DIR Return Create A Forum - Home
---------------------------------------------------------
Zerg Hex Forum
HTML https://zerghex.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Balance Discussion
*****************************************************
#Post#: 50--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: Adam
Date: November 7, 2020, 9:14 am
---------------------------------------------------------
so u are not talking about balance but YOUR OWN personal
preferences and how game should be balanced around it
first line already have nothing to do with balance but only
opinios- for u this game is not fun, for me it is very fun
next thing- why good terran should be the dude that just click
fast? I consider myself quite good terran not bc I am clicking
like serral but bc I understand this mode, I know when I can end
game with t1 push and when my team is too bad and I need to go
for more eco into late game play
again I dont want to be misunderstood - its fine to have other
opinion than mine, I just dont get it why u are talking about it
in balance section as it has nothing to do with balance
#Post#: 51--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: Oayoo
Date: November 7, 2020, 9:29 am
---------------------------------------------------------
How can you not understand that the balance is linked to the
game design ? The fact that terran are stronger early and Zerg
stronger late game is a truth from the game, it isn't my wish.
To be able to fix the balance of the game, it is necessary to
understand first how it works.
You are saying that you understand the game but you couldn't
even find that ???
i will explain my point: If you create a character in a game who
is late game oriented, you will give this character some spells
that will scale up a lot the more time pass.
If suddenly in the next patch you give this late game character
some ultra strong early/mid power, what will happen ? Yeah, u
got it, you broke the game...
Then next patch, to fix the new overpowered character, you
create a new overpowered one, what will happen ? Yeah, u got it,
it will never end.
And yeah that is Zerg hex problem right now x)
#Post#: 52--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: Speed
Date: November 7, 2020, 9:34 am
---------------------------------------------------------
Firebat is not personal preference, it is straight up overtuned,
same as chemical^^
And yes, clicking fast is a skill... you need to macro properly,
ideally while starting to pressure simultaneously (this is not
something you will do in a adequate manner with 40-60apm^^)
Anyway, the way firebat and chemical currently work definetely
earns them a spot in #Balance Discussion :)
#Post#: 53--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: RickSanchez
Date: November 7, 2020, 9:35 am
---------------------------------------------------------
--- Quote ---
> I just dont get it why u are talking about it in balance
section as it has nothing to do with balance
--- End Quote ---
it does because for more than 70% of games lifetime it was as
oayoo said. early terran superior until window closes race lost
zerg wins.
ALL the other things around that are basically traps that keep
you from fulfilling the maingoal. chem/fb and infestorunits
create circle of doom in meta atm.
you just want to keep your 98% winrate niche that is all you
care about. and to find one that still wants to play with you
and dont remember names you reset stats every some minutes..
in the long run the fact that the strenght of t or z is turned
around makes the game boring at best, frustating at worst and no
fun at all. there is a reason so many good players left already
#Post#: 55--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: Adam
Date: November 7, 2020, 9:45 am
---------------------------------------------------------
1 fire bats are too good, they need nerf, they are not in any
way over op breaking every game they show in
2 u should never pair pure late game character vs pure early
game character, both sides should have some options as in early
as in late game otherwise its not a game but pure rng simulation
whether or not early side have enough decent players to win and
late game one has no way of doing anything
3 about something being more than 70% of lifetime as an argument
I wont even comment... I am not historian but I am sure humas
were hunting savages waaaay longer than they were as we are
now... that something were 1 way for long time do not mean that
good change cant come, it was like that for long time, now it is
different, whats wrong with that?
u remove tar roach - it will just be pure t1 spam all time
u leae tar roach but remove chems - zerg will just spam 10
supply of roach and dont give fuck about eco
now both sides need to balance pressure and agresion, if terran
push too hard and dont get any eco he loses to infused or
something
if zerg jsut pure aggresion then he dies to ions as he dont have
eco to break terrans base
and its perfectly fine that way
#Post#: 56--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: RickSanchez
Date: November 7, 2020, 9:49 am
---------------------------------------------------------
--- Quote ---
> whats wrong with that?
--- End Quote ---
it is no fun for anyone but you. playercount goes down, queue
time goes up, good players leave, new turtles join...
#Post#: 59--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: baZzZ
Date: November 7, 2020, 10:20 am
---------------------------------------------------------
It's quiet funny that all hexnappels prefer to remove anything
that prevents a terran from bunkering or go defensive. And i
dont get the problem with firebats using another ammo type to
bring get some alternative so energy. I don't feel the game is
super unbalanced - and if you have still 4 Terrans alive at
minute 40 as Zerg its your own fault. Im open to every change
BUT i personally think there should be various ways to win and
not ONLY the hexnap super pro early push tryhard stuff. I could
explain and write way more why this would destroy the game but
in difference to some others i dont have the time to write a 6h
text. If i should explain anything i mentioned feel free to ask.
And i didnt want to offend anyone, if someone felt so.
#Post#: 60--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: Oayoo
Date: November 7, 2020, 10:52 am
---------------------------------------------------------
--- Quote from: Adam link ---
>
> 1 fire bats are too good, they need nerf, they are not in any
way over op breaking every game they show in
>
>
--- End Quote ---
You are forgetting the most important stuff: There are 6 terrans
doing different stuff.
If Zerg invest money to counter t1 push they become weak to
firebat push because they will not have the economy to counter
them
If Zerg make economy, they are weak to t1 push early game but
can counter firebat.
If it was a 1vs1 it would be fine but it isn't.
Are you starting to understand that watever the call, the Zerg
will be beaten? And what created this problem? Oh yeah, Firebats
xD.
That is why i think Firebat shouldn't be in Zerg hex.
#Post#: 61--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: Adam
Date: November 7, 2020, 11:01 am
---------------------------------------------------------
thats why they need nerf... they are so good bc untill he get at
lest 3-4 dmg ups zerg has nothing that can break thru fbs armor,
reduce armor or remove striks and hydra less dmg vs armored and
supply of striks and 3 hydras with 1 dmg up will be more than
enough to deal with them
and lets not forget that 1 gas fire bat build meant u are just
sitting in base for 16min and zerg can ignore u so he can either
eco up or put more pressure on other terrans so they will be
quite slowed or if they are not that good straight up pushed up
ramp
#Post#: 62--------------------------------------------------
Re: Zerg hex main problems in current patch.
DIR By: Oayoo
Date: November 7, 2020, 11:28 am
---------------------------------------------------------
--- Quote from: Adam link ---
>
> thats why they need nerf... they are so good bc untill he get
at lest 3-4 dmg ups zerg has nothing that can break thru fbs
armor, reduce armor or remove striks and hydra less dmg vs
armored and supply of striks and 3 hydras with 1 dmg up will be
more than enough to deal with them
>
--- End Quote ---
Ok so to fix the problem u are creating a new one.
What is the purpose of the Firebat if he can't one shot/tank
everything anymore ? i guess we can forget that unit. What is
the god damn purpose of it.
This unit is out of the damn Terran tech tree !!! how does it
make sense to be able to better push with a bunker build based
on Yard when the aggressive build based on the armory is
weaker????
I feel like i'm talking to void.
Do you guys even tried to understand my point ?
For exemple, Why is there an Omegalisk if there is a Torralisk.
Both units have the same purpose. They are basicaly almost the
same unit. 90% of my games are won with Toralisks making
Omegalisk useless. These two units should be one...
Why is there beastling ?
Sure i can try to win with beastling because i like to win
another way but it will not work because this unit is useless
and have no purpose.
You only play Firebats because it is easy to win with them, stop
being delusional.
And i don't want bunker stuff in Zerg hex because it makes no
sense, your goal is to destroy the ennemy Zerg. If you wanna
play a tower defence just go line tower wars, it is a really
good arcade, u can ask Wmaster about it!!!
*****************************************************
Page 2 of 8
DIR Previous Page
DIR Next Page