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#Post#: 1002--------------------------------------------------
Bounty
By: Oayoo Date: November 28, 2020, 5:35 pm
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Hello guys, you should all be aware that it can be frustrating
to be focused from the start of the game as Terran.
That is why i think that it could be a nice idea to add a
bounty.
- When a zerg player upgrade one of his spawners, the new
spawned units can give a bounty when they are last hit by
Terrans.
- something like 0.1 mineral or more ?/zergling ? scaling with
the tier of the spawner, bruts spawners will give more ?
This way by mass focusing one player, zerg will really take big
risks :) Being focused will not be a big pain anymore and
players will be able to play !
#Post#: 1008--------------------------------------------------
Re: Bounty
By: Adam Date: November 28, 2020, 9:56 pm
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so the play to slow terran down(heavy pressure him) will now
buff his eco instead?
now thats some interesting logic
#Post#: 1013--------------------------------------------------
Re: Bounty
By: Mett Gaming Date: November 29, 2020, 4:54 am
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[quote author=Oayoo link=topic=105.msg1002#msg1002
date=1606606550]
This way by mass focusing one player, zerg will really take big
risks
[/quote]
This is how terran wins in these situations:
[list type=decimal]
[li]Teammates are free to eco, get vets and kill the zerg.[/li]
[li]zerg has to leave you because teammates are pushing, you
establish lowground, get vets and kill the zerg[/li]
[li]You bunker in and ion zerg to death[/li]
[/list]
How does zerg win? Teammates don't push, don't get vets and
don't know what an ion is.
No, I don't think terrans needs more buffs.
#Post#: 1030--------------------------------------------------
Re: Bounty
By: Oayoo Date: November 29, 2020, 1:38 pm
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How do they win ?
They don't go capacity early game.
This is actually a Zerg buff for noobs :)
No capacity ===> no income for Terrans
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