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       #Post#: 1925--------------------------------------------------
       Re: Contests chat
       By: Hanuman Date: September 16, 2024, 11:49 am
       ---------------------------------------------------------
       Short suggestions to all Rankeds contestants.
       1. If you play cruisers. Mainly understand the concept of
       radars. Having a radar is not meant for capping, all caps are
       irrelevant anyway, only at the end of battles 15% of times there
       is a victory by cap points, 85% by kills. Radars are not for
       capping, nothing is for cap porpoise, radars are to easykill
       enemy Dds in the main caps.
       Understand which cruisers are weak in armor and need only 2
       salvos from Bbs to kill. Usually such cruisers have low health
       pool but fast rate of gun fire.
       Those risky cruisers hunt Dds and make fires on BBs. One must be
       a good MM and min8map reader with them to position wisely.
       Understand that only few cruisers have acceptable torpedo tube
       angles, for example Napoli, others should never use torpedoes
       because too risky to show broad side.
       Toroedo cruisers must be experienced in close range kamikaze
       topping like Dds.
       Current game version suggests mainly crawling smoke cruisers and
       radars.
       2. Bbs must understand when Dds cannot proceed because of enemy
       radars, in that case Bbs take the front line towards the enemy
       radars.
       Bbs like all other vehicles don't cap, they just bypass through
       caps to get closer to enemies to make kills.
       It is totally fine to shoot AP bullets on Dds.
       Bbs must not be obsessed with ramming, they ram only if it is
       beneficial trade. The goal is to win and not to entertain with
       capping.
       Bbs must read other Bbs secondary ranges, plus gun and torpedo
       ranges. That most times hints if to swim towards the opponent
       Bbs or move backwards.
       Prefer hydro Bbs and predict from where and when next torpedoes
       should arrive.
       Like all other ships Bbs goal is to get as high damage per
       minute as possible, the exception is tactical moments like in
       the start of the battle when a Bb can decide to hold first salvo
       for the enemy Dd or enemy radar.
       Bbs have so slow gun turning that they must most times look
       elsewhere than to the front of them to keep guns rotating
       constantly to potentional direction, which leads to higher
       damage per minute.
       Crawling smoke Bbs and radar Bbs can do efficient attacks but
       usually Bb radars are not so effective because the Bbs are slow
       and with a bad concealment.
       3. Cvs must make damage in every flight, or if they spot add
       without ever shooting but the team shooting the spotted Dd then
       fine as well. Dds must sense how close to go to enemies, reading
       Mm can hint that as well, for example fast moving enemy Dds
       usually are a hint not to swim to close to enemies. Cvs must
       never stop but be in constant move. Efficient Cvs are Dd
       oriented Cvs with frog bombs, like Immelman, also smoke setting
       Cvs are fine. Cvs must have constant awareness on minimal and
       can set safe Aa areas for the Dds path. Cvs never ever set Aa
       for primitive ship types.
       Cvs should not set fighters to enemy Cv planes.
       4. Subs must understand to be close to Aa ships like Dds, Bbs.
       Often the community Dds don't have Aa on at all and don't
       support with Aa the subs. But subs should still try to be closer
       to Aa ships, usually close to Dds.
       Subs must know which Subs have faster radars that enables to
       spot subs faster. That is mainly a Mm reading again.
       Subs play often circling movement, similar to Dds, also similar
       to Dd Tromp circling method.
       5. Dds must understand that in small 5-6 player Mms they cannot
       sit in smoke because there isn't anyone else usually who could
       spot plus sitting in smoke leads most times to dying.
       Understand that Dds with bad concealment are the worst choice
       because they just get outspoken and there are no magical
       illusionary skills that help after that. Specially Russian Dds
       are the worst. Some Dds have bad concealment but at least radars
       with them, Russian Dds have nothing, and cannot scout and that
       leads to a loss most times.
       Beside concealment you must understand which Dds outgunn other
       Dds. For example Shima line Dds obviously have the weakest guns
       in the game and lose all Dd gun duels.
       I have given dozens of tutorials about Dds, I won't repeat here.
       Spot torps before Bbs, do pair Dds for Aa, support subs with Aa,
       aim wrongly hydro ships, understand widevtorps, universal
       torps, do kamikaze, etc.
       --
       The overall main understanding is that caps are irrelevant and
       only kills matter. Understand Mms and try to have high
       usefulness per minute. Understand which tools nowadays are very
       efficient, for example radar killing Dds is efficient, crawl8ng
       smoke attacks are efficient, good torpedo angles are better than
       bad angles, hydro is better than nonhydro. Etc.
       #Post#: 1926--------------------------------------------------
       Re: Contests chat
       By: Hanuman Date: September 17, 2024, 3:54 am
       ---------------------------------------------------------
       Today should be the Sprint 1 last day and the competition is
       over, or if you didn't compete then you at least got lot of
       resources like Steel, Boosters, etc, and got an authentic
       feeling how your skills are compared to other golden members.
       I got Internet issues recently so I can't really play, and I
       leave current Rank 8 as my final achievement. I don't suggest to
       see any difference between rank 10, 9, 2, they are all Sprint 1
       gold members, only Rank 1 players are the so called Diamond
       level players compared to you.
       I try to write final contest rules based on our current contest
       experience and on next contest we can already do more smoothly.
       The main thing is that it is difficult to count results on Gold
       league because it lasts many days.
       My suggestions:
       1. Only tech tree ships, Inc T11 ships allowed. Signals allowed
       but not suggested. Premium captains allowed, mods allowed,
       legendary mods allowed.
       2. Only Sprint 1 data.
       3. Post the screenshot that prove your quantity of battles to
       get: Sprint 1 Bronze R1 qualification aka BR1, for example 4
       battles, the screenshot shows you did 4 battles with Harugumo.
       That is usually a 1 day data screenshot, not many days data.
       Post screenshot for Silver R1, that is usually many days data,
       Silver R1 battle quantity includes Bronze R1 quantity.
       Post your highest Gold league rank that you got during Sprint 1,
       for example GR5 or if you completed the Gold then Post GR1.
       3. Prizepools:
       10k shared via 50%-30%-20% among Bronze Rank1 Top 3 players
       based on the battle quantity.
       10k shared similarily among Silver R1.
       10k shared similarily between Gold league players based on ranks
       not by battle quantity.
       10k shared equally at 1/n amount between all who gets at least
       BR1.
       That should be in total 40k Gold and Silver R1 data screenshots
       are most messy, other league screenshot are simple. If 2 players
       get GR1, then we compare who got earlier and who made less
       battles.
       Looks almost like we made the initial rules but the difference
       is that we skip the messy Gold league days data counting. After
       you post data then a referee checks it and confirms.
       Example results:
       Bronze League:
       1. Mr Q, Br1=20 battles, 15:00.
       2. Mr W, Br1=20 battles, 16:00.
       3. Mr E, Br1=30, 14:00.
       4. Mr F, Br1=40.
       5. Mr R, Br1=41.
       Silver Top:
       1. Mr W, Sr1=70.
       2. Mr F, Sr1=300, 16:00
       3. Mr R, Sr1=300, 17:00.
       Gold:
       1. Mr W, GR1.
       2. Mr R, Gr5.
       Prizes:
       All 5 contestants get 10k/5=2000 gold.
       Bronze Top 1 gets 5000 gold, Top 2 gets 3k gold, top 3 gets 2k,
       top 4-5 don't get.
       Silver and gold leagues similarily.
       Mr W gets 2k+3k+5k+5k=15k gold.
       #Post#: 1930--------------------------------------------------
       Re: Contests chat
       By: Hanuman Date: September 18, 2024, 3:56 am
       ---------------------------------------------------------
       We can start to plan a next contest inRandoms, because the cult
       believes in Randoms and RandomsTeamsWR.
       I think it is impossible to agree with the cult not to use
       premiums, so let's do by the cult's believes that any
       enhancements are irrelevant and show we'll the skills.
       Also the cult doesn't understand anything beside win rate, so
       let it be that ranking is based on the teamsWR.
       Obviously we copy more or less clans' Naval battles with such
       contest.
       You will still have to make screenshot that show on which date
       you played, which ships, which Teams rating, and a referee
       verifies those data. So, make before and after contest a small
       gap/pause in playing for the sake of screenshot and their
       verification.
       So which way you suggest to do it? Maybe 20 battles in a day
       with only 1 chosen ship? For example, play only Uk Dd Lightning
       on a day and exactly 20 battles in total, no more no less and
       make screenshots of the teams stats page. Let's say you get
       RandomsTeamsWR=60%, 20 battles, only Lightning used, and
       tomorrow you can try with another ship Yamato, you get
       TeamsWR=61%, and other people chose other ships and get
       different teams win rates. Who gets higher rates gets in higher
       Top position. Generally something like that, this is your
       favourite Randoms league and you can chose enhanced premium
       ships which you all believe in again, and you don't have Sprint
       1 Rankeds gold level players as opponents in Randoms but credit
       card less children, that you favour too as we all know. In a way
       such competition shows some skills, requires some amount of luck
       because all Random battles depend hugely on which children you
       get in your team during 20 battles, but this randomness  is what
       your community believes to be fair and show skills.
       So, such Randoms contest, 20 battles in 1 any ship, the highest
       TeamsWR result wins.
       Which prizes you suggest? I suggest 2 prize pools, 1/n% of 10k
       gold for everyone who takes part, and 50%-30%-20% for Top 3 of
       10k gold.
       You can get gold plus save to the history for next 16 years your
       results and you call it skills and knowledge. I in a small part
       agree that it shows in a small way some skills, but not as
       accurately like Sprint 1 contest. But it doesn't matter what I
       believe, we do by your cult's believes, so we do Randoms, and
       use WR.
       If you think we should add tiers restrictions etc then tell. I
       think let's do your community way that everything, Inc all tiers
       are fine and show your skills. This is what Wows community
       believes by skills, your* overall Randoms WR. So, take any ships
       at any tier, play 20 battles, post result of the WR.
       Does it sound fine for you? Ranked Sprint 1 tech tree
       competition didn't sound fine for you, now the Randoms contest
       should be fine for your cult.
       We can start in few days, I make a separate forum topic. Is 20k
       gold prize pool enough for you? Are the rules fine, and do you
       agree by your believes that it shows skills?
       #Post#: 1931--------------------------------------------------
       Re: Contests chat
       By: Hanuman Date: September 18, 2024, 4:14 am
       ---------------------------------------------------------
       Example Top:
       1. Mr A, Wr=95%, Yamato
       2. Mr S, 90%, Lightning
       3. Mr D, 89%, Yamato
       4. Mr E, 20%, Zao
       All 4 participants get 10k/4=2500 gold, Mr A gets 5k gold, Mr D
       gets 20% of 10k as 2k gold.
       Everyone posts a screenshot that show they made 20 battles in a
       day with their 1 ship and their teams stats link which I compare
       with their screenshots and confirm.
       I suggest we start tomorrow and the contest accepts entries
       until Sunday evening. Does it sound fine?
       #Post#: 1933--------------------------------------------------
       Re: Contests chat
       By: wows Date: September 18, 2024, 6:37 am
       ---------------------------------------------------------
       I will make a demo today evening. 20 battles should take 2-3
       hours in total which I have.
       I am not sure yet which ship I will use. I have a smaller choice
       of premiums but less than 1m credits, so I can make credits as
       well during those 20 battles.
       Also note that obviously in contest mode you perform better than
       after contest because you just concentrate more and use your
       skills, instead of entertaining, trolling etc.
       Playing Randoms is for me very boring, and chaotic. You use
       little bit different techniques than in Sprint 1 Rankeds. For
       example in Randoms you can aim tops precisely like the game
       suggests and the target won't change swimming course so the tops
       most time hit, in Rankeds this way aiming produces almost always
       a miss. This is a one example between Randoms and Rankeds. So,
       chose your playing methods to meet the Randoms player base.
       Of course choose any ship you are comfortable, or if you have
       credit making goals as well, then a premium ship.
       In Randoms reading the Mm is different than in competitive game
       modes, you can't predict much where 13 children swim, but
       something you can predict of course. Mainly the first spots tell
       which targets to chose and where to go.
       Obviously effectiveness per minute is the ultimate goal. If you
       see yourself swimming around and not shooting, then that mean an
       ineffective playstyle, and only if enemies are even more
       ineffective you can win.
       #Post#: 1934--------------------------------------------------
       Re: Contests chat
       By: Hanuman Date: September 18, 2024, 8:50 am
       ---------------------------------------------------------
       I looked at my ship choices and I think 1 should take 1 from
       those for the contest:
       T10 Tromp, T8 Asashio, T10 Alvaro, T10 Shima.
       The goal is to think which of them would impact a battle to be
       victorious. Shima and Asashio can make the most damage from that
       listing, because tops always make more damage than DD guns. And
       making lot of torp damage to enemy primitive ships can lead to
       victory, because your alley primitives don't have to work so
       much later. But those 2 high damage Dds can't kill enemy Dds
       because they have the weakest guns among Dds. Beside making lot
       of torp damage to enemy Bbs the other way is tu hunt enemy Dds
       which also leads more likely to victory. In Randoms everything
       is so chaotic that killing even an enemy CV or a Dd can still
       lead to a loss, therefore more effective is to try to just farm
       as much damage per minute as possible. That's why those 2
       torpedo boats are probably the best choices. The T8 Asashio
       torps are in a way bad because they hit mainly Bbs, but in
       Randoms it is better to have more universal toros that hit
       everything, in Randoms you can often find Dds and cruisers to
       die by torps. So the Shima seems to be more universal than
       Asashio, but in T8 Asashio doesn't have so many radars and other
       tactical ships, that makes Asashio in a more favourable choice
       than T10 Shima. Plus Asashio makes some credits which I would
       like to make to pay later for T11 games. So, both 2 choices are
       good, both lead to high damage rate games.
       Trump has effective planes, those can kill behind the rocks
       radar cruisers or Dd cappers. Also the torps reload quite fast
       and in Randoms you can make enough damage amount with thise 3+3
       torps. Compared to 2 torpedo ships the Tromp can kill sometimes
       enemy Dds as well, but because no smoke then not so often.
       Alvaro is specially for Dd killing tactics, but as we said
       earlier, in Randoms killing Dds doesn't lead so often to
       victory. In Rankeds it does almost always. It has good burst
       fire, and like Tromp it can make with few torps enough
       victorious impact.
       So, I am not sure which ship suits best for Randoms, I think
       still Shima is the best. I think Shima benefits mostly from 20km
       torps in Randoms.
       Because the Randoms player base can't dodge any torps at all,
       you can shoot universal Long range torps and they always bring
       beneficial hits which eventually lead to the victory by damage
       method.
       So, I think we try today with Shima, next days with other named
       ships.
       The best choice would be T11 Yamagiri but I don't have credits
       for it.
       #Post#: 1935--------------------------------------------------
       Re: Contests chat
       By: Hanuman Date: September 18, 2024, 10:28 am
       ---------------------------------------------------------
       If you look my Bronze R1 results then it had TeamsWR=60% and 38
       battles on Sprint day 1.
       In the current Randoms contest it should produce similar WR or
       higher because Randoms have weaker player base.
       The difference between 3 game modes is obviously focus fire
       level. In Clanss focus fire happen immediately if an enemy Dd
       gets spotted, all alkeyes will shoot the spotted Dd. In rankeds
       half alkeyes shoot in that case, and in Randoms nobody shoots or
       very few ones, others totally ignore the spotted Dd. I have
       sometimes entertained on community so that keep enemy Dd spotted
       with my CV for 4-5 minutes long and during that often nobody
       shoots the spotted Dd. That is a clear skill level difference
       between Clanss, Rankeds, Randoms.
       The 2nd obviously noticeable difference is in aiming skills. In
       Randoms you see most bullets land to the water never hitting
       anything, in Rankeds that happens rarely.
       It is so obvious that the highest  playerbade skill level in the
       entire game happens in Rankeds at Sprint 1 first dayes. In
       Clanss it happens only if the lottery puts 2 skillful clans to
       the battle, other cases it has the typical Rankeds Silver or
       Gold league level.
       When I watched some higher level Clanss players moves I saw
       often they use such game mods which keeps guns locked towards
       the target while they themselves watch left and right the map
       situation without any need to keep aiming the guns. They watched
       left at 3 o clock and pressed a mouse button to fire forward
       their guns an did hit. Such aim lock mods. Also they have Mods
       to see TeamsWr values and can sometimes benefit from it if they
       decide to focus on a high rating enemy player. In my opinion
       such mods can help in a way, but not significantly. I have never
       used any game mods because I am too lazy to install them and
       you nowadays often have to reinstall those, plus they make game
       crashes, require extra learning how to use those mods, in my
       opinion too much hassle.
       But if you as a Stats religious player want to increase your
       team stats then obviously you can benefit from such mods.
       As you see I completed the Sprint 1 Day 1 Rankeds with honest
       way at around Wr=60%, why would I need to get even a higher
       results, therefore there is no need to be even more better and
       install all kind of mods. If you are a deep Wows community stats
       prayer then yes, install everything, put all flags on etc. But
       if you are not the cult's deepest prayer then I suggest ignore
       any mods, play honestly.
       #Post#: 1953--------------------------------------------------
       Re: Contests chat
       By: ency Date: September 22, 2024, 4:49 am
       ---------------------------------------------------------
       We have done Randoms and Rankeds contests where i was TOP 1 as a
       super unicum and golden member.
       I sugegst we take part from the DevStrike contest, what do you
       think?
       And also we try to ocmplete the Gold R1 as a contest that your
       commnuity suggested.
       any other contest ideas?
       #Post#: 1954--------------------------------------------------
       Re: Contests chat
       By: Hanuman Date: September 23, 2024, 5:10 am
       ---------------------------------------------------------
       In Rankeds you must get a feeling that you can say that you have
       tactics for all maps. It means you know how to complete the
       league. Such feeling comes after some experimenting. If you
       don't have it then you are gambling and cannot complete the
       league. Now finally I can say I can complete the gold with ca 5
       days. I know where to go in every Mm and map and what to do.
       The most difficult is the gold league buff collecting map if it
       has a CV or radars. In that case Dds cannot cap/collect at all,
       so you use other tactics there, I know those, if you don't then
       you just gamble if your Dd or enemy Dd dies instantly, nothing
       to do with any skills. Other maps are easier, but with a CV
       again special tactics, without Cvs the Mms are typical, you just
       spot the middle or go near the difficult cap, a bait smoke on 1
       map, etc, all well known to all Wiki readers.
       In Devstrike Randoms Damage T8 contest you should score 200+
       damage. With my Asashio it means you use only closer range
       narrow torps, 1-2 salvos per BB, so you try to kill alone 4 Bbs
       to get around the 200k dmg. No wide torps, no long range torps,
       also no guns and no Aa and no helpful smoke for the team
       cruisers. It requires a lucky Mm with 5+ Bbs and better if T10
       Bbs. At least the tactics is clear again, as you read those
       sentences here. The same with Rankeds, there is a clear
       understanding and a plan. This is crucial to have a clear plan,
       you don't go to a battle to improvise. You improvise some time
       until you get a plan.
       Unfortunately golden league has difficulties with T11 battles,
       so I use only and only t10 honest Shima.
       If Internet allows, then I do ca 10 Rankeds per evenings and 3
       Randoms. Both for the 2 contests.
       I suggest you do also contests, otherwise boring, isn't it? We
       could do a next contest here as well, but you all ignore it
       anyway, and next Sprint 1 Day 1 happens in November, so not now
       any contests.
       I also suggest you to question yourself, that why you don't take
       part from Devstrike contest? They are your cult, have your
       opinions there, why you ignore them? What is the answer?
       Also ask yourself other typical questions, like why you think
       that I am wrong or bad in anything if you can't prove your such
       belief? If you can't prove but still blindly believe then you
       are delusional, obsessive, etc. For example, I don't believe in
       stats because I have provided plenty of evidences that debunk
       any stats opinion. My and your own eyes have seen that I do
       superunicum results if I plan it and want it. Clear photos show
       it, and after that I return to my everyday red stats. Do you
       comprehend that my knowledge and skills are on superunicum level
       no matter which stats I have?
       In gold league there are still a fascinating human mind demo,
       that players clearly behave by showing that a cap is more
       important than winning. And if you ask them why they behave so
       then they have nothing reasonable to answer. Just a strong blind
       delusional belief stats caps matter, and matter the most.The
       best demo of it us when 1 deliberately does alone a team split
       to the easy cap alone, and starts to then leave it and swim to
       the main area, after 2 minute the easycap gets donated. And then
       you ask them, where is your brain, if you do such time wasting
       cap obsessive donation while your team dies. And they cannot say
       anything to answer.
       #Post#: 1967--------------------------------------------------
       Re: Contests chat
       By: ency Date: September 24, 2024, 5:55 pm
       ---------------------------------------------------------
       Today at Sprint 2 the gold playerbase was very lowskill, they
       even chose totally unsuitable ships like Kitakami, Zorky.
       2 maps with buffs are very risky still if the MM has radars or
       CVs.
       The honest Gearing has become more popular these days. It has
       equal concealment to Shima but torpedo reload is obviously very
       slow and the long lasting smoke is not an efficient feature, it
       obviously has little bit betetr guns than Shima but still very
       bad guns compared to many DDs, so i don't know how to be
       efficient with Gearings. They shouldn't use Gearing's guns at
       all, just spot and if the MM has Shimas then they can try to go
       agressively spot those Shimas and outgun, but such MMs of
       Shima-vs-Gearings doesn't happen so often, and if happens then
       they are probably not aware to try DD duel or are afraid of it
       or go escape to irrelevant caps, etc. So, i don't think that
       Gearing is efficent, surely Shima with more torpedo damage
       potential is a better scout than Gearing.
       Quite popular is the pan american radar DDs which have decent
       concealment, around 5.8km etc, also german longer hydro DD is
       efficent and quite popular.
       Some shimas have 20km torps which i suggested earlier days a
       lot, but they don't understand that you benefit from those 20km
       range torps if you swim to the middle right in the start and
       torp at 13+ km range, and later position closer to radars and
       torp again at 13+ km range safely, and other such techniques,
       otherwise you waste the 20km range potential. In Rankeds you
       anyway try to torp from as close range as possible, so T11
       Yamagiri with 8+20km torps is actually very good and enables all
       tactics. I managed to get 1 of T11 battle today evening but not
       a 2nd one because too long to wait.
       From radar cruisers Stalingrad is the easiest to spot, it has
       14km concealment with the 12km radar so you can easily outspot
       him and keep at 13km range psotted safely, other cruisers have
       more risky concealment, where once you psot them they press the
       radar button and spot you as well. So, in my opinion Stalin is
       not good, and it doesn't have hydro either. For advanced DD
       players the Stalin is an easy opponent, but for cruisers he is
       quite strong opponent of course, lot of health pool and strong
       guns. Crawling smoke ships are most effective choice of course,
       Napoli etc. They can do Kamikaze torping and other things.
       Still popular is to have fast french DDs, those can be quite
       effective if the player is not so cap-obsessed and not
       gun-oriented but does more torping playstyle, but still a short
       torpedo range and bad concealment.
       Most DD players, like 19 from 20 are not confident in Kamikaze
       close range torping at 2km range. I suggest practice that thing
       few hundred times until you are totally familiar with it.
       Specially at the end of battles there is no way to get any
       torpedo hit to enemy primitive ship so you jsut must go suprice
       fro m2km range with torps. Also sometimes primitive ships sit in
       the middle of the cap behind rocks and think that 19 of 20
       likelyhood opponent DDs won't dare to kamikaze torp them, and
       they are right, but there are experienced DD players who don't
       have any difficulty to go kill such sitting ducks from 2km
       range.
       Also happens still often famoues Wows commnuity believes about
       caps, they stil lescape to easycaps where it is clear that the
       MM is so tuff that everyone should stay tofether and wi nthe mai
       narea.
       Now on sprint 2 the playerbase is definitely weaker, but still
       enjoyable compared to Randoms.
       I sit on the Rank 6 and should progress because i got a clear
       confidence now how to handle all maps with any MMs.
       In the chat the commnuity likes to al ltogether repeat the
       slogan "Noob" still, mainly when someone dies, they don't
       comprehend that the death was unavoidable or because of the team
       etc, they jsut call you noob because they want to be liek the
       cult is.
       The new zooming button as a Spacebar is pretty fine, i don't
       think it is an obstacle.
       *****************************************************
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