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#Post#: 1031--------------------------------------------------
Allow infestor to remake big spines
DIR By: ZergTriumph
Date: November 29, 2020, 2:30 pm
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The loss of one or more big spines is currently catastrophic for
zerg. We could mitigate this by allowing infestors to mutate
into a big spine:
Proposed requirements:
- Infestor with 500 energy
- 1100 minerals
- Armor 3 researched
- Cap of 8 big spines per zerg player
To prevent cheese, we would have to disable friendly fire
against big spines so zergs don't kill them and remake upfront.
#Post#: 1032--------------------------------------------------
Re: Allow infestor to remake big spines
DIR By: Speed
Date: November 29, 2020, 2:32 pm
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Nope, gone is gone. No rebuilding of this.
#Post#: 1033--------------------------------------------------
Re: Allow infestor to remake big spines
DIR By: Oayoo
Date: November 29, 2020, 2:49 pm
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This is really a bad idea.
wtf
#Post#: 1034--------------------------------------------------
Re: Allow infestor to remake big spines
DIR By: ZergTriumph
Date: November 29, 2020, 3:10 pm
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Just throwing ideas out there. No need to be a dick about it.
#Post#: 1036--------------------------------------------------
Re: Allow infestor to remake big spines
DIR By: deorai037
Date: November 29, 2020, 3:31 pm
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I'd also have to disagree. Taking a big spine is a strong,
tangible form of progress for terrans that directly rewards them
for an aggressive playstyle that often requires significant
amounts of communication. Allowing Zerg to re-build big spines
would lead above-average terran players to skip pushing and go
straight for early ions. I'd probably even allow my corner big
spines to intentionally be taken if it meant I could rebuild
them high ground for a brutal quadruple big spine defense at
hive; that would probably murder just about any marine army.
As it stands, losing a big spine is painful but it's far from
the end of the world.
#Post#: 1047--------------------------------------------------
Re: Allow infestor to remake big spines
DIR By: ZergTriumph
Date: November 29, 2020, 6:31 pm
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--- Quote from: deorai037 link ---
>
> I'd also have to disagree. Taking a big spine is a strong,
tangible form of progress for terrans that directly rewards them
for an aggressive playstyle that often requires significant
amounts of communication. Allowing Zerg to re-build big spines
would lead above-average terran players to skip pushing and go
straight for early ions. I'd probably even allow my corner big
spines to intentionally be taken if it meant I could rebuild
them high ground for a brutal quadruple big spine defense at
hive; that would probably murder just about any marine army.
>
> As it stands, losing a big spine is painful but it's far from
the end of the world.
>
--- End Quote ---
Yes, I agree. Thank you for taking the time to explain your
reasoning.
#Post#: 1052--------------------------------------------------
Re: Allow infestor to remake big spines
DIR By: Buggo
Date: November 30, 2020, 2:25 am
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u can fake a pre-transfused spine next to a big spine. Funny
things happen.
#Post#: 1055--------------------------------------------------
Re: Allow infestor to remake big spines
DIR By: Speed
Date: November 30, 2020, 6:34 am
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--- Quote from: Buggo link ---
>
> u can fake a pre-transfused spine next to a big spine. Funny
things happen.
>
--- End Quote ---
This is what I call big brain lul. (some explanation for those
unaware, transfusing a building grants +100 max HP & makes most
buildings slightly bigger. So you can pump up a normal spine to
look similar to a big spine kek)
#Post#: 1175--------------------------------------------------
Re: Allow infestor to remake big spines
DIR By: blah
Date: December 6, 2020, 6:27 pm
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I've thought it may be better to remove the infestors. If a
player forgets to make them and build up energy they could screw
themselves on timing attacks. maybe another alternative?
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