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   DIR Return to: Balance Discussion
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       #Post#: 50--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: Adam
       Date: November 7, 2020, 9:14 am
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       so u are not talking about balance but YOUR OWN personal
       preferences and how game should be balanced around it
       first line already have nothing to do with balance but only
       opinios- for u this game is not fun, for me it is very fun
       next thing- why good terran should be the dude that just click
       fast? I consider myself quite good terran not bc I am clicking
       like serral but bc I understand this mode, I know when I can end
       game with t1 push and when my team is too bad and I need to go
       for more eco into late game play
       again I dont want to be misunderstood - its fine to have other
       opinion than mine, I just dont get it why u are talking about it
       in balance section as it has nothing to do with balance
       #Post#: 51--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: Oayoo
       Date: November 7, 2020, 9:29 am
       ---------------------------------------------------------
       How can you not understand that the balance is linked to the
       game design ? The fact that terran are stronger early and Zerg
       stronger late game is a truth from the game, it isn't my wish.
       To be able to fix the balance of the game, it is necessary to
       understand first how it works.
       You are saying that you understand the game but you couldn't
       even find that ???
       i will explain my point: If you create a character in a game who
       is late game oriented, you will give this character some spells
       that will scale up a lot the more time pass.
       If suddenly in the next patch you give this late game character
       some ultra strong early/mid power, what will happen ? Yeah, u
       got it, you broke the game...
       Then next patch, to fix the new overpowered character, you
       create a new overpowered one, what will happen ? Yeah, u got it,
       it will never end.
       And yeah that is Zerg hex problem right now x)
       #Post#: 52--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: Speed
       Date: November 7, 2020, 9:34 am
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       Firebat is not personal preference, it is straight up overtuned,
       same as chemical^^
       And yes, clicking fast is a skill... you need to macro properly,
       ideally while starting to pressure simultaneously (this is not
       something you will do in a adequate manner with 40-60apm^^)
       Anyway, the way firebat and chemical currently work definetely
       earns them a spot in #Balance Discussion :)
       #Post#: 53--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: RickSanchez
       Date: November 7, 2020, 9:35 am
       ---------------------------------------------------------
       --- Quote ---
       > I just dont get it why u are talking about it in balance
       section as it has nothing to do with balance
       --- End Quote ---
       it does because for more than 70% of games lifetime it was as
       oayoo said. early terran superior until window closes race lost
       zerg wins.
       ALL the other things around that are basically traps that keep
       you from fulfilling the maingoal. chem/fb and infestorunits
       create circle of doom in meta atm.
       you just want to keep your 98% winrate niche that is all you
       care about. and to find one that still wants to play with you
       and dont remember names you reset stats every some minutes..
       in the long run the fact that the strenght of t or z is turned
       around makes the game boring at best, frustating at worst and no
       fun at all. there is a reason so many good players left already
       #Post#: 55--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: Adam
       Date: November 7, 2020, 9:45 am
       ---------------------------------------------------------
       1 fire bats are too good, they need nerf, they are not in any
       way over op breaking every game they show in
       2 u should never pair pure late game character vs pure early
       game character, both sides should have some options as in early
       as in late game otherwise its not a game but pure rng simulation
       whether or not early side have enough decent players to win and
       late game one has no way of doing anything
       3 about something being more than 70% of lifetime as an argument
       I wont even comment... I am not historian but I am sure humas
       were hunting savages waaaay longer than they were as we are
       now... that something were 1 way for long time do not mean that
       good change cant come, it was like that for long time, now it is
       different, whats wrong with that?
       u remove tar roach - it will just be pure t1 spam all time
       u leae tar roach but remove chems - zerg will just spam 10
       supply of roach and dont give fuck about eco
       now both sides need to balance pressure and agresion, if terran
       push too hard and dont get any eco he loses to infused or
       something
       if zerg jsut pure aggresion then he dies to ions as he dont have
       eco to break terrans base
       and its perfectly fine that way
       #Post#: 56--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: RickSanchez
       Date: November 7, 2020, 9:49 am
       ---------------------------------------------------------
       --- Quote ---
       > whats wrong with that?
       --- End Quote ---
       it is no fun for anyone but you. playercount goes down, queue
       time goes up, good players leave, new turtles join...
       #Post#: 59--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: baZzZ
       Date: November 7, 2020, 10:20 am
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       It's quiet funny that all hexnappels prefer to remove anything
       that prevents a terran from bunkering or go defensive. And i
       dont get the problem with firebats using another ammo type to
       bring get some alternative so energy. I don't feel the game is
       super unbalanced - and if you have still 4 Terrans alive at
       minute 40 as Zerg its your own fault. Im open to every change
       BUT i personally think there should be various ways to win and
       not ONLY the hexnap super pro early push tryhard stuff. I could
       explain and write way more why this would destroy the game but
       in difference to some others i dont have the time to write a 6h
       text. If i should explain anything i mentioned feel free to ask.
       And i didnt want to offend anyone, if someone felt so.
       #Post#: 60--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: Oayoo
       Date: November 7, 2020, 10:52 am
       ---------------------------------------------------------
       --- Quote from: Adam link ---
       >
       > 1 fire bats are too good, they need nerf, they are not in any
       way over op breaking every game they show in
       >
       >
       --- End Quote ---
       You are forgetting the most important stuff: There are 6 terrans
       doing different stuff.
       If Zerg invest money to counter t1 push they become weak to
       firebat push because they will not have the economy to counter
       them
       If Zerg make economy, they are weak to t1 push early game but
       can counter firebat.
       If it was a 1vs1 it would be fine but it isn't.
       Are you starting to understand that watever the call, the Zerg
       will be beaten? And what created this problem? Oh yeah, Firebats
       xD.
       That is why i think Firebat shouldn't be in Zerg hex.
       #Post#: 61--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: Adam
       Date: November 7, 2020, 11:01 am
       ---------------------------------------------------------
       thats why they need nerf... they are so good bc untill he get at
       lest 3-4 dmg ups zerg has nothing that can break thru fbs armor,
       reduce armor or remove striks and hydra less dmg vs armored and
       supply of striks and 3 hydras with 1 dmg up will be more than
       enough to deal with them
       and lets not forget that 1 gas fire bat build meant u are just
       sitting in base for 16min and zerg can ignore u so he can either
       eco up or put more pressure on other terrans so they will be
       quite slowed or if they are not that good straight up pushed up
       ramp
       #Post#: 62--------------------------------------------------
       Re: Zerg hex main problems in current patch.
   DIR By: Oayoo
       Date: November 7, 2020, 11:28 am
       ---------------------------------------------------------
       --- Quote from: Adam link ---
       >
       > thats why they need nerf... they are so good bc untill he get
       at lest 3-4 dmg ups zerg has nothing that can break thru fbs
       armor, reduce armor or remove striks and hydra less dmg vs
       armored and  supply of striks and 3 hydras with 1 dmg up will be
       more than enough to deal with them
       >
       --- End Quote ---
       Ok so to fix the problem u are creating a new one.
       What is the purpose of the Firebat if he can't one shot/tank
       everything anymore ? i guess we can forget that unit. What is
       the god damn purpose of it.
       This unit is out of the damn Terran tech tree !!! how does it
       make sense to be able to better push with a bunker build based
       on Yard when the aggressive build based on the armory is
       weaker????
       I feel like i'm talking to void.
       Do you guys even tried to understand my point ?
       For exemple, Why is there an Omegalisk if there is a Torralisk.
       Both units have the same purpose. They are basicaly almost the
       same unit. 90% of my games are won with Toralisks making
       Omegalisk useless. These two units should be one...
       Why is there beastling ?
       Sure i can try to win with beastling because i like to win
       another way but it will not work because this unit is useless
       and have no purpose.
       You only play Firebats because it is easy to win with them, stop
       being delusional.
       And i don't want bunker stuff in Zerg hex because it makes no
       sense, your goal is to destroy the ennemy Zerg. If you wanna
       play a tower defence just go line tower wars, it is a really
       good arcade, u can ask Wmaster about it!!!
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