
       The thing about taking away supply (and not subsequently
       reducing the cost of the first supply) is that that means that
       every single supply upgrade now costs, functionally, an
       additional 125 minerals. I.e., your "first" supply after having
       one leaver costs 600, except that only gets you back to normal
       supply, so your real "first" supply actually costs 725 minerals
       now. Over the course of the game, this penalty really adds up.
       #Post#: 1464--------------------------------------------------
       Re: leave before 2:15
       By: Adam Date: December 27, 2020, 10:05 am
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       [quote author=deorai037 link=topic=136.msg1462#msg1462
       date=1609078684]
       Roach often represents a hard skill gate, which is probably a
       big part of why they're so powerful. A good terran can handle a
       roach f2 or two, a team of good terrans can handle roach f2s (by
       supporting each other with tech lab powers), but a bad terran is
       going to get crushed into dust by a few roaches. Enough
       investment into roaches, and good terrans will hide behind walls
       'til vets and mow down the Z, who now has bad eco.
       Likewise, a good terran can push with t1s into low numbers of
       roaches, but a mediocre terran will be scared off instantly at
       the sight of them, and a bad terran won't be pushing at all.
       Naturally, this is going to end up being a frustrating situation
       for good terran if Z is wiping out their bad teammates (leaving
       them without teammates) but I find plenty of people are able to
       hold roaches just fine, even if they're not able to push out for
       a short time.
       Returning to the topic at hand, I fully agree with Speed's
       earlier proposed remedy for adjusting the leave penalty:
       "Make Zerg supply cost scale
       Explanation: The problem is Zerg’s supply goes down while the
       supply cost does not with the Terran very early leaver bonus.
       This is way too strong for Terran, as this effectively reduces
       their economy by >1/3 for the entire game. and the leaves supply
       cost the same. It should only slow down the Zerg economy and
       reduce pressure for a short time.. It is very possible for a
       good enough Terran to never lose in this kind of situation."
       The thing about taking away supply (and not subsequently
       reducing the cost of the first supply) is that that means that
       every single supply upgrade now costs, functionally, an
       additional 125 minerals. I.e., your "first" supply after having
       one leaver costs 600, except that only gets you back to normal
       supply, so your real "first" supply actually costs 725 minerals
       now. Over the course of the game, this penalty really adds up.
       [/quote]
       as for roach- useless teammate is a useless teammate... if
       someone manage to die to roaches then he probably wont kill big
       spine anyway no matter what, I presonaly much prefer when zerg
       waste eco on roaches to kill my bad teammates than when they
       ignore them and go full eco into something that is actualy scary
       as for penalty- full agreement, this supply cost rly kills zerg
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