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#Post#: 1126--------------------------------------------------
Re: Some good Gameplay replay (to improve)
By: Speed Date: December 3, 2020, 6:42 am
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The game was even more zerg unfavoured last patch, just the
amount of useless / afk / useless afk terrans was higher :p
I haven't lost a game in current patch yet, it's been close at
times though (even died to primals once cause I'm still working
on my new yard habit...).
Everyone here talks about how zerg has no chance at winning and
how nobody wants to play, meanwhile I hardly get to pick zerg
(though only picking zerg when nobody else does is a bit of an
obstacle I guess), so much stuff I want to try :p In the end
even I will die to good terrans, sure, but that's the game x)
See zerg as uphill battle meant for the stronger players in a
lobby^^ it has always been that way, even in last patch lol.
69/3, remember? 1 "free" game thrown away because I made
veterans instead of camping.
Terran is hard to play, even with macro assists^^ most players
being far from using the full potential (I'm closer than most to
using full potential, but still not really close), this
"balances" the game, I've watched you play, I could make you
improve your "strategy" (semi-all-in) so much, but instead of
asking me for help you whine on this forum how hard your life is
xD.
Try building the spawners up front for real (edge of creep), if
your gonna pressure, at least pressure correctly, every square
of distance matters. You build them weirdly where they are
"safer" but not really safe (far from big spine) and you have
like 5 squares more distance for no reason, this stuff will
already weaken you. Can't believe I really have to give advise
on playing aggro zerg, I almost never do it... I beat Najdorf +
SpaceBalls once, they were stuck with 1 useless noob so I put
everything on them, fast speed 1, bottom zerg was doing a lot
better (easier terrans, 1 useless, 1 early quitter (after focus)
and buggo/saturday... buggo being mid helped^^. That game was
pure ****, no skill on zerg's side, just abuse of 2 useless
terrans lol, that's not how you are supposed to play the game
and I didn't enjoy it at all, if you're wondering why heXnabs
usually quit games where they are split... that's why. Can't eco
with a random, so need to do some dumb all-in like that, doesn't
matter who wins, game is ****. And yeah, I've made it to
brutalisks vs. 3 heXnabs with eco zerg before... sadly it was
just as they made their way on the highground, if firebat didn't
exist maybe I could have won with ultralisks x) Though I guess
in new patch the 2 afk terrans wouldn't have been as afk
probably^^.
Now have fun all-inning I guess kekw. At the end of the day
that's the cheapest (cheapest = easiest) way to play zerg and it
will even work vs. bad terrans. (don't be upset when cheap
strategies don't work though, please).
1 Buff I'm willing to give to zerg is supply cost increase 125
--> 100, it will mostly help eco strategies though :p (as in,
needs a few supplies to really make a difference). Numbers are
only estimated guesses, maybe 25 mineral is too much / little of
a buff, but as always it will depend on the lobby and the zerg &
terran strategy anyways.
Edit: Also it would always impact the late game more than the
early / mid game (which is the main problem), so perhaps it's
better to make the cost go up by 100 for the first 10 supplies
and then 125 for 11th and up. Good speed boost to early / mid
game, reasonable boost to late game I think. Obviously the
numbers can be toyed around with.
#Post#: 1148--------------------------------------------------
Re: Some good Gameplay replay (to improve)
By: Sabris Date: December 3, 2020, 3:46 pm
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Hello
i didnt really mean to make a complain post, or people start
raging insulting, i simply wanted to see if there were any
instance of a game with Strong zerg Vs Strong terrans because
99% of times is difficult to find that.
On replays if even you had problems aganist average terrans
guess what would happen if you find 3 or 4 terrans with 300 or
400 wins.
that would be interesting to watch because it will show reaction
and counter and possibly how to play on similar situations.
that's all.
*Edit explained better what i mean
#Post#: 1149--------------------------------------------------
Re: Some good Gameplay replay (to improve)
By: Speed Date: December 3, 2020, 4:56 pm
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There is no counter to a fully stacked terran team. Zerg dies,
that's it. Has been that way in every. single. patch. (in some
patches even a single terran could become immortal and stalemate
the game / if ion was already implemented, win it with ion).
Is that great balance? Not really. Since you hardly stack 6 top
terrans into a lobby, along with 2 top zerg, it's not really an
issue either, most lobbies contain enough "weak" players that
will not deal enough damage to zerg, so zerg can ignore those
and focus on slowing down the strong terrans while building
economy so they can get tech to overpower everyone. Sadly most
zerg try to ignore the weak players in favour of upgrading mass
capacity on the strong ones... then they die if it doesn't work
and then they come to this forum and complain about OP terran x)
While I don't have too many replays of high level replays,
especially on current patch; I can tell you this:
Zerg is naturally behind, you need to play extremely aware of
opportunities, it's a game of edges, try get every advantage
possible, be as greedy as possible while making sure you don't
die. Zerg may be weaker, but that makes it more interesting for
me to play. Terran, particularly in this patch, is
straightforward, which isn't bad, much easier for new players to
get into it imo. However that also makes terran a bit "boring"
in the sense of it's figured out. Was the same last patch too
(in my case both zerg and terran, I figured out both sides,
hence 90%+ win rate), in current patch zerg is damn hard, which
is good, makes it fascinating^^. If I ever figure it out I will
let you know x)
Edit: and most importantly, even though so many people do it...
don't play zerg with players you don't know, unless you're
willing to lose a game without even learning much, because you
and your ally had different ideas (zerg needs to share a brain
ideally).
#Post#: 1170--------------------------------------------------
Re: Some good Gameplay replay (to improve)
By: Turb007 Date: December 5, 2020, 6:12 pm
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I'm not necessarily a "pro" hex player and these replays are not
against the best of the best terrans either. However, the first
replay (labelled eco build) gives a good idea of what you should
ideally do. No one was very aggressive that game as the terran
players were not particularly amazing. But again, this is
ideally what you're more or less striving for.
The second replay is of a more typical lobby. The idea is to eco
for as long as you possibly can (while trying to slow down
terrans as much as possible without investing in spawner ups,
etc.) and then tech up to what you can afford (ideally ultras,
primals if you have to). Use that to survive long enough to
eco/tech up to a5. Against "pro" terrans, the idea is the exact
same, it will just be more intense with transfuses. Of course vs
3 very good terrans on one side, you're going to need help from
your partner. Looking back at this replay I made quite a few
mistakes.. Not getting ravs until late game, missed a big spine
transfuse pretty bad, etc... Too many beers i guess ;D
Anyway, hopefully these will help someone.
Eco build:
HTML https://drive.google.com/file/d/1zQFVXCgx1Iz6c4OBFO0CsN_wbzCUBWfR/view?usp=sharing
Typical game:
HTML https://drive.google.com/file/d/1luvjvIzDjsKoMpp_cpvW5R22ded-mx6P/view?usp=sharing
#Post#: 1257--------------------------------------------------
Re: Some good Gameplay replay (to improve)
By: deorai037 Date: December 11, 2020, 1:46 am
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Agreed on that "Strong Zerg vs Strong Terrans" would be a
completely pointless game to watch. As noted before, this patch
actually made strong terrans stronger, meaning a matchup of 2
strong Zerg vs 6 strong Terran should result in Terran victory
100% of the time.
Number of wins is irrelevant to skill level. I have data on a
player named Jack: last data entry, he had 1311 Terran wins.
Number of Terran losses? 926. Given the sheer number of games,
you would expect him to be a substantially better player, but
the way you approach the game matters more than the raw number
of games. Sometimes, winrate is not always accurate (if you
always bring a pre-made teammate, your pub win rate will
increase *substantially* compared to having random teammates)
but in general strong players will boast a >70~75% winrate.
If there are 2 strong Terrans, just all in both of them with
starting F2 + spawner spam and their ecos will be more damaged
than yours as long as you can push them back to high ground. If
they're both on your half of the map things will be more
complicated but in any case it's more worthwhile to force at
least one in. Also, make sure your partner knows how to eco.
If there are 3 strong Terrans who are all on the same half of
the map, you are pretty much guaranteed to lose; there is
nothing you can do against this as a Zerg and expect to
meaningfully survive. If there are two strong Terrans on your
half of the map and one on your partner's, your best hope is to
be fairly aggressive in terms of spawner number and hope your
partner knows how to eco, because you aren't going to win unless
you delay both Terran ecos (unless the Terran players *aren't*
strong, in which case you can get away with out-ecoing them
since it's generally only strong Terrans who pose a significant
pushing threat pre-18 minutes).
If there's 4 strong Terrans, you're fucked. 4 above average
Terrans are *maybe* doable if your Zerg partner is also good.
But 4 Terrans all of whom have >75% winrate on T, you aren't
going to win.
5 or 6 strong Terrans, beg for mercy because literally no one
could possibly win that with the current state of the game
Despite how fucky this makes high level games, it does make the
game somewhat more balanced for most pubs, since most Terrans
*aren't* strong and can be overcome by a high skill Zerg
(assuming the partner isn't a total goober who doesn't know how
to eco)
I know I sound like a broken record on the eco thing, but
honestly the best way to improve my Z win rate has been to check
and see if my partners actually have a basic grasp on Zerg eco.
There's a surprising number of players with okay micro who
just..... stop ecoing as Zerg, and get stuck at the 2K mark for
10 minutes straight, and if you just tell them "yo build some
spires so you have spending cash" you instantly end up on the
path to victory
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