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#Post#: 1107--------------------------------------------------
spire range
By: blah Date: December 2, 2020, 5:17 pm
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Does anybody have issues with the spire range? Especially now
with the new patch, the only counter is a tank and that takes a
lot of gas.
edit: sorry meant spore.
#Post#: 1108--------------------------------------------------
Re: spire range
By: Speed Date: December 2, 2020, 5:24 pm
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When I say "spire" I refer to the mineral extractor... hmm... in
this case it refers to the spore crawler I guess? That's the
only thing outranging italis & shock trooper, but it wasn't
changed by patch.
If this post about spore crawler, no, I don't have an issue with
tank being the only terran tool that has bigger range, if
anything I'm more concerned about the useability of spore
crawlers, every now and then they can be kinda nice I guess, but
overall it's just something you ignore. (I rarely ever build one
and when I do I don't really expect anything off of it lol).
#Post#: 1111--------------------------------------------------
Re: spire range
By: Hecari Date: December 2, 2020, 5:56 pm
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Spore crawlers are a really nice funny way to end unskilled
turtle Terrans, though! It really has that feel of a siege going
on, ignoring the fact that it hits like a wet noodle.
#Post#: 1119--------------------------------------------------
Re: spire range
By: Speed Date: December 3, 2020, 4:10 am
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True lel, there's even a little... feature you can use to make
the spores a little better, but still not good (it's fun though
:p). I'm afraid if I describe it more detailed it will be
deleted by Wmaster ;D
#Post#: 1161--------------------------------------------------
Re: spire range
By: Hecari Date: December 4, 2020, 11:02 pm
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By feature, do you mean cancelling the Start Artillery and
re-casting it to get double the number of volleys? Because if
so, yes I agree it doesn't make it particularly much better.
#Post#: 1162--------------------------------------------------
Re: spire range
By: Speed Date: December 5, 2020, 2:53 am
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[quote author=Hecari link=topic=119.msg1161#msg1161
date=1607144556]
By feature, do you mean cancelling the Start Artillery and
re-casting it to get double the number of volleys? Because if
so, yes I agree it doesn't make it particularly much better.
[/quote]
Yep... let's see if we keep it, now that Wmaster has been made
aware of it :D
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