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#Post#: 1031--------------------------------------------------
Allow infestor to remake big spines
By: ZergTriumph Date: November 29, 2020, 2:30 pm
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The loss of one or more big spines is currently catastrophic for
zerg. We could mitigate this by allowing infestors to mutate
into a big spine:
Proposed requirements:
[list]
[li]Infestor with 500 energy[/li]
[li]1100 minerals[/li]
[li]Armor 3 researched[/li]
[li]Cap of 8 big spines per zerg player[/li]
[/list]
To prevent cheese, we would have to disable friendly fire
against big spines so zergs don't kill them and remake upfront.
#Post#: 1032--------------------------------------------------
Re: Allow infestor to remake big spines
By: Speed Date: November 29, 2020, 2:32 pm
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Nope, gone is gone. No rebuilding of this.
#Post#: 1033--------------------------------------------------
Re: Allow infestor to remake big spines
By: Oayoo Date: November 29, 2020, 2:49 pm
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This is really a bad idea.
wtf
#Post#: 1034--------------------------------------------------
Re: Allow infestor to remake big spines
By: ZergTriumph Date: November 29, 2020, 3:10 pm
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Just throwing ideas out there. No need to be a dick about it.
#Post#: 1036--------------------------------------------------
Re: Allow infestor to remake big spines
By: deorai037 Date: November 29, 2020, 3:31 pm
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I'd also have to disagree. Taking a big spine is a strong,
tangible form of progress for terrans that directly rewards them
for an aggressive playstyle that often requires significant
amounts of communication. Allowing Zerg to re-build big spines
would lead above-average terran players to skip pushing and go
straight for early ions. I'd probably even allow my corner big
spines to intentionally be taken if it meant I could rebuild
them high ground for a brutal quadruple big spine defense at
hive; that would probably murder just about any marine army.
As it stands, losing a big spine is painful but it's far from
the end of the world.
#Post#: 1047--------------------------------------------------
Re: Allow infestor to remake big spines
By: ZergTriumph Date: November 29, 2020, 6:31 pm
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[quote author=deorai037 link=topic=110.msg1036#msg1036
date=1606685501]
I'd also have to disagree. Taking a big spine is a strong,
tangible form of progress for terrans that directly rewards them
for an aggressive playstyle that often requires significant
amounts of communication. Allowing Zerg to re-build big spines
would lead above-average terran players to skip pushing and go
straight for early ions. I'd probably even allow my corner big
spines to intentionally be taken if it meant I could rebuild
them high ground for a brutal quadruple big spine defense at
hive; that would probably murder just about any marine army.
As it stands, losing a big spine is painful but it's far from
the end of the world.
[/quote]
Yes, I agree. Thank you for taking the time to explain your
reasoning.
#Post#: 1052--------------------------------------------------
Re: Allow infestor to remake big spines
By: Buggo Date: November 30, 2020, 2:25 am
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u can fake a pre-transfused spine next to a big spine. Funny
things happen.
#Post#: 1055--------------------------------------------------
Re: Allow infestor to remake big spines
By: Speed Date: November 30, 2020, 6:34 am
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[quote author=Buggo link=topic=110.msg1052#msg1052
date=1606724737]
u can fake a pre-transfused spine next to a big spine. Funny
things happen.
[/quote]
This is what I call big brain lul. (some explanation for those
unaware, transfusing a building grants +100 max HP & makes most
buildings slightly bigger. So you can pump up a normal spine to
look similar to a big spine kek)
#Post#: 1175--------------------------------------------------
Re: Allow infestor to remake big spines
By: blah Date: December 6, 2020, 6:27 pm
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I've thought it may be better to remove the infestors. If a
player forgets to make them and build up energy they could screw
themselves on timing attacks. maybe another alternative?
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