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       #Post#: 1007--------------------------------------------------
       Transfuse
       By: RickSanchez Date: November 28, 2020, 8:20 pm
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       The transfuseanimation has an incredible long windup time before
       it heals. you almost have to predict when terrans will hit
       overcharge. please fix.
       #Post#: 1046--------------------------------------------------
       Re: Transfuse
       By: Turb007 Date: November 29, 2020, 6:14 pm
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       100% agree. The animation takes way too long. Played a game
       today and had 8 or so infestors with +400 energy literally rapid
       firing transfuse on a spine.. Somehow, 30-35 bubbled vets still
       killed it  ??? ??? ???
       #Post#: 1053--------------------------------------------------
       Re: Transfuse
       By: Mett Gaming Date: November 30, 2020, 2:37 am
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       [quote author=Turb007 link=topic=107.msg1046#msg1046
       date=1606695288]
       100% agree. The animation takes way too long. Played a game
       today and had 8 or so infestors with +400 energy literally rapid
       firing transfuse on a spine.. Somehow, 30-35 bubbled vets still
       killed it  ??? ??? ???
       [/quote]
       exactly the issue. Bubble Vets™ melt everything. Partially the
       reason why I suggested to nerf bubble. Transfuse animation is
       definitly too long. But I think the time to kill a big spine is
       too short. So in addition to faster animation the time to kill a
       big spine needs to increase. Either by reducing dps or
       increasing hp pool.
       #Post#: 1054--------------------------------------------------
       Re: Transfuse
       By: Speed Date: November 30, 2020, 6:32 am
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       30 vets = 1.2k minerals.
       Dealing a lot of damage seems fair?
       #Post#: 1098--------------------------------------------------
       Re: Transfuse
       By: Mett Gaming Date: December 2, 2020, 9:07 am
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       much fair seeing as you can get them by 14-15 mins and zerg has
       no way of dealing with it. Other than early aggression of
       course. But that just loses to 16-17min Bubble Vets™
       #Post#: 1100--------------------------------------------------
       Re: Transfuse
       By: Speed Date: December 2, 2020, 9:40 am
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       [quote author=Mett Gaming link=topic=107.msg1098#msg1098
       date=1606921678]
       much fair seeing as you can get them by 14-15 mins and zerg has
       no way of dealing with it. Other than early aggression of
       course. But that just loses to 16-17min Bubble Vets™
       [/quote]
       You have to be fairly good to have 30T1 with sufficient
       generator, upgrades and income at 14 minutes... no way you have
       30T2 at 14minutes.
       Yes, veterans are strong, but let's not post totally unrealistic
       timings.
       I guess you can kinda have veterans 14-15minutes, but more like
       15-20 and it costs the terran a lot, because he has to tech up
       which is a lot of gas, and his early pressure is likely going to
       be a lot weaker (too much money and attention on getting fast
       T2)
       I personally don't even make veterans until something armored
       shows up.
       For how unwinnable / unplayable zerg is many still want to play,
       which is kinda sad for me, cause I'd love to zerg, terran
       gameplay is straightforward (which is good), so I kinda figured
       it out fast... zerg however... zerg needs some figuring out :p
       Zerg always needed more skill than terran, especially the
       fragile economical strategies (which frankly should be the only
       strategy up to a point, building spawners up front and upgrading
       capacity is a cheap attempt to destroy terrans early on). It's
       always been hard to win several good terrans, since if it was
       "easy" to beat them, lobbies with few / no good terrans would be
       pretty close / an actual zerg freewin.
       I kinda see myself as a big problem for zerg^^ even though I
       stay away from macro assists like auto-upgrade and auto-train
       (building farms is the harder part anyway) I still make lethal
       armies and pushes and I outmicro big spine in a way I only see
       the least players do (the closest would probably be Roger who
       can do stuff like this:
  HTML https://streamable.com/y3ztc5
       )
       There is no "fix" for this, if you give zerg tools to stop
       players like me if they do it well, then stopping lesser players
       will be easy, even with some mistakes probably.
       Also there seems to be some misunderstanding about the big
       spine, it's a static defense and as such naturally falls off
       later into the game, if you can take it with 20T1, then 30-40 T2
       should never have trouble... at that point you need some actual
       units to push it back. (primals are actually not that bad, their
       3 armor is perfect vs. the shatter buff, and they got an HP buff
       that is actually quite nice). Zerg is just is a little slow vs.
       good terrans, this again is necessarry because if it was fast
       enough for good terrans, lesser terrans wouldn't be a problem.
       Buy all the time you can while trying to get eco and tech and if
       the terran is faster just accept that they did it very well lol,
       just because you lost a game doesn't mean it was bad. Unless of
       course your so called "casual" approach to the game requires you
       to win vs. anything and everyone and also on your own, at which
       point I'd not consider it far from casual. Even I don't expect
       myself to solo zerg hex, hence I play in premades with at least
       1 other "skilled" player.
       #Post#: 1289--------------------------------------------------
       Re: Transfuse
       By: RickSanchez Date: December 12, 2020, 7:38 am
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       [quote author=<heXnab>Speed link=topic=107.msg1100#msg1100
       date=1606923627][...]There is no "fix" for this[...][/quote]
       Well it would help alot when transfuse is instant.
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