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#Post#: 1368--------------------------------------------------
XydiaV3 New Version
By: Mike Date: August 15, 2012, 10:51 pm
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[center]Xydia V3[/center]
[center]The Golden Era[/center]
[center]Estimated Time To Release: Released!
[/center]
As you all know me and Dan have been in developement of the
final stage of Xydia before we finally release it into the
public. This stage will consist of many new original and crucial
updates that will drastically increase stability (Stop Nulls,
increase speed etc.), and will also add a lot of variety into
the game, which will give you something to do and prevent
boredom. We've been continuously thinking of updates over the
last few days that will attract new AND old members, because
let's face it, although we all love Xydia it can't just be the
same old thing everyday. It's time for a new layout, it's time
for change. Although me and Dan add content everyday, like new
bosses, mini-games, shops etc. We wanted something
different...We wanted Extreme, we wanted ultimate...We wanted
Xydia V3.
We have asked the community what they want, we did research on
other servers and saw what people liked, we thought of own
original ideas, and decided it's time to make this stage. After
this stage is complete, me and Dan will be taking a small break
from adding content, all of Dan's time will be focused on fixing
99% of all bugs and glitches, and to continue to make the server
run smoother even though it runs very fast right now. My job is
going to be advertise like never before, I will be uploading
over three YouTube videos a day, I will also upload advertising
pages on the major sites, and to ensure fun gameplay for
everyone. I'll also be working on the forums A LOT, and really
try to fix them up, and make them more clean and appealing.
You guys wanted to know what's up with the new version, so this
thread will include pictures/videos and words of what we're up
too. It will be split into 9 different parts, which will be:
• Player Safety and Bugs
• Stability And Speed
• Starting Phase
• Minigames
• NPC's And Bosses
• Items (Skilling, PVP, Donator)
• Skills
• Teleporting System
• Miscellaneous
Player Safety And Reports:
-New Reporting System:
Some new members don't know about the forums, or it can just be
a lot more convenient if there was a fully intergrated in-game
report system. To activate this, you just click the red "Report
Button" at the bottom of the gameframe, like you would on
regular Runescape. This is fully automatic so if it sees a
member advertising or spamming it will mute, or ban them. It
will also send a copy of the report to a private section in the
forums, this will help us keep order of reports and help us with
appeals.
New "Save" game button:
We added this button just in-case you ever get a super rare
drop, you can just save your character file quickly by clicking
the Quest Tab and clicking "Save Game". This will prevent
rollbacks and everything, and also ensure maximum safety.
New "Anti-Spam" system was added:
I made a fully working anti-spam system which works in a way if
someone posts the same message in a rapid time continuously and
excessively, it will automatically mute that character for a
minute. The system also works so that if that minute expires,
and they continue, the time will continue to increase. So if
they continue to spam, they will be muted for 10 minutes and so
on, and so on.
Nulling Glitch (Logged in when you're not): This will be fixed
when the new version is released. We have found out the problem,
and believe we have eliminated the issue.
Bank pins: A banker has been added at home that will help you
set up your bank pin. These will help protect the items in your
bank, if someone ever acquires access to your account.
Stability And Speed:
Speed: Me and Dan have really worked on the stability in the new
version, and even with all the new updates and additions we have
added, we were still able to increase the speed and processing
of our server. Our server now reads things more clear in the
main methods, which will stop any sort of lag or problem.
Nulls and Lags: We really worked and added a lot of things to
prevent almost all nulls in the new version. We really want to
eliminate nulls and lags from our game, and spent a whole day
just doing it, to get ready for the new version.
Bugs And Clipping: As you all know, when you have a bug or
glitch me and Dan are able to fix it within minutes. We also
know however, that bugs can be unappealing for new people, and
can also lead to some problems. Well we already have our
anti-dupe system that has been working perfectly, so duping
won't be an issue, but in the newer version you can also expect
to see a lot less bugs and clipping totally fixed.
Dependacy, Storage And Memory: Full props to Danny boy on this
one. He increased the memory our server can take by a lot by
adding in some pretty heavy duty codes. Good job to him on this
one, it'll really be good when players increase.
Starting Phase:
Me and Dan have worked on a brand new starting phase that will
make it a lot easier for new players to understand and
appreciate Xydia when they log in. It will make it easier for
them to understand the game, and help them out with any
problems. No one likes logging onto a server, and not knowing
what to do, or where to go for help.
Getting Started: When you first log in, there will be a "Getting
started" box that pops up, it will tell you some basic
information and what to do and where to go to next. When you
click "Continue" it will make a flashing arrow go above the
Lumbridge Tutor's head indicating to go talk to him for any more
help they may need.
Lumbridge Tutor: This NPC has been modified heavily, his
dialogue is now a lot more in depth and is actually some sort of
help to new members. He gives you choices of what you want to
know, for example you can ask "What the best Training spots
are", "How to make money", "Where to go" etc.
New starting items: The starting items were a tad boring, so we
changed them up to make them more suitable for new members.
They'll now be given a few options of the starting package they
want to recieve, or it'll have just better and more helpful
items.
Minigames:
We know custom mini-games are a huge hit, so we really wanted to
add some mini-games for you guys.
Duel Arena: We want to make the Duel Arena exactly how it was in
2006 on Runescape, there will be a "Challenge" option, the
interface, choices (No potions, No food, no items etc.),
Staking, basically it will be fully working.
Pest Control: Pest control has been completed. It's fully
working, it has the shop were you can buy herbs, seeds, void, or
experience in skills for the exchange of points acquired in the
game. The NPC's are also fully working, the portal, the boat
timer, and everything like Runescape's pest control.
Nazi-Zombie Minigame: Without doubt, the best mini-game that
will be released on Xydia. It will be really fun and consist of
a fully working hi-scores, rewards, dialogue/story line,
multiplayer and solo mode, working waves, working game-play,
working mystery box and more!
New Soccer Minigame (Works like Gnome Ball): We're not sure if
this will come out when the new version is released, but we have
started development for this brand new project. It'll be really
fun if it is released, but I'll go more into details about this
one at a later time.
Items:
Skilling Items: Some brand new skilling items were added into
the game, along with golden items. To access the "Golden Items"
shop, you need to have 5 mastered skills already, which will
give members more motivation towards skilling. Golden items also
work fully, and give double the experience the normal item would
normally give. There's also a normal skilling shop, were you can
find some new skilling outfits and items like the bowsword and
more.
PvP Items: PVP items will be released into the game in the next
version like Vesta, Statius and those items. They'll have to be
purchased with PKpoints, at the new PkShop. We're still not sure
if we're adding dragon claws to this shop, or if they're going
to be a prize in a mini-game or a boss drop. That's up to the
community.
DDS And Special Attacks: We believe we have fixed ALL special
attacks in-game, they are now fully working. If you notice a
problem when the version is released, please report it.
Skills:
We know some members love to skill, it's in their blood and they
really want to hold that number one spot on the forums. The
staff team think that's a great goal as well and which is why we
have started to fix and perfect every skill. Hundreds of little
fixes to skills have been added in the new version. I'll be
updating and editing this thread, talking about each skill
independently in the future.
NPC's and Bosses:
Drops: We have done some updates to the drop rates for bosses,
and important NPC's, we have also added some new drops to NPC's
that we think will be better for new players and for old
players. Instead of dropping nothing, every NPC will drop
atleast bones, and you'll see some useful items.
Hits: Well, I was attacking a few NPC's and noticed that some
hit very powerful. This will be altered, the combat system makes
more sense now and follows a more specific order. Hits will be
more accurate, and precise, which will make boss hunting more
fun. It will also stop players from thinking the server is too
hard.
Bosses: We have added some brand new bosses into the world of
Xydia, and have also a few NPC's into places we think fit them
more, and make more sense. We're not going to release any real
information on the bosses, and keep them more as a surprise for
you guys.
NPC following: I think this was by far the most needed update
regarding NPC's. They will now stop following/attacking you past
a certain point. This will stop them from moving to all sorts of
random places, and will also stop people from moving bosses to
home, or stuff like that.
Teleporting System:
Mage book glitch: Me and Dan believe we have fixed that small
little bug were sometimes your mage book wouldn't open, and to
prevent it you'd have to log in and out. It happened pretty
rarely, but it must of been a bit annoying when it did.
Commands: We have cleaned up a lot of the commands, and also
updated the command list, rule list, drop list etc. It'll now be
more thorough and help players out a lot more then the previous
out dated list.
Teleports: The teleporting system is going to be way cleaner and
have a lot more variety. For example, the skilling teleport will
no longer just have three choices but a lot more, the same goes
for the other teleports. There will also be easier to access to
places like Falador and Yanille with the city teleports.
Miscellaneous:
Shops- A bunch of shops have been added into the game like:
-PkPoints Shop
-Junk Shop
-Currency Exchange Shop
-Skilling Shop
-Master Skilling Shop (Golden Items)
-A few new convenient shops
SkillCape Emotes: This was actually requested quite a few times
by you guys, well it'll be released in the new version.
Fully working Jad with waves: Well just on original Xydia, we
have decided to re-invent the 7 wave Jad system, so in the new
version, fire capes will be available to get with Jad working.
Added features to Quest Tab: We added some cool little features
to the Quest tab like Total online time you've spent, Pk Points,
K/D ratio etc.
Lots of weapon and armour adjustments: We have adjusted lots of
the strength and prayer bonuses on weapons and armour like you
guys wanted, we believe this will make the game more balanced.
New Combat System: We have totally re-written the combat system
yet, but we've made some crucial updates to it. These changes
have made it more balanced, and flow better. Weapons speed have
been changed slightly so they are more accurate, special attack
speeds are correct, range speeds are correct, and mage speeds
are correct. Also the amount you hit now follows a certain
method you added, so that too will be more balanced and
accurate.
And honestly so much more guys that I'll update later. <3
There's also a whole lot more updates that I didn't include in
this thread to either keep them as a surprise, or because I
simply forgot. However, I ensure you this is going to be the
best stage of Xydia yet, and will be a lot more fun and add a
lot more variety for you veterans and our newer players once we
start advertising.
#Post#: 1374--------------------------------------------------
Re: XydiaV3 New Version
By: hihi Date: August 16, 2012, 8:32 am
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WOW! thats a ton! thanks for taking the time and adding this all
dan and mike. the servers going to love it all when its finally
out!
#Post#: 1375--------------------------------------------------
Re: XydiaV3 New Version
By: Mike Date: August 16, 2012, 8:42 am
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[quote author=hihi link=topic=251.msg1374#msg1374
date=1345123928]
WOW! thats a ton! thanks for taking the time and adding this all
dan and mike. the servers going to love it all when its finally
out!
[/quote]
No problem mate, we like doing updates to keep players active. I
just want to get this version out quickly though, so I can
really just focus on cleaning up the forums and advertising now.
#Post#: 1380--------------------------------------------------
Re: XydiaV3 New Version
By: Colotsalot Date: August 16, 2012, 12:18 pm
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This looks amazing and i gotta say...
Mike that must have been a bitch to type!
THANKS!
#Post#: 1389--------------------------------------------------
Re: XydiaV3 New Version
By: Zaff Date: August 16, 2012, 1:27 pm
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Wow that took me like 15 minutes to read, and had to go back
over a few things because I couldn't believe what I was reading
:P
Good luck with all these updates and hopefully you won't come
across any/many problems!
Thanks you Dan and Mike! (Or Mike and Dan)
REFER TO THE BOTTOM PART OF MY SIGNATURE.
#Post#: 1422--------------------------------------------------
Re: XydiaV3 New Version
By: Daniel Date: August 16, 2012, 6:15 pm
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*silence...*
DAMN.
:O
#Post#: 1429--------------------------------------------------
Re: XydiaV3 New Version
By: Xynasty Date: August 16, 2012, 7:03 pm
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I didn't read it all, because I knew it would be amazing.
Good work.
#Post#: 1490--------------------------------------------------
Re: XydiaV3 New Version
By: Mike Date: August 17, 2012, 11:13 pm
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Thanks for the feedback guys, we can't wait to release it, it's
looking amazing! I played the current version today for quite
some time, and I couldn't believe how slow PKing was and how
much better it is on the newer version and how more convenient
all the new updates are. Also, a lot of behind the scene
designing has been going into the forums, and you can expect the
forums to look 10x better by sometime next week!
#Post#: 1514--------------------------------------------------
Re: XydiaV3 New Version
By: I Skill You Date: August 18, 2012, 1:24 am
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I hope I can help with the forums in some way
Maybe if I had more rights ;)
#Post#: 1640--------------------------------------------------
Re: XydiaV3 New Version
By: Prayer Date: August 20, 2012, 1:34 pm
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20 Hours till release,Its been that for like 12 hours from what
I seen what time is the update coming?
~Prayer
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