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#Post#: 1444--------------------------------------------------
Re: How do you feel about the balance of zerghex right now?
By: blah Date: December 23, 2020, 8:25 pm
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i couldn't even counter reapers as zerg. no matter how far ahead
i moved to prevent them from boost escaping, all they needed was
one boost and it recharged by the time they hit their wall and
boosted again and escaped. this was a mid terran harassing my
right flank on one gas with yard setup. i would suggest a longer
cooldown. so they hit n run and if they stay too long get
surrounded or killed at their wall trying to return to safety.
I'm also not a fan of the energy based spawners via the
infestors. It can mess up timings having to wait for energy and
I think it's also counterintuitive for new players that an army
unit is used to make high tier spawners. I'm just not a fan of
this mechanic, and all to often i see them made and then held
back to build energy. keep it as a spell caster or supporter or
some other role, but not both a spawner and a spell caster. It
also has three eco variables: supply, minerals, and energy.
suggest reassessing.
#Post#: 1456--------------------------------------------------
Re: How do you feel about the balance of zerghex right now?
By: Mett Gaming Date: December 25, 2020, 6:08 am
---------------------------------------------------------
[quote author=blah link=topic=133.msg1444#msg1444
date=1608776738]
i couldn't even counter reapers as zerg. no matter how far ahead
i moved to prevent them from boost escaping, all they needed was
one boost and it recharged by the time they hit their wall and
boosted again and escaped. this was a mid terran harassing my
right flank on one gas with yard setup.
[/quote]
You are not exactly supposed to F2 chase reapers around. If they
are that annoying to you try a couple of hydras or even better
strikelings.
[quote author=blah link=topic=133.msg1444#msg1444
date=1608776738]
I'm also not a fan of the energy based spawners via the
infestors. It can mess up timings having to wait for energy and
I think it's also counterintuitive for new players that an army
unit is used to make high tier spawners. I'm just not a fan of
this mechanic, and all to often i see them made and then held
back to build energy.
[/quote]
While I do agree that this mechanic is not the easiest to grasp
as a newer player it is actually not that hard to get 6
infestors at 11 mins or earlier. That way you have access to
ravators at 15 mins and infused at 22 and torras at 27. Many
people don't make them at all. Also if you mess up your timing
by not building infestors early enough, it's not the infestors
fault ;)
#Post#: 1459--------------------------------------------------
Re: How do you feel about the balance of zerghex right now?
By: blah Date: December 26, 2020, 6:44 pm
---------------------------------------------------------
[quote author=Mett Gaming link=topic=133.msg1456#msg1456
date=1608898087]
[quote author=blah link=topic=133.msg1444#msg1444
date=1608776738]
i couldn't even counter reapers as zerg. no matter how far ahead
i moved to prevent them from boost escaping, all they needed was
one boost and it recharged by the time they hit their wall and
boosted again and escaped. this was a mid terran harassing my
right flank on one gas with yard setup.
[/quote]
You are not exactly supposed to F2 chase reapers around. If they
are that annoying to you try a couple of hydras or even better
strikelings.
[quote author=blah link=topic=133.msg1444#msg1444
date=1608776738]
I'm also not a fan of the energy based spawners via the
infestors. It can mess up timings having to wait for energy and
I think it's also counterintuitive for new players that an army
unit is used to make high tier spawners. I'm just not a fan of
this mechanic, and all to often i see them made and then held
back to build energy.
[/quote]
hydra coulda been helpful i suppose, but they had 20+ marines I
think? how many hydras to counter that?
While I do agree that this mechanic is not the easiest to grasp
as a newer player it is actually not that hard to get 6
infestors at 11 mins or earlier. That way you have access to
ravators at 15 mins and infused at 22 and torras at 27. Many
people don't make them at all. Also if you mess up your timing
by not building infestors early enough, it's not the infestors
fault ;)
[/quote]
i just don't see the point of making something and keeping it in
reserve. might as well just have a regular spawner that
activates after x minutes of game time.
#Post#: 1465--------------------------------------------------
Re: How do you feel about the balance of zerghex right now?
By: Adam Date: December 27, 2020, 10:10 am
---------------------------------------------------------
[quote author=blah link=topic=133.msg1459#msg1459
date=1609029887]
[quote author=Mett Gaming link=topic=133.msg1456#msg1456
date=1608898087]
[quote author=blah link=topic=133.msg1444#msg1444
date=1608776738]
i couldn't even counter reapers as zerg. no matter how far ahead
i moved to prevent them from boost escaping, all they needed was
one boost and it recharged by the time they hit their wall and
boosted again and escaped. this was a mid terran harassing my
right flank on one gas with yard setup.
[/quote]
You are not exactly supposed to F2 chase reapers around. If they
are that annoying to you try a couple of hydras or even better
strikelings.
[quote author=blah link=topic=133.msg1444#msg1444
date=1608776738]
I'm also not a fan of the energy based spawners via the
infestors. It can mess up timings having to wait for energy and
I think it's also counterintuitive for new players that an army
unit is used to make high tier spawners. I'm just not a fan of
this mechanic, and all to often i see them made and then held
back to build energy.
[/quote]
hydra coulda been helpful i suppose, but they had 20+ marines I
think? how many hydras to counter that?
While I do agree that this mechanic is not the easiest to grasp
as a newer player it is actually not that hard to get 6
infestors at 11 mins or earlier. That way you have access to
ravators at 15 mins and infused at 22 and torras at 27. Many
people don't make them at all. Also if you mess up your timing
by not building infestors early enough, it's not the infestors
fault ;)
[/quote]
i just don't see the point of making something and keeping it in
reserve. might as well just have a regular spawner that
activates after x minutes of game time.
[/quote]
there is a difference between current system and "spawner that
activate at x time"
first u can feed now which adds a fun mini game to do stuff when
every terran got already shock to kill ur striks
and u can get them either faster or later depending on when u
plan to make this spawner
in other words right now u can influence what this "time x" is,
and its rly not rocket science... what is so "hard to grasp" in
a fact that u make unit, it gains energy, at certain lvl of it u
can make fun stuff... its as easy as it gets
#Post#: 1467--------------------------------------------------
Re: How do you feel about the balance of zerghex right now?
By: blah Date: December 27, 2020, 1:30 pm
---------------------------------------------------------
[quote author=Adam link=topic=133.msg1465#msg1465
date=1609085450]
[quote author=blah link=topic=133.msg1459#msg1459
date=1609029887]
[quote author=Mett Gaming link=topic=133.msg1456#msg1456
date=1608898087]
[quote author=blah link=topic=133.msg1444#msg1444
date=1608776738]
i couldn't even counter reapers as zerg. no matter how far ahead
i moved to prevent them from boost escaping, all they needed was
one boost and it recharged by the time they hit their wall and
boosted again and escaped. this was a mid terran harassing my
right flank on one gas with yard setup.
[/quote]
You are not exactly supposed to F2 chase reapers around. If they
are that annoying to you try a couple of hydras or even better
strikelings.
[quote author=blah link=topic=133.msg1444#msg1444
date=1608776738]
I'm also not a fan of the energy based spawners via the
infestors. It can mess up timings having to wait for energy and
I think it's also counterintuitive for new players that an army
unit is used to make high tier spawners. I'm just not a fan of
this mechanic, and all to often i see them made and then held
back to build energy.
[/quote]
hydra coulda been helpful i suppose, but they had 20+ marines I
think? how many hydras to counter that?
While I do agree that this mechanic is not the easiest to grasp
as a newer player it is actually not that hard to get 6
infestors at 11 mins or earlier. That way you have access to
ravators at 15 mins and infused at 22 and torras at 27. Many
people don't make them at all. Also if you mess up your timing
by not building infestors early enough, it's not the infestors
fault ;)
[/quote]
i just don't see the point of making something and keeping it in
reserve. might as well just have a regular spawner that
activates after x minutes of game time.
[/quote]
there is a difference between current system and "spawner that
activate at x time"
first u can feed now which adds a fun mini game to do stuff when
every terran got already shock to kill ur striks
and u can get them either faster or later depending on when u
plan to make this spawner
in other words right now u can influence what this "time x" is,
and its rly not rocket science... what is so 'hard to grasp' in
a fact that u make unit, it gains energy, at certain lvl of it u
can make fun stuff... its as easy as it gets
[/quote]
I don't think it's fun, not a fan of the mechanic.
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