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#Post#: 1005--------------------------------------------------
AFK detector
By: Raw Date: November 28, 2020, 6:26 pm
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No idea how hard it would be to implement, but it exists in
Direct Strike.
edit:
People who don't realize the game started can screw over their
teams, be it zerg or terran. Some custom maps, amongst others
Direct Strike, have implemented a mechanism to get rid of this
irritating situation.
Suggestion: For this map, maybe detect they don't do anything
for a 1/2/3 minutes, then kick them from the game?
#Post#: 1016--------------------------------------------------
Re: AFK detector
By: Speed Date: November 29, 2020, 5:06 am
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And what would it do when it detects AFK?
You can tell afking allies by looking at what they do (nothing;
hence why I like to call macro terrans afk :D), that's pretty
much what the afk detector in DS does (oh, you are banking 2k
minerals, are you afk matey?)
#Post#: 1017--------------------------------------------------
Re: AFK detector
By: Raw Date: November 29, 2020, 8:18 am
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Are we talking about the same thing? AFK = away from keyboard,
I'm talking about the original meaning, not about the situation
you talk about.
Just to make sure: people who join the lobby but then go do
something else, without realizing the game started.
Detect afk, kick them from game.
edit: actually, you made me realize my first post is too vague
#Post#: 1018--------------------------------------------------
Re: AFK detector
By: Speed Date: November 29, 2020, 8:20 am
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That's exactly what I'm talking about (hence talking about macro
terrans in brackets, like this).
#Post#: 1155--------------------------------------------------
Re: AFK detector
By: blah Date: December 4, 2020, 7:44 pm
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yea sounds like a reasonable addition.
#Post#: 1497--------------------------------------------------
Re: AFK detector
By: ZergTriumph Date: January 2, 2021, 1:08 pm
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Bump. Zerg needs this desperately for trolling teammates.
#Post#: 1502--------------------------------------------------
Re: AFK detector
By: blah Date: January 3, 2021, 10:44 pm
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what about detecting really low apm? effectively not
contributing to the game. could there be an option to keep them
in the game so they can practice but make them untargetable, and
they can't attack zerg either, with the idea that zerg has an
eco nerf to balance the game out. just an idea to help balance
out new sc2 players while encouraging them to play.
#Post#: 1505--------------------------------------------------
Re: AFK detector
By: Mett Gaming Date: January 4, 2021, 9:30 am
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If new players want to watch the game happening I'd much rather
defer them to youtube. A good zerg will keep them around for at
least 10 mins anyway to not lose any eco. Plus if you want to
practise the game there is a practise mode already built in.
Maybe that could be promoted a little better as it's not
mentioned anywhere.
But I'm against the idea of destroying zerg eco just because
somebody doesn't know how to play. Terrans that know how to play
are already hard to deal with. You basically need your full eco
as a zerg just to deal with 2 decent terrans on one side. Now
imagine 2 decent terrans and a noob. Normally quite balance but
you now give terran an almost free win because of one noob on
their side. A definitive no. Give a clear hint at the
possibility of practise mode instead.
#Post#: 1506--------------------------------------------------
Re: AFK detector
By: ZergTriumph Date: January 4, 2021, 12:03 pm
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A low apm detector is a great idea. Or if a zerg player banks
too many minerals early or doesn't spend their supply fast
enough. They should lose control of all their units and
building and income and become an observer, and the other zerg
player should gain control and income for the entire zerg base.
This will punish trolls like MrFuzzy who play as zerg and
literally do nothing the entire game.
#Post#: 1529--------------------------------------------------
Re: AFK detector
By: blah Date: January 5, 2021, 7:27 pm
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[quote author=Mett Gaming link=topic=106.msg1505#msg1505
date=1609774245]
If new players want to watch the game happening I'd much rather
defer them to youtube. A good zerg will keep them around for at
least 10 mins anyway to not lose any eco. Plus if you want to
practise the game there is a practise mode already built in.
Maybe that could be promoted a little better as it's not
mentioned anywhere.
But I'm against the idea of destroying zerg eco just because
somebody doesn't know how to play. Terrans that know how to play
are already hard to deal with. You basically need your full eco
as a zerg just to deal with 2 decent terrans on one side. Now
imagine 2 decent terrans and a noob. Normally quite balance but
you now give terran an almost free win because of one noob on
their side. A definitive no. Give a clear hint at the
possibility of practise mode instead.
[/quote]
yea i agree re destroying eco, i think there has to be a balance
between a terran leaving and zerg strength. What about an AI? Is
that a possibility? Make an afk or low apm terran more useful by
making them an AI?
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