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       #Post#: 1427--------------------------------------------------
       Re: leave before 2:15
   DIR By: Adam
       Date: December 21, 2020, 7:54 am
       ---------------------------------------------------------
       --- Quote from: Oayoo link ---
       >
       > You guys are always fighting against each other and miss the
       points every single time^^
       >
       > I will try to refocus the debate.
       >
       > We shouldn't ask if it is right or wrong to leave early game
       but WHY ARE PLAYERS LEAVING EARLY GAME AND HOW TO FIX THAT.
       >
       > If players leave early game pre 2.15, there are reasons: What
       are these ?
       > -The Zerg player is able to put all his map pressure on one
       player from start (F2). Most likely on mid.
       > -The Terrans are all new players/noobs making the only good
       player to leave (it happens for Zergs too).
       > -Disconnected Terran (rare)
       > -The Zerg put literally all his supply into spawners from
       start on one player.
       >
       > We can't fix the disconnected Terrans, the F2 or the noobs.
       The only things we can fix are these early all-in from Zergs and
       the mid area.
       > As i said in previous thread, capacity spawners must be
       reworked to not be efficient early game. For the mid area, this
       is a ground problem wmaster should be able to fix.
       >
       > To conclude: The penality is really important but as most
       players said, is too high for Zergs. Best fix is to scale the
       supply cost/leavers.
       >
       --- End Quote ---
       "i only play matches where i think winchance is 90%+"
       "why do you think there is the 2:15 window?
       you need that time to estimate if your mates are worth your time
       if not you can leave without lose"
       "f2 me in mid, deal with the quit"
       here some examples why players quit, is it cap problem? no, its
       people who are terrible at holding focus that cant face single
       f2 without losing half of their starting units yet want to keep
       their 90%+ wr  got by leaving 4/5 of their matches that want to
       force removal of zerg tool that kills them
       is being f2 in mid for 2 min annoying? yes but those are 2 min
       of complete freedom on 2 other players, if they have 2 working
       braincells they will never be pushed off lowground again
       #Post#: 1429--------------------------------------------------
       Re: leave before 2:15
   DIR By: Mett Gaming
       Date: December 21, 2020, 8:11 am
       ---------------------------------------------------------
       --- Quote from: ZergTriumph link ---
       >
       > I'm confused.  I thought the hexnabs believed that upgrading
       spawner capacity early does more harm to the zerg's economy than
       to the terran, but now you're saying that it's actually better
       for Zerg to up its spawners early?
       >
       --- End Quote ---
       It is quite effective at pushing one player back. There is
       nothing you can really do when the zerg builds the first full
       supply on you and upgrades all the spawners. At that point you
       are forced back into your base.
       The reason that is bad for the zerg is that the remaining two
       terrans pretty much have all the freedom in the world to eco up.
       T1 spawners fall off horribly once shattering comes into play.
       If however the two other terrans don't pose a threat to the zerg
       the one on the recieving end of the aggro is basically out of
       the game. So it is a legitimate "low skill" tactic if there is
       only one good player on a side. And that is what the hexnabs are
       against because with low skill you can destroy a terran no
       matter how good he is.
       #Post#: 1431--------------------------------------------------
       Re: leave before 2:15
   DIR By: Oayoo
       Date: December 21, 2020, 8:18 am
       ---------------------------------------------------------
       you misunderstood my message Zergtriumph, we still think that
       Zergs shouldn't be able to all in early.
       This is bad for Zergs and for Terrans. The game is pretty much
       over at start depending of some facts (players lvl, position,
       who is focused first, Zergs focus choices.)
       You will most likely win your game against an all-in Zerg but,
       do you really want to play it ? No.
       This is also why most people prefer bunker. Playing against an
       all-in Zerg is just painfull. You will most of the game play
       behind and under high pressure and when you will at least be
       able to push and have fun, the zerg will leave.
       #Post#: 1432--------------------------------------------------
       Re: leave before 2:15
   DIR By: Speed
       Date: December 21, 2020, 8:22 am
       ---------------------------------------------------------
       Capacity is bad for zerg, but it's good to all-in 1 terran and
       then kinda pressure the terran next to him assuming the
       initially pressured terran is getting pushed back / delayed a
       lot. This kind of play is exceptionally harmful if 1 good terran
       is stuck with 2 noobs / bad terrans on a side.
       Is it a reason to leave? To me it is^^.
       In general, even with a good team, it's just boring to play
       against, you just have so much pain early on and then you win
       without effort later. All-in capacity  zerg is basically 5min
       till game is decided lol.
       It's not even about stats / removing 2 spires sometimes, just
       about not wasting time. Consider capacity like cannon rushing on
       ladder, either you kill your opponent, or he defends it and
       moves across map and kills you, that's usually how cannon rushes
       go, occassionally it will do just enough damage that you can
       transition, but it's rare. And very few people like to play vs.
       cannon rushing, if it happens 1/100 games, yeah, then you can
       probably laugh it off, but if it happens the majority of games
       you will just tilt when you see you get cannon rushed,
       regardless of your chances to win. x)
       #Post#: 1433--------------------------------------------------
       Re: leave before 2:15
   DIR By: Mett Gaming
       Date: December 21, 2020, 8:26 am
       ---------------------------------------------------------
       Here is a perfect example of the all in strat. Now please don't
       hate on the guy, I actually quite like him. (and he totally did
       not consent on me posting his vid all over the internet :D ) The
       dunning-kruger is still strong in this one but he is already
       improving. If he keeps up he'll soon be a force to be reckoned
       with. But Adam and I had a lot of laughs at his commentary,
       hopefully you will too :)
  HTML https://www.youtube.com/watch?v=YYLAnE11jBs
       rip spaceballs btw :D
       #Post#: 1434--------------------------------------------------
       Re: leave before 2:15
   DIR By: Oayoo
       Date: December 21, 2020, 8:34 am
       ---------------------------------------------------------
       Nice :) It is strange because i didn't see primals, ultra or
       even bruts in this video.
       i wonder how Zergs were able to reboot pretty much every terrans
       with only armor 2 tech. Is it possible that Roaches are
       overpowered even after all these nerfs ?
       ...
       ...
       ...
       ...
       No way! It can't be lol.
       #Post#: 1435--------------------------------------------------
       Re: leave before 2:15
   DIR By: Adam
       Date: December 21, 2020, 8:38 am
       ---------------------------------------------------------
       --- Quote from: Oayoo link ---
       >
       > Nice :) It is strange because i didn't see primals, ultra or
       even bruts in this video.
       >
       > i wonder how Zergs were able to reboot pretty much every
       terrans with only armor 2 tech. Is it possible that Roaches are
       overpowered even after all these nerfs ?
       > ...
       > ...
       > ...
       > ...
       > No way! It can't be lol.
       >
       --- End Quote ---
       yes it totaly dont have anything to do how 1 ignored terran cant
       even be called bad but striaght up as good as afk, it has
       nothing to do how space failed his micro so horribly on first f2
       or how he made 1012423523452345 rins only to run out of energy
       and be forced back again or how prottzz despite trying still
       kept focus quite shortly, or how top was rushing infused so he
       got most of the upgrades
       noooooooooooooooooooooooo not single thing of those matters, its
       roach.. totaly
       #Post#: 1436--------------------------------------------------
       Re: leave before 2:15
   DIR By: Speed
       Date: December 21, 2020, 9:07 am
       ---------------------------------------------------------
       --- Quote from: Oayoo link ---
       >
       > Nice :) It is strange because i didn't see primals, ultra or
       even bruts in this video.
       >
       > i wonder how Zergs were able to reboot pretty much every
       terrans with only armor 2 tech. Is it possible that Roaches are
       overpowered even after all these nerfs ?
       > ...
       > ...
       > ...
       > ...
       > No way! It can't be lol.
       >
       --- End Quote ---
       Roach is fair and balanced, just like Mengsk in direct strike.
       #Post#: 1437--------------------------------------------------
       Re: leave before 2:15
   DIR By: ZergTriumph
       Date: December 21, 2020, 10:14 am
       ---------------------------------------------------------
       --- Quote from: Mett Gaming link ---
       >
       > [quote author=ZergTriumph link=topic=136.msg1426#msg1426
       date=1608558596]
       > I'm confused.  I thought the hexnabs believed that upgrading
       spawner capacity early does more harm to the zerg's economy than
       to the terran, but now you're saying that it's actually better
       for Zerg to up its spawners early?
       >
       --- End Quote ---
       It is quite effective at pushing one player back. There is
       nothing you can really do when the zerg builds the first full
       supply on you and upgrades all the spawners. At that point you
       are forced back into your base.
       The reason that is bad for the zerg is that the remaining two
       terrans pretty much have all the freedom in the world to eco up.
       T1 spawners fall off horribly once shattering comes into play.
       If however the two other terrans don't pose a threat to the zerg
       the one on the recieving end of the aggro is basically out of
       the game. So it is a legitimate "low skill" tactic if there is
       only one good player on a side. And that is what the hexnabs are
       against because with low skill you can destroy a terran no
       matter how good he is.
       [/quote]
       It seems like the complaint about upping spawner capacity only
       applies if the non-focused players are noobs.  If zerg ups
       capacity against 3 good terrans, zerg will get rekt.  I know
       it's frustrating to play with noobs, but in a balanced game,
       noobs should lose.  If your teammates are noobs, just deal with
       it and don't worry about the loss.
       #Post#: 1439--------------------------------------------------
       Re: leave before 2:15
   DIR By: Speed
       Date: December 21, 2020, 12:27 pm
       ---------------------------------------------------------
       There's a difference between losing a game and being cheesed out
       of the game. I'm not a fan of either, but I can be ok with
       losing sometimes, cheesing is never ok.
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