URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Zerg Hex Forum
  HTML https://zerghex.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: New Ideas
       *****************************************************
       #Post#: 964--------------------------------------------------
       Infestor unit healthbars & Animal killed by zerg death anima
       tion behaviour
       By: Speed Date: November 28, 2020, 5:03 am
       ---------------------------------------------------------
       Infestor units (except beastling I guess lol) are a big threat.
       I'd like them to get a more "unique" sticking out healthbar that
       also displays the name (e.g. Ravator), like campaign heroes
       have, or elite / boss / hero units in other arcades.
  HTML https://imgur.com/a/ldo9q2t
       (Example screenshot from another
       game. "Creepy" does not look like an overlord, it's well covered
       in the ball of zerg units, but its special health bar provides
       you the info anyways).
       If a zerg ever gets close to an animal and targets it down, but
       terran reacts and targets it down, too, sometimes it's unclear
       who got the the last hit (the zerg who's units killed the animal
       will see +50 / +100 minerals, but I've definetely killed animals
       controlling my ally's units, so I don't see nothing). Easy
       improve to this should be to give animals death animation
       behaviour IF killed by zerg unit. That way everyone that's
       looking will know zerg got / didn't get last hit based on
       animation. (though low graphics might suck up the animation^^)
       Just 2 more QoL changes I thought of.
       #Post#: 986--------------------------------------------------
       Re: Infestor unit healthbars & Animal killed by zerg death a
       nimation behaviour
       By: Adam Date: November 28, 2020, 8:12 am
       ---------------------------------------------------------
       1 I agree it would be a nice qol thing, especialy when zerg is
       trolling around with mass banes such warning would be much
       welcomed
       2 this one honestly sounds so small that I dont think there is
       point in wasting time to implement it, but if it is something
       easy to do (I dont know I am not a coder,developer,whatever) I
       suppose it would not hurt
       #Post#: 1209--------------------------------------------------
       Re: Infestor unit healthbars & Animal killed by zerg death a
       nimation behaviour
       By: WMaster Date: December 9, 2020, 9:36 am
       ---------------------------------------------------------
       I like the idea of greater units having such health bars. They
       do feel like some kind of mini-boss, so I think it's quite
       suitable. However I don't think it would fit with Banelings
       either though.
       [member=9]Adam[/member]: Do you prefer such health bars to be
       seen through fog of war? Otherwise I don't see how it could act
       as an early warning.
       #Post#: 1210--------------------------------------------------
       Re: Infestor unit healthbars & Animal killed by zerg death a
       nimation behaviour
       By: Speed Date: December 9, 2020, 11:02 am
       ---------------------------------------------------------
       It would be easier to realize there are banelings coming at you
       if they had a custom health bar, vision through fog if war would
       go too far though.
       *****************************************************