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       #Post#: 1666--------------------------------------------------
       Re: 900 € Debate: 20km Torps on Shmima
       By: Hanuman Date: February 11, 2024, 4:01 pm
       ---------------------------------------------------------
       [quote author=infty13 al dente link=topic=224.msg1664#msg1664
       date=1707686222]
       AT 12KM, LONG TORPEDOS ARE HALF AS EFFECTIVE AS 12KM TORPEDOS
       FOR THE IDEAL TARGET.
       [/quote]
       I pick first that claim. What do you mean there, it sounds like
       you say that long torps succeed half times less than little bit
       faster ones.
       Also you again add some kind of refinement/restriction with the
       word "ideal" which sounds far from practical real life.
       I don't think that your math and/or conclucion is right even for
       ideal theoretical BBs/DDs situations, even then the math would
       not show the 2x difference which you express with word "half
       times".
       But let's ignore the ideal/theoretical impractical ideal rare
       situations and say simple: Wows commnuity are wrong in 12km
       belief and preference. do you agree?
       #Post#: 1667--------------------------------------------------
       Re: 900 € Debate: 20km Torps on Shmima
       By: infty13 Date: February 11, 2024, 4:18 pm
       ---------------------------------------------------------
       [quote author=Hanuman al Dente link=topic=224.msg1666#msg1666
       date=1707688870]
       [quote author=infty13 al dente link=topic=224.msg1664#msg1664
       date=1707686222]
       AT 12KM, LONG TORPEDOS ARE HALF AS EFFECTIVE AS 12KM TORPEDOS
       FOR THE IDEAL TARGET.
       [/quote]
       I pick first that claim. What do you mean there, it sounds like
       you say that long torps succeed half times less than little bit
       faster ones.
       Also you again add some kind of refinement/restriction with the
       word "ideal" which sounds far from practical real life.
       I don't think that your math and/or conclucion is right even for
       ideal theoretical BBs/DDs situations, even then the math would
       not show the 2x difference which you express with word "half
       times".
       But let's ignore the ideal/theoretical impractical ideal rare
       situations and say simple: Wows commnuity are wrong in 12km
       belief and preference. do you agree?
       [/quote]
       Ideal, I mean in the Ideal circumstance that you are firing at
       the perfect target, the broadside of the Hannover.
       I am making the claim that when shooting at the biggest, slowest
       ship in the game, the time difference is SO LARGE that (6
       seconds) that EVEN THE SLOWEST, BIGGEST ship in the game has
       enough time to mitigate HALF the damage as compared to the
       "little bit" faster AND MUCH STEATLTHIER ones.
       For more nimble ships, the long range torpedos are MUCH EASIER
       to dodge.
       I think this is one of the rare times that the WoWs community is
       actually right about something. The medium range devastating
       strikes are the only way to be effective in a torp boat in
       ranked.  1 good strike can change a game.
       I think that in current gamestate, because of the ammount of
       radars, playing torpedo DD is generally risky.  If you want to
       be effective, and you have shown nothing that would dispute my
       numbers (all you are saying is that you dont belive them, which
       just tells me you dont understand them), you need to take risks.
       If there is something that you dont understand about my
       position, please, ask. And be specific.
       #Post#: 1668--------------------------------------------------
       Re: 900 € Debate: 20km Torps on Shmima
       By: Hanuman Date: February 11, 2024, 4:59 pm
       ---------------------------------------------------------
       [quote author=infty13 al dente link=topic=224.msg1667#msg1667
       date=1707689929]
       EVEN THE SLOWEST, BIGGEST ship in the game has enough time to
       mitigate HALF the damage as compared to the "little bit" faster
       AND MUCH STEATLTHIER ones.
       [/quote]
       Now you added a new term Mitigate but theoretical mitigating
       option doesn't happen practically so often, or you wantto agin
       additionally add refinement "a good BB player" to your claim
       which makes your claim true so rarely that we must conclude your
       whole claim will be true only near 0% of times.
       [quote author=infty13 al dente link=topic=224.msg1667#msg1667
       date=1707689929]
       For more nimble ships, the long range torpedos are MUCH EASIER
       to dodge.
       [/quote]
       Dodging requires awareness and reaction time etc, and even DDs
       take long range torps in from time to time. Note that the
       mentioned "from time to time" term means more than 0% of times,
       more, while in 12km torps range we can simplify and say it is
       0%. that gives a small advantage to long term torps, but other
       smaller and bigger advantages apply too.
       [quote author=infty13 al dente link=topic=224.msg1667#msg1667
       date=1707689929]
       I think this is one of the rare times that the WoWs community is
       actually right about something.
       [/quote]
       Suprising to hear you say that, it means that you agree that
       Wows commnuity is wrong in 90% of things, almost the same what i
       say/believe (90% vs 100%, both numbers are basically equal).
       [quote author=infty13 al dente link=topic=224.msg1667#msg1667
       date=1707689929]
       The medium range devastating strikes are the only way to be
       effective in a torp boat in ranked.  1 good strike can change a
       game.
       [/quote]
       I may agree generally about the medium distance torping
       statement but i don't see any benefit in doing it with little
       bit faster torps.
       Also note that you seem to say exactly the same what i suggested
       above to be the reason why the community does 12km propaganda,
       the illusional devastating strikes sentence above.
       [quote author=infty13 al dente link=topic=224.msg1667#msg1667
       date=1707689929]
       I think that in current gamestate, because of the ammount of
       radars, playing torpedo DD is generally risky.
       [/quote]
       I may generally agree with that. I would phrase that in Rankeds
       it is more effective/optimal to use DDs that are good at close
       range torpedo duels where mainly DD guns determine the duel
       result, so the torpedo boats are not the best choice, or as you
       express "playing torpedo DD is generally risky". Yes, all DDs
       are risky, and specially torpedo DDs because the risk to lose a
       DD duel is high. But this is not the debate topic here.
       [quote author=infty13 al dente link=topic=224.msg1667#msg1667
       date=1707689929]
       If you want to be effective, and you have shown nothing that
       would dispute my numbers (all you are saying is that you dont
       belive them, which just tells me you dont understand them), you
       need to take risks.
       [/quote]
       I disagree with all that sentence and can provide again the
       arguments against it.
       First of all, your numbers are wrong, for example you have not
       responded yet to the "2 times" counter argument above. I doupted
       above that 20km torps are 2 times less successfult than little
       bit faster ones, and you haven't yet responded to that, if you
       fai lto respond then your Numbers are wrong. also it seems that
       all your numbers are wrong as i said, i wil lprovide the proof
       later. But even if your numbers are true then i have debunked
       their role already by saying that your numbers influence only a
       very small amount of cases, only let's say 0.4% cases/players
       can aagree with your numbers and claims above them. I said al
       lthat, that debunkes already your numbers, and already debunks
       the whole Wows commnuity who ignores the potentioanlly true 0.4%
       aspect but generalizes the 12km torps always as the best choices
       no matter of player experiences etc.
       There is no value in your numbers, and there is no need for me
       to provide any other numbers. I don't have any issues to debunk
       any mathematical article or opinion, i debunk it as easily as i
       debunked your Electronics articles above. I may go to debunk
       your numbers but i don't do it yet because it is enough if i
       jsut pick few statements from nubmers and debun kthem, like i
       did with the "2x" counter argument.
       There is no point to believe that numbers are godly, no, they
       are not, so don't think that you are more close to truth becuse
       you represent numbers. If you really want we go into your
       numbers later, but first let's do major topics first.
       [quote author=infty13 al dente link=topic=224.msg1667#msg1667
       date=1707689929]
       If there is something that you dont understand about my
       position, please, ask. And be specific.
       [/quote]
       I don't understand why you ignore the question/argument where i
       noted that your standpoint has been refined to a very small
       about of players. And that means that Wows community aka the
       majority is wrong when they do 12km propaganda. Why to ignore
       that, just say that you agree.
       #Post#: 1669--------------------------------------------------
       Re: 900 € Debate: 20km Torps on Shmima
       By: infty13 Date: February 11, 2024, 5:39 pm
       ---------------------------------------------------------
       you fail to see the most important stat, detectability
  HTML https://wiki.wargaming.net/en/Ship:Torpedo_Data
       20km => 2.5 km
       12km => 1.7 km
       8km => 1.8 km
       This is the number which has the biggest impact, (much more than
       the <10% to ~15% speed difference).
       The detectability of the long range torps, how easy they are to
       see, is 800 meters more.  800 meters is a lot.  It is over 2
       Hannovers. And they are slower.  Both compound to make them
       much, much easier to dodge.
       #Post#: 1670--------------------------------------------------
       Re: 900 € Debate: 20km Torps on Shmima
       By: infty13 Date: February 11, 2024, 5:50 pm
       ---------------------------------------------------------
       Mitigate I mean Dodge, Turn Nose-In.
       Again, the reaction time is quantified: 14 SECONDs for 20km
       torps.  14 seconds is a lot of time to react.  (Almost TWICE as
       long as 8 seconds for short range)
       Statistically, difference between 90% and 100% is like 0% and
       10%, huge difference (one is possible, the other is not)
       Again, it is not the speed which is the major factor, but
       detectability.
       You seem not to understand the numbers.  It is simply the
       reasoning which come from how ships turn.  There is a certain
       amount of time a ship needs to turn its rudder, and there is a
       time a ship needs to turn.  The rudder turning acts like
       acceleration for the time the ship needs to turn.  This means
       that at the beggining (when a player begins to react to
       torpedos) the ship will move very little.  If the torpedos
       strike within these first few seconds (the "death zone"), then
       they strike at an almost optimal (broadside) target.
       Starting from the moment that the player sees the torpedos
       coming, the more time the player has to dodge, the more he will
       turn his rudder, the more he will turn.  The effect is SQUARED,
       because turning rudder takes time, and turning rudder changes
       the time it takes for the ship to turn. Its squared on the time
       for turning.  time * time
       #Post#: 1671--------------------------------------------------
       Re: 900 € Debate: 20km Torps on Shmima
       By: Hanuman Date: February 12, 2024, 3:22 am
       ---------------------------------------------------------
       Let's do a clear shorter summary of main statements.
       1. Mainly we compare 2 torpedo types, long range torps have ca
       14 secs spotted/reaction time, the 12km torps ca 8 secs reaction
       time.
       2. 12km torps lessen DD survivability because requires going
       closer to enemies, 20km torps user don't have to take such risks
       3. 20km torps impacts bigger area.
       For example: from 15 torps, 2 torps may hit a CV from 20km
       distance plus additionally 1 torp can hit a DD from 13km range
       and plus 1 hit a cruiser from 9km range, in total 4 hits.
       4. Wows community aka majority believe that 12km torps are
       always a better choice for everyone, and 20km always worse. I
       hope you agree with that fact of majority, i really haven't seen
       anyone to propagate 20km torps.
       5. Your statement is that 12km torps are a better choice only if
       the DD player is Good. Or do you also require that a target BB
       player must be Bad?
       I think i listed now the main arguments above.
       If they are correct, then let's try to look them again more
       shorter clearer way.
       Point 5 makes the point 1 irrelevant because most BB players are
       not Good, for them reaction times 8 vs 14 secs don't matter
       much, they take damage anyway.
       Turning a BB ship nose towards torps may put a BB into a bad
       position/direction where enemies can shoot it's broad side.
       Reaction/dodging time cannot be used often in maximum amount
       because multitasking, the BB awerness would be on aiming a far
       another ship or looking at additional other approaches torps, or
       at CV planes etc. Sometimes there are obstacles like rocks where
       a BB can turn at all, so they can't dodge because of that
       either. Such factors make dodging torps difficult and reaction
       time length shorter. All those factors make usually a result
       that a BB takes torps in.
       In Point 2 mentioned DD survivability is more
       impactful/important thing than having a lucky rare close range
       devatating strikes. And in reality you can see such close range
       strikes with slower torps as well.
       The reaction times 8 secs and 14 secs both can end with 2
       torpedo hits, no matter how Good dodging was done. There is no
       guarantee that 8 secs duration lessens to 1 torpedo hitt only,
       instead of 2. Devastating strikes happen usually rarely in
       Rankeds.
       Less risks for a DD is more improtant than potentional few more
       torpedo damage by 12km torps.
       I add such example from economy sector: it seems that more
       suggest less risks and less greed, and suggest just smaller
       steps/profits not jackpots. Such example is wise in Wows as
       well. If you hit few torps then that is good already and DD
       survivability is higher. Risky dev strikes attempts are like the
       rare Jackpots in the above example and often the attemt ends
       with 0 damage or a DD death.
       #Post#: 1674--------------------------------------------------
       Re: 900 € Debate: 20km Torps on Shmima
       By: Hanuman Date: February 12, 2024, 6:32 am
       ---------------------------------------------------------
       Dodging time duration is irrelevant in general because the
       torpedo rows number 2-3 can't usually be dodged at all, but the
       1st row can if a dodger is Good as you say. And 8 seconds don't
       give any help there either.
       A very strong argument is that 12km short range removes from a
       DD so many options compared to a 20km range player. The 12km DD
       is just too far from targets and can't use torps at all which is
       wasting of time while 20km player can use the battle time more
       efficently torping all the time.
       I feel that i have answered to all arguments and provided
       stronger arguments. Do you agree?
       Additionally seems like you narrowed your statement to only very
       small set of players/situations. That means you agree that in
       generally 20km torps are a better choice, and you agree that
       Wows commnuity is wrong therefore.
       Yes or no?
       #Post#: 1675--------------------------------------------------
       Re: 900 € Debate: 20km Torps on Shmima
       By: infty13 Date: February 12, 2024, 6:42 am
       ---------------------------------------------------------
       I have provided quantitative arguments as to why reaction time
       is crucial, all you have is that "you dont agree".
       I dont agree.
       #Post#: 1676--------------------------------------------------
       Re: 900 € Debate: 20km Torps on Shmima
       By: Hanuman Date: February 12, 2024, 6:46 am
       ---------------------------------------------------------
       do you confirm that the 5 points are the mai narguments if to
       say so? yes or no?
       maybe i forgot some points or maybe you disagree with those 5.
       Ca nyou answer to the point 5? Do you mean that your opinion is
       only based on Good DD and Good BB players?
       As an offtopic, can you say your game account name, someone
       asked it from me i nthe game chat.
       [quote author=Hanuman al Dente link=topic=224.msg1671#msg1671
       date=1707729748]
       Let's do a clear shorter summary of main statements.
       1. Mainly we compare 2 torpedo types, long range torps have ca
       14 secs spotted/reaction time, the 12km torps ca 8 secs reaction
       time.
       2. 12km torps lessen DD survivability because requires going
       closer to enemies, 20km torps user don't have to take such risks
       3. 20km torps impacts bigger area.
       For example: from 15 torps, 2 torps may hit a CV from 20km
       distance plus additionally 1 torp can hit a DD from 13km range
       and plus 1 hit a cruiser from 9km range, in total 4 hits.
       4. Wows community aka majority believe that 12km torps are
       always a better choice for everyone, and 20km always worse. I
       hope you agree with that fact of majority, i really haven't seen
       anyone to propagate 20km torps.
       5. Your statement is that 12km torps are a better choice only if
       the DD player is Good. Or do you also require that a target BB
       player must be Bad?
       I think i listed now the main arguments above.
       If they are correct, then let's try to look them again more
       shorter clearer way.
       Point 5 makes the point 1 irrelevant because most BB players are
       not Good, for them reaction times 8 vs 14 secs don't matter
       much, they take damage anyway.
       Turning a BB ship nose towards torps may put a BB into a bad
       position/direction where enemies can shoot it's broad side.
       Reaction/dodging time cannot be used often in maximum amount
       because multitasking, the BB awerness would be on aiming a far
       another ship or looking at additional other approaches torps, or
       at CV planes etc. Sometimes there are obstacles like rocks where
       a BB can turn at all, so they can't dodge because of that
       either. Such factors make dodging torps difficult and reaction
       time length shorter. All those factors make usually a result
       that a BB takes torps in.
       In Point 2 mentioned DD survivability is more
       impactful/important thing than having a lucky rare close range
       devatating strikes. And in reality you can see such close range
       strikes with slower torps as well.
       The reaction times 8 secs and 14 secs both can end with 2
       torpedo hits, no matter how Good dodging was done. There is no
       guarantee that 8 secs duration lessens to 1 torpedo hitt only,
       instead of 2. Devastating strikes happen usually rarely in
       Rankeds.
       Less risks for a DD is more improtant than potentional few more
       torpedo damage by 12km torps.
       I add such example from economy sector: it seems that more
       suggest less risks and less greed, and suggest just smaller
       steps/profits not jackpots. Such example is wise in Wows as
       well. If you hit few torps then that is good already and DD
       survivability is higher. Risky dev strikes attempts are like the
       rare Jackpots in the above example and often the attemt ends
       with 0 damage or a DD death.
       [/quote]
       #Post#: 1677--------------------------------------------------
       Re: 900 € Debate: 20km Torps on Shmima
       By: Hanuman Date: February 12, 2024, 6:57 am
       ---------------------------------------------------------
       [quote author=infty13 al dente link=topic=224.msg1675#msg1675
       date=1707741737]
       I have provided quantitative arguments as to why reaction time
       is crucial, all you have is that "you dont agree".
       I dont agree.
       [/quote]
       Everyone agrees that different things have different advantages
       and disadvantages. If i compare the advantages then it seems
       that 20km torps have better advantages: less risks, more torping
       options, and reality really shows that the torpedo rows number
       2-3 are often not dodgable at all and the reality is that 2-3
       torps go in very often, plus it is totally fine to make safely
       2-3 torpedo hits, plus rare devastating close range hits happen
       with 20km torps as well.
       I don't jsut disagree, i provided a lsit of counterarguments,
       plus you seems to narrow your statement to only a very small of
       situations.
       Reaction time is not cruicial, (DD) surviving is cruicial.
       *****************************************************
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