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#Post#: 1128--------------------------------------------------
Finally embrace Zerg as it is meant to be!
By: Hackepeter Date: December 3, 2020, 8:31 am
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Hi everyone,
casual mid tier zerg here!
I've been reading through this forum quite a bit now and I
picked up some ideas about zerg gameplay. From what I've read
here and experienced myself in game everybody hated the fact
that terran could just turtle last patch. And so did I. I too
feel like terran should be the agressor in order to win. I've
found many people, especiall in the lower skill levels think
that terran is supposed to defend against the zerg. THAT IS NOT
TRUE!!11 Zerg is the real defender!
The Problem
But the game is flawed in that regard as zerg has almost no
defensive capabilities to stand against the terran onslaught.
Spines are too easy to kill. Infestors being the only real
defensive unit are not really flashed out yet, the transfuse is
not reliable enough and the spawners they provida a) remove the
infestor and b) take up too much valuable supply that could be
eco instead. I like the idea of making containers A0. Not only
wouldn't you need to build spawners anymore which units just get
eaten up by marines without accomplishing anything, I would go
one step further! Now that you don't have to try to outmicro 3
terrans at once with minimal expectancy of successfully pushing
more than one of them in, you could make containers the zerg
equivalent of terran walls!
The Proposal
[list type=decimal]
[li]Make containers into walls that also provide income[/li]
[li]Give drones the abilitiy to repair for free akin to
scvs[/li]
[li]Stationary defences/spines should be cheaper[/li]
[li]Increase the range of hydras to accommodate for the fact
that they now have to shoot ranged marines over walls[/li]
[li]Make zerg building armor scale with zerg armor research,
similar to terran[/li]
[/list]
This way zerg would finally be able to defend against the terran
threat until it's finally ready to break out of it's containment
and push the terrans of it's creep back into their bases where
they belong!
Also consider unlocking the ions capability of permanently
damaging the hive only after all the lowground big spines are
destroyed. That would prevent cheesy terran turtle builds, which
are not supposed to be a thing anyways, and force the terrans to
overcome the zergs defences before they are actually able to
close out the game. Failure to do so will end in demise by the
ultimate zerg boss unit: The Omegalisk.
I hope you like this new (and in my opinion much improved) look
at zerg hex. Finally make zerg what it's supposed to be!
This is of course not a complete list of features. If you have
any additions that fit the theme I'll make sure to add them to
it!
Thanks for reading! :)
ps.: here is what I have in mind
pps.: I'm a little nervous about the feedback as it quite a
radical idea so please be polite :D
HTML https://cdn.discordapp.com/attachments/691982749963255879/784056324949278751/unknown.png
#Post#: 1135--------------------------------------------------
Re: Finally embrace Zerg as it is meant to be!
By: Adam Date: December 3, 2020, 11:45 am
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great idea!
sounds like everything people who so love 4.x want zerggameplay
to be
only thing that missing is auto transfuse
actualy I just thought about great thing that can be added for
zerg - void trasher
upgrade in hive that cost 150k when bought spawns indestructible
void trasher between hives that destory terrans ccs from afar
that way zerg wont need any units at all!!!
#Post#: 1142--------------------------------------------------
Re: Finally embrace Zerg as it is meant to be!
By: morgosh Date: December 3, 2020, 2:32 pm
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Hey, like the idea!
I also think zerg need more defensive capabilities. currently
creating spines is obviously too expensive and NEVER worth to
do. You just cant afford that luxury as you need to upgrade
supply.
walls sound like a good idea, although you don't need hydras
behind you can just build 1x1 spaces between them, I think
terran and zerg defense should differ a bit, so im not in favor
of repair, maybe some hp regenartion.
A good note to take here, is that going defense should and
probably will effect zergs eco in negative way. It will have its
cost, and terran will be able to expand further. But defending
as it is now is just not possible.
#Post#: 1145--------------------------------------------------
Re: Finally embrace Zerg as it is meant to be!
By: ZergTriumph Date: December 3, 2020, 2:53 pm
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This game is really counter-intuitive. New players join
expecting terran to be on the defensive the whole game and
struggling to survive against the zerg onslaught. In reality,
it's the exact opposite.
#Post#: 1494--------------------------------------------------
Re: Finally embrace Zerg as it is meant to be!
By: ARZen Date: January 1, 2021, 7:50 pm
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As long as you cant build a fortress outside a terran cc once
you push them in sure. Maybe increase terran capability of
staying out though like temporary walls (like 10-20sec or
something) or something along those lines meaning you can
actually push forwards to those "zerg walls" without being
surrounded, might lead to some more interesting tank gameplay
instead of just spam out 4 billion t1 marines and push.
#Post#: 1495--------------------------------------------------
Re: Finally embrace Zerg as it is meant to be!
By: RickSanchez Date: January 1, 2021, 10:17 pm
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[quote author=ARZen link=topic=123.msg1494#msg1494
date=1609552230][...]just spam out 4 billion t1 marines and
push.[/quote]
mostly comes from players that struggle to even save 3 gas.
"just spam and push"...
#Post#: 1763--------------------------------------------------
Re: Finally embrace Zerg as it is meant to be!
By: deorai037 Date: February 3, 2021, 2:14 am
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Actually this makes me wonder, spine crawlers are such a massive
investment early game and they take up precious space needed by
Z in the late game, so.... maybe they just shouldn't be
re-buildable.
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