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#Post#: 476--------------------------------------------------
Term: overspotting
By: wows Date: September 22, 2022, 11:55 am
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Definition by picture example:
HTML https://imgur.com/sNwilE7
On the picture the below ship Shima has "Concealment 5.6km"
which means that he can be spotted by the other ship only if the
other swim 5.6km close to him or closer. Otherwise other ships
don't see/spot the below example ship Shima. The upper ship
Druid has with his Captain/Equipment setup probably "Concealment
6.5km" which means that he can be spotted by the other ship only
if the other swims 6.5km close to him or closer. Otherwise other
ships don't see him. On the picture the below ship has reached
6.5km close to the upper ship and is even closer o nthe picture
having 6.4km distance. To lower ship tries to swim in the
direction (2-3 oclock) that keeps the distance between 5.6-6.5
km which keeps the enemy spotted and keeps himself unspotted.
Both ships can spot enemy CRs/BBs easily but it is difficult to
spot other DDs if spotted DD has weaker concealment. Shimas 5.6
km concealment is stronger and makes psotting other DDs easier
while staying himself unspotted as the picture example shows.
Because Druid has weaker concealment (ca 6.5km) then he can't
spot Shima and some other ships while staying himself unspotted.
In such case you can say that "Shima overspots Druid". The term
overspot is probably not official but some use it and here is
the definition of it.
We can later make other topics that use that Wikipedia term.
#Post#: 496--------------------------------------------------
Re: Term: overspotting
By: SpeedrunBanAny% Date: September 22, 2022, 5:10 pm
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The wows community use the term "outspot"
#Post#: 497--------------------------------------------------
Re: Term: overspotting
By: wows Date: September 22, 2022, 11:34 pm
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[quote author=SpeedrunBanAny% link=topic=74.msg496#msg496
date=1663884614]
The wows community use the term "outspot"
[/quote]
Sooner or later we look through Wiki topics anyway and fix small
things, and change the topic's title to use more popular term
that you suggested. We can leave the current term as well,
doesn't matter which term to use.
#Post#: 1620--------------------------------------------------
Re: Term: overspotting
By: Hanuman Date: February 9, 2024, 4:19 am
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Spotting is the feature that only advanced ship types do, Cvs,
subs, Dds, mainly Dds because most Mms have Dds but not all have
Cvs and subs.
At the end of battles when Dds , subs and Cvs are dead then
cruisers can spot sometimes something, but such thing doesn't
happen often.
For Dds spotting ability is the most important ability. Each Dd
must have capabilities to scout and spot. In the current game
version it means that around 6.5km is maximum conealment that
enables to scout and spot. Worse concealment that 6.5km means
most times that spotting is not possible. Only in rare cases
spotting is possible for them, for example if the Mm has only 1
Dd in both teams and in that case their bad concealment won't be
outspotted by other Dds because there won't be other Dds.
In most Mms there is at least 2 Dds in total and if 1 Dd has a
bad concealment then it gets outspotted immediately and thatt
can't be called as a scout.
There is no trick, no skills, no knowledge, no magicks, that
helps to scout and spot if your ship's concealment is over
6.5km. It is gambling to go to battles with Dds that can't
scout. Such gamble results most times that your team has 1 less
scout than the enemy team. For example you go to a battle with a
french Dd which setup gives 7.0km concealment as a gambler and
not a scout, and the enemy team will have exactlty the same
french Dd but at 6.2km setup. That means that your 7.0km ship
will be outspotted and can't scout. Such gambling doesn't even
have any lucky advantage, because loosing a scout is always a
los and disadvantages. Plus the team has already cruisers and
adding another cruiser-like Dd doesn't give any significant
advantage.
If another captain skill was selected instead of the concealment
skill, and the concealment went over 6.5km, it is always a
disadvantage and worse than the concealment skill. It is
debatable if a ahip already has a fine concealment like 6.0km
then one may skip the concealment skill which would result in
around 5.4-5.6km concealment. Usually people like to believe
that they can do a proper playstyle if they leave 6.0 and chose
another captain skill than the concealment skill . But the
reality is that they don't. In a Mm which has 6.0 against 5.6km
for example, the ship at 6.0 should have stronger guns than the
5.6km and try to duel the enemy Dd. That is the main playstyle
in such case and the hope is that stronger guns would kill the
weaker guns. But the other variables affect as well, like radio
tools, support ships behind, so a Dd duel is always quite
unpredictable in results, but stronger guns has the major impact
there.
In general the better the concealment the better because you get
few seconds of advantage while outspotting the other Dd and
during that time support ships can already do damage to the
outspotted Dd.
Outspotting ability gives a cruicial few seconds advantage to
the spotter before he gets spotted too. Sometimes he won't get
spotted at all and can chase the outspotted Dd. Few seconds of
being outspotted gives your primitive ship players to start to
turn guns and aim the spotted Dd. Such few seconds can cause the
enemy Dd to lose half health or more. It is much more helpful to
outspot for few seconds than to have a captain skill with ca +3k
health increase.
You can even imagine that 17k Dd outspots 34k Dd, shima vs
Elbing for example. Obviously most times such Elbing dies and
that demonstrates that health pool is irrelevant for DDs but
outspotting is the most important.
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