URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Zerg Hex Forum
  HTML https://zerghex.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: New Ideas
       *****************************************************
       #Post#: 1128--------------------------------------------------
       Finally embrace Zerg as it is meant to be!
       By: Hackepeter Date: December 3, 2020, 8:31 am
       ---------------------------------------------------------
       Hi everyone,
       casual mid tier zerg here!
       I've been reading through this forum quite a bit now and I
       picked up some ideas about zerg gameplay. From what I've read
       here and experienced myself in game everybody hated the fact
       that terran could just turtle last patch. And so did I. I too
       feel like terran should be the agressor in order to win. I've
       found many people, especiall in the lower skill levels think
       that terran is supposed to defend against the zerg. THAT IS NOT
       TRUE!!11 Zerg is the real defender!
       The Problem
       But the game is flawed in that regard as zerg has almost no
       defensive capabilities to stand against the terran onslaught.
       Spines are too easy to kill. Infestors being the only real
       defensive unit are not really flashed out yet, the transfuse is
       not reliable enough and the spawners they provida a) remove the
       infestor and b) take up too much valuable supply that could be
       eco instead. I like the idea of making containers A0. Not only
       wouldn't you need to build spawners anymore which units just get
       eaten up by marines without accomplishing anything, I would go
       one step further! Now that you don't have to try to outmicro 3
       terrans at once with minimal expectancy of successfully pushing
       more than one of them in, you could make containers the zerg
       equivalent of terran walls!
       The Proposal
       [list type=decimal]
       [li]Make containers into walls that also provide income[/li]
       [li]Give drones the abilitiy to repair for free akin to
       scvs[/li]
       [li]Stationary defences/spines should be cheaper[/li]
       [li]Increase the range of hydras to accommodate for the fact
       that they now have to shoot ranged marines over walls[/li]
       [li]Make zerg building armor scale with zerg armor research,
       similar to terran[/li]
       [/list]
       This way zerg would finally be able to defend against the terran
       threat until it's finally ready to break out of it's containment
       and push the terrans of it's creep back into their bases where
       they belong!
       Also consider unlocking the ions capability of permanently
       damaging the hive only after all the lowground big spines are
       destroyed. That would prevent cheesy terran turtle builds, which
       are not supposed to be a thing anyways, and force the terrans to
       overcome the zergs defences before they are actually able to
       close out the game. Failure to do so will end in demise by the
       ultimate zerg boss unit: The Omegalisk.
       I hope you like this new (and in my opinion much improved) look
       at zerg hex. Finally make zerg what it's supposed to be!
       This is of course not a complete list of features. If you have
       any additions that fit the theme I'll make sure to add them to
       it!
       Thanks for reading!  :)
       ps.: here is what I have in mind
       pps.: I'm a little nervous about the feedback as it quite a
       radical idea so please be polite  :D
  HTML https://cdn.discordapp.com/attachments/691982749963255879/784056324949278751/unknown.png
       #Post#: 1135--------------------------------------------------
       Re: Finally embrace Zerg as it is meant to be!
       By: Adam Date: December 3, 2020, 11:45 am
       ---------------------------------------------------------
       great idea!
       sounds like everything people who so love 4.x want zerggameplay
       to be
       only thing that missing is auto transfuse
       actualy I just thought about great thing that can be added for
       zerg - void trasher
       upgrade in hive that cost 150k when bought spawns indestructible
       void trasher between hives that destory terrans ccs from afar
       that way zerg wont need any units at all!!!
       #Post#: 1142--------------------------------------------------
       Re: Finally embrace Zerg as it is meant to be!
       By: morgosh Date: December 3, 2020, 2:32 pm
       ---------------------------------------------------------
       Hey, like the idea!
       I also think zerg need more defensive capabilities. currently
       creating spines is obviously too expensive and NEVER worth to
       do. You just cant afford that luxury as you need to upgrade
       supply.
       walls sound like a good idea, although you don't need hydras
       behind you can just build 1x1 spaces between them, I think
       terran and zerg defense should differ a bit, so im not in favor
       of repair, maybe some hp regenartion.
       A good note to take here, is that going defense should and
       probably will effect zergs eco in negative way. It will have its
       cost, and terran will be able to expand further. But defending
       as it is now is just not possible.
       #Post#: 1145--------------------------------------------------
       Re: Finally embrace Zerg as it is meant to be!
       By: ZergTriumph Date: December 3, 2020, 2:53 pm
       ---------------------------------------------------------
       This game is really counter-intuitive.  New players join
       expecting terran to be on the defensive the whole game and
       struggling to survive against the zerg onslaught.  In reality,
       it's the exact opposite.
       #Post#: 1494--------------------------------------------------
       Re: Finally embrace Zerg as it is meant to be!
       By: ARZen Date: January 1, 2021, 7:50 pm
       ---------------------------------------------------------
       As long as you cant build a fortress outside a terran cc once
       you push them in sure. Maybe increase terran capability of
       staying out though like temporary walls (like 10-20sec or
       something) or something along those lines meaning you can
       actually push forwards to those "zerg walls" without being
       surrounded, might lead to some more interesting tank gameplay
       instead of just spam out 4 billion t1 marines and push.
       #Post#: 1495--------------------------------------------------
       Re: Finally embrace Zerg as it is meant to be!
       By: RickSanchez Date: January 1, 2021, 10:17 pm
       ---------------------------------------------------------
       [quote author=ARZen link=topic=123.msg1494#msg1494
       date=1609552230][...]just spam out 4 billion t1 marines and
       push.[/quote]
       mostly comes from players that struggle to even save 3 gas.
       "just spam and push"...
       #Post#: 1763--------------------------------------------------
       Re: Finally embrace Zerg as it is meant to be!
       By: deorai037 Date: February 3, 2021, 2:14 am
       ---------------------------------------------------------
       Actually this makes me wonder, spine crawlers are such a massive
       investment early game and they take up precious space needed by
       Z in the late game, so.... maybe they just shouldn't be
       re-buildable.
       *****************************************************