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       #Post#: 1130--------------------------------------------------
       Give hydras faster HP regen
       By: ExtraLemon Date: December 3, 2020, 9:21 am
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       2 major issues come with using Hydralisks for defense before the
       late game:
       1. Very high cost
       2. Low survivability/sustainability
       Even with good micro, hydras will have their HP slowly chipped
       away by shattering laser making it very hard to effectively
       defend with them early to mid-game. Small numbers of hydras can
       take 30 seconds of Zerg income or more, yet take so long to
       build up layers and health again that they are hardly better
       than just building more spawners or infestors for more
       transfuses/energy drain. At best, you have to hope that the
       Terrans just aren't paying attention so you will have enough HP
       to defend more than a few attacks. The only point where they
       become viable is late game, where they become very cheap
       relative to Zerg income and you can easily mass them to defend
       or siege down players. By giving hydras more HP regen, it will
       make them more viable in the early-medium game and give Zerg
       another microable unit to help defend without making them
       overpowered in the late game.
       #Post#: 1131--------------------------------------------------
       Re: Give hydras faster HP regen
       By: Speed Date: December 3, 2020, 10:01 am
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       Hehe, I've just started testing hydras, and I got 60 kills
       across 3 hydras (built at 6-7min with 900 inc), and yeah,
       terrans were bad of course, but it was incredibly fun to use
       those hydras kek.
       They do regenerate very slowly (I used a couple transfusion to
       heal up very bruised ones). In general it takes quite some
       effort to micro the hydras and they probably don't quite return
       their investment vs. stronger terrans sadly :/ (though I know
       from a few games vs. Najdorf that hydras can be quite a pain)
       I need to get some more epxerience, but a small regeneration and
       / or range buff (as little as +0.5 to +1) or -X seconds to layer
       growth time would probably be nice. However with any buffing the
       massing hydra at price of very delayed economy needs to be kept
       in check. Then again I feel like a good team of terrans will
       find a way to work around a big hydra army (e.g. scan, then
       stasis cannon it, get marines on top, delete the hydra army,
       win). I'd definetely like hydras to be a early game defense /
       delay unit, it requires a lot of micro (individual skill of
       players, both on zerg and on terran side will determine who
       comes out on top), but as I said, it probably needs some hlep
       (buff) to fully grow into that role.
       I will try and play around with hydras a bit more and then
       comment again... ExtraLemon already told me he will own my
       hydras if his gpu ever is delivered xD (I'm afraid my hydras
       will indeed be owned xD ). Only played a single game so far and
       it was fun :D
       #Post#: 1139--------------------------------------------------
       Re: Give hydras faster HP regen
       By: Speed Date: December 3, 2020, 2:05 pm
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       Without having played more with hydra yet, just some process of
       thoughts I had...
       We could technically make hydras a lot better but limit them at
       X amount. As is, 150 minerals will be a lot early game, even if
       bought just a few times, it will be costly in midgame, but kinda
       spammable if you really want to, and obviously be spammable late
       game, thus if hydra is strong, will likely be spammed in mid
       game. Hydra used to be a main tool (or literally THE main tool
       in some patches) to break bunkers, nowadays zerg has several
       tools (ravator, infused, torra, omega) so the late game
       spammability of hydralisks isn't needed as much. (In case it
       turns out hydra is still needed, could add upgrade to raise /
       remove limit entirely, upgrade just needs to be unaffordable
       early / mid game (let's say 10k, for that amount of money you
       could easily just tech instead, but late game it isn't that much
       anymore).
       So if we limit hydralisks I think we can give them buffs like
       this:
       -Reduce time of layer growth to 80s-100s (meant to help them get
       online a bit sooner; they need range to fight with the terran
       armies) (maybe make the "natural" layers grow faster, and give a
       different type of re-growing when terrans destroy a layer; if
       the layer time is 80s or lower it might not be meaningful when
       terrans manage to destroy a layer).
       -Give +1 range (either base or 1 more layer; again, range is
       very important to fight terran armies)
       -1HP/s regen (currently if hydras take damage, they will only
       recover very slowly, and avoiding damage is pretty much
       impossible with the current max range being 8 cause marines have
       8 range, too. With 9 range it would be easier, but still hard to
       fully dodge)
       -Pushing priority over low tier units (lings, strikes, tanklings
       (kek), creepers etc)
       These types of buffs could make hydras very good defense units -
       in the hands of a fast, skilled player. (whilst a bad player
       will likely end up losing them to good terrans).
       #Post#: 1151--------------------------------------------------
       Re: Give hydras faster HP regen
       By: Speed Date: December 4, 2020, 6:39 am
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       And having played with hydras just one more time, I'm pretty
       sure they are garbage.
       The issues;
       At best they have 5 + 3 range (5 base + 1 for each layer, 3
       layer is max), getting +3 range takes 6minutes, so you have to
       invest into them 6minutes ahead of time. So to fight a good
       terran, that will start poking / pushing around 9-11 minutes
       (depends on style), to have fully grown hydras at 9 min you'd
       have to invest into them at 3 minutes, at that point terran
       doesn't even have to deal damage to you, you've dealt it
       yourself. Furthermore even a fully layered hydralisk will
       require a lot of micro and can be in lots of trouble, if the
       terran manages to outmicro you once, if you lose 200hp you lose
       1 layer and along with it 1 range, at wich point you're down in
       range (and being even on range is already not that favorable
       imo), from there, especially vs. good terrans, it will just
       snowball.
       Making hydras has the same purpose as infestors... stop the weak
       terrans that are just barely strong enough to push through the
       eco lings. Against a strong player they'll be pretty worthless.
       I don't think buffing them as proposed earlier will make it any
       better. It will either turn OP or pretty useless, I think.
       #Post#: 1154--------------------------------------------------
       Re: Give hydras faster HP regen
       By: Mett Gaming Date: December 4, 2020, 5:37 pm
       ---------------------------------------------------------
       I do think giving hydras additional range from the start might
       enable the hydra"rush" build to become more powerfull. Depending
       on how much the zerg invest into that but he could potentially
       just kill a chosen player without much chance of withstanding
       within the first minutes. Especiall in mid position you can just
       place tumors forward and walk hydras directly into the terrans
       base and seeing how they two shot everything early, two hydras
       and two tumors might be enough to completely gut a terran for
       just the low price of 90s of eco.
       It's still a high investment but if it hits you, you are toast.
       Think of it as a mobile spine rush...
       #Post#: 1165--------------------------------------------------
       Re: Give hydras faster HP regen
       By: Speed Date: December 5, 2020, 3:14 am
       ---------------------------------------------------------
       [quote author=Mett Gaming link=topic=124.msg1154#msg1154
       date=1607125061]
       I do think giving hydras additional range from the start might
       enable the hydra"rush" build to become more powerfull. Depending
       on how much the zerg invest into that but he could potentially
       just kill a chosen player without much chance of withstanding
       within the first minutes. Especiall in mid position you can just
       place tumors forward and walk hydras directly into the terrans
       base and seeing how they two shot everything early, two hydras
       and two tumors might be enough to completely gut a terran for
       just the low price of 90s of eco.
       It's still a high investment but if it hits you, you are toast.
       Think of it as a mobile spine rush...
       [/quote]
       Well, the zerg probably has to invest into spawners on that
       terran, too, otherwise reapers should be able to target down
       tumors as they are building. Unless hydras are too close, but
       shock and marines can do it, too, with more range and less
       damage. The terran should be able to easily survive on the high
       ground and play support from there, and the zerg will have used
       most of his early game money and attention on middle terran.
       Just like massing spawners with capacity, it would be a strategy
       only beneficial when you have 2 noobs / bad terrans on your
       side... in which case I genuinly think you could get away much
       more economically, resulting in more affordable speed and tech
       upgrades (those will be very helpful for the other zerg^^)
       Hydra rush already exists, and while buffing hydra, particularly
       base range, would certainly strengthen it, I don't think it
       would be much of an issue.
       Hydra base damage is 15, they 2 shot reapers, 3 shot T1s, 6 shot
       shocks, 2 shot SCVs, 2 shot battery. x)
       Infestor rush is stronger than hydra rush imo, though I never
       tried hydra rush^^
       #Post#: 1256--------------------------------------------------
       Re: Give hydras faster HP regen
       By: deorai037 Date: December 11, 2020, 1:25 am
       ---------------------------------------------------------
       I, uh, what? People actually rush offensive hydras (and not get
       insta-murdered for gibbing their eco on hydra/tumor)?
       As for hydras, what about giving them +1 armor at like armor 2?
       just spitballing ideas. The main issue I see with +1 hydra range
       is that I feel that more buffs hydras for late game, but +1
       armor might be a stronger buff for them in the midgame (in that
       it would make them stronger vs t1 but not very different vs
       t2/t3). It also lets the Zerg lean on more reactive play and
       might be better for Zerg recovery than a longer range hydra
       I also agree with the increased push prio as just a pure QoL
       change, it's a pain in the ass to see a random hydra end up off
       creep because they walked into a strykeling once and got
       confused
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