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       #Post#: 906--------------------------------------------------
       New Student Guide and Acknowledgement .
       By: Serraphine Date: April 24, 2013, 9:26 pm
       ---------------------------------------------------------
       New: All new students must post/acknowledge by putting a reply
       at bottom of this post.
       >>> New users: please use your ingame character name as your
       forum account name <<<
       Hopefully you know the basics from the "tour".[list]
       [li]Academy Map
  HTML http://wurmacademy.createaforum.com/guides/academy-map/,
       not
       always current. [/li]
       [li]Academy Work List
  HTML http://wurmacademy.createaforum.com/plans-22/academy-work-list/msg985/#msg985<br
       />(things that need doing around the Village.)[/li]
       [li]Food in the large barrel
  HTML http://www.wurmpedia.com/index.php/Large_barrel
       in front of the
       Chef's Guild.[/li]
       [li]Water is in the Fountain
  HTML http://www.wurmpedia.com/index.php/Fountain_(container)
       at the
       plaza (North of the token.) where you enter the deed. Second
       water source on the south side of the Chef's Guild. [/li]
       [li]The Mine
  HTML http://www.wurmpedia.com/index.php/Mine
       is North East of the
       token, 2 roads will take you there. Iron is inside the mine,
       left then up a ramp. We have forges in front of differnt quality
       iron. Iron QL is marked on a dog statue next to Iron. Please do
       not mine iron above your skill.  Don't mine the floor, if you
       need rock shards mining the ceiling works great. The mine is in
       a very ugly state. please don't mine west or south. The mine is
       not a safe area, let us know in Alliance if you need mobs taken
       care of. [/li]
       [li]Student Farms are to the North of the Outside Work station.
       You can tend the crops there, and groom the critters. Once you
       can drive a cart you can use the bison or horses also. If you
       pick crops be sure they are ripe
  HTML http://www.wurmpedia.com/index.php/Farming#Images.
       Replant one
       and you can keep the others or drop em off in the Bsbs by
       outside work station.[/li]
       [li]Tar
  HTML http://www.wurmpedia.com/index.php/Tar
       (stand in the center of
       the 4 tiles) is to the South west of token. Take a right before
       Equine Vista house then another right after S - AR - South
       gatehouse.[/li]
       [li]We recomend the first things you do are  make a few tools.
       File
  HTML http://www.wurmpedia.com/index.php/File,
       Hammer
  HTML http://www.wurmpedia.com/index.php/Hammer,
       Small Anvil
  HTML http://www.wurmpedia.com/index.php/Small_anvil,
       mallet
  HTML http://www.wurmpedia.com/index.php/Mallet(wood),
       6 small nails
  HTML http://www.wurmpedia.com/index.php/Small_nails,
       Large Padlock
  HTML http://www.wurmpedia.com/index.php/Large_padlock
       (there should
       be a  Large Anvil
  HTML http://www.wurmpedia.com/index.php/Large_anvil
       at the outside
       workstation) First items to make are small bucket
  HTML http://www.wurmpedia.com/index.php/Small_bucketfor
       water, small
       barrel
  HTML http://www.wurmpedia.com/index.php/Small_barrel,
       Large Cart
  HTML http://www.wurmpedia.com/index.php/Large_cart(use
       the lock to
       lock it and put the key in your Bank
  HTML http://www.wurmpedia.com/index.php/Bank
       account).[/li]
       [li]Student Dorm; has beds
  HTML http://www.wurmpedia.com/index.php/Bed
       for sleeping. If you log
       out by sleeping you will receive up to 5 hours of Sleep Bonus
  HTML http://www.wurmpedia.com/index.php/Sleep_bonus.[/li]
       [li]Outside workstation(OWS), has 3 forges
  HTML http://www.wurmpedia.com/index.php/Forge,
       1 oven
  HTML http://www.wurmpedia.com/index.php/Oven
       a loom
  HTML http://www.wurmpedia.com/index.php/Loom,
       some BSB
  HTML http://www.wurmpedia.com/index.php/Bulk_storage_bins,
       a FSB
  HTML http://www.wurmpedia.com/index.php/Food_storage_bin,
       coffin
  HTML http://www.wurmpedia.com/index.php/Coffins,
       Large chests
  HTML http://www.wurmpedia.com/index.php/Large_chest
       and a few small
       carts
  HTML http://www.wurmpedia.com/index.php/Small_cart.
       The coffins have tools and material for starting out. As do the
       BSBs and FSBs. Feel free to use what you need, just replace it
       later as your able so the next person in need has access to the
       same materials that you did. (If you decide to quit please
       return any tools that you used.) Healing cover
  HTML http://www.wurmpedia.com/index.php/Healing_covermats
       and cotton
       to use for bandage
  HTML http://www.wurmpedia.com/index.php/Bandages
       are kept in this
       area as well. Small carts can be used for material gathering
       till your large cart is finished. Just return them to the OWS
       when done. Bsbs are sorted by Quality or station. Stations
       outside of buildings are open for all villagers. Forges, ovens
       and containers inside buildings have permission on pick-up
       controlled by writ.[/li]
       [li]Building and tree cutting.
       Please use wood scraps to improve your wood cutting on. Making
       kindling
  HTML http://www.wurmpedia.com/index.php/Kindling
       will improve your
       woodcutting and spares the trees.
       Tree cutting
  HTML http://www.wurmpedia.com/index.php/Wood_Cuttingshould
       be done,
       west of the Cathedral between the Guest horse Pens. There is a
       gate house called  Academy Arboreal Refuge -S, trees for cutting
       are in that secure area. When starting out for every 2 sprouts
       you pick you can cut down one tree.
       Don't cut trees close to other players' houses or enclosures -
       those may have been planted there for a reason.
       Generally it's a good idea to cut trees in forests at a distance
       from settlements. You can examine the ground also to be sure you
       are not in some ones perimeter. [/li]
       [li]Do not build a house/fence or anything in the perimeter of
       or close to the Wurm Academy, without checking with Yaragar or
       Serraphine first. Please do not start to build a house
  HTML http://www.wurmpedia.com/index.php/Build_house
       till you are sure
       that you will be playing.  The area is littered with 1/2
       finished house or house that are decaying away. We recommend at
       least 1 week and 12 in carpentry. When you are ready to build,
       ask in Alliance chat if we have area we would recommend for a
       new house. If you decide to quit after a house is
       started/completed, either destroy it using the writ or trade the
       writ
  HTML http://www.wurmpedia.com/index.php/Writ
       to another citizen.[/li]
       [li]Please do not make things that can not be picked up on
       deed! Examples are, Fountains, Archery Targets, Large chests,
       Coffins, Epic Portals, Beds, Weapon racks, Statues, etc.[/li]
       [li]Please do not add locks to anything on deed, Large Chests,
       BSBs, FSBs, Fence Gates.[/li]
       [li]If you would like a student house. You will be asked to
       provide(make) 120 bricks and 120 mortar. This lets us make new
       student housing and other Academy buildings as needed. (You will
       be removed from house if you are absent for 14 days unless a
       vacation notice is posted.)[/li]
       [li]If you need any help or have any questions, Ask in allaince
       chat. We will gladly answer any questions you might have if we
       can.[/li]
       [li]Who is who in the Acadamy and Alliance
  HTML http://wurmacademy.createaforum.com/cafeteria/who-is-who-in-the-academy/.
       Teachers and Scholars: Serraphine/Serrawrit, Yaragar, KGB,
       Vynxx, Explora, Clint, Sweets, Flatuist/Johnho, Kenton/Casimiro,
       Rayneth, Tamaya, Myself. Not all teachers are still citizens of
       The Acadamy but they are still in the Alliance
  HTML http://wurmacademy.createaforum.com/cafeteria/our-alliance-the-academy-network/.[/li]
       [li]When you die, please pick "Spawn at Academy Token". You
       might have to chose it from the drop down menu. If you spawn
       somewhere else you might be stuck in someones yard. If you do
       get stuck in someones yard look for houses that have a ladder
       up. In Serraphine horse pens there is a escape route on the roof
       of a small house called, "S - Hale Ohana - Farm Pens".[/li]
       [/list]
       #Post#: 907--------------------------------------------------
       New Student Guide - Tips &amp; Rules
       By: Serraphine Date: April 24, 2013, 9:27 pm
       ---------------------------------------------------------
       Tips and Things I/you wished you knew when you first started
       Wurm.
       Keybinds
  HTML http://wurmacademy.createaforum.com/guides/keybinds/!
       I can not
       stress enough how important these are!
       (
  HTML http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/
  HTML http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/<br
       />)[list]
       [li]Queuing:
       Activate a small anvil, have 3 lumps or iron in your inventory.
       Right mouse on the top of the iron stack, chose create, tools,
       small nails.
       You will now try to create 3 small nails.[/li]
       [li]Combining.
       Click the plus on the items you want to combine (example hot
       lumps).
       Activat any of the items except the 1st in the stack.
       Right mouse on the top of the stack, click combine.
       Or activate 1 item, use Shift and mouse click to highlight how
       many you want to combine.
       Right mouse on one of the items that are highlighted chose
       combine.[/li]
       [li]Items like seeds, sprouts or pegs can be put in a
       container, the countainer put in your tool belt. you can then
       press the number on toolbelt for the countainer and use/activate
       the item in your countainer.[/li]
       [li]F1 opens your console.
       IRC will connect to IRC whre you can talk to folks on other
       servers in a PM like status.
       Bind key (Will tell you what is bound to that key)
       Bind key "say guards!" (Will call guards in local when you hit
       that key.
       Bind key CONTINUE (Will continue if you have a item, not tool
       activated)
       Keybinds
  HTML http://www.wurmpedia.com/index.php/Keybinds
       are your
       friend![/li]
       [/list]Game  Rules:
  HTML http://forum.wurmonline.com/index.php?/topic/7-game-rules/
  HTML http://forum.wurmonline.com/index.php?/topic/7-game-rules/[quote]
       Freedom Isles ( Excluding Chaos ) & Golden Valley Server
       Specific Rules
       Griefing
       Freedom Code of Conduct
       Please read the Freedom Code of Conduct
       (FCC):
  HTML http://forum.wurmonl...ode
       -of-conduct/
  HTML http://forum.wurmonline.com/index.php?/topic/30044-freedom-code-of-conduct/
       While the FCC isn't a set of rules on itself, frequent
       misbehaving (especially when aimed at a single player or a
       specific group of players) will result in a Game Master
       directive. Failing to abide by such a directive can result in
       penalties to your game account.
       Harassment
       Any harassment such as, defamation of character (insulting their
       race, gender, creed, nationality or sexuality), continuous use
       of unfavorable emotes, or failure to abide to a Game Master
       instruction is disallowed.
       Lockpicking
       It is illegal to lockpick anything that does not belong to you.
       Breaking fences.
       It is illegal to break any fence that does not belong to you AND
       is also a part of an enclosure.
       Enclosure is defined as a completely enclosed secured area,
       composed of fences (excluding hedges and woven fences), gates or
       walls, and attached to or surrounding a house with at least
       completed bottom level walls. The bottom level walls of any such
       house/s being part of the enclosure must be visible from all
       parts of the fencing encompassing the enclosure area.  Note that
       a deed overrides the enclosure rule.
       Animals and Livestock.
       It is illegal to take, tame, or kill any animals in an enclosure
       not of your own, or any animals secured and fully fenced on a
       deed that you are not part of.
       Enclosure is defined as a completely enclosed secured area,
       composed of fences (excluding hedges and woven fences), gates or
       walls, and attached to or surrounding a house with at least
       completed bottom level walls. The bottom level walls of any such
       house/s being part of the enclosure must be visible from all
       parts of the fencing encompassing the enclosure area.  Note that
       a deed overrides the enclosure rule.
       Highways.
       A/ It is illegal to block, terraform, alter or destroy any
       highways.( Application to conduct any of these activities may be
       sent to /support for approval by a Game Master)
       B/ If you have or choose to place a deed over a highway, you are
       still required to follow part A, and leave the highway clear,
       passable and KoS free.
       C/ Building a highway through a deed obligates the village
       concerned to abide by the highway rules and therefore it
       forfeits the right to KoS.
       Highways are defined as being at least 2 paved tiles wide road
       with or without barriers, or a single paved tile road with sand
       barriers.
       There follows one exception to this; If your deed is the
       terminus of a highway, you may then position locked gates on
       deed across that highway providing KoS griefing rules remain
       adhered to.
       Heritage Items.
       Such items as major tunnels, items or sites that are deemed
       important by the Game Masters to enhancing the playability for
       players will be named "Heritage" sites. Heritage items will be
       adequately sign posted so there isn't any confusion.
       All such Heritage sites are under Game Master protection and any
       destruction, alteration or other action that results in
       restricting the use or access of such items will be governed
       under the game rules for griefing.
       KoS
       It's the right of any mayor to KoS anyone as they see fit,
       except for any deed covering a highway. In such cases the
       village waives any right to KoS anyone.
       In order to set KoS on anyone the village must have a one tile
       allowance between the deed edge and any gate that will lock upon
       the village alarms being sounded. Anyone set on KoS must be
       allowed a clear avenue to remove themselves from that deed. Not
       allowing this will be considered as griefing and is illegal.
       Game Masters may issue an instruction and possibly a warning to
       the player or players in any case referred to as griefing.
       Failure to abide by this instruction or warning could result in
       the player or players involved being banned. If you have a
       problem with the instruction, you should do as you are advised
       and then post any complaint to the Head Game Master.
       Merchants :
       If a merchant becomes blocked, the merchant owner must be given
       proper access for the removal of the merchant and it's stock.
       Punishment for griefing:
       Penalties could be a warning, or a 3-7 day ban, or could result
       in the player account put before the Game Masters for possible
       permanent account ban. This can alter depending on the severity
       of the case
       
       Abandoned Vessels.
       Abandoned vessels
       Abandoned vessels are those that have been left in such places
       that constitute a problem to playability such as on deeds. An
       abandoned vessel can be brought to the notice of a GM and if
       found appropriate the vessel will be moved sufficiently away
       from the immediate area of concern.[/quote]
       #Post#: 908--------------------------------------------------
       Re: New Student Guide - &quot;Unaccompanied minors&quot;
       By: Serraphine Date: April 24, 2013, 9:27 pm
       ---------------------------------------------------------
       "Unaccompanied minors"
       We are a community of mainly adults. While we don't encourage
       vulgarity and cussing, It does happen. A lot off  us also and
       have children in real life and would not feel comfortably with
       our young children playing this game with out parental
       supervision. We have decided that 15 is the minimal age of
       "Unaccompanied minor" that the Academy will take on. We are
       sorry if this prevents some people from playing with us.
       
       
       #Post#: 909--------------------------------------------------
       New Student Guide - HowTo
       By: Serraphine Date: April 24, 2013, 9:47 pm
       ---------------------------------------------------------
       HOWTO: (In case Wiki is down)
       [quote]Small wheel: Creation [list]
       [li]Activate
  HTML http://www.wurmpedia.com/index.php/Activate
       a plank
  HTML http://www.wurmpedia.com/index.php/Plank[/li]
       [li]Right-click a shaft
  HTML http://www.wurmpedia.com/index.php/Shaft
       (1 kg)[/li]
       [li]Open submenu "Create > Miscellaneous
  HTML http://www.wurmpedia.com/index.php/Miscellaneous"[/li]
       [/list] Additional materials [list]
       [li] 2x plank
  HTML http://www.wurmpedia.com/index.php/Plank[/li]
       [li] 1x shaft
  HTML http://www.wurmpedia.com/index.php/Shaft
       (1 kg)[/li]
       [/list]Small wheel axle: Creation [list]
       [li]Activate
  HTML http://www.wurmpedia.com/index.php/Activate
       a small wheel
  HTML http://www.wurmpedia.com/index.php/Small_wheel[/li]
       [li]Right-click a shaft
  HTML http://www.wurmpedia.com/index.php/Shaft[/li]
       [li]Open submenu "Create > Miscellaneous
  HTML http://www.wurmpedia.com/index.php/Miscellaneous"[/li]
       [/list] Additional materials [list]
       [li] 1x small wheel
  HTML http://www.wurmpedia.com/index.php/Small_wheel[/li]
       [/list]Yoke: Creation [list]
       [li]Activate
  HTML http://www.wurmpedia.com/index.php/Activate
       a Saw
  HTML http://www.wurmpedia.com/index.php/Saw[/li]
       [li]Right-click a Log
  HTML http://www.wurmpedia.com/index.php/Log
       (20 kg)[/li]
       [li]Open submenu "Create > Miscellaneous
  HTML http://www.wurmpedia.com/index.php/Miscellaneous"[/li]
       [/list]Large cart:  Creation [list]
       [li]Activate
  HTML http://www.wurmpedia.com/index.php/Activate
       a plank
  HTML http://www.wurmpedia.com/index.php/Plank
       (2.00 kg)[/li]
       [li]Right-click a small wheel axle
  HTML http://www.wurmpedia.com/index.php/Small_wheel_axle[/li]
       [li]Open submenu "Create > Containers
  HTML http://www.wurmpedia.com/index.php/Containers"[/li]
       [/list]Additional materials [list]
       [li] 15 plank
  HTML http://www.wurmpedia.com/index.php/Plank[/li]
       [li] 2 shaft
  HTML http://www.wurmpedia.com/index.php/Shaft
       (1.00 kg)[/li]
       [li] 4 small nails
  HTML http://www.wurmpedia.com/index.php/Small_nails[/li]
       [li] 1 yoke
  HTML http://www.wurmpedia.com/index.php/Yoke[/li]
       [/list][/quote][quote]Small barrel: Creation[list]
       [li]Activate
  HTML http://www.wurmpedia.com/index.php/Activate
       a plank
  HTML http://www.wurmpedia.com/index.php/Plank[/li]
       [li]Right-click a small nails
  HTML http://www.wurmpedia.com/index.php/Small_nails[/li]
       [li]Open submenu "Create > Containers
  HTML http://www.wurmpedia.com/index.php/Containers"[/li]
       [/list]Additional materials[list]
       [li] 4x plank
  HTML http://www.wurmpedia.com/index.php/Plank[/li]
       [/list][/quote][quote]Small bucket: Creation[list]
       [li]Activate
  HTML http://www.wurmpedia.com/index.php/Activate
       a plank
  HTML http://www.wurmpedia.com/index.php/Plank[/li]
       [li]Right-click a small nails
  HTML http://www.wurmpedia.com/index.php/Small_nails[/li]
       [li]Open submenu "Create > Containers
  HTML http://www.wurmpedia.com/index.php/Containers"[/li]
       [/list] Additional materials[list]
       [li] 4x plank
  HTML http://www.wurmpedia.com/index.php/Plank[/li]
       [/list][/quote][quote]Small nails: Creation[list]
       [li]Activate
  HTML http://www.wurmpedia.com/index.php/Activate
       a small anvil
  HTML http://www.wurmpedia.com/index.php/Small_anvil[/li]
       [li]Right-click a glowing
  HTML http://www.wurmpedia.com/index.php/Glowing
       lump
  HTML http://www.wurmpedia.com/index.php/Lump
       (0.20 kg)[/li]
       [li]Open submenu "Create > Tools
  HTML http://www.wurmpedia.com/index.php/Tools"[/li]
       [/list][/quote]
       [quote]Shaft: Creation[list]
       [li]Activate
  HTML http://www.wurmpedia.com/index.php/Activate
       a carving knife
  HTML http://www.wurmpedia.com/index.php/Carving_knife[/li]
       [li]Right-click a log
  HTML http://www.wurmpedia.com/index.php/Log
       (2.00 kg)[/li]
       [li]Open submenu "Create > Weapons
  HTML http://www.wurmpedia.com/index.php/Weapons[/li]
       [/list][/quote]
       [quote]Plank: Creation[list]
       [li]Activate
  HTML http://www.wurmpedia.com/index.php/Activate
       a saw
  HTML http://www.wurmpedia.com/index.php/Saw[/li]
       [li]Right-click a log
  HTML http://www.wurmpedia.com/index.php/Log
       (4.00 kg)[/li]
       [li]Open submenu "Create > Weapons
  HTML http://www.wurmpedia.com/index.php/Weapons"[/li]
       [/list][/quote]
       #Post#: 910--------------------------------------------------
       Re: New Student Guide
       By: Yaga Date: April 25, 2013, 12:42 am
       ---------------------------------------------------------
       Thanks Serra - this was long overdue :)
       Just a small correction: The mine is North East of the token,
       not North West. (I already corrected that in the cafeteria
       thread.)
       I'll check the rest later and see if I can think of any
       additions. Good job!!
       #Post#: 923--------------------------------------------------
       Re: New Student Guide
       By: Explora Date: April 26, 2013, 11:54 am
       ---------------------------------------------------------
       This is great, thanks Serra  :D
       Maybe add a note about choosing to spawn at Academy token when
       you die ? Or how to use the escape route if you don't  ;)
       #Post#: 925--------------------------------------------------
       Re: New Student Guide
       By: Serraphine Date: April 26, 2013, 1:22 pm
       ---------------------------------------------------------
       Updated. Thanks for the input, anything else you can think of,
       tack it on  ;D
       #Post#: 960--------------------------------------------------
       Re: New Student Guide and Acknowledgement .
       By: YuEnDee14 Date: May 14, 2013, 2:14 pm
       ---------------------------------------------------------
       Hello! Necromany invited me to the Academy, and Explora has been
       wonderfully helpful! I just wanted to reply to say I've read all
       the information, and I accept it. Thank you for having me!
       #Post#: 977--------------------------------------------------
       Re: New Student Guide and Acknowledgement .
       By: Arutha Date: May 17, 2013, 11:20 pm
       ---------------------------------------------------------
       Just joined, thank you Serraphine for the invite. Really looking
       forward to being part of this community.
       I have read the NS Guide, I agree and acknowledge it.
       Arutha
       #Post#: 979--------------------------------------------------
       Re: New Student Guide and Acknowledgement .
       By: RobertGrimish Date: May 19, 2013, 10:26 pm
       ---------------------------------------------------------
       RobertGrimishmachstag here, stumbled into the academy, old
       player who lost his info, had 31 black smithing =/
       *****************************************************
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