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       #Post#: 389--------------------------------------------------
       General DD topics
       By: wows Date: September 19, 2022, 8:24 am
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       Submarines and DDs are very similar because they have mainly
       torps and nothing else. There are some (2?) DDs that have also
       secondaries but those are so weak and irrelevant and probably on
       the stuck hull. Main damage comes from torpedos for both Subs
       and DDs. A very few rare DDs have no torpedos but only guns
       (Druid, Ragnar ?) and even those DDs with very few torpedos in
       salvo (2-5) do more damage with those few torpedos than with
       guns. Therefore the main topic is to talk about torpedos. But
       for DDs there are also some other topics like smoke,
       radar/hydro, torpedo reloader, HP healer. Both ship classes can
       learn how to spread torps. For example both for subs and DDs
       very efficient is to send 1st wide spread topedo/salvo out and
       then make a 5 seconds pause and then follow with all remaining
       torpedos/salvos. The first tprpedo/wave make the enemy decrese
       the speed usually and then the next torpedos/waves will hit very
       surely the slow ship. So, many topics are common for Subs and
       DDs and most who like DDs also love subs. There are other ships
       that have torpedos and DD/SC players should like those ships
       too. I for example like DDs, Subs, CVs because all have torpedos
       and scouting feature, but i don't like other ship types unless
       they have good torps and better scouting features
       (manuverability+concealment). For example playing a cruiser with
       fast swimming 12km range mighty torps is not so bad sometimes
       but every game with Subs/DDs is obviously a more jyoable
       experience.
       The main feature for DDs are scouting. That feature is possible
       if a ship has good or very good manuverability and good or very
       good concealment. Ships that can't scout:
       1. French DDs, most russian DDs (except Grozovoi) because they
       have so bad concealment and will be msot times spotted first.
       2. Elbing because bad manuverability. Harugumo is debatable
       about the manuverability, in general it can but not so well.
       Maybe some other ships can't, like Sherman.
       Other ships can scout if their Upgrades and captain skills have
       maximum concealment. For example DD Grozovoi can scout only if
       it has maximum concealment setup and otherways not. Some ships
       can scout even without concealment setup like DD Shima.
       Scouting/spotting is more important than capping and more
       important than shooring guns. Therefore DDs should not rush to
       cap and should not not swim spotted while shooting guns.
       Scouting skills mean mainly that you take suitable angles when
       approaching to unspotted DDs. If the enemy DD swims towards 4
       oclock then your scout should swim toward 3 oclock to spot him
       and stay yourself for longer seconds unspotted. When both DDs
       spot each other then you must evaluate the situation before
       shooting the enemy DD. There are 2 main factors how to consider
       before deciding to shoot guns.
       Universal Torps is a term we created to explain an advanced
       skill that may take some years to practice. It means one has
       patience to wait before sending out torps, looks at minimap and
       the positioning of enemy ships, tries different autoaims on
       spotted enemies, and sends out torps so that they could hit many
       ships. Patience is the most needed skill in most players in all
       ship types. After developing the patience one can start to
       developing Universal Torps skill.
       Our Universal Smoke skill is not as important as Uni torps skill
       and smoking others is done with DDs that have a regular smoke
       only. Not radar/hydro DDs.
       Most beginner DDs rush and are always on the move but more
       advanced DDs don't cap, don't rush, and just stop infront of
       caps to spot.
       In Randoms narrow torpedo spread is more benefitial but in
       Rankeds the wide spread is msotly benefitial.
       DDs should expect torpedos to swim towards them in following
       cases:
       1) after a DD duel.
       2) after a torpedo CR/BB died near by
       3) after a CV attacked them
       4) when in typical locations where DDs usually stand
       When DDs expect torpedos they turn their noce towards the
       direction the potentional torps come and swim towards the torps.
       The easiest way to dodge torps is to meet them with nose ahead.
       The main goal is to maximize your ship features, but the second
       goal is to maximize your guns/tools usage. It means that try to
       monitor when you next torpedos are ready to shoot them out as
       soon as possible. Also the other tools like smoke is ideally to
       be used/realized as soon as possible.
       to be continued...
       #Post#: 588--------------------------------------------------
       Re: General DD topics
       By: wows Date: October 4, 2022, 8:36 am
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       Universal torps look like this:
  HTML https://i.imgur.com/W6OMQpT.png
       #Post#: 1052--------------------------------------------------
       Re: General DD topics
       By: Hanuman Date: February 3, 2023, 12:21 pm
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       An awereness training exercise:
       1. When in a DD duel compare your and the enemy HP and then
       decide if you can win the duel with bulelts or not. If yes then
       don't waste your torps. So, it is not here a suggestion what is
       benefitial and what not but it is a suggestion to train your
       awereness to take a look at your HP when you start duels. Humans
       have slow and primitive mental system so it is difficult to put
       your attention quickly on everything like look the minimap and
       also look the HP amount etc. So, the suggestion here is to train
       that awereness ability in DD duels. Remember this exercise here
       to take a look at your and enemy HP next time. After practicing
       some hundreds of times you don't waste anymore torps so often as
       now. Very often i see people obviously being about to win the DD
       duel but still send torps out towards the obviously loosing
       enemy DD. And that is jsut a wasting and those wasted torps
       could have been used practically in next moments. But beside the
       goal-oriented explanation just train your mental system, train
       your awereness. That's the exercise.
       #Post#: 1070--------------------------------------------------
       Re: General DD topics
       By: Hanuman Date: February 17, 2023, 9:56 am
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       A screenshot of gunboat DDs. Their rate of fire is fast so you
       see almost a solid arc/line from them to the enemy ship, like on
       the picture the white arcs.
       It requires a faster ship speed and fast guns reload. Mainly
       Russian, French DDs, but on the exampel picture premium DDs.
       Gunboat DDs can kill by bullets an enemy primitive ship which
       has relatively slow HP like around 5-10k HP.
  HTML https://imgur.com/5dTgD4b
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