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#Post#: 63--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: Adam
Date: November 7, 2020, 11:32 am
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their point being that u still could go for mid game fbs doom
push or simply have good emergency unit when ur wall break but
at the same time u would not could go for like 8 fbs on 16 min
and cripple zerg
#Post#: 64--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: RickSanchez
Date: November 7, 2020, 11:34 am
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--- Quote from: Oayoo link ---
>
> [quote author=Adam link=topic=12.msg61#msg61 date=1604768499]
> thats why they need nerf... they are so good bc untill he get
at lest 3-4 dmg ups zerg has nothing that can break thru fbs
armor, reduce armor or remove striks and hydra less dmg vs
armored and supply of striks and 3 hydras with 1 dmg up will be
more than enough to deal with them
>
--- End Quote ---
[...]
I feel like i'm talking to void.
Do you guys even tried to understand my point ?
[...][/quote]
i had that discussion for 12 hours atleast. he doesnt want.
maybe because he cant because he never played it. whatever it is
he is 100% dogmatic and will defend his false assumptions until
eternity
imo rename hex 3.xx to "some other terran vs zerg game" so adam
can still enjoy his chemplant and make zerghex great again
#Post#: 67--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: Speed
Date: November 7, 2020, 11:57 am
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--- Quote from: baZzZ link ---
>
> It's quiet funny that all hexnappels prefer to remove anything
that prevents a terran from bunkering or go defensive. And i
dont get the problem with firebats using another ammo type to
bring get some alternative so energy. I don't feel the game is
super unbalanced - and if you have still 4 Terrans alive at
minute 40 as Zerg its your own fault. Im open to every change
BUT i personally think there should be various ways to win and
not ONLY the hexnap super pro early push tryhard stuff. I could
explain and write way more why this would destroy the game but
in difference to some others i dont have the time to write a 6h
text. If i should explain anything i mentioned feel free to ask.
And i didnt want to offend anyone, if someone felt so.
>
--- End Quote ---
Please remove walls, gates, scvs, defenders and yard.
-Sincerely a hexnappel(s?) (whatever the frick that is lmao)
#Post#: 68--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: baZzZ
Date: November 7, 2020, 11:58 am
---------------------------------------------------------
--- Quote from: Oayoo link ---
>
> [quote author=Adam link=topic=12.msg61#msg61 date=1604768499]
> thats why they need nerf... they are so good bc untill he get
at lest 3-4 dmg ups zerg has nothing that can break thru fbs
armor, reduce armor or remove striks and hydra less dmg vs
armored and supply of striks and 3 hydras with 1 dmg up will be
more than enough to deal with them
>
--- End Quote ---
And i don't want bunker stuff in Zerg hex because it makes no
sense, your goal is to destroy the ennemy Zerg. If you wanna
play a tower defence just go line tower wars, it is a really
good arcade, u can ask Wmaster about it!!!
[/quote]
And exactly HERE is the problem. YOU don't want it. Whats about
the other ppl beside hexnab tryhards which are going on easy in
this game? You will force them to play diamond micro niveau and
make a competitive game out of it? I really like you Oayoo and
you have good ideas/ways of thinking, but its not only about you
and the 10 ppl you play pro like with. I can also say go and
play ranked if you want this adrenaline push. So i think a
balanced way to get further would be way more successfull?
#Post#: 69--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: RickSanchez
Date: November 7, 2020, 12:08 pm
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the issue is that so much of you mass italis retards are playing
and the good players left during this year.
what you consider "fun" is bitchmoving zerg by delaying game
forever...
want me to put replay of you and your clan? laughing at people
who play the game as it was meant to, die to zerg focus cause
you and your two mates sit back for 40 minutes doing absolutly
nothing but eco up. and on top of that saying you are the pro.
hahaha you found something you can abuse. what a great strategy.
go buy simcity for 2$ and gtfo
in fact you are even worse than adam. adam uses abuses (we can
discuss that wording) chem to win effortlessly. you do it to bm
zerg and delay for... what reason actually?
#Post#: 70--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: Speed
Date: November 7, 2020, 12:23 pm
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There is plenty of easy games in SC2 arcade, since zerg hex used
to be all about T1 push (win before ultra) in recent patches, I
feel confident in saying that zerg hex is one of the hard games,
and it's usually bad for games to make a transition from hard to
casual or the other way around...
Yes, I want people to tryhard with T1 (it's fun once you get the
hang of it, at least for me it is now)
I've played defensive styles, too, including silly games like 2h
40min games that I ended up winning by ioning 9 times all on my
own x)
I think it's quite obvious that I don't want to spend 2h40min on
every game...
Doing a big push with firebat can work, but everything about it
is boring... the beginning is the hardest part, you need to get
walls up ASAP... then you just eco behind your walls and
eventually you try to end the game with 50-70 firebats... the
micro for firebats is so minimal, I'm not gonna call it micro x)
Bunkering up and trying to win the game with ion is fine, and I
believe terrans has tools to do so without chemical plant, you
just have to rush for those ions... people always make several
chemical plants + italises and then they die having fired 0
ions... they literally just stalled the game in the end x) that
is something I'm quite bored of seeing, but it happens almost
every game xD
I feel like zerg hex games ending between 15-25minutes in terran
winning and 20-35minutes in zerg winning are perfect^^
#Post#: 72--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: ZergTriumph
Date: November 7, 2020, 2:11 pm
---------------------------------------------------------
The hexnab players seem to want a one dimensional game
determined solely by terrans' mechanical skill: Terran has to
kill zerg with T1 marines, or die lategame. That might be fun
for players who just want to test their apm, but it isn't fun
for most arcade game players. What is fun is having a variety
of viable strategies for winning, and the opposing team having
counters to those strategies. There is no zerg counter to every
terran player pushing with T1 marines. You may as well just
replace the zerg player with an AI that becomes unbeatable after
35 minutes, and this game would just become a copy of Zerg Wars.
What is fun is having to scout, read your opponent's moves and
formulate a counter on the spot while trying to deceive your
opponent as to what you are doing. That means some combination
of buffing zerg or nerfing terran.
#Post#: 73--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: baZzZ
Date: November 7, 2020, 2:33 pm
---------------------------------------------------------
--- Quote from: RickSanchez link ---
>
> the issue is that so much of you mass italis retards are
playing and the good players left during this year.
>
> what you consider "fun" is bitchmoving zerg by delaying game
forever...
>
> want me to put replay of you and your clan? laughing at people
who play the game as it was meant to, die to zerg focus cause
you and your two mates sit back for 40 minutes doing absolutly
nothing but eco up. and on top of that saying you are the pro.
hahaha you found something you can abuse. what a great strategy.
go buy simcity for 2$ and gtfo
>
> in fact you are even worse than adam. adam uses abuses (we can
discuss that wording) chem to win effortlessly. you do it to bm
zerg and delay for... what reason actually?
>
--- End Quote ---
You can post as many replays as you want - and im 100% sure i
never said im pro, so at least stick to the truth. And yes, i
like bunkering sometimes, any problems with it?! And btw, i
didnt offend anyone, so discus normal or gtfo :)
#Post#: 74--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: baZzZ
Date: November 7, 2020, 2:35 pm
---------------------------------------------------------
--- Quote from: <heXnab>Speed link ---
>
> There is plenty of easy games in SC2 arcade, since zerg hex
used to be all about T1 push (win before ultra) in recent
patches, I feel confident in saying that zerg hex is one of the
hard games, and it's usually bad for games to make a transition
from hard to casual or the other way around...
>
> Yes, I want people to tryhard with T1 (it's fun once you get
the hang of it, at least for me it is now)
>
> I've played defensive styles, too, including silly games like
2h 40min games that I ended up winning by ioning 9 times all on
my own x)
> I think it's quite obvious that I don't want to spend 2h40min
on every game...
> Doing a big push with firebat can work, but everything about
it is boring... the beginning is the hardest part, you need to
get walls up ASAP... then you just eco behind your walls and
eventually you try to end the game with 50-70 firebats... the
micro for firebats is so minimal, I'm not gonna call it micro x)
>
> Bunkering up and trying to win the game with ion is fine, and
I believe terrans has tools to do so without chemical plant, you
just have to rush for those ions... people always make several
chemical plants + italises and then they die having fired 0
ions... they literally just stalled the game in the end x) that
is something I'm quite bored of seeing, but it happens almost
every game xD
>
> I feel like zerg hex games ending between 15-25minutes in
terran winning and 20-35minutes in zerg winning are perfect^^
>
--- End Quote ---
Im totally with you, thats what normal games should look like.
#Post#: 78--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: Bazhan
Date: November 7, 2020, 3:39 pm
---------------------------------------------------------
Hello All.
Well, first of all its just game. Dont make drama :D
Why you want to reduce diversity of options to play, to 1
standart playstyle, so game becomes even more boring?
Personnaly i prefer as more ways to play as possible. Is it
makes games more intresting? for sure. You dont like to go to
cinema to watch same stuff all over again. Is it game harder to
balance to make all happy? For sure. But thats what patches are
for.
I love 30+ mins games, love to check how another plays, what
they build, what zerg tryes on them. I come to relax in this
game lately, and not to rush rush 15 min win. But its my own way
to play that i enjoy.
In my view lets try to see how many people want game to be
reverted, if its a lot people, maybe its good idea to invent
modes? So people that want to play more simple mode, go and play
it.
About buggo to upgrade gas. Overall good idea to boost interest
to push. But thats bad execute for sure, not buggo needs to be
fixed then. Cuz atm idiot zerg can build few nests thats already
give alot of extra. And good zerg can make finish blow to his
own nest, so u dont get a buggo at all. This needs to be sorted.
My best wish for this game, i would rly love to see different
layouts, and (if possible, got no idea what sc2 editor is
capable off) to make it also a bit randomized. So it makes games
different. You need to think about buildup and etc.
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