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       #Post#: 1126--------------------------------------------------
       Re: Some good Gameplay replay (to improve)
       By: Speed Date: December 3, 2020, 6:42 am
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       The game was even more zerg unfavoured last patch, just the
       amount of useless / afk / useless afk terrans was higher :p
       I haven't lost a game in current patch yet, it's been close at
       times though (even died to primals once cause I'm still working
       on my new yard habit...).
       Everyone here talks about how zerg has no chance at winning and
       how nobody wants to play, meanwhile I hardly get to pick zerg
       (though only picking zerg when nobody else does is a bit of an
       obstacle I guess), so much stuff I want to try :p In the end
       even I will die to good terrans, sure, but that's the game x)
       See zerg as uphill battle meant for the stronger players in a
       lobby^^ it has always been that way, even in last patch lol.
       69/3, remember? 1 "free" game thrown away because I made
       veterans instead of camping.
       Terran is hard to play, even with macro assists^^ most players
       being far from using the full potential (I'm closer than most to
       using full potential, but still not really close), this
       "balances" the game, I've watched you play, I could make you
       improve your "strategy" (semi-all-in) so much, but instead of
       asking me for help you whine on this forum how hard your life is
       xD.
       Try building the spawners up front for real (edge of creep), if
       your gonna pressure, at least pressure correctly, every square
       of distance matters. You build them weirdly where they are
       "safer" but not really safe (far from big spine) and you have
       like 5 squares more distance for no reason, this stuff will
       already weaken you. Can't believe I really have to give advise
       on playing aggro zerg, I almost never do it... I beat Najdorf +
       SpaceBalls once, they were stuck with 1 useless noob so I put
       everything on them, fast speed 1, bottom zerg was doing a lot
       better (easier terrans, 1 useless, 1 early quitter (after focus)
       and buggo/saturday... buggo being mid helped^^. That game was
       pure ****, no skill on zerg's side, just abuse of 2 useless
       terrans lol, that's not how you are supposed to play the game
       and I didn't enjoy it at all, if you're wondering why heXnabs
       usually quit games where they are split... that's why. Can't eco
       with a random, so need to do some dumb all-in like that, doesn't
       matter who wins, game is ****. And yeah, I've made it to
       brutalisks vs. 3 heXnabs with eco zerg before... sadly it was
       just as they made their way on the highground, if firebat didn't
       exist maybe I could have won with ultralisks x) Though I guess
       in new patch the 2 afk terrans wouldn't have been as afk
       probably^^.
       Now have fun all-inning I guess kekw. At the end of the day
       that's the cheapest (cheapest = easiest) way to play zerg and it
       will even work vs. bad terrans. (don't be upset when cheap
       strategies don't work though, please).
       1 Buff I'm willing to give to zerg is supply cost increase 125
       --> 100, it will mostly help eco strategies though :p (as in,
       needs a few supplies to really make a difference). Numbers are
       only estimated guesses, maybe 25 mineral is too much / little of
       a buff, but as always it will depend on the lobby and the zerg &
       terran strategy anyways.
       Edit: Also it would always impact the late game more than the
       early / mid game (which is the main problem), so perhaps it's
       better to make the cost go up by 100 for the first 10 supplies
       and then 125 for 11th and up. Good speed boost to early / mid
       game, reasonable boost to late game I think. Obviously the
       numbers can be toyed around with.
       #Post#: 1148--------------------------------------------------
       Re: Some good Gameplay replay (to improve)
       By: Sabris Date: December 3, 2020, 3:46 pm
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       Hello
       i didnt really mean to make a complain post, or people start
       raging insulting, i simply wanted to see if there were any
       instance of a game with Strong zerg Vs Strong terrans because
       99% of times is difficult to find that.
       On replays if even you had problems aganist average terrans
       guess what would happen if you find 3 or 4 terrans with 300 or
       400 wins.
       that would be interesting to watch because it will show reaction
       and counter and possibly how to play on similar situations.
       that's all.
       *Edit explained better what i mean
       #Post#: 1149--------------------------------------------------
       Re: Some good Gameplay replay (to improve)
       By: Speed Date: December 3, 2020, 4:56 pm
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       There is no counter to a fully stacked terran team. Zerg dies,
       that's it. Has been that way in every. single. patch. (in some
       patches even a single terran could become immortal and stalemate
       the game / if ion was already implemented, win it with ion).
       Is that great balance? Not really. Since you hardly stack 6 top
       terrans into a lobby, along with 2 top zerg, it's not really an
       issue either, most lobbies contain enough "weak" players that
       will not deal enough damage to zerg, so zerg can ignore those
       and focus on slowing down the strong terrans while building
       economy so they can get tech to overpower everyone. Sadly most
       zerg try to ignore the weak players in favour of upgrading mass
       capacity on the strong ones... then they die if it doesn't work
       and then they come to this forum and complain about OP terran x)
       While I don't have too many replays of high level replays,
       especially on current patch; I can tell you this:
       Zerg is naturally behind, you need to play extremely aware of
       opportunities, it's a game of edges, try get every advantage
       possible, be as greedy as possible while making sure you don't
       die. Zerg may be weaker, but that makes it more interesting for
       me to play. Terran, particularly in this patch, is
       straightforward, which isn't bad, much easier for new players to
       get into it imo. However that also makes terran a bit "boring"
       in the sense of it's figured out. Was the same last patch too
       (in my case both zerg and terran, I figured out both sides,
       hence 90%+ win rate), in current patch zerg is damn hard, which
       is good, makes it fascinating^^. If I ever figure it out I will
       let you know x)
       Edit: and most importantly, even though so many people do it...
       don't play zerg with players you don't know, unless you're
       willing to lose a game without even learning much, because you
       and your ally had different ideas (zerg needs to share a brain
       ideally).
       #Post#: 1170--------------------------------------------------
       Re: Some good Gameplay replay (to improve)
       By: Turb007 Date: December 5, 2020, 6:12 pm
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       I'm not necessarily a "pro" hex player and these replays are not
       against the best of the best terrans either. However, the first
       replay (labelled eco build) gives a good idea of what you should
       ideally do. No one was very aggressive that game as the terran
       players were not particularly amazing. But again, this is
       ideally what you're more or less striving for.
       The second replay is of a more typical lobby. The idea is to eco
       for as long as you possibly can (while trying to slow down
       terrans as much as possible without investing in spawner ups,
       etc.) and then tech up to what you can afford (ideally ultras,
       primals if you have to). Use that to survive long enough to
       eco/tech up to a5. Against "pro" terrans, the idea is the exact
       same, it will just be more intense with transfuses. Of course vs
       3 very good terrans on one side, you're going to need help from
       your partner. Looking back at this replay I made quite a few
       mistakes.. Not getting ravs until late game, missed a big spine
       transfuse pretty bad, etc... Too many beers i guess  ;D
       Anyway, hopefully these will help someone.
       Eco build:
  HTML https://drive.google.com/file/d/1zQFVXCgx1Iz6c4OBFO0CsN_wbzCUBWfR/view?usp=sharing
       Typical game:
  HTML https://drive.google.com/file/d/1luvjvIzDjsKoMpp_cpvW5R22ded-mx6P/view?usp=sharing
       #Post#: 1257--------------------------------------------------
       Re: Some good Gameplay replay (to improve)
       By: deorai037 Date: December 11, 2020, 1:46 am
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       Agreed on that "Strong Zerg vs Strong Terrans" would be a
       completely pointless game to watch. As noted before, this patch
       actually made strong terrans stronger, meaning a matchup of 2
       strong Zerg vs 6 strong Terran should result in Terran victory
       100% of the time.
       Number of wins is irrelevant to skill level. I have data on a
       player named Jack: last data entry, he had 1311 Terran wins.
       Number of Terran losses? 926. Given the sheer number of games,
       you would expect him to be a substantially better player, but
       the way you approach the game matters more than the raw number
       of games. Sometimes, winrate is not always accurate (if you
       always bring a pre-made teammate, your pub win rate will
       increase *substantially* compared to having random teammates)
       but in general strong players will boast a >70~75% winrate.
       If there are 2 strong Terrans, just all in both of them with
       starting F2 + spawner spam and their ecos will be more damaged
       than yours as long as  you can push them back to high ground. If
       they're both on your half of the map things will be more
       complicated but in any case it's more worthwhile to force at
       least one in. Also, make sure your partner knows how to eco.
       If there are 3 strong Terrans who are all on the same half of
       the map, you are pretty much guaranteed to lose; there is
       nothing you can do against this as a Zerg and expect to
       meaningfully survive. If there are two strong Terrans on your
       half of the map and one on your partner's, your best hope is to
       be fairly aggressive in terms of spawner number and hope your
       partner knows how to eco, because you aren't going to win unless
       you delay both Terran ecos (unless the Terran players *aren't*
       strong, in which case you can get away with out-ecoing them
       since it's generally only strong Terrans who pose a significant
       pushing threat pre-18 minutes).
       If there's 4 strong Terrans, you're fucked. 4 above average
       Terrans are *maybe* doable if your Zerg partner is also good.
       But 4 Terrans all of whom have >75% winrate on T, you aren't
       going to win.
       5 or 6 strong Terrans, beg for mercy because literally no one
       could possibly win that with the current state of the game
       Despite how fucky this makes high level games, it does make the
       game somewhat more balanced for most pubs, since most Terrans
       *aren't* strong and can be overcome by a high skill Zerg
       (assuming the partner isn't a total goober who doesn't know how
       to eco)
       I know I sound like a broken record on the eco thing, but
       honestly the best way to improve my Z win rate has been to check
       and see if my partners actually have a basic grasp on Zerg eco.
       There's a surprising number of players with okay micro who
       just..... stop ecoing as Zerg, and get stuck at the 2K mark for
       10 minutes straight, and if you just tell them "yo build some
       spires so you have spending cash" you instantly end up on the
       path to victory
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