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#Post#: 1146--------------------------------------------------
Re: Issue with Zerg
By: Oayoo Date: December 3, 2020, 2:57 pm
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I really like both Statistics and Avion posts o:
I think Zergs need new clever stuff. The rework of infestor's
units/infestor gameplay is really important for me.
For exemple, the fact that all these units are offensive is
strange.
-Armor 1/2 infestor's units should be defensive imo.
-Ravators should be unlocked with minimum armor 3+.
but i also like what Avion said about the supply cost little
buff.
I think the right path of Zerg hex is close to what they both
said.
Really a great thread, gg guys
#Post#: 1150--------------------------------------------------
Re: Issue with Zerg
By: ZergTriumph Date: December 3, 2020, 10:30 pm
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www.hexnabcirclejerk.com
#Post#: 1255--------------------------------------------------
Re: Issue with Zerg
By: deorai037 Date: December 11, 2020, 1:14 am
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Y'alllllll that's what I suggested too but way more succinct lol
Festor-derived units should offer opportunities to reward Zerg
micro in ways that aren't automatically shut down by "Terran has
more than one brain cell, has a single shock", or alternatively
"speed up" the pace of the early game by starting everyone off
with just a little more resources
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