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#Post#: 1164--------------------------------------------------
term: Easycap, difficult cap
By: Chaplain1 Date: March 28, 2023, 10:19 am
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Easycap is easy and safe to cap circle because it is very close
to the team spawn. Wise are following strategies:
1. All team members go to the Difficult cap and nobody goes to
the Easycap.
2. All team members go to the Easycap.
Worst strategies:
1. A Dd goes alone to Easycap to cap it temporarily and then
swims back to the team to Difficultcap.
#Post#: 1196--------------------------------------------------
Re: term: Easycap, difficult cap
By: Moderator1 Date: April 13, 2023, 9:04 am
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No matter if the it is the Easycap capping in the beginning of
the battle, or not, there is an obsession to cap all caps.
An example of community who is so obsessed with cappying that
tries to cap even when there is not enough time left for that:
HTML https://imgur.com/tUnF5Xi
HTML https://imgur.com/IdtbmfD
#Post#: 2003--------------------------------------------------
Re: term: Easycap, difficult cap
By: ency Date: October 16, 2024, 3:50 pm
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Caps give most point i nthe Epicenter map in the middle cap.
Then in the Buffs map, ca +10/1000 per 2 seconds?
Thirdly in Randoms, and lastly in Rankeds.
I am not sure about math/numbers if you compare Randoms vs
Rankeds, 3/5=0.6 points per second versus 2/3=0.66 per second.
The math shows that in Rankeds caps matter more, but the
reality/experience is totally different. In Rankeds caps are
totally irrelevant, and cap point arrive much slower. This is
the reality versus math. So, if anyone wants to look into more
deeply then explain to others. The screenshots show that in
Rankeds you get more points when killing ships compared to
Randoms, but really the cap points feel to arrive much slower in
Rankeds too.
HTML https://imgur.com/S1BML8t
HTML https://imgur.com/oSrAYvA
HTML https://imgur.com/8HHxe20
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