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       #Post#: 914--------------------------------------------------
       Patch Notes 4.2
       By: WMaster Date: November 26, 2020, 10:40 am
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       Patch 4.2 went live on 26.11.2020
       [list]
       [li]Fix
       [list]
       [li]Fixed Infused Roach Spawners having the same selection group
       as Roach Spawners.[/li]
       [/list][/li]
       [li]New Fruit Farm System
       [list]
       [li]Fruit Farm now displays the amount of animals eating from
       the farm.[/li]
       [li]Animals can now be assigned to farms and will not shift
       around.[/li]
       [li]Animals not eating fruit will now have an indicator.[/li]
       [li]Cows now have a higher priority for farms and will
       automatically push off Sheep.[/li]
       [li]Cows and Sheep no longer select together with other
       units.[/li]
       [/list][/li]
       [/list]
       #Post#: 917--------------------------------------------------
       Re: Patch Notes 4.2
       By: Speed Date: November 26, 2020, 2:23 pm
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       Amazing QoL changes. Really makes it a bit easier, finally I
       don't have to box select my pocket animals to count x)
       #Post#: 919--------------------------------------------------
       Re: Patch Notes 4.2
       By: deorai037 Date: November 26, 2020, 2:42 pm
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       The number of times I've accidentally blown up my infused roach
       spawners when removing normal roach spawners late game....
       #Post#: 924--------------------------------------------------
       Re: Patch Notes 4.2
       By: baZzZ Date: November 27, 2020, 1:14 am
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       Thank you for adding really cool feature, making it way cleaner
       as terrain. Always impressed by the realy cool stuff.
       Anyway I might be annoying but again I'm begging in the name of
       many’s ( ofc all mid to low tier players concerning to speed’s
       diary ) - I will now ask for the opinion of the new patch and
       post screens in here so speed can't deny the fact, even reviews
       telling this - give terran again a second way to have an impact
       or at least a kind of chance,  esp. for the perma focused ones.
       #Post#: 928--------------------------------------------------
       Re: Patch Notes 4.2
       By: RickSanchez Date: November 27, 2020, 4:32 am
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       [quote author=WMaster link=topic=102.msg914#msg914
       date=1606408836][...][list]
       [li]Fruit Farm now displays the amount of animals eating from
       the farm.[/li]
       [/list][...]
       [/quote]
       That is a super useful quality of life feature while saturating
       the lowground. Atleast in my builds that happens from ~6-7th
       minute to 15th minute. In the rest of the time all the 0/3 or
       later on 3/3 indicators are atleast not annoying.
       As improvement you could extend that by only showing the
       indicator if a related building or unit is selected (Fruitfarm,
       Animal Farm, Animal) or if a fruitfarm is oversaturated. That
       would make it look cleaner imo but I am not complaining. Just a
       suggestion to further improve this great QoL feature.  :)
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