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       #Post#: 1107--------------------------------------------------
       spire range
       By: blah Date: December 2, 2020, 5:17 pm
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       Does anybody have issues with the spire range? Especially now
       with the new patch, the only counter is a tank and that takes a
       lot of gas.
       edit: sorry meant spore.
       #Post#: 1108--------------------------------------------------
       Re: spire range
       By: Speed Date: December 2, 2020, 5:24 pm
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       When I say "spire" I refer to the mineral extractor... hmm... in
       this case it refers to the spore crawler I guess? That's the
       only thing outranging italis & shock trooper, but it wasn't
       changed by patch.
       If this post about spore crawler, no, I don't have an issue with
       tank being the only terran tool that has bigger range, if
       anything I'm more concerned about the useability of spore
       crawlers, every now and then they can be kinda nice I guess, but
       overall it's just something you ignore. (I rarely ever build one
       and when I do I don't really expect anything off of it lol).
       #Post#: 1111--------------------------------------------------
       Re: spire range
       By: Hecari Date: December 2, 2020, 5:56 pm
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       Spore crawlers are a really nice funny way to end unskilled
       turtle Terrans, though! It really has that feel of a siege going
       on, ignoring the fact that it hits like a wet noodle.
       #Post#: 1119--------------------------------------------------
       Re: spire range
       By: Speed Date: December 3, 2020, 4:10 am
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       True lel, there's even a little... feature you can use to make
       the spores a little better, but still not good (it's fun though
       :p). I'm afraid if I describe it more detailed it will be
       deleted by Wmaster ;D
       #Post#: 1161--------------------------------------------------
       Re: spire range
       By: Hecari Date: December 4, 2020, 11:02 pm
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       By feature, do you mean cancelling the Start Artillery and
       re-casting it to get double the number of volleys? Because if
       so, yes I agree it doesn't make it particularly much better.
       #Post#: 1162--------------------------------------------------
       Re: spire range
       By: Speed Date: December 5, 2020, 2:53 am
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       [quote author=Hecari link=topic=119.msg1161#msg1161
       date=1607144556]
       By feature, do you mean cancelling the Start Artillery and
       re-casting it to get double the number of volleys? Because if
       so, yes I agree it doesn't make it particularly much better.
       [/quote]
       Yep... let's see if we keep it, now that Wmaster has been made
       aware of it :D
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