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#Post#: 1776--------------------------------------------------
why i am so good
By: wows Date: August 12, 2024, 4:58 pm
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i nthis topic i try to explaine how i became so good player.
#Post#: 1778--------------------------------------------------
Re: why i am so good
By: wows Date: August 13, 2024, 3:55 am
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I can perhaps make a list of prioritized points what makes a
player efficient.
1. Get personal experience with various ships.
Just take time to drive as many ships as you can. For example if
you mainly play DDs like me then have an experience of playing
almost all DDs, that takes time, but it gives the experience.
Also get experience in few other ship types, like try yourself
to play few CVs and subs. In short, that point here suggest
practicing, or call it trying. And the result is an experience,
it will save into the memory. You wil lrememeber that you have
an experience with Ship 1 and that feeling of the experience
describes how such ship performs. The other way to get knowledge
is to intellectually read something, but such intellectual
knowledge doesn't save into memory well and is a weaker type of
knowing. That's why experience is more valueable than
theoretical knowing. In other words, humans and animals learn
mainly by experience, not by reasoning.
So, get experience with many ships. You don't have to spend so
much time to experience certain ships or ship types. For example
it is totally enough for some to make 100 CV battles to get the
feeling how CVs work. Some may need 500 CV battles with
different CVs. I have done probably ca 1000 CV battles with all
CVs for example, and i rmemeber the experience with them, the
feeling, that memory tells me how CVs work, i can remember even
which CVs are better for some operations, which for other
operations. Just get such experience and you don't have to be
later a CV player, you can be a Sub player for example, and the
experience with CVs help you as a Sub attack CVs. You won't get
any knowledge of CVs if you jsut look their characteristics on a
paper, or even worse, if you blindly ignore playing CVs because
your debunked commnuity thinks they are not popular.
So, get experience with many ships, do value experience over
reasoning.
I have experience with almsot all CVs, subs, DDs, but also few
experiences with primitive ship types, few such experiences but
they are enough for me.
Experience/practice over reading.
2.
#Post#: 1780--------------------------------------------------
Re: why i am so good
By: wows Date: August 13, 2024, 6:16 am
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2. The second point is that practice reading MMs before battle
starts.
You can instantly tell which DDs outplay your DDs by looking few
seconds on the MM listing. For example, if the enemy team has a
smoke plus radar/hydro and your team Dds don't have it then it
is a clear that such DD will kill your DDs. And such 1 kill most
times determines a loss for your team, specially in 5 player
Rankeds MM. Of course sometimes occasionally suprises happen
that such enemy OP DD does a silly move but most times it
doesn't. And if an MM gives you such knowledge then that info
gives you the opportunity to react to turn the obvious loss to a
victory. For example you can forget all obsessive team splits
etc, and all go to support your Dds against such situation,
right in the beginning of the battle. Also reading MM can say
that some Dds outspot some DDs, that also leads to the same
scenario like given in previous sentences.
You can put a mouse pointer in MM lsiting over alleyed ships to
see which have which characteristics. Sometimes some ships have
extreme setup.
The second step is to look radar ships, those as well can lead
to your Dds loss.
More experienced MM readers can also look AA-ranges, main gun
ranges and other attributes fro mthe MM.
Even very experienced players look such MM data, because they
rmeemeber most data but captain setups vary from battle to
battle.
Another random example is that if the MM shows a cruiser with
very short main gun range then that info also suggest a lot,
including that such cruiser surely must go closer to enemies and
be more agressive.
first, practice endlessly MM readings, secondly, practice your
reactions after such readings. The second step of reaction most
times doesn't occure at all, because the obsessive commnuity's
obsessions and believes are stronger than MM reading info. They
will always do a teamsplit and most times not even reading the
MM, but those who at least sometimes read, they still cannot do
any intelligent move after such info because instincts force
them do by their obsessive believes.
Clan battles train such MM readings well, you can say that the
battle leader there does it mainly. But you yourself can
practice it in every battle, and very well in Rankeds.
The first point above in becoming an efficent player was to get
experience with different ships, the second point here is to do
MM readings on those familiar ships and locate to appropriate
areas on that MM info.
3.
#Post#: 1784--------------------------------------------------
Re: why i am so good
By: wows Date: August 13, 2024, 9:48 am
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you comprehend steps 1-2 if you can answer such questions:
1. where will every single enemy player probalby go?
2. which your advanced vehicles will be likely lsot? you can
answer that in first 15 seconds of the battle but also sometimes
jsut looking the MM.
3. which is the most impactful enemy? Usually it is an OP DD, or
a radar cruiser or a CV.
4. where is the best for me to swim?
5. will this be a victory or loss?
6, which popular locations o nthe map will get some ships
located there?
7. should i do obsessive team splits or not?
such typical essential info from MM. Compare that MM info from a
typical Wows commnuity player who think like that:
1. look which cap doesn't get a team split memeber and ensure it
will get
2. play safe
3. caps are important.
#Post#: 1798--------------------------------------------------
Re: why i am so good
By: wows Date: August 23, 2024, 5:56 am
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3. The 3rd point is bases on the MM reading, or put points 2-3
together if you want.
It is making a plan/tactics.
In Rankeds/Clanss and any other sall team MMs the goal is to
kill 1 ship and that already determines the victory most times.
The plan cannot be to cap anything because caps don't give most
times victories.
As a advanced vehicle type player usually you make a plan to
kill 1 DD. With primitive ship types your plan is to support
your advanced vehicles, ususally jsut following DDs.
To knock out 1 enemy DD your plan can be to stay with your team,
no team splits, go outspot or outgun the enemy DD if you ship
and team allows that. That's it.
#Post#: 1799--------------------------------------------------
Re: why i am so good
By: Chaplain1 Date: August 23, 2024, 7:00 am
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I summarise shorter way. Get exoerience with ships, read MM and
make a plan based on that.
Also try to be realistic: comprehend that caps are totally
irrelevant compared your 1 DD death, victory is msot times based
on kills.
#Post#: 1800--------------------------------------------------
Re: why i am so good
By: wows Date: August 23, 2024, 7:33 am
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You can compare your 3 steps knowledge with me and test your
knowledge by answering the following points:
1. which DD has weakest guns and therefore always lsoes a DD gun
duel and therefore needs definitely the whole unsplitted team
support? Ca nyou name it or not? If you can't name then you fail
in step 1 which means you need to know ships, you need to know
which DDs outgun and outspot other DDs, which is the current OP
DD etc. Otherwise your Dds run to suicide in gunduel agaisnt the
strongergun DD and the game is over.
2. Which CV is worst against DDs and which is best for DD
hunting?
3. Which kind of smoke is most effective these days? A crawling
smoke, like DD Vampire 2, CR Michelangelo, etc, or temporary
many smokes like UK Dds, or permanent smoke, or long lasting
smoke like american DDs?
4. Does it matter generally if you use HE or AP on shooting DDs
while on primitive ships?
5. Are long gun range Bbs effective in Rankeds?
6. Which cruisers don't benefit much from smoke?
7. Which subs are best in Subs duel?
8. what is the mathematical probability in 4+1 split for the
alone 1 to win a duel? What is the win rate in 2+3 split for the
group of 2?
9. How many times caps determien the victory, is it 20% of times
or 10% of times or how many times?
10. Which Dds cannot scout because of so bad concealment by
default?
----
I know answers to all those questions plus i have mastered steps
1-3, if you feel you don't, then be honest and say that you
don't have knowledge/skills. Even if you get those knowings one
day then obviously you won't get Gold 1 rank so quickly, but be
aware that most can't even compelte the Bronze, most, so you
have already more skills than any other if you know all those
skills. also note that dying and failure is not a msitake, it
happens in such game always. For example outspotting lasts only
2 seconds usually, after that skillful outspotting you can still
die, that is the RNG part of the game. The most famoues biggest
RNG is of course citadel hits and detonation hits, those happen
obviously, nothing to do with skills or you.
#Post#: 1801--------------------------------------------------
Re: why i am so good
By: wows Date: August 23, 2024, 9:45 am
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Also note that i can produce hundreds of such test questions.
If you have an illusion that you know anything more because you
have lighter skin color, or bigger numbers in university
diplomas or elsewhere, then go ahead and lsit those hundreds of
questions and skills and answer mine, what is so difficult i
nthat? Or show anyone in your commnuity who can list and answer?
Even money is offered if anyone can.
#Post#: 1809--------------------------------------------------
Re: why i am so good
By: wows Date: August 26, 2024, 4:44 pm
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If you wonder why I play so well then I already explained the
major points above: I have lot of experience, I have many years
tried many ships on many accounts, an experience is a deep
knowledge compared to theoretical info. Among practice years
with many advanced vehicle types I also tested lot of various
tactics, I still invent and try few new tactics these days, also
practiced MM reading. All such things require at least a year
to experience. So, generally the answer is that the time makes a
master. The community also have years long players but they
always repeat like apes all team splits and moves, never try new
things, so they stay on a primitive level.
In my opinion at least try to contemplate/ deepthink on a topic:
do caps and stats actually matter? At least try to meditate on
that topic, but at 99.94% likelihood you are not capable to ever
succeed on that question. But if you at least partially are
capable to agree that stats and caps are at least little bit
irrelevant, plus little bit at least agree that the cult's all
believes are wrongish, then that comprehension surely helps to
speed up your journey.
In summary, practice with mentally healthy mind, and you become
as good as me.
#Post#: 2286--------------------------------------------------
Re: why i am so good
By: wows Date: January 23, 2025, 10:34 am
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I have been contenplating recently again about that question,
why am i so good in this game.
One reason is that i have practiced so much multitasking. In
early years when i used my right hand to vape or to bite a
sandwhich i took most times during that torps in and died, but
now it almost never happens, i dodge all torps now with the lft
hand. Such example of multitasking makes you eventually so good
that you will dodge enemy torps even without the left hand.
The same is chatting, phone calling, etc.
Do such multitasking and your awereness skill and everything
becomes very strong.
The same idea is in sports, martial arts etc. There are for
example such excercises that a spy is put into a conversation
and during that his task is to observe many other subjects and
details. This trains his observation skills.
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