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#Post#: 71--------------------------------------------------
Ideas for the next release
DIR By: Linuxlover
Date: December 18, 2014, 5:11 am
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Post your ideas here. for the next release, of course.
#Post#: 77--------------------------------------------------
Re: Ideas for the next release
DIR By: WThieves
Date: December 27, 2014, 5:35 pm
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Not sure if I really can or want to implement all of these
things,
I've never liked sloped blocks because they are not really
minecrafty.
#Post#: 78--------------------------------------------------
Re: Ideas for the next release
DIR By: Linuxlover
Date: December 28, 2014, 8:30 pm
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--- Quote from: WThieves link ---
>
> Not sure if I really can or want to implement all of these
things,
> I've never liked sloped blocks because they are not really
minecrafty.
>
--- End Quote ---
Sloping blocks, may not be minecrafty, but it is there for "real
world simulation".
It is just ok not to include sloping blocks since I just
included it for "fun". Hehe...
Sloping blocks, FYI, is a reference to Carpenter's Mod, which I
also use.
But what I really like to see is redstone integration. You do
that and you have done other users of your mod a great favor.
#Post#: 80--------------------------------------------------
Re: Ideas for the next release
DIR By: WThieves
Date: December 29, 2014, 7:25 am
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What do you actually mean with redstone integration in
RoadWorks?
#Post#: 81--------------------------------------------------
Re: Ideas for the next release
DIR By: Linuxlover
Date: December 29, 2014, 9:04 am
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--- Quote from: WThieves link ---
>
> What do you actually mean with redstone integration in
RoadWorks?
>
--- End Quote ---
Well, correct me if I'm wrong, but I'm talking about road signs.
Yeah, I know, but it doesn't matter to me if I put that
"redstone integration" feature here in this mod.
It was supposed to be in the discussion of your another mod,
LATL mod.
But anyway, who cares? LATL is related with Roadworks mod,for
it's all about roads. Right?
Yes, correct me again: there is a redstone integration in LATL
mod, but it's exclusive to railroad crossings. How about lamp
posts?
I also wanted to see road signs in the future. But again, I'm
not pressuring you to integrate road signs, for I know that you
will decide the fate of your mod. Break or make, that's it.
Issues aside, are you still planning on releasing the 1.7.10
version of this mod this 2014 or is for 2015?
#Post#: 91--------------------------------------------------
Re: Ideas for the next release
DIR By: Linuxlover
Date: February 12, 2015, 3:36 am
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Any updates about your LATL and RoadWorks Mod?
#Post#: 92--------------------------------------------------
Re: Ideas for the next release
DIR By: WThieves
Date: February 12, 2015, 5:17 am
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--- Quote from: Linuxlover link ---
>
> Any updates about your LATL and RoadWorks Mod?
>
--- End Quote ---
I'm unable to work on my mods as of now, since I have more
things to do.
You must realise making mods is just a hobby, and not my main
priority.
#Post#: 100--------------------------------------------------
Re: Ideas for the next release
DIR By: Sauron73
Date: March 6, 2015, 8:13 pm
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that is a pity as this is an excellent mod with huge potential
#Post#: 102--------------------------------------------------
Re: Ideas for the next release
DIR By: WThieves
Date: March 7, 2015, 3:27 pm
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--- Quote from: Sauron73 link ---
>
> that is a pity as this is an excellent mod with huge potential
>
--- End Quote ---
Don't worry, I haven't stopped modding and I haven't
discontinued any mods as of yet.
In fact I've been working on a new mod (But since the beginning
of the year I have been on hold because of school and work)
It's something with cars.
HTML https://www.youtube.com/watch?v=Azuu0WVr_LU
#Post#: 103--------------------------------------------------
Re: Ideas for the next release
DIR By: Sauron73
Date: March 7, 2015, 6:47 pm
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OMG amazing, where did you get the signs as well are they yours?
Just need to make sure the road blocks are compatible with
carpenters blocks to make better hills and you have a perfect
mod.
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