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#Post#: 1206--------------------------------------------------
Re: Zerg is ridiculously weak this patch
By: ZergTriumph Date: December 8, 2020, 11:23 pm
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He said:
[quote]Get 6 infestors each at 8 mins and try to feed them off
walls. Then at 2k eco you rush armor 3 and try to get that by
17mins. Depending on how well your feeding goes you'll have 4
infused roaches by 18-19mins.[/quote]
This is impossible. You can't research Armor 3 at 17 minutes
and have 4 infused roaches out 1 minute later, unless you've
already saved up 4 supplies worth of minerals plus the 2800
minerals it costs to make 4 infused roaches, and if you did have
that many minerals sitting around, why didn't you research Armor
3 earlier?
#Post#: 1207--------------------------------------------------
Re: Zerg is ridiculously weak this patch
By: Speed Date: December 9, 2020, 6:35 am
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Of course there will be small inaccuracies when talking about a
build, but I also think he meant 2k eco each, so 4k income total
(which could probably be improved imho), and 4 infused total
(you'll stack them on 1 terran for maximal snowball anyways).
You are so eager to tell someone their build is not working,
after they are so happy they found a build that is working lol.
#Post#: 1208--------------------------------------------------
Re: Zerg is ridiculously weak this patch
By: elon.schools@yahoo.com Date: December 9, 2020, 9:15 am
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As the person who originally presented the idea to mett gaming
and got adam on board with testing it, I will explain how the
build works. I know zergtriumph talked about it before we really
started testing it, but this is my take on how the build works
best.
You start off with the hard eco build.
Around 8 min you get armor 1(eco should be 1k+ with eco sharing)
and get about 4-8 infestors(I personally recomend 6 as it gives
you more to feed with so if one loses some energy its not a big
deal).
Then you basically spend you time feeding off the less skilled
players, this means you can hit the 700 energy in about 3-4(5-6
if you keep having to pull them back to save them).
When 15 min rolls around you pool for armor 3(should have 2k+
with eco sharing) at this point you should be rushing out 3-4
infused each. (dont need ravs for this to work well)
Once you get your 3-4 infused spawners you should be getting
speed 1-2 and 5 attack ups atleast(the more the merrier).
When 17-18 min comes around you should be ready for your first
push on a terran with 6+ infused and ups for them.
The idea behind this build is that the aoe zap will be doing
most of the work, having some primals as well help speed the
converting process up as infused have an attack speed of 1.4 .
With this build you can bide your time if you wanted to and wait
for someone to try to push a big spine, then rush some infused
into the mix and watch the chaos ensue. after you eat their army
its not hard to walk all the way through their base and up their
ramp.
This build works even in semi stacked lobbies where 4 people are
pushing. (quite well I might add)
I will also say, 8 infused with 10-20 attacks will even kill 30+
elites trying to push. Infused are not so scary in groups of 1-3
but when swarms of 8+ come your way T1 will just pop, T2 will
die quickly, and T3 will find it rather expensive to fight. The
major difference between infused vs brutas is that brutas take
like 2 seconds just do deal their damage while infused instantly
deal their damage.
#Post#: 1211--------------------------------------------------
Re: Zerg is ridiculously weak this patch
By: ZergTriumph Date: December 9, 2020, 11:07 am
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[quote author=That Strait Smith link=topic=129.msg1208#msg1208
date=1607526933]
As the person who originally presented the idea to mett gaming
and got adam on board with testing it, I will explain how the
build works. I know zergtriumph talked about it before we really
started testing it, but this is my take on how the build works
best.
You start off with the hard eco build.
Around 8 min you get armor 1(eco should be 1k+ with eco sharing)
and get about 4-8 infestors(I personally recomend 6 as it gives
you more to feed with so if one loses some energy its not a big
deal).
Then you basically spend you time feeding off the less skilled
players, this means you can hit the 700 energy in about 3-4(5-6
if you keep having to pull them back to save them).
When 15 min rolls around you pool for armor 3(should have 2k+
with eco sharing) at this point you should be rushing out 3-4
infused each. (dont need ravs for this to work well)
Once you get your 3-4 infused spawners you should be getting
speed 1-2 and 5 attack ups atleast(the more the merrier).
When 17-18 min comes around you should be ready for your first
push on a terran with 6+ infused and ups for them.
The idea behind this build is that the aoe zap will be doing
most of the work, having some primals as well help speed the
converting process up as infused have an attack speed of 1.4 .
With this build you can bide your time if you wanted to and wait
for someone to try to push a big spine, then rush some infused
into the mix and watch the chaos ensue. after you eat their army
its not hard to walk all the way through their base and up their
ramp.
This build works even in semi stacked lobbies where 4 people are
pushing. (quite well I might add)
I will also say, 8 infused with 10-20 attacks will even kill 30+
elites trying to push. Infused are not so scary in groups of 1-3
but when swarms of 8+ come your way T1 will just pop, T2 will
die quickly, and T3 will find it rather expensive to fight. The
major difference between infused vs brutas is that brutas take
like 2 seconds just do deal their damage while infused instantly
deal their damage.
[/quote]
So you start pooling for Armor 3 at 15 minutes, and you somehow
have 6 infused roaches out (and +5 attack and Speed 2) 2-3
minutes later? Please show us a replay. MetGaming is on Twitch.
Perhaps he could stream it for us.
Against a good lobby if you go max eco and sink 800 minerals for
Armor 1 and 900 minerals for 6 infestors at 8:00, you will be
dead by 15:00.
#Post#: 1212--------------------------------------------------
Re: Zerg is ridiculously weak this patch
By: Mett Gaming Date: December 9, 2020, 11:39 am
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well as a matter of fact I posted that comment right after my
last stream. It was played in the last section. But I'm not
gonna go through that right now just for someone to point out
that roaches did infact only come out at 19min and 10s and so
clearly what I described was impossible to achieve. You can
either trust me and Smith and Adam that that's how it is done or
look up the games yourself, or join one of the next streams and
wait for smith/adam and me to get zerg. The world is your oyster
:)
#Post#: 1213--------------------------------------------------
Re: Zerg is ridiculously weak this patch
By: elon.schools@yahoo.com Date: December 9, 2020, 11:47 am
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All 3 times I have performed this on metts stream so far it has
been a complete victory for zerg about 25-27 min in. In the
games I did perform it we had a variety of skill. And against
many types of builds. Mett has already said that they will be
showcased on his channel. If you dont want to wait the 2 days of
delay time, you can always watch metts latest stream, I did it a
few times in that one(timestamps 0:22,1:40,2:37, would recommend
watching last timestamp as its against a better lobby). If mett
wants them from my time playing with adam to showcase how no
voice chat works as well, I can easily send him some of my
replays to commentate on.
#Post#: 1214--------------------------------------------------
Re: Zerg is ridiculously weak this patch
By: ZergTriumph Date: December 9, 2020, 12:21 pm
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I found MetGaming's replay:
HTML https://www.twitch.tv/videos/830288928
Observations:
1 terran dies early.
The best terran player, Adam, calls it in early and stays on
zero gas the entire game.
5 of the terrans have "negative win rates" according to Adam.
Armor 1 is completed at 8:08.
Armor 2 is completed at 14:45.
Armor 3 is completed at 15:42.
First infused roach spawner is made at 16:16.
Second infused roach spawner is made at 17:14.
Third infused roach spawner is made at 17:20.
Fourth infused roach spawner is made at 18:29.
First infused roach spawns at 18:26 (16:16 + 30 second build
time + 90 second cooldown + 10 second spawn time).
Second infused roach spawns at 19:24.
Third infused roach spawns at 19:30.
Fourth infused roach spawns at 20:39.
Attack 5 is completed at 20:00.
Speed 2 is completed at 20:21.
These might seem like small details, but when playing against
good terrans who are aggressively attacking your big spines
(unlike this replay), the difference between "4 infused roaches
plus attack 5 and speed 3 by 18:00" and "4 infused roaches with
attack 5 and speed 2 by 20:40" is the difference between having
a chance at victory and no chance at all.
I was able to convince a random zerg teammate today to share
income from the start of the game, and we got to Armor 3 at
14:30 and I had my first infused roach spawner down by 15:16. So
like I said, it can be done, but these details matter.
#Post#: 1217--------------------------------------------------
Re: Zerg is ridiculously weak this patch
By: Mett Gaming Date: December 9, 2020, 1:15 pm
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I like that you put in all this effort trying to dismantle my
statement while also agreeing with pretty much everything I
said. (what are we arguing about again?) But I'd like to inform
you that you did not find THE game, but rather a game and the
first one at that, where Smith taught me how to pull this off.
The game I was talking about was the last one of the stream
where Adam actually tried. Anyhow No point in arguing further.
Everything that needed to be said was said. I strongly believe
at this point that this build is superior to a bruta rush.
#Post#: 1218--------------------------------------------------
Re: Zerg is ridiculously weak this patch
By: ZergTriumph Date: December 9, 2020, 1:25 pm
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Ok, in the last game you build your fourth infused roach spawner
at 19:00, meaning you won't have 4 infused roaches out until
21:10. The difference between 18:00 and 21:00 might not seem
like a lot to you, but for anyone playing this game seriously,
it is night and day.
#Post#: 1220--------------------------------------------------
Re: Zerg is ridiculously weak this patch
By: Speed Date: December 9, 2020, 1:34 pm
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Najdorf has an infused roach rush, too. He does it a bit
differently though.
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