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       #Post#: 1320--------------------------------------------------
       Re: How do you feel about the balance of zerghex right now?
       By: Adam Date: December 16, 2020, 2:27 pm
       ---------------------------------------------------------
       [quote author=Turb007 link=topic=133.msg1318#msg1318
       date=1608150135]
       [quote author=ExtraLemon link=topic=133.msg1312#msg1312
       date=1608135089]
       Well, the main issue is that Terran/Zerg doesn't have a high
       enough skill cap to hard carry, no matter how overwhelmingly
       good you are you can't deal with a full map f2 +upgraded
       spawners even if that's all that the Zergs know how to do.
       Similarly, you can be the best Zerg in the world yet be crippled
       by your ally afking. That's really the main issue in my opinion,
       that you can lose to players way worse than you even with very
       good play through no fault of your own. It's better for Terran
       because you have 5 other people, odds are that one of them won't
       sit and die. Even though it's a team game, it's still very
       frustrating to lose games because you have useless allies.
       [/quote]
       I agree with this and yes, it is very frustrating when you are
       "on a roll" and doing amazing at holding almost all of the
       pressure and still able to do damage into the 15-17 minute mark
       and then you all of a sudden get ROFL-Stomped with a 100% focus
       higher tier unit around the 20 min mark because none of your
       allies have done anything except maybe take their buggos. The
       story is basically the same with zerg except you may not even be
       able to hold your own side because your'e partner thinks that 20
       spires (maybe an exageration) before a spawner is how to get
       good eco.
       However, this IS a TEAM game. You are not supposed to be able to
       hold a constant full map f2 (full map f2, meaning from both
       zergs I assume?). I don't care how good that terran is, they
       should not be able to hold that for very long. This is where
       you're allies are supposed to really do something and get damage
       in. I understand the frustration that often times they don't,
       but again, this is a team game. If none of you're allies act as
       a team then you SHOULD lose, no matter your skill level.
       This seems like an arguement that could be comparable with melee
       2v2's. Sure you can play with random partners, but you have no
       gurantee that your partner isn't actually a gold leaguer who
       just cannon rushed his way to Masters 3 and as soon as that
       doesn't work, he's useless. If you actually want to be
       competetive, find a partner. Or, get out of 2v2 and do 1v1's.
       Maybe some players would enjoy an actual playable 1v1 version of
       hex? I'm not sure, could start a poll or something..
       [/quote]
       while I will take solo zerg every time of the day I rly have no
       idea how 1 player terran would be supposed to look
       #Post#: 1331--------------------------------------------------
       Re: How do you feel about the balance of zerghex right now?
       By: Turb007 Date: December 16, 2020, 4:32 pm
       ---------------------------------------------------------
       [quote author=Adam link=topic=133.msg1320#msg1320
       date=1608150444]
       while I will take solo zerg every time of the day I rly have no
       idea how 1 player terran would be supposed to look
       [/quote]
       That's probably because of the inaccurate way of nerfing a zerg
       when a player leaves. Right now, clearly the terran would win
       every time. There obviously needs to be a rework there as others
       have said, that way it's an actual game.
       #Post#: 1342--------------------------------------------------
       Re: How do you feel about the balance of zerghex right now?
       By: ExtraLemon Date: December 17, 2020, 6:56 am
       ---------------------------------------------------------
       [quote]
       This seems like an arguement that could be comparable with melee
       2v2's. Sure you can play with random partners, but you have no
       gurantee that your partner isn't actually a gold leaguer who
       just cannon rushed his way to Masters 3 and as soon as that
       doesn't work, he's useless. If you actually want to be
       competetive, find a partner. Or, get out of 2v2 and do 1v1's.
       Maybe some players would enjoy an actual playable 1v1 version of
       hex? I'm not sure, could start a poll or something...[/quote]
       This is a poor analogy. In melee, your random partners will at
       least have a similar MMR to you. Even if it's someone who only
       cannon rushes, it's someone who will be fairly good at cannon
       rushing. In Zerg Hex you're essentially getting random teammates
       from all across the ladder vs random enemies all across the
       ladder. The problem here is, if you roll too many bad teammates,
       there is no actual way to win the game. In ladder, a masters
       player can probably easily beat 2 golds or platinum, in Zerg Hex
       there is no skill-based mechanic that will ever let you
       reasonably defend a certain amount of pressure. The issue here
       is that in Zerg Hex, hard focusing certain players is one of the
       most viable strategies, you can easily expect 3-4 terrans per
       lobby to be useless. This creates unfun gameplay for both
       terran/zerg. Zerg has to get lucky in getting lots of useless
       terrans, terrans have to get lucky and hope their teammates
       don't afk and casually float 800 gas off an income of 200/min
       #Post#: 1343--------------------------------------------------
       Re: How do you feel about the balance of zerghex right now?
       By: Speed Date: December 17, 2020, 7:31 am
       ---------------------------------------------------------
       200gas/min? More like 100 (2 unupgraded refs + cc)
       Couldn't agree more x)
       #Post#: 1361--------------------------------------------------
       Re: How do you feel about the balance of zerghex right now?
       By: Turb007 Date: December 17, 2020, 3:57 pm
       ---------------------------------------------------------
       [quote author=ExtraLemon link=topic=133.msg1342#msg1342
       date=1608209799]
       This is a poor analogy. In melee, your random partners will at
       least have a similar MMR to you. Even if it's someone who only
       cannon rushes, it's someone who will be fairly good at cannon
       rushing.
       [/quote]
       That is not true. Terrible cannon rushers can have any amount of
       MMR (besides GM), so their MMR is not very meaningful. It's very
       possible for a gold league player to reach masters 3 by basic
       cannon rushing, without doing any fancy 3 plylon and/or gateway
       blocks or any other Florencio level play. There's plenty of
       videos of low diamond players getting masters 1, some GM with
       simple cannon rushes. I've personally seen a couple golds get
       masters 3. They only win vs high diamond players when they are
       too lazy/forget to scout. In a 2v2 masters game, this doesn't
       happen (or at least very rarely) as you have 2 very good players
       whom at least one of them will always scout. Therefore, a basic
       cannon rusher will do almost nothing in a masters team game
       other than maybe deny some mining time of one player of up to 10
       workers for ~30 seconds. So then, you're left in a 2v1 of people
       with similar MMR as you.
       "In ladder, a masters player can probably easily beat 2 golds or
       platinum, in Zerg Hex there is no skill-based mechanic that will
       ever let you reasonably defend a certain amount of pressure."
       Yeah, 1 masters player should be able to beat 2 low diamonds
       even. But ladder is based off of MMR, and therefore a masters
       player should not be in a team game vs 2 less-than masters
       players. And there is nothing that 1 master's player can do to
       reasonably defend from 2 masters players.. So without delving
       into the example any further, I don't see how this is a poor
       analogy. Unless you're talking about defending from 2 plat
       league-like zerg hex players when you're, say, a masters player?
       If that's the case, then that still points to hex being a team
       game.
       You say "if you roll too many bad teamates, there is no actual
       way to win the game". The way I see it, yes. Yes, that is what a
       team game is, is it not? You need at least something of a team
       to win a team game, otherwise it wouldn't be a team game.. I
       understand that random lobbies are very rough and decent players
       get focused almost every single game. I play +98% of my games in
       random lobbies, I understand. But there should be no reason that
       I should be able to solo an entire game that is supposed to be
       even remotely balanced for 6 terrans, no matter how good I am.
       Maybe I'm misunderstanding what you're saying, but at the very
       least, that's my take.
       #Post#: 1367--------------------------------------------------
       Re: How do you feel about the balance of zerghex right now?
       By: Speed Date: December 18, 2020, 4:32 am
       ---------------------------------------------------------
       What if the master league player is a standard player and he
       plays against 2 cannon rushers though?
       Checkmate atheists.
       Teamgames in SC2 are regularly extremely imbalanced when you
       look at the 1v1 mmr of players, similar to arcade games like ZH.
       ExtraLemon is totally right, stop trying to make it sound like
       he isn't, somebody might believe it...
       #Post#: 1374--------------------------------------------------
       Re: How do you feel about the balance of zerghex right now?
       By: Turb007 Date: December 18, 2020, 10:21 am
       ---------------------------------------------------------
       [quote author=<heXnab>Speed link=topic=133.msg1367#msg1367
       date=1608287533]
       Teamgames in SC2 are regularly extremely imbalanced when you
       look at the 1v1 mmr of players, similar to arcade games like ZH.
       [/quote]
       I recently carried a friend who is new to sc2 to diamond 1 in
       2v2. He's maybe a silver player himself (currently in gold due
       to his Florencio inspiration  :P). Likewise, once we got to
       diamond 1, it's much more difficult for me to carry vs 2 players
       that are closer to my skill level. I've played against a few 1v1
       GM's in team games, they are usually doing the same thing
       (besides the occasional double GM smurf). Anyways, point being,
       the 2v2 game itself is not imbalanced, its the team itself that
       can be imbalanced.. The team will still have a similar MMR as
       your team.
       [quote author=<heXnab>Speed link=topic=133.msg1367#msg1367
       date=1608287533]
       ExtraLemon is totally right, stop trying to make it sound like
       he isn't, somebody might believe it...
       [/quote]
       One person should not be able to win the game by himself (unless
       the opposing team is completely braindead and in that case, you
       can already solo them). That is not what a team game is. That
       is/was the only point I've been trying to make. Either we have a
       very different understanding of what a team game is, or I'm
       misunderstanding what you two are saying.
       #Post#: 1376--------------------------------------------------
       Re: How do you feel about the balance of zerghex right now?
       By: Speed Date: December 18, 2020, 10:33 am
       ---------------------------------------------------------
       You can solo carry league of legends easily, a 5v5 "teamgame"
       MOBA.
       Yes, in theory a teamgame depends on several people doing stuff
       and achieve victory together, in practise this rarely happens.
       The issue is zerg hex doesn't have enough mechanics to express
       skill and while a good terran can shine quite a bit, especially
       early game there isn't much you can make shine.
       You carried a silver player to teamgame diamond? And then at the
       same time you are saying that a 1v1 master cannon rusher will
       fuck you over.
       XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
       DDD
       Stop making it sound like ExtraLemon is wrong, cause he isn't.
       #Post#: 1377--------------------------------------------------
       Re: How do you feel about the balance of zerghex right now?
       By: Turb007 Date: December 18, 2020, 10:42 am
       ---------------------------------------------------------
       [quote author=<heXnab>Speed link=topic=133.msg1376#msg1376
       date=1608309235]
       You can solo carry league of legends easily, a 5v5 "teamgame"
       MOBA.
       Yes, in theory a teamgame depends on several people doing stuff
       and achieve victory together, in practise this rarely happens.
       The issue is zerg hex doesn't have enough mechanics to express
       skill and while a good terran can shine quite a bit, especially
       early game there isn't much you can make shine.
       [/quote]
       I'm not familiar with LoL almost at all so I can't speak about
       any of that. I agree though that the skill level of both terran
       and zerg could/should be higher, I never argued with that.
       [quote author=<heXnab>Speed link=topic=133.msg1376#msg1376
       date=1608309235]
       You carried a silver player to teamgame diamond? And then at the
       same time you are saying that a 1v1 master cannon rusher will
       **** you over.
       XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
       DDD
       [/quote]
       When did I ever say "that a 1v1 master cannon rusher will ****
       me over"?
       "Stop making it sound like ExtraLemon is wrong, cause he isn't."
       Keep saying that without explaining why :P
       #Post#: 1441--------------------------------------------------
       Re: How do you feel about the balance of zerghex right now?
       By: ZergHexIsLife Date: December 22, 2020, 12:51 pm
       ---------------------------------------------------------
       I think it would be good to keep on topic of the thread here.
       Regardless of who we think is overpowered (Seen most people say
       Terran and i agree but it doesn't matter for the following
       point), there need to be some SKILLFUL additions to the mid/late
       game that pros can use to really show their worth, alongside a
       minor tweak here or there to the mid/late balance.
       Personally I liked the suggestion of an spellcaster that can
       create temporary barriers for Zerg, rather like the toss
       forcefields in matchmaking.
       Also how about armour tech actually upgrading armour & terran
       having an armour piercing tech to counter this at a price (This
       would only affect mid-late game and not early).
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