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#Post#: 1152--------------------------------------------------
Overcharge
By: Speed Date: December 4, 2020, 12:33 pm
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Recently there have been several reports of big spines
disappearing before zerg can do anything about it, while I think
that's fine at some point in the game as static defense is
supposed to be outscaled and "weak" at some point, maybe we can
address this with a redesign of the overcharge.
Currently overcharge is +100% attackspeed for 4 seconds, it
could be changed to +50% for 8 seconds. Same damage output, but
less of a burst. Might make it a bit easier to hold on to big
spines with transfusions in the early / mid game.
Consider increasing cooldown from 30 to 34 seconds, so downtime
is the same, too.
#Post#: 1153--------------------------------------------------
Re: Overcharge
By: Turb007 Date: December 4, 2020, 12:50 pm
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Hmm.. Well, I certainly would prefer this over nerfing the
bubble. The numbers could be played around with a bit but it
sounds reasonable. I'd be down to try it out :)
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