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       #Post#: 1244--------------------------------------------------
       Re: Middleposition need Generator lvl 3 at start.... ???
   DIR By: RickSanchez
       Date: December 10, 2020, 2:17 pm
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       --- Quote from: Mett Gaming link ---
       > [...] as Rick said the way that the spawners auto rally makes
       it that mid is easier to hold onto 3 gases[...]
       --- End Quote ---
       Red is pre 3.34 rally orange is post 3.34 and green is how zerg
       has to rerally it to actually prevent 3rd free gas
  HTML https://s8.gifyu.com/images/unknown89c429a7c1f66112.png
       #Post#: 1246--------------------------------------------------
       Re: Middleposition need Generator lvl 3 at start.... ???
   DIR By: Mett Gaming
       Date: December 10, 2020, 3:22 pm
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       All you need to do is make sure 1 marine is shooting the corner
       of the lake where the orange line touches it. Alternatively you
       can place a wall 2 spaces away from that so slowlings will aggro
       that and bring them closer to your marines that way. It's
       actually pretty easy to pull off.
       #Post#: 1259--------------------------------------------------
       Re: Middleposition need Generator lvl 3 at start.... ???
   DIR By: deorai037
       Date: December 11, 2020, 1:55 am
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       Despite my disagreements with Speed elsewhere, I agree that the
       geography of mid needs to be re-thought out. Aggro manipulation
       works against zoned out Zerg players, but if a Zerg has the
       micro to spare in pressuring you, then mid becomes significantly
       harder to hold than sides, especially if they can re-adjust the
       rallies in a way that forces a wider marine split (forcing the
       Terran to pay attention to a larger space)
       #Post#: 1285--------------------------------------------------
       Re: Middleposition need Generator lvl 3 at start.... ???
   DIR By: Oayoo
       Date: December 11, 2020, 11:12 pm
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       Guys do you see how great this patch is !!
       Last patch, we were wondering about how we should make 5 wall
       lines and bunker in one gas.
       Now it is all about how we should hold 3 gases outside.
       The player's mentality switched.
       We just need to wait a little for Wmaster to boost Zerg early
       defensive power a little and the game will be perfect.
       love it.
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