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       #Post#: 63--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: Adam
       Date: November 7, 2020, 11:32 am
       ---------------------------------------------------------
       their point being that u still could go for mid game fbs doom
       push or simply have good emergency unit when ur wall break but
       at the same time u would not could go for like 8 fbs on 16 min
       and cripple zerg
       #Post#: 64--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: RickSanchez
       Date: November 7, 2020, 11:34 am
       ---------------------------------------------------------
       --- Quote from: Oayoo link ---
       >
       > [quote author=Adam link=topic=12.msg61#msg61 date=1604768499]
       > thats why they need nerf... they are so good bc untill he get
       at lest 3-4 dmg ups zerg has nothing that can break thru fbs
       armor, reduce armor or remove striks and hydra less dmg vs
       armored and  supply of striks and 3 hydras with 1 dmg up will be
       more than enough to deal with them
       >
       --- End Quote ---
       [...]
       I feel like i'm talking to void.
       Do you guys even tried to understand my point ?
       [...][/quote]
       i had that discussion for 12 hours atleast. he doesnt want.
       maybe because he cant because he never played it. whatever it is
       he is 100% dogmatic and will defend his false assumptions until
       eternity
       imo rename hex 3.xx to "some other terran vs zerg game" so adam
       can still enjoy his chemplant and make zerghex great again
       #Post#: 67--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: Speed
       Date: November 7, 2020, 11:57 am
       ---------------------------------------------------------
       --- Quote from: baZzZ link ---
       >
       > It's quiet funny that all hexnappels prefer to remove anything
       that prevents a terran from bunkering or go defensive. And i
       dont get the problem with firebats using another ammo type to
       bring get some alternative so energy. I don't feel the game is
       super unbalanced - and if you have still 4 Terrans alive at
       minute 40 as Zerg its your own fault. Im open to every change
       BUT i personally think there should be various ways to win and
       not ONLY the hexnap super pro early push tryhard stuff. I could
       explain and write way more why this would destroy the game but
       in difference to some others i dont have the time to write a 6h
       text. If i should explain anything i mentioned feel free to ask.
       And i didnt want to offend anyone, if someone felt so.
       >
       --- End Quote ---
       Please remove walls, gates, scvs, defenders and yard.
       -Sincerely a hexnappel(s?) (whatever the frick that is lmao)
       #Post#: 68--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: baZzZ
       Date: November 7, 2020, 11:58 am
       ---------------------------------------------------------
       --- Quote from: Oayoo link ---
       >
       > [quote author=Adam link=topic=12.msg61#msg61 date=1604768499]
       > thats why they need nerf... they are so good bc untill he get
       at lest 3-4 dmg ups zerg has nothing that can break thru fbs
       armor, reduce armor or remove striks and hydra less dmg vs
       armored and  supply of striks and 3 hydras with 1 dmg up will be
       more than enough to deal with them
       >
       --- End Quote ---
       And i don't want bunker stuff in Zerg hex because it makes no
       sense, your goal is to destroy the ennemy Zerg. If you wanna
       play a tower defence just go line tower wars, it is a really
       good arcade, u can ask Wmaster about it!!!
       [/quote]
       And exactly HERE is the problem. YOU don't want it. Whats about
       the other ppl beside hexnab tryhards which are going on easy in
       this game? You will force them to play diamond micro niveau and
       make a competitive game out of it? I really like you Oayoo and
       you have good ideas/ways of thinking, but its not only about you
       and the 10 ppl you play pro like with. I can also say go and
       play ranked if you want this adrenaline push. So i think a
       balanced way to get further would be way more successfull?
       #Post#: 69--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: RickSanchez
       Date: November 7, 2020, 12:08 pm
       ---------------------------------------------------------
       the issue is that so much of you mass italis retards are playing
       and the good players left during this year.
       what you consider "fun" is bitchmoving zerg by delaying game
       forever...
       want me to put replay of you and your clan? laughing at people
       who play the game as it was meant to, die to zerg focus cause
       you and your two mates sit back for 40 minutes doing absolutly
       nothing but eco up. and on top of that saying you are the pro.
       hahaha you found something you can abuse. what a great strategy.
       go buy simcity for 2$ and gtfo
       in fact you are even worse than adam. adam uses abuses (we can
       discuss that wording) chem to win effortlessly. you do it to bm
       zerg and delay for... what reason actually?
       #Post#: 70--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: Speed
       Date: November 7, 2020, 12:23 pm
       ---------------------------------------------------------
       There is plenty of easy games in SC2 arcade, since zerg hex used
       to be all about T1 push (win before ultra) in recent patches, I
       feel confident in saying that zerg hex is one of the hard games,
       and it's usually bad for games to make a transition from hard to
       casual or the other way around...
       Yes, I want people to tryhard with T1 (it's fun once you get the
       hang of it, at least for me it is now)
       I've played defensive styles, too, including silly games like 2h
       40min games that I ended up winning by ioning 9 times all on my
       own x)
       I think it's quite obvious that I don't want to spend 2h40min on
       every game...
       Doing a big push with firebat can work, but everything about it
       is boring... the beginning is the hardest part, you need to get
       walls up ASAP... then you just eco behind your walls and
       eventually you try to end the game with 50-70 firebats... the
       micro for firebats is so minimal, I'm not gonna call it micro x)
       Bunkering up and trying to win the game with ion is fine, and I
       believe terrans has tools to do so without chemical plant, you
       just have to rush for those ions... people always make several
       chemical plants + italises and then they die having fired 0
       ions... they literally just stalled the game in the end x) that
       is something I'm quite bored of seeing, but it happens almost
       every game xD
       I feel like zerg hex games ending between 15-25minutes in terran
       winning and 20-35minutes in zerg winning are perfect^^
       #Post#: 72--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: ZergTriumph
       Date: November 7, 2020, 2:11 pm
       ---------------------------------------------------------
       The hexnab players seem to want a one dimensional game
       determined solely by terrans' mechanical skill:  Terran has to
       kill zerg with T1 marines, or die lategame.  That might be fun
       for players who just want to test their apm, but it isn't fun
       for most arcade game players.  What is fun is having a variety
       of viable strategies for winning, and the opposing team having
       counters to those strategies.  There is no zerg counter to every
       terran player pushing with T1 marines.  You may as well just
       replace the zerg player with an AI that becomes unbeatable after
       35 minutes, and this game would just become a copy of Zerg Wars.
       What is fun is having to scout, read your opponent's moves and
       formulate a counter on the spot while trying to deceive your
       opponent as to what you are doing.  That means some combination
       of buffing zerg or nerfing terran.
       #Post#: 73--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: baZzZ
       Date: November 7, 2020, 2:33 pm
       ---------------------------------------------------------
       --- Quote from: RickSanchez link ---
       >
       > the issue is that so much of you mass italis retards are
       playing and the good players left during this year.
       >
       > what you consider "fun" is bitchmoving zerg by delaying game
       forever...
       >
       > want me to put replay of you and your clan? laughing at people
       who play the game as it was meant to, die to zerg focus cause
       you and your two mates sit back for 40 minutes doing absolutly
       nothing but eco up. and on top of that saying you are the pro.
       hahaha you found something you can abuse. what a great strategy.
       go buy simcity for 2$ and gtfo
       >
       > in fact you are even worse than adam. adam uses abuses (we can
       discuss that wording) chem to win effortlessly. you do it to bm
       zerg and delay for... what reason actually?
       >
       --- End Quote ---
       You can post as many replays as you want - and im 100% sure i
       never said im pro, so at least stick to the truth. And yes, i
       like bunkering sometimes, any problems with it?! And btw, i
       didnt offend anyone, so discus normal or gtfo :)
       #Post#: 74--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: baZzZ
       Date: November 7, 2020, 2:35 pm
       ---------------------------------------------------------
       --- Quote from: <heXnab>Speed link ---
       >
       > There is plenty of easy games in SC2 arcade, since zerg hex
       used to be all about T1 push (win before ultra) in recent
       patches, I feel confident in saying that zerg hex is one of the
       hard games, and it's usually bad for games to make a transition
       from hard to casual or the other way around...
       >
       > Yes, I want people to tryhard with T1 (it's fun once you get
       the hang of it, at least for me it is now)
       >
       > I've played defensive styles, too, including silly games like
       2h 40min games that I ended up winning by ioning 9 times all on
       my own x)
       > I think it's quite obvious that I don't want to spend 2h40min
       on every game...
       > Doing a big push with firebat can work, but everything about
       it is boring... the beginning is the hardest part, you need to
       get walls up ASAP... then you just eco behind your walls and
       eventually you try to end the game with 50-70 firebats... the
       micro for firebats is so minimal, I'm not gonna call it micro x)
       >
       > Bunkering up and trying to win the game with ion is fine, and
       I believe terrans has tools to do so without chemical plant, you
       just have to rush for those ions... people always make several
       chemical plants + italises and then they die having fired 0
       ions... they literally just stalled the game in the end x) that
       is something I'm quite bored of seeing, but it happens almost
       every game xD
       >
       > I feel like zerg hex games ending between 15-25minutes in
       terran winning and 20-35minutes in zerg winning are perfect^^
       >
       --- End Quote ---
       Im totally with you, thats what normal games should look like.
       #Post#: 78--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: Bazhan
       Date: November 7, 2020, 3:39 pm
       ---------------------------------------------------------
       Hello All.
       Well, first of all its just game. Dont make drama  :D
       Why you want to reduce diversity of options to play, to 1
       standart playstyle, so game becomes even more boring?
       Personnaly i prefer as more ways to play as possible. Is it
       makes games more intresting? for sure. You dont like to go to
       cinema to watch same stuff all over again. Is it game harder to
       balance to make all happy? For sure. But thats what patches are
       for.
       I love 30+ mins games, love to check how another plays, what
       they build, what zerg tryes on them. I come to relax in this
       game lately, and not to rush rush 15 min win. But its my own way
       to play that i enjoy.
       In my view lets try to see how many people want game to be
       reverted, if its a lot people, maybe its good idea to invent
       modes? So people that want to play more simple mode, go and play
       it.
       About buggo to upgrade gas. Overall good idea to boost interest
       to push. But thats bad execute for sure, not buggo needs to be
       fixed then. Cuz atm idiot zerg can build few nests thats already
       give alot of extra. And good zerg can make finish blow to his
       own nest, so u dont get a buggo at all. This needs to be sorted.
       My best wish for this game, i would rly love to see different
       layouts, and (if possible, got no idea what sc2 editor is
       capable off) to make it also a bit randomized. So it makes games
       different. You need to think about buildup and etc.
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